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compare with the big budgets like CIV3
hi
for those that have played CIV3 how would you compare the fun factor of SE1V? i just dont get the same one more turn feeling with CIV3 as CIV2....how does space empires compare with either one? tom |
Re: compare with the big budgets like CIV3
SEIV is infinitely better than Civ 3 (which happens to be a poorly done game). IMO, Civ 2 and SEIV are on the same level.
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Re: compare with the big budgets like CIV3
se4's 'one more turn' syndrome is that much stronger when compared to any other game i had even seen.
stand up and rise your hand if you play SE and never stayed up later than 2am just to play 'one more turn'. |
Re: compare with the big budgets like CIV3
That happened to me a lot more with Civ 2 than SE4. Of course, I have only played maybe 5 single-player games of se4 for more than a few turns. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: compare with the big budgets like CIV3
What Fyron said. You should do a search for Civ3 here. I tellya what, I strongly disliked that game.
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Re: compare with the big budgets like CIV3
*Raises Hand* http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: compare with the big budgets like CIV3
Well, I'm not sure about 2AM, but I did miss newyears yesterday/today while playing a PBW turn http://forum.shrapnelgames.com/image...s/rolleyes.gif ... does that count?
[ January 01, 2003, 17:06: Message edited by: Suicide Junkie ] |
Re: compare with the big budgets like CIV3
At midnight here, I was polishing some background material for my race in History of the Galaxy II.
SE IV and Civ2 are respectively my favorite and third favorite computer games. (#2 is Sid Meier's Alpha Centauri/Alien Crossfire.) Haven't played Civ3 yet. |
Re: compare with the big budgets like CIV3
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Re: compare with the big budgets like CIV3
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Re: compare with the big budgets like CIV3
I think the "one more turn" is great in SE4, however teh Ai is lacking. But granted SEIV is a much deeper game teh CIV making it harder to craft a difficult AI. I mean look at the Ai in simpler games like Starcraft and Warcraft 3. I've not played much, but the AI there is handing my *** to me on a platter consistently.
But i gotta go now, and play one more turn |
Re: compare with the big budgets like CIV3
The 'just one more turn' factor in SE:4 is IMHO close to being on par with Heroes of Might and Magic. I'm not saying Homm is better, they are totally different games. But I've logged many hours in both these games and when it comes to 'just one more turn' they both manage to hook me every time!
I have Civ2:ToT and It doesn't compare. personally I find it much easier to say 'no' in Civ2 than the other two games. Alpha Centauri falls somewhere between Civ and SE4, but slightly closer to SE4 and heroes than civ. Just one more 'opinion' for the sandbox! Cheers! P.S. If I go a bit further back in time there was another game that managed to 'hook' me with the 'one more turn' factor,.. it was called Conquest of the new world: Deluxe Edition (a DOS game) I would love to see an updated 'windows' Version of that game! Nuf said. |
Re: compare with the big budgets like CIV3
right, i forgot about alpha centauri the good 'ole days, and SE4 looks to be the Last vestige of a glourious line. Too many high budget, low quality games these days.
[ January 02, 2003, 22:06: Message edited by: Skulky ] |
Re: compare with the big budgets like CIV3
the DEMO for SE4-g is better than Civ3. That game is Booooooooooooooooooooringggggggggg.
SE4 reminds me a lot of STARS! Stars is fun, but limited, and late game tedious, but that can be overcome with victory settings. which are similar to to SE4's. race design is more complex in stars, and I got tired of waiting for super-nova to come out. I hear SE4 is lot like MoO2. I only have the SE4-G demo right now. my copy has not been delivered yet. I got a whole 8 turns into the demo before ordering it Online. My suggestion for you is DL the demo and try it out. I has JOMT like Civ2, SMAC, Stars!. besides, the demo don't cost anything but a little DL time, and a day and a half of eyes-glued-to-the-screen to get the idea of the fun factor. |
Re: compare with the big budgets like CIV3
i think se4 is miles above any other 4x game...
thats saying a lot in a fairly populated genre, however, moo3 is turning me on, from what i've heard so far, but i doubt its depth will satisfy me... the only real areas that se4 lack are in tactical battle and ai the game mechanics and depth are the amazing part... the ai and combat depth are lacking i've worked as a programmer in many capacities and have discussed the ai a few times with geo and of course here on the Boards... what i didn't really mention was that i used an alpha-beta pruning algorithm when i worked on programming chess when i was doing my comp.sci degree ;p anyway, the more i get into it, the more i think that a chess brain applied to se4 ai would make it really rock... anyone else work on pruning tree algy's? oh yeah, and the combat system needs real 3d fleet movements but in a starfleet battles like board game (which had energy usage, turn radius and speed/weapon power/shield power and hull size / inertia played an important role) if those 2 things could be added to se5 for example, this thing could be the next hit http://forum.shrapnelgames.com/images/icons/icon7.gif (at least in the strategy realm;) and i mean in civ(1,2,3) sort of way ... sid look out http://forum.shrapnelgames.com/images/icons/icon12.gif Cirvol (or Hrv/Druid if any of you know me in pbw) |
Re: compare with the big budgets like CIV3
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Re: compare with the big budgets like CIV3
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all you'd really need to do is setup a good hueristic for spending by each minister on each planet... even basic things like putting mineral miner facilities only on your high % planets etc etc http://forum.shrapnelgames.com/images/icons/icon7.gif things which the ai seems to lack right now with a good spending/expansion budget, i think a lot of the ai weaknesses would be overcome... much of that can happen in a vacuum, outside of what anyone else is doing... then u just need to come up with a good 'war budget' if stuff starts to hit the fan |
Re: compare with the big budgets like CIV3
Actually, what SE needs is more disadvantages for the humans. http://forum.shrapnelgames.com/images/icons/icon7.gif If sensor range was actually limited and you didn't automatically know everything about a system just by being in it the AI would have much more chance to surprise you. As it is, no AI ever coded yet can out-strategize the human brain. We can see things happening in many systems and see what the AI is 'thinking' while it is too slow to finish its own thoughts let alone guess ours. Viz, the yo-yo effect when it sees one threat, moves fleets and then moves them in another direction next turn because it sees another threat...
That said, yes, there's plenty of room for improvement of the AI, especially the development/infrastructure part of it. If it were smart enough to re-designate colonies to different types based on its needs, or even just change the course of colonizers to worlds with the type of resource it needs like a human would rather than 'force' the next colony to be the type it needs regardless of the planet value, it would be dramatically more effective. [ January 06, 2003, 02:03: Message edited by: Baron Munchausen ] |
Re: compare with the big budgets like CIV3
What about that combat system, ummmm remember that game Homeworld, how bout attaching that to SEV.
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Re: compare with the big budgets like CIV3
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Re: compare with the big budgets like CIV3
starfleet battles is the best 'board' type space tactical game imho...
starfleet command 3 (and the earlier Versions) are based on it... i think that combat engine is really good, se4 would still have auto combat, but using formations and even some form of 'rule' system like the ship design 'orders'... but more in depth, more along the lines of starfleet battles (or something else similar) |
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