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Planet Movement?
I know it is more likely to be hard coded BUT is there a way to make planets move? would be cool even to have them go around the system sun http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Planet Movement?
Early in the history of SE4, MM said they wanted to do that, but it is not part of the SE4 code. The goal was to have planets change positions from turn to turn, not real time motion.
Wait for SE5. I admit, I would really like this -- you'd have to select resupply depots very carefully, for outer planets, they could be very far away when you needed them most. So, once coded in, the supply usage rules would need lots of play balanceing. And a complete AI rewrite. [ January 08, 2003, 13:45: Message edited by: Arkcon ] |
Re: Planet Movement?
Thanks.....Drat! and you are right as to resupply takes a long time at 1 per turn http://forum.shrapnelgames.com/images/icons/icon12.gif to go side to side
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Re: Planet Movement?
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"Mr Sulu/Data, plot an intercept course for the planet." "Uh..Captain Krik/Picard..sir... the planet can't evade a warp capable vessel." |
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"Mr Sulu/Data, plot an intercept course for the planet." "Uh..Captain Krik/Picard..sir... the planet can't evade a warp capable vessel."</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Have not played one of those...nor a pbw but will oneday http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Planet Movement?
BAH! Fragile Alliance has planetary movement. Tho not star orbital (it's more of a meteor based game). If you add planet movement, then people would was to ability to build gravity nullifers and planetary engines. then you would have planets falling out of the system windows. You also could stop throwing ships at planets and ships and start throwing planets at planets and ships. one more thing you have to watch out for. I say nay. feel free to disagree
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Re: Planet Movement?
Moving planets will be interesting. If there's some enemy ships in your system, your planet may intercept them if they are on your orbital path. I guess that satellites, bases, and ships orbiting your planet will move with the planet, right?
Putting giant engines on a planet and moving it around will be fun but we'll need to put that kind of technology really high up on the engine tech tree. Imagine having a huge fleet of sphereworlds warping around the galaxy, wiping everything out. Or put engines on a black hole and move it into an enemy's system. Maybe we can have star systems revolving around the galaxy, too. The systems near the galactic core will go around faster than the ones near the edge. Actually, the planets near the star should revolve faster than the outer ones, too. With binary and trinary systems, the stars should revolve around each other. |
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Re: Planet Movement?
I think the best method for planet movement in SE:IV is to restrict planet placement using the "Ring x" ability for their position. Each turn, the planet and any moons, would move to the next position in the ring. Ships and other items in orbit of the planet would have to be programmed to follow the planet, as well as particular orders like move or attack be connected to the planet's current position, rather than the original attack co-ordinates. It's possible, but not likely.
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Re: Planet Movement?
Tracking a moving planet wouldn't be too unlike tracking an enemy ship using the 'Attack' command, I would think, Just have planets and stars move on Day 0 before ships etc. do, then have ships etc. in orbit over planets move, then other ships move regularly. (Would a ship in the same sector as a moving star move with the star?) Maybe for SEV....
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Re: Planet Movement?
Yes, you're right. Like you said, there's no way to put engines on a black hole because they would immediately be sucked in and destroyed. Maybe you can tow the black hole around using powerful tractor beams?
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Re: Planet Movement?
Based on the system window being square, and considering the orbital path each planet would have to take, there could not be any outer planet. they would all have to be cramped towards the center. you would lose planet placement in the four corners, and they would have to follow a circular orbit (for the most part). Even if the orbit was not a epicycle, after not too many turns there would be planetary collisions. I just think trying to add that would/could add the potential for lots of bugs and hassels. If you want to add something, put some planets in those nebula systems, that only show up with the ship when they are on the same square. (yup, you would have to take many turns to explore one of those systems)
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Re: Planet Movement?
If you had another black hole somewhere, wouldn't gravity pull each one toward the other? So you could just create and destroy black holes right in front of the one you wanted to move to start it in motion.
I agree the planetary engines would be super cool. Especially on a ringworld or sphereworld. [ January 10, 2003, 20:05: Message edited by: Dralasite ] |
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[ January 10, 2003, 19:12: Message edited by: Imperator Fyron ] |
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Re: Planet Movement?
Hmm... that is quite possible, as long as they don't turn it off. http://forum.shrapnelgames.com/images/icons/icon7.gif
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as to the same sector ships do and no crashs Still think would be cool http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: Planet Movement?
I think orbital planet movement would be impractical in SE4 and would not improve the game, due to the small, square system size.
If it can be included in SE5 with a bigger system map, then brilliant, but not SE4. Planet movement according to planetary engines would be very cool. In fact, it would be very very cool. |
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