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Race Ages (Direct from the .exe file)
Hello, I have been reading this forum for a few weeks and I must say that it has been very helpful to me. My friends and I have just recently starting playing this cool/addictive game.
I have been looking at some possible exe mods for the game and while browsing through the game file, I came across the coding for the race ages. 0 Newborn 5,001 Infantile 10,001 Young 50,001 Moderate 200,001 Old 1,000,001 Ancient 10,000,001 God-like 100,000,001 Stellar Ancients I have been as far as Ancient (using a special map) http://forum.shrapnelgames.com/images/icons/icon10.gif . Has anyone achieved Stellar Ancients yet? |
Re: Race Ages (Direct from the .exe file)
Hacking into the executable is generally frowned upon here.
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Re: Race Ages (Direct from the .exe file)
Wow Stellar Ancients....
I have made it to ancient... but i am always trying new empires... |
Re: Race Ages (Direct from the .exe file)
Fyron is correct, not to be offensive, but in the past we have all learned that people who have hacked the code often expolit such an advantage in PBW games.
I would ask you how you did it, but then everyone would know, and a whole new breed of suspect games would erupt. Please do not share how you hacked the code with anyone. If they do not know, its better that they stay that way. |
Re: Race Ages (Direct from the .exe file)
as much as i would like to know how to do it i must agree with Atrocities and Fyron. After all if someone really wanted to know then there is plenty of info on the web.
but it would be nice if some of the info like the race ages and other info was posted somewhere. it is interesting even if we cant modify it. |
Re: Race Ages (Direct from the .exe file)
I agree with everyone else. If you are looking for mods there are plenty to download from this site as well as PBW and other sites. More then enough to Last you until SE:V(or other SE game) comes out, so you don't have to look into exe mods.
Hacking as was said is frowned upon and no one likes a hacker. |
Re: Race Ages (Direct from the .exe file)
I agree with everybody else here, but one question:
Did you notice any bonuses based on your ancient status? |
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Race age does not give any bonus. It was originally intended to, but the feature was removed because it would be too easy to exploit.
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Re: Race Ages (Direct from the .exe file)
i do not think it is common knowledge... But down the road if the game is not open sourced... Then perhaps this is a way to go to customize the game even further.
The cloaked warp points is one feature i could think of ... |
Re: Race Ages (Direct from the .exe file)
Tesco, do not encourage hacking the executable.
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Re: Race Ages (Direct from the .exe file)
First off, I have no intention of spreading the information of how to view the code.
Secondly, I will not EVER use a "Reverse Engineered" executable in ANY game where it is not openly known and available to ALL parties. (This is really only for a closed group of players). I agree there are plenty of MOD's here, and it is not my intention to ruin anyone's game. Imperator Fyron is correct, I can find no bonus given in the code for race age. If I find any other game related information in the exe, I will post it. |
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I'm suprised he (Fyron) hasn't posted yet with his Stellar Ancient empire file!!!
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Dunno...hacking into the exe to answer questions about the game which we probably wouldn't otherwise get is fine by me.
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You could liken it to the Tech tree. Even though most noobies want to see a tech tree before the research anything, I like to find out for myself what I get if I research a certain area. But that is just my opinion. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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Re: Race Ages (Direct from the .exe file)
No, it means you need 5001 experience points. Each tech level you research gives 1, each facility gives 1, each ship you build gives tonnage / 10, untis give nothing, and you get some for destroying enemy ships. There are probably a few other things that get you experience too.
Kwok, my stellar ancients file was only made for my RP purposes. |
Re: Race Ages (Direct from the .exe file)
ive gotten thru God-Like from normal play. have not seen stellar ancients yet, but i have not been playing as many long games lately.
while the Last thing i want to see is cracked exe's Online and people using them in multiplayer games, there is nothing wrong with hacking code in the privacy of ones home. if someone wants to make a benign mod that changes the gameplay, more power to them. If its totally benign and it gets published to the community, thats probably a slippery slope that we should not start down.. ..but if someone wants to hack at home can can still play an honest game Online, i will still welcome them into my games. |
Re: Race Ages (Direct from the .exe file)
Sorry everyone, I made an error. http://forum.shrapnelgames.com/images/icons/icon9.gif
I missed the highest level during my cut and paste. 0 Newborn 5,001 Infantile 10,001 Young 50,001 Moderate 200,001 Old 1,000,001 Ancient 10,000,001 God-like 100,000,001 Stellar Ancients 400,000,001 First Ones |
Re: Race Ages (Direct from the .exe file)
There is another level! Ahhhhhh!!!!!!! Now I need to make another empire file. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Race Ages (Direct from the .exe file)
fyron, who says 'The First Ones' is the Last one?
mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif |
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These names can be seen in the .exe with a hex editor, they begin at offset 001a2fc4 [ January 02, 2003, 17:19: Message edited by: RedCore ] |
Re: Race Ages (Direct from the .exe file)
Can we get MM to verify all of this? maybe there are some other levels people missed?
[ May 05, 2003, 15:58: Message edited by: Iggiboo ] |
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Hopefully in SEV we will have the bonus installed like it was meant to be. That would be awesome. But somehow disable it for PBW as it would be a major exploit. I guess against the AI it would be too. http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: Race Ages (Direct from the .exe file)
If race age was not saved with the empire file, it would not be exploitable like that. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Race Ages (Direct from the .exe file)
How far has anyone got?
[ May 05, 2003, 15:57: Message edited by: Iggiboo ] |
Re: Race Ages (Direct from the .exe file)
Of course, if race age weren't saved with the empire file, it wouldn't be worth too much, either. Unless you're into those really peaceful games that end up into year 4400. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Race Ages (Direct from the .exe file)
Applying these race ages to the Babylon 5 races, do you think they fit something like this?
Humans - Infantile Narn - Infantile Centauri - Young Minbari - Young Shadows - Stellar Ancients Vorlons - First Ones For Star Trek, I guess everybody is Infantile? |
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Re: Race Ages (Direct from the .exe file)
Shadows are older than the Vorlons.
From the Babylon 5 Chonology Page: LINK: "They were old when even the Ancients were young" ("In the Shadow of Za'Ha'Dum"); "The first of these Ancients were the Shadows" ("Matters of Honor")]. I am such a geek http://forum.shrapnelgames.com/images/icons/shock.gif [ January 04, 2003, 13:41: Message edited by: Arkcon ] |
Re: Race Ages (Direct from the .exe file)
In a really interesting RP game of SEIV, you could have races and players with widely-varied levels of technology. There race age could come with different bonuses and not unbalance the game, or at least not affect the imbalances, so to speak. I don't think I'd roleplay well enough for that situation. When other races disagree with me, I at least PLOT their annihilation if I cannot carry it out. (insert Dr Evil laugh here)
Of course, that wouldn't be the usual total annihilation scenario we all know and love. http://forum.shrapnelgames.com/images/icons/icon10.gif [had to re-edit post...didn't read all of Fyron's above] [ January 04, 2003, 05:13: Message edited by: Cheeze ] |
Re: Race Ages (Direct from the .exe file)
No, the Shadows are not the oldest. There are several races much older than the Shadows. Remember Lorien? He is the first one of the first race to come to sentience. He is not a Shadow. The Shadows are a younger race to him.
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Re: Race Ages (Direct from the .exe file)
in any event, i would suggenst that shadows and vorlons are stellar ancients, and any races that are returning from beyond the rim should be first-ones (even though they MAY not be any older than the vorlons and shadows, they have had the destenction of migrating out)
I would not make the Mimbari as young as the Narn, which should not be as young as the Centauri, which should not be as young as the Humans and the rest of the races. Both the Mimbari and the Narn were around for the first shadow war, the Mimbari probably longer, and definitly they remained more advanced through time. The Narn lost most of their advances, so perhaps they should not be any older than the centauri. Soulhunters.. well.. hard to say. sorry. too much trivia. how about hacking that code? I have been happy with XVI32, but I dont know any assembly (is that what you need to reverse-engineer EXEs?) so what i can do with it is pretty much limited. oh yeah, if we are keeping this on topic, lets try not to get into details of how this works, what can and cant be done. hate to give anyone ideas. |
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Re: Race Ages (Direct from the .exe file)
That's enough of that discussion here on Shrapnel. Take it to email or something.
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