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-   -   Horrible Doom (http://forum.shrapnelgames.com/showthread.php?t=8036)

ZeroAdunn December 18th, 2002 08:14 AM

Horrible Doom
 
Horrible doom on PBW. New game, check it out. Join, or I will send the mafia after you.

It is a P&N game, 12 players max (though we will most likely start before that) It is an RP game, with no surrender or gifting your empires away. Thought gifts will still be enabled.

The victory conditions are peace for 10 years, hopefully we will get some people who are not all about the peace, otherwise it will be a short game.

Also: We will be waiting for the next patch so all the cool toys in PBW that currently are bugged (due to the Xdamage to shields bug) can be used.

Any questions?

dumbluck December 18th, 2002 12:02 PM

Re: Horrible Doom
 
Are you going to wait for SJ's PBW Version? Is this a Gold game?

ZeroAdunn December 18th, 2002 09:29 PM

Re: Horrible Doom
 
As stated on the site, this will be a gold game. We are waiting for the next SEIV patch which I am informed should be out either this month or next. If there is a new Version of P&N by then, we will use it too.

ZeroAdunn December 18th, 2002 09:53 PM

Re: Horrible Doom
 
Any other quesitons?

Fyron December 18th, 2002 10:37 PM

Re: Horrible Doom
 
When will the host be joining the game?

Suicide Junkie December 18th, 2002 11:23 PM

Re: Horrible Doom
 
I'm almost done the changes for the latest PBW Version... There's a final tweaking of the cloaking techs, and the adding of mines and training facilities.

For the Version after that, I will be rebuilding the weapons to make more use of the fixed Xdamage types, and adding more dimensions to a lot of the techs.

Matryx December 19th, 2002 02:05 AM

Re: Horrible Doom
 
*applied to join*
I hope we can get the next P&N for this =D

*contemplating playing a pirate.. just for the hell of it*

Ragnarok December 19th, 2002 03:19 AM

Re: Horrible Doom
 
Quote:

Originally posted by Matryx:


*contemplating playing a pirate.. just for the hell of it*

<font size="2" face="Verdana, Helvetica, sans-serif">Hey that reminds me of a joke..... This Pirate walks into a............. http://forum.shrapnelgames.com/images/icons/icon10.gif (Had to do it)

ZeroAdunn December 19th, 2002 08:55 AM

Re: Horrible Doom
 
Feel free to be a pirate, I myself will be a nomad. I will join when I finish my new racestyle, if I get it finished in time http://forum.shrapnelgames.com/images/icons/tongue.gif

dumbluck December 19th, 2002 12:27 PM

Re: Horrible Doom
 
My question might be better phrased this way: Is this going to be P&N, or P&N PBW? They are two different mods. Well, P&N PBW is really a mod of a mod, but who's counting.

Ruatha December 19th, 2002 12:39 PM

Re: Horrible Doom
 
Quote:

Originally posted by Ragnarok:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Matryx:


*contemplating playing a pirate.. just for the hell of it*

<font size="2" face="Verdana, Helvetica, sans-serif">Hey that reminds me of a joke..... This Pirate walks into a............. http://forum.shrapnelgames.com/images/icons/icon10.gif (Had to do it)</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Arghh, It's driving me nuts!!! http://forum.shrapnelgames.com/images/icons/icon8.gif

Ragnarok December 19th, 2002 07:08 PM

Re: Horrible Doom
 
Quote:

Originally posted by Ruatha:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Ragnarok:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Matryx:


*contemplating playing a pirate.. just for the hell of it*

<font size="2" face="Verdana, Helvetica, sans-serif">Hey that reminds me of a joke..... This Pirate walks into a............. http://forum.shrapnelgames.com/images/icons/icon10.gif (Had to do it)</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Arghh, It's driving me nuts!!! http://forum.shrapnelgames.com/images/icons/icon8.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">ROFLOL! http://forum.shrapnelgames.com/images/icons/icon10.gif

tbontob December 19th, 2002 07:22 PM

Re: Horrible Doom
 
Thinking of joining... http://forum.shrapnelgames.com/images/icons/icon10.gif

But what does the P & N mod do? http://forum.shrapnelgames.com/image...s/confused.gif

And where can I go to get some information on it?

ZeroAdunn December 19th, 2002 09:30 PM

Re: Horrible Doom
 
It is going to be straight P&N. P&N on PBW (I believe) is only for originall SEIV, not gold.

The P&N mod does a lot. It was first created to Add pirates and Nomads (races that don't colonize) but has since expanded to add tons of new stuff. My favorite being battlemoons. It also expands on shields, adds new armor (and makes armor usefull) quasi-newtonian propulsion, etc, etc, I suggest you check it out, it is a great mod.

Cirvol December 19th, 2002 10:39 PM

Re: Horrible Doom
 
you should try for a gold game of p&n http://forum.shrapnelgames.com/images/icons/icon12.gif

(imho, at least;) too many good patches are only on gold)

dumbluck December 20th, 2002 12:01 PM

Re: Horrible Doom
 
I believe he's almost finished with the gold Version of P&N PBW. I think.

Suicide Junkie December 20th, 2002 03:03 PM

Re: Horrible Doom
 
My best description of the mod so far is, the one found Here (link)

Here is my ToDo list for P&N PBW, which should be most of the items since I wrote that description above:
X add no-ai files
X add TDM formations
X add super popmodifiers file.
- Add stellar manip barge Hull Size
X Add larger stationary base hulls by the time Battlemoons are researched
90% switch to split cloaking tech.
X Split master computers into Covert and Standard.
X adjust prices for characteristics. (Be sure to look closely at the most common, and most ignored ones http://forum.shrapnelgames.com/images/icons/icon12.gif )
X Divide racial armors into small pieces
X Copy in multi-level ECM and Combat Sensors
X Double strength of ECM components: Max modifier is now 112%
X fix minor image/sound bugs.
X disallow unit mounts on DU autocannons.
X recheck weapons for unit mounting and clean up availability list.
X Added boarding defense to command staff components (bridge & aux con).
X Change Allegiance Subverter into anti-boarding-defense Mental Shredder.
X Change Talisman into a vehicle mount.
X Add SpaceYard Expansion projects.
Y Convert to limited supplies mode.
- Add drones to Pirate races.
- Add seekers to fighters
X Repair small gravitic drive MP/kt settings.
X Change supply storage tech requirements to require resupply tech. Rename resupply tech to supply storage tech.
X Extend unit shield mounts to cover mini-shield generators.
X large drives!
X Scale up solar sails 10x, and add more levels.
- ruins & racial crossovers
X small racial armors.
X add more levels of shield regenerators (up to 2x rate at maxtech)
X Boost output of harmonic shielding to match regenerators.
X tweak mini-regenerators to match the full size regens.
X add more levels of solar collector tech.
Y Adjust prices & supply use of weapons.
X Adjust facility costs to reflect labour.
X Gun Nuts -200 kt to mount requirements.
X Redo mines & sweeping system
X Major training facilities are spaceborne.
X Training facilities only on maintenance-bearing bases. Cost scales as max% cubed or so. Max training fairly unlimited, but to double the training, you pay roughly 8x as much in maintenance.

[ January 21, 2003, 19:31: Message edited by: Suicide Junkie ]

ZeroAdunn December 20th, 2002 09:31 PM

Re: Horrible Doom
 
Cool, I guess we will wait for P&N on PBW gold then.

Pax December 20th, 2002 10:00 PM

Re: Horrible Doom
 
Quote:

Originally posted by ZeroAdunn:
It is going to be straight P&N. P&N on PBW (I believe) is only for originall SEIV, not gold.
<font size="2" face="Verdana, Helvetica, sans-serif">SJ has a new, Gold-compatible P&N-for-PBW coming out "soon" (see his post below).

Suicide Junkie January 22nd, 2003 04:25 AM

Re: Horrible Doom
 
P&N v3.1 PBW is ready for the public!

Give it a whirl to explore the tech areas and racial techs and build rates and such.

Best to get any hidden bugs and questions/concerns out now http://forum.shrapnelgames.com/images/icons/icon7.gif

PvK January 22nd, 2003 09:29 AM

Re: Horrible Doom
 
What's the new mine/sweeping system like compared to the unmodded game?

PvK

dumbluck January 22nd, 2003 12:09 PM

Re: Horrible Doom
 
http://forum.shrapnelgames.com/images/icons/icon9.gif
I don't have time for another game.
http://forum.shrapnelgames.com/images/icons/icon9.gif

edit: But I applied to join anyway... http://forum.shrapnelgames.com/image...s/rolleyes.gif

[ January 25, 2003, 09:38: Message edited by: dumbluck ]

Suicide Junkie January 22nd, 2003 04:34 PM

Re: Horrible Doom
 
Well, mines are weaker, and limited to 100 per sector.
The only way to clear mines is to grit your teeth and take the hits.

The point was to make mines always be somewhat useful, and also to try and get them spread out around the system.

I'll probably have to tweak the damage/cost settings based on player input.

dumbluck January 27th, 2003 05:52 PM

Re: Horrible Doom
 
Hmmm. SJ finished the gold PBW Version of P&N... the new gold patch was released today... and there are 3 or 4 people waiting to be accepted into the game...

This might be starting soon!

dumbluck February 20th, 2003 08:56 PM

Re: Horrible Doom
 
Is this game using the FQM, or the FQM Deluxe? CAN it use the FQM deluxe?

Fyron February 20th, 2003 09:26 PM

Re: Horrible Doom
 
It could only use FQM deluxe if another mod was made that combined P&N with FQM deluxe. Not that that would be hard to do, but it is what would be required to do. http://forum.shrapnelgames.com/images/icons/icon7.gif

Suicide Junkie February 21st, 2003 07:12 AM

Re: Horrible Doom
 
Well, I've uploaded 3.1c R3 to PBW, and left Geo a message that I did.

Thankfully I have high-speed access or all this uploading the exact same files with one-character differences would really get tedious http://forum.shrapnelgames.com/images/icons/icon7.gif

dumbluck March 25th, 2003 07:47 PM

Re: Horrible Doom
 
Woo-Hoo! We're up to Revision 7 now! The problem is, the PBW site lists the mod used as r4. So, erm, which revision should I use to create my .emp file?

Suicide Junkie March 29th, 2003 06:12 PM

Re: Horrible Doom
 
Revision 6 increased the price of natural merchants, but other than that, the EMPs should be fine.

ZeroAdunn March 29th, 2003 08:08 PM

Re: Horrible Doom
 
SJ: If you make one more revision to P&N, well, I don't know what I will do, but lets just say it won't be pretty.

Fyron March 29th, 2003 09:46 PM

Re: Horrible Doom
 
Quote:

Originally posted by Suicide Junkie:
Revision 6 increased the price of natural merchants, but other than that, the EMPs should be fine.
<font size="2" face="Verdana, Helvetica, sans-serif">Actually, that would invalidate all empire files.

Suicide Junkie March 29th, 2003 09:58 PM

Re: Horrible Doom
 
You sure? I thought it only invalidated if the number of traits changed. So, if costs or the order of things changed it would confuse things a bit but not totally choke.

In any case, you might as well use R7 when creating your EMP, since the game should be updated to it soon.

You should be able to edit an older EMP file to make sure it still works.

[ March 29, 2003, 19:58: Message edited by: Suicide Junkie ]

Ed Kolis March 29th, 2003 11:53 PM

Re: Horrible Doom
 
It should only invalidate your .emp file if you actually PICKED natural merchants, right? Otherwise, hey, they're in the same order, the ones you actually picked didn't change?

Ed Kolis April 19th, 2003 09:36 PM

Re: Horrible Doom
 
Hey everybody! Take a look on PBW! The game finally got upgraded to R7!

http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Let's get those .emp files in so we can get started!

Fyron April 19th, 2003 09:45 PM

Re: Horrible Doom
 
Quote:

Originally posted by Suicide Junkie:
You sure? I thought it only invalidated if the number of traits changed. So, if costs or the order of things changed it would confuse things a bit but not totally choke.

In any case, you might as well use R7 when creating your EMP, since the game should be updated to it soon.

You should be able to edit an older EMP file to make sure it still works.

<font size="2" face="Verdana, Helvetica, sans-serif">It would be safest to just load up your .emp in R7, check it out, and resave it. http://forum.shrapnelgames.com/images/icons/icon7.gif

Taera April 19th, 2003 10:03 PM

Re: Horrible Doom
 
wondering, when the game starts? been stalled forever now.

Ed Kolis April 19th, 2003 11:38 PM

Re: Horrible Doom
 
2 Posts down from yours http://forum.shrapnelgames.com/images/icons/icon10.gif

We've just been waiting on Geo to upgrade the game to P&N blahblah R7, which he just did a few days ago! Hooray! http://forum.shrapnelgames.com/images/icons/icon10.gif

ZeroAdunn April 20th, 2003 08:28 AM

Re: Horrible Doom
 
Yah, sorry for being away, life has been hectic lately. Get those emp files uploaded so we can begin! (Oh yah, I geuss I need to do that too http://forum.shrapnelgames.com/images/icons/icon10.gif )

dumbluck April 26th, 2003 10:37 PM

Re: Horrible Doom
 
My emp is uploaded. Oh, yea, and I'm back. http://forum.shrapnelgames.com/images/icons/icon12.gif

Edit: Sigh. See what you get when you don't test the revision before uploading your emp file? I think I found a bug in revision 7. I'm gonna double check by re-downloading the zipped file...

2nd edit: It turns out that I had the wrong install, because a fresh install of the mod is bug free. So, now I'm off to UN-upload my emp file... http://forum.shrapnelgames.com/image...s/rolleyes.gif

[ April 26, 2003, 22:22: Message edited by: dumbluck ]

jimbob April 29th, 2003 08:17 PM

Re: Horrible Doom
 
Quote:

It turns out that I had the wrong install, because a fresh install of the mod is bug free. So, now I'm off to UN-upload my emp file...
<font size="2" face="Verdana, Helvetica, sans-serif">Well, that's good news in a way, atleast we won't have to all go and redesign our races! http://forum.shrapnelgames.com/images/icons/icon12.gif

So what's the deadline here? The game's been stalled for a long time (though understandably considering the revisions/optimization), and I'm really wanting to start! Unfortunately I'm thinking of pulling out of the P&N pre-gold game because it's been stalled for well over a month now http://forum.shrapnelgames.com/images/icons/shock.gif

dumbluck April 30th, 2003 03:46 AM

Re: Horrible Doom
 
You aren't the only one, Jimbob. http://forum.shrapnelgames.com/images/icons/icon9.gif My baby's dieing!!! WAAAAAAAAAA!!!!

*sniff* And it was developing into a cool game, too, even if an early war did drag me far from the top of the leader board...

ZeroAdunn April 30th, 2003 08:23 AM

Re: Horrible Doom
 
I posted a new news item, get those empire files uploaded if you want to play!

Taera April 30th, 2003 08:38 AM

Re: Horrible Doom
 
now once and for all, WHAT VERSION OF P&N IS IT??? lol

Fyron April 30th, 2003 09:41 AM

Re: Horrible Doom
 
Quote:

My baby's dieing!!! WAAAAAAAAAA!!!!
<font size="2" face="Verdana, Helvetica, sans-serif">It started dying a long time ago...

Taera May 1st, 2003 12:19 AM

Re: Horrible Doom
 
bah fyron, have sympathy

Fyron May 1st, 2003 12:26 AM

Re: Horrible Doom
 
Umm... what are you talking about Taera? You are not in that game, so you are not really qualified to voice an opinion on it...

Suicide Junkie May 1st, 2003 12:31 AM

Re: Horrible Doom
 
"now once and for all, WHAT VERSION OF P&N IS IT??? lol"

3.1 PBW R7

Taera May 1st, 2003 12:55 AM

Re: Horrible Doom
 
fyron, read it again. cant i joke? if i dont add a lol or a smilie it cant be perceived as humour?

thanks SJ.

Fyron May 1st, 2003 12:59 AM

Re: Horrible Doom
 
Smileys are the internet equivalent of tonal inflection. There is nothing in your post indicating that you were joking instead of being serious.

jimbob May 1st, 2003 03:30 AM

Re: Horrible Doom
 
Dumbluck:

Sorry, I should have been more sensitive to your plight. Losing one's creation is never an easy thing http://forum.shrapnelgames.com/images/icons/icon9.gif I had no idea that it was ailing at the begining though... guess I've just not played enough PBW to see the early symptoms of "resign-itis" and "turn-submission arythmia." A truely fatal disease if not treated rapidly from the looks of things http://forum.shrapnelgames.com/images/icons/icon12.gif

Are you in on the new goldified P&N?? If not, jump in quick, I'm pretty sure there's room for a few more players. And if the non-gold P&N does get going again, I'll be in.

DeadMeat:

Did you ever recieve those P&N files I sent you? I realize that RL has been hectic, but my emails just disappeared into the "aether" and I've been wondering.

cheers all,
jimbob


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