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-   -   Happiness (http://forum.shrapnelgames.com/showthread.php?t=8245)

mlmbd January 11th, 2003 03:15 PM

Re: Happiness
 
couslee, I have found that about 100 troops (I call them police. Because I just use the Largest troop I have with my best shield, no weapons. A lot cheaper to build as well) works for both of your questions. As soon as population is happy I pick them up with a Transport and ferry them to the next/current war zone. I do know the answers to your third question.

mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif

couslee January 11th, 2003 03:39 PM

Re: Happiness
 
In my current game, I JUST got my first "mood increase" message. It is on a planet the I also just finished a ship, and I have 10 Police present (my design a bit different than yours tho). I don't know which year I placed the 10 troops there tho. If it is like the other game functions, 10 troops would take 10 turns to affect a change, 100 troops would take 1 turn.

Once a planet is "happy" using your method, and you pull the 100 troops off the planet, how long does it stay that way? I have noticed planets going from happy to inconsiderate in a just a few turns (yes, the word usage is intentional). I wonder if a 1%-5% happiness racial trait would sticky a planet to the "happy" mood? (barring any negative modifiers).

[ January 11, 2003, 13:40: Message edited by: couslee ]

Katchoo January 11th, 2003 03:57 PM

Re: Happiness
 
Place (1) Urban Pacification Center in each system you capture. This will help keep your captured planet populations happy for the long term. It'll also allow you to move your Troops in and out of the system much faster then having to leave them on a particular planet for a set number of turns.

If you've never used Urban Centers then you'll need at least (1) non-Angry world to build the Facility on. But once you have it, all your problems will go away http://forum.shrapnelgames.com/images/icons/icon10.gif

couslee January 11th, 2003 04:12 PM

Re: Happiness
 
Thanks Katchoo. When I finally get around to researching that tech, I will do that. http://forum.shrapnelgames.com/images/icons/icon12.gif

couslee January 11th, 2003 05:02 PM

Re: Happiness
 
Well, I went to go sleep for a while, and as soon as my head hit the pillow I had an interesting thought. I wonder if anyone has tested this, or perhaps knows for sure......

Of the three options avail for happiness, peacefull likes treaties, blood thirsty hates them, and neutral scorns them (huh?, why? should have no effect on this selection. talk about a balance issue.)

My race choice was neutral (for lack of a better one). I recently met a new race and signed a treaty with them, so the question is..
If the surrendered race was a "blood thirsty" type, then would planets with that type of population get angry faster than the ones populated with my starting race when a trade treaty is in place with a third race?

I did a right click on the race, but this information was not shown (the happiness choice). Would be nice if that info tidbit was included in the next patch. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ January 11, 2003, 15:06: Message edited by: couslee ]

Arkcon January 11th, 2003 05:05 PM

Re: Happiness
 
Quote:

Originally posted by couslee:

My race choice was neutral (for lack of a better one). If the surrendered race was a "blood thirsty" type, then would planets with that type of population get angry faster than the one populated with my starting race http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Before you select happiness type, see what the Encyclopedia Malfadorica has to say about them.

[ January 11, 2003, 15:05: Message edited by: Arkcon ]

couslee January 11th, 2003 07:44 PM

Re: Happiness
 
lol. Arkon, you posted while i was editing for clarity.

I did check out the MalEnc but this still does not answer the question. let me put it yet another way.

My empire has 3 races in it. Does my original race happiness type setting superceede the added races, or do I now have to deal with 3 different type of happiness settings?

IE.
Original race: neutral
Surrendered race 1: bloodthirsty
Surrendered race 2: peacefull

Player: screwed no matter what he does when it comes to happiness. (this is begining to look a lot like democrats, republicans and independents lol)

Slick January 11th, 2003 07:49 PM

Re: Happiness
 
The answers to all these questions are in the stickified newbie faq at the top of the list.

In short, captured population is like yours in all respects except their atmosphere breathing and they slowly get unhappy over time. 10 troops on a planet will exactly cancel the negative effect. More than that will make them get happier. A UPC works great too.

Slick.

couslee January 11th, 2003 08:18 PM

Re: Happiness
 
Thanks Slick.

And as for the stickyfied newbie questions, I tried the search function and got a mess of crap. Even with the newbie thread, I would get (example) reply 257... but the replies are not numbered!. and I am not.... repeat NOT, going to re-read a 50 page thread every time I have a question. I didn't get this game to read and re-read a thread for hours, I got it to play the darn game. The sticky thread is a great item, but perhaps it is time for "sticky thread for newbies #2" with the first post summarizing the items from #1, and let #1 slide off into oblivion.

couslee January 11th, 2003 08:40 PM

Re: Happiness
 
well, the game shows you to be incorrect on that. One of my angry planets just went rioting. I did have 10 police troops on the planet, and 1 combat ship sentried in orbit. there are also 2 colony ships, but they just arrived the previous turn and are only passing through. Based on what your saying, the happiness factor should not be heading in a negative direction.
(The surrendered race in question is the Bobroba States if any is curious).
The only thing I can think of that would send this planet in a negative direction is my trade treaty with another race. Since the race description states "warriors" I am assuming they are bloodthirsty.

Grandpa Kim January 11th, 2003 08:53 PM

Re: Happiness
 
Quote:

Originally posted by couslee:
1. How many troops does it take to affect a mood change?
2. Do the same happiness rules apply to surrendered population types, if no. How many troops required to affect a change on those planets?
3. How often does the game check for happiness modifiers? (I thought it was each turn, but if only at #.0 that might explain a couple of things)

<font size="2" face="Verdana, Helvetica, sans-serif">1. Several factors here. When building your empire, the default happiness (100%) will keep you at indifferent under peaceful circumstances. If you raise it to 110% (or even less than that I beilieve) you can keep your population at happy. Adding UPC 3 (or racial equivilent) will take either case to jubilant, but it will get there sooner if you start with the higher number. I have never dropped happiness below 100% but I surmise it will be harder to keep your population happy. With all that in mind, it follows that the number of troops needed to improve happiness is a variable. A good rule of thumb is 100 troops for a quick fix, 50 for steady growth.

2. Alien populations move toward angry if you don't do something about it. Merely increasing you happiness to 110% will be enough. And UPC's even better. Likely it takes more troops to get celebrating too.

3. I believe the game checks every turn. Once I start building UPC's, happiness improves at a regular pace. A few turns after it becomes operational, the happiness moves up a notch.

Kim

Q January 11th, 2003 08:56 PM

Re: Happiness
 
The happiness reaction of the captured population is identical to your original population with one important difference as stated in the happiness file:

Natural Decrease := -20
Natural Decrease for Other Races := 20

While your own population tends to go to an indifferent happiness state if you do nothing, the other races go to extremes: either to angry or jubiliant depending of the starting happiness level. So once you get the captured population happy they will easily get jubiliant, but if they are angry they stay that way unless you do something to improve the happiness like troops.

[ January 11, 2003, 18:56: Message edited by: Q ]

Slick January 11th, 2003 09:11 PM

Re: Happiness
 
Quote:

Originally posted by couslee:
well, the game shows you to be incorrect on that. One of my angry planets just went rioting. I did have 10 police troops on the planet, and 1 combat ship sentried in orbit. there are also 2 colony ships, but they just arrived the previous turn and are only passing through. Based on what your saying, the happiness factor should not be heading in a negative direction.
(The surrendered race in question is the Bobroba States if any is curious).
The only thing I can think of that would send this planet in a negative direction is my trade treaty with another race. Since the race description states "warriors" I am assuming they are bloodthirsty.

<font size="2" face="Verdana, Helvetica, sans-serif">I am correct on that. Check your .txt files and you will find that having alien population on your planet will cause a happiness addition of 20 (which is in the unhappy direction) and each of your troops on your planet will cause a happiness addition of -2 (which is in the good direction) so 10 troops exactly cancel out the effect of alien population on the planet. That is the answer to the question you asked.

Now, for the reason why you still are having happiness problems. There are several other happiness modifiers which can be found in the FAQ which I stated before or in the AI happiness text files. Change is not instantaneous either and there is a maximum amount it can change per turn.

Quote:

I am not.... repeat NOT, going to re-read a 50 page thread every time I have a question. I didn't get this game to read and re-read a thread for hours, I got it to play the darn game.
<font size="2" face="Verdana, Helvetica, sans-serif">If you choose not to read the faq's out there, expect to not understand what is going on. This is a game that is complex and is not learned quickly. There are a lot of people who put in lots of time and energy doing testing and writing these faq's. It is organized with a table of contents so that you don't have to read the whole thing every time. And it is not 50 pages (yet http://forum.shrapnelgames.com/images/icons/icon7.gif ) If you are too lazy to look up your answers in a stickified post with a table of contents, then you might find that we might be too lazy to answer your questions. For the number of hours I have done testing and adding to the FAQ, I find this attitude insulting. And I have done far less than most of the veterans here.

Slick.

Fyron January 11th, 2003 09:36 PM

Re: Happiness
 
Here's a great tip:

Never take the Neutral happiness type unless you want a really challenging game. Just about everything you do makes the people angry. In fact, Bloodthirsty is also not a good choice. With Peaceful, it is easy to be a warmonger and still have the people be Jubilant. A small racial happiness bonus works wonders. http://forum.shrapnelgames.com/images/icons/icon7.gif

Quote:

I am correct on that. Check your .txt files and you will find that having alien population on your planet will cause a happiness addition of 20 (which is in the unhappy direction) and each of your troops on your planet will cause a happiness addition of -2 (which is in the good direction) so 10 troops exactly cancel out the effect of alien population on the planet. That is the answer to the question you asked.
<font size="2" face="Verdana, Helvetica, sans-serif">Actually, it causes an increas in Anger levels, not happiness. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ January 11, 2003, 19:37: Message edited by: Imperator Fyron ]

capnq January 11th, 2003 10:05 PM

Re: Happiness
 
Quote:

And as for the stickyfied newbie questions, I tried the search function and got a mess of crap. Even with the newbie thread, I would get (example) reply 257... but the replies are not numbered!. and I am not.... repeat NOT, going to re-read a 50 page thread every time I have a question.
<font size="2" face="Verdana, Helvetica, sans-serif">You're using the wrong search function. http://forum.shrapnelgames.com/images/icons/icon7.gif

Go to the sticky FAQ thread, and use your browser's "Find (on this page)" function (usually ctrl-F) to find the FAQ's Table of Contents, then search again for the topic you're interested in. If the keyword you're looking for is in the ToC, search for the "case number" listed on the ToC.

If the ToC isn't on the first page of the thread, try the second page, etc. I've never seen the main body of the FAQ drop back further than the third page of the thread; you can ignore all the other pages.

couslee January 12th, 2003 12:44 AM

Re: Happiness
 
Quote:

Originally posted by Slick:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by couslee:
well, the game shows you to be incorrect on that. One of my angry planets just went rioting. I did have 10 police troops on the planet, and 1 combat ship sentried in orbit. there are also 2 colony ships, but they just arrived the previous turn and are only passing through. Based on what your saying, the happiness factor should not be heading in a negative direction.
(The surrendered race in question is the Bobroba States if any is curious).
The only thing I can think of that would send this planet in a negative direction is my trade treaty with another race. Since the race description states "warriors" I am assuming they are bloodthirsty.

<font size="2" face="Verdana, Helvetica, sans-serif">I am correct on that. Check your .txt files and you will find that having alien population on your planet will cause a happiness addition of 20 (which is in the unhappy direction) and each of your troops on your planet will cause a happiness addition of -2 (which is in the good direction) so 10 troops exactly cancel out the effect of alien population on the planet. That is the answer to the question you asked.

Now, for the reason why you still are having happiness problems. There are several other happiness modifiers which can be found in the FAQ which I stated before or in the AI happiness text files. Change is not instantaneous either and there is a maximum amount it can change per turn.

Quote:

I am not.... repeat NOT, going to re-read a 50 page thread every time I have a question. I didn't get this game to read and re-read a thread for hours, I got it to play the darn game.
<font size="2" face="Verdana, Helvetica, sans-serif">If you choose not to read the faq's out there, expect to not understand what is going on. This is a game that is complex and is not learned quickly. There are a lot of people who put in lots of time and energy doing testing and writing these faq's. It is organized with a table of contents so that you don't have to read the whole thing every time. And it is not 50 pages (yet http://forum.shrapnelgames.com/images/icons/icon7.gif ) If you are too lazy to look up your answers in a stickified post with a table of contents, then you might find that we might be too lazy to answer your questions. For the number of hours I have done testing and adding to the FAQ, I find this attitude insulting. And I have done far less than most of the veterans here.

Slick.
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">First, I am sorry you take my frustration with the forum search engine personally. I am NOT lazy!. I HAVE read the newbie thread, a couple of times. I also do a search any damn way, in spite of my dislike of it, before I post a new thread asking a question. You try a search for "happiness" and see how far you get. The newbie thread did not even list (I guess since it stops at 300 hits). I DO have a great appreciation for those that have contributed to the FAQs. Also, I am not expecting to learn this game in a day, that is why I ask questions.
That being said.

Second, My question was not regarding the effects of MY race choices on happiness, but of the race choices of a captured race. It would make perfect sence that the captured race would retain certain elements, like disliking treaties, even if the victor race is "peacefull". I only asked if that applied.

But, since the conversation went a different direction, I continued with it. Based on MY race setting (and yes, I read modding 101 also to better understand the different factors in happiness) there should be NO reason that the captured planet went from angry to riot that I can figure out. I had:
10 troops on that planet
3 ships in orbit (two colony ships, one combat)
7 additional ships (3 of which were colony ships) in the same system.
The turn prior to rioting, I had won 1 battle, and had 2 others that could have been construed as a draw, but I was establishing blockades. One of the draws was a no shots fired battle, the other was a defensives obliteration and blockade establishment.
I lost no ships, and facilitated the surrender of that other race (not the same race that went riot). This meant I was no longer at war with any race (once they accepted)
I had a trade treaty in place with another race.

My Race:
Culture: Science
Racial:
125% intelligence
125% construction
all others at 100%
Advanced traits:
Propulsion experts
Storage experts
Hardy Industrialists
Happiness: Neutral

That is the scenario. go figure why they rioted.

Capnq, thanks for that advice, next time I do a search I will try that. Because the forum one really ..... sucks. lol

Phoenix-D January 12th, 2003 01:01 AM

Re: Happiness
 
My Race:
Culture: Science
Racial:
125% intelligence
125% construction
all others at 100%
Advanced traits:
Propulsion experts
Storage experts
Hardy Industrialists
Happiness: Neutral

This is why your people rioted. Neutrals HATE pretty much everything. The only thing that makes them happy is no treaty, non-intercourse, troops.

Yes, this means they get angry even if you win.

Phoenix-D

[ January 11, 2003, 23:04: Message edited by: Phoenix-D ]

Fyron January 12th, 2003 01:03 AM

Re: Happiness
 
Captured population becomes identical to your native population except in 2 regards:

1) It retains it's atmosphere type.

2) It gets an inherent increase in anger levels, as seen in the happiness.txt file.

Nothing else (sadly) is retained by them (well, except their pictures, but that has no game-effects).

Quote:

10 troops on that planet
3 ships in orbit (two colony ships, one combat)
7 additional ships (3 of which were colony ships) in the same system.
<font size="2" face="Verdana, Helvetica, sans-serif">Those small numbers do not affect anger levels in any significant way. Get 10x as much, and you will begin seeing a difference.

[ January 11, 2003, 23:04: Message edited by: Imperator Fyron ]

Phoenix-D January 12th, 2003 01:08 AM

Re: Happiness
 
Working it out as best I can, from the happyness file:

10 troops on that planet

20 happyness

3 ships in orbit (two colony ships, one combat)

No effect.

7 additional ships (3 of which were colony ships) in the same system.

No effect.

The turn prior to rioting, I had won 1 battle, and had 2 others that could have been construed as a draw, but I was establishing blockades. One of the draws was a no shots fired battle, the other was a defensives obliteration and blockade establishment.

-60 happyness. -20 for winning, -40 for the two draws.

"I lost no ships, and facilitated the surrender of that other race (not the same race that went riot). This meant I was no longer at war with any race (once they accepted)"

No effect.

"I had a trade treaty in place with another race."

No effect unless the treaty was new, at which point you take another 100 point hit.

So your total happyness? -40. -140 if that treaty was a new one. For reference, the -max- happyness variation from turn to turn is 200 either way.

Phoenix-D

couslee January 12th, 2003 01:13 AM

Re: Happiness
 
Thank you.

I had started this game (my first) before reading the challanges associated with the neutral choice. And was trying to play on with it instead of restarting the game with a different choice. I feel that is the best way to learn a game.

"neutral" sure is a crappy description of that paticular choice. I also think there should be other choices, but am not going to look for mods yet. I just want to play the basic game for a while (I did make a couple of text changes, namely increasing starting storage to accomodate the 100K starting setting, and bumped the recycle returns to 50%)

Fyron January 12th, 2003 01:25 AM

Re: Happiness
 
It is Neutral as in completely neutral, isolationist.

Phoenix-D January 12th, 2003 01:31 AM

Re: Happiness
 
Suggest you read the happyness description next time. http://forum.shrapnelgames.com/images/icons/icon7.gif

"Populations prefer that their race is left alone and scorns all treaties. They respond poorly to any"

Phoenix-D

couslee January 12th, 2003 01:48 AM

Re: Happiness
 
I understand that.... now. But when I first read that they responded poorly to any unusual events, I was thinking along the line of "random events", not things like colonizing planets, building ships, and normal "empire building game" management. Also, I shyed away from the peacefull choice because it stated responds poorly to wars, not the more correct "new wars" A current war has no impact, it does not read that way. I had thought just being AT war would strain the happiness. (every turn)

Like I said, this is my first game. and it is not common practice imo to have to check data files for details when starting your first game. that is what tutorials are for, but this info is missing from that.

I got to looking at the direction i have brought this game, and I think a re-start with a new race is going to be the best idea. there were other game setting that I would not make again either.
Not that I can't play this one out, but it goes against my play style. All is not lost, I am much wiser on settings and other in game affects and effects.

[ January 11, 2003, 23:49: Message edited by: couslee ]

SamuraiProgrammer January 12th, 2003 01:53 AM

Re: Happiness
 
I also have great frustration in using the search function. All too often, I get 300 search results that are not quite pertinent followed by no results after narrowing the search.

I don't know what to do about it other than whine, so <insert whine here>

http://forum.shrapnelgames.com/images/icons/tongue.gif

Phoenix-D January 12th, 2003 02:17 AM

Re: Happiness
 
"Also, I shyed away from the peacefull choice because it stated responds poorly to wars, not the more correct "new wars" A current war has no impact, it does not read that way. I had thought just being AT war would strain the happiness. (every turn)"

If you're actually -fighting-, it does.

EDIT: well, if you loose anyway. Or loose a lot of ships.

Phoenix-D

[ January 12, 2003, 00:18: Message edited by: Phoenix-D ]

couslee January 12th, 2003 02:58 AM

Happiness
 
I tried the search function. What a joke. i looked at modding 1.01. great info, but not an answer.

The situation:

I have a number of "other breather" planets that are angry. I also have a number of "indifferent" planets of my own race. Both have troops present and/or ships in orbit. But I am not seeing any changes in mood.

1. How many troops does it take to affect a mood change?
2. Do the same happiness rules apply to surrendered population types, if no. How many troops required to affect a change on those planets?
3. How often does the game check for happiness modifiers? (I thought it was each turn, but if only at #.0 that might explain a couple of things)

couslee January 12th, 2003 11:05 AM

Re: Happiness
 
Fantastic. Thanks again for the ctrl-f search idea. It at least works. http://forum.shrapnelgames.com/images/icons/icon10.gif

Now, if they would just add an ascending/descending display choice to profile prefrences I would be estactic. lol

DirectorTsaarx January 14th, 2003 06:36 PM

Re: Happiness
 
Quote:

Originally posted by couslee:
Fantastic. Thanks again for the ctrl-f search idea. It at least works. http://forum.shrapnelgames.com/images/icons/icon10.gif

Now, if they would just add an ascending/descending display choice to profile prefrences I would be estactic. lol

<font size="2" face="Verdana, Helvetica, sans-serif">At the very bottom of the page there's a link for "Printer-friendly view of this topic." That will display the current page in a descending format. Unfortunately for you, you can't make that the default view. But most of us have gotten used to the format of new Posts at the top - and at least some of us have started to like that format. This way you don't have to scroll all the way to the bottom of a page to read the one new reply on an old thread...

Dralasite January 15th, 2003 02:19 AM

Re: Happiness
 
Is it a viable tactic to lower your happiness a lot and compensate by building lots of troops? Say for a gas races with advanced storage, so you have room to put all the troops?

[ January 15, 2003, 00:19: Message edited by: Dralasite ]

couslee January 15th, 2003 10:26 AM

Re: Happiness
 
well, i still consider myself anewbie, but i see no reason why not. I would suspect tho that if you lower it to drastic measures, you had better research troops first (or B-line to it, however you want to look at it). Otherwise, you would be in riot before you could get your first batch of police built. If I tried that, I certainly would forego expansion until I have units already built.

Will check out "printer friendly" next time. It's just that most other BBs I have visited had that as an option. I am not saying new on top is bad. But being new to the board, if I want to read say the "newbie FAQ" for example, or other large thread, it is like reading a book from the back to front. very hard to follow, and god forbid if someone makes a post while your trying to switch to the next/previous page. (had that happen here reading one of the bug threads), had to back and forth to figure out where that "reply" was directed.

Fyron January 15th, 2003 10:53 AM

Re: Happiness
 
If you lower your happiness, you will lose the bonuses from it because your population will drop to Indifferent really quickly. And, you can't stick enough troops to make much of a difference on medium and smaller non-breatheables. http://forum.shrapnelgames.com/images/icons/icon12.gif

Dralasite January 16th, 2003 01:11 AM

Re: Happiness
 
Oh well, it was a thought. Maybe I'll try it against the AI sometime for a challenge.

couslee January 16th, 2003 03:11 AM

Re: Happiness
 
LOL, that is what started this thread. All things come full circle....or, we never get anywhere..

Hmm, 80% happiness, and neutral setting, and expand like crazy should be enough to cause an un-install.

Baron Munchausen January 16th, 2003 03:47 AM

Re: Happiness
 
If MM would add another happiness effect you could make Bloodthirsty workable. We have change per million population killed, but not change per million enemy population killed! If your moral ecould be affected by enemy causalties you could keep your bloodthirsty population happy by always being at war & killing enemies. Which sounds pretty logical. http://forum.shrapnelgames.com/images/icons/icon7.gif

And conversely, an 'ethical' happiness type could be negatively afected by enemy population killed. This would make figting genocidal wars very difficult and force other strategies, like occupation and just clever political maneuvers to minimize the need for casualties.

[ January 16, 2003, 01:50: Message edited by: Baron Munchausen ]

couslee January 16th, 2003 04:18 AM

Re: Happiness
 
yea, that would be good. I think there should be more than 3 happiness types also. But I like the idea of a bonus for enemy killed if you chose bloodthirsty. makes sence to me.

Q January 17th, 2003 12:54 PM

Re: Happiness
 
May be you like to try theese happiness types I have created:

Name := Explorer
Description := Populations love to explore and colonize the universe and to make contact with other races.
Max Positive Anger Change := 200
Max Negative Anger Change := -200
Homeworld Lost := 100
Any Planet Lost := 50
Any Planet Colonized := -20
Any Our Planet Captured := 50
Any Enemy Planet Captured := -20
Any Ship Lost := 3
Any Ship Constructed := -1
New Treaty War := 100
New Treaty Non Intercourse := 0
New Treaty None := 0
New Treaty Non Aggression := -20
New Treaty Subjugated (Sub) := 200
New Treaty Protectorate (Sub) := 150
New Treaty Subjugated (Dom) := -20
New Treaty Protectorate (Dom) := -20
New Treaty Trade := -50
New Treaty Trade and Research := -70
New Treaty Military Alliance := -100
New Treaty Partnership := -125
Battle in System - Win := -10
Battle in System - Loss := 20
Battle in System - Stalemate := 10
Battle in Sector - Win := -10
Battle in Sector - Loss := 50
Battle in Sector - Stalemate := 20
Enemy Ship in System := 2
Enemy Ship in Sector := 5
Our Ship in Sector := -2
Our Ship in System := -1
Enemy Troops on Planet := 150
Our Troops on Planet := -1
1M Population Killed := 1
Ship Lost in System := 1
Ship Constructed := -5
Facility Constructed := -1
Planet Plagued := 200
Natural Decrease := -10
Natural Decrease for Other Races := -10

Name := Stoic
Description := Populations react very slowly to all events and rarely get angry or jubiliant.
Max Positive Anger Change := 100
Max Negative Anger Change := -100
Homeworld Lost := 50
Any Planet Lost := 20
Any Planet Colonized := 0
Any Our Planet Captured := 20
Any Enemy Planet Captured := 0
Any Ship Lost := 1
Any Ship Constructed := 0
New Treaty War := 50
New Treaty Non Intercourse := 0
New Treaty None := 0
New Treaty Non Aggression := 0
New Treaty Subjugated (Sub) := 100
New Treaty Protectorate (Sub) := 50
New Treaty Subjugated (Dom) := -10
New Treaty Protectorate (Dom) := -10
New Treaty Trade := -20
New Treaty Trade and Research := -30
New Treaty Military Alliance := -40
New Treaty Partnership := -50
Battle in System - Win := -5
Battle in System - Loss := 10
Battle in System - Stalemate := 0
Battle in Sector - Win := -5
Battle in Sector - Loss := 10
Battle in Sector - Stalemate := 0
Enemy Ship in System := 0
Enemy Ship in Sector := 0
Our Ship in Sector := 0
Our Ship in System := 0
Enemy Troops on Planet := 50
Our Troops on Planet := -1
1M Population Killed := 1
Ship Lost in System := 0
Ship Constructed := 0
Facility Constructed := 0
Planet Plagued := 100
Natural Decrease := -50
Natural Decrease for Other Races := 20

Name := Berzerkers
Description := Populations love wars and fighting. They don't care much about their own casualties but their happiness may change very rapidly. Treaties make them very angry!
Max Positive Anger Change := 300
Max Negative Anger Change := -300
Homeworld Lost := 50
Any Planet Lost := 10
Any Planet Colonized := -1
Any Our Planet Captured := 5
Any Enemy Planet Captured := -50
Any Ship Lost := 1
Any Ship Constructed := -1
New Treaty War := -100
New Treaty Non Intercourse := 0
New Treaty None := 0
New Treaty Non Aggression := 10
New Treaty Subjugated (Sub) := 100
New Treaty Protectorate (Sub) := 150
New Treaty Subjugated (Dom) := 0
New Treaty Protectorate (Dom) := 0
New Treaty Trade := 25
New Treaty Trade and Research := 50
New Treaty Military Alliance := 100
New Treaty Partnership := 150
Battle in System - Win := -10
Battle in System - Loss := 5
Battle in System - Stalemate := -10
Battle in Sector - Win := -50
Battle in Sector - Loss := 5
Battle in Sector - Stalemate := -10
Enemy Ship in System := 0
Enemy Ship in Sector := 0
Our Ship in Sector := 0
Our Ship in System := 0
Enemy Troops on Planet := 50
Our Troops on Planet := -1
1M Population Killed := 0
Ship Lost in System := 0
Ship Constructed := -1
Facility Constructed := 0
Planet Plagued := 50
Natural Decrease := -5
Natural Decrease for Other Races := 20

Name := Collective
Description := Due to the collective consciousness the population is very little influenced by outside events and usually in an indifferent emotional state. However they are not emotionless.
Max Positive Anger Change := 50
Max Negative Anger Change := -50
Homeworld Lost := 50
Any Planet Lost := 5
Any Planet Colonized := -10
Any Our Planet Captured := 5
Any Enemy Planet Captured := -20
Any Ship Lost := 0
Any Ship Constructed := -1
New Treaty War := 0
New Treaty Non Intercourse := 0
New Treaty None := 0
New Treaty Non Aggression := 0
New Treaty Subjugated (Sub) := 0
New Treaty Protectorate (Sub) := 0
New Treaty Subjugated (Dom) := 0
New Treaty Protectorate (Dom) := 0
New Treaty Trade := 0
New Treaty Trade and Research := 0
New Treaty Military Alliance := 0
New Treaty Partnership := 0
Battle in System - Win := -5
Battle in System - Loss := 2
Battle in System - Stalemate := 0
Battle in Sector - Win := -10
Battle in Sector - Loss := 4
Battle in Sector - Stalemate := 0
Enemy Ship in System := 0
Enemy Ship in Sector := 0
Our Ship in Sector := -2
Our Ship in System := -1
Enemy Troops on Planet := 1
Our Troops on Planet := -1
1M Population Killed := 1
Ship Lost in System := 0
Ship Constructed := -1
Facility Constructed := -1
Planet Plagued := 50
Natural Decrease := -30
Natural Decrease for Other Races := -10

Name := Multicultural
Description := Populations respond well to contacts with other races and they welcome them in their empire.
Max Positive Anger Change := 200
Max Negative Anger Change := -200
Homeworld Lost := 100
Any Planet Lost := 50
Any Planet Colonized := -10
Any Our Planet Captured := 50
Any Enemy Planet Captured := -20
Any Ship Lost := 1
Any Ship Constructed := 0
New Treaty War := 100
New Treaty Non Intercourse := 50
New Treaty None := 0
New Treaty Non Aggression := -25
New Treaty Subjugated (Sub) := 200
New Treaty Protectorate (Sub) := 150
New Treaty Subjugated (Dom) := -25
New Treaty Protectorate (Dom) := -25
New Treaty Trade := -25
New Treaty Trade and Research := -50
New Treaty Military Alliance := -75
New Treaty Partnership := -100
Battle in System - Win := -10
Battle in System - Loss := 10
Battle in System - Stalemate := 0
Battle in Sector - Win := -20
Battle in Sector - Loss := 20
Battle in Sector - Stalemate := 0
Enemy Ship in System := 0
Enemy Ship in Sector := 2
Our Ship in Sector := -2
Our Ship in System := -1
Enemy Troops on Planet := 200
Our Troops on Planet := -1
1M Population Killed := 1
Ship Lost in System := 1
Ship Constructed := -1
Facility Constructed := -1
Planet Plagued := 200
Natural Decrease := -10
Natural Decrease for Other Races := -10

Name := Choleric
Description := Populations are emotionally unstable. They are either happy or angry but seldom indifferent. They love to fight but hate to loose.
Max Positive Anger Change := 200
Max Negative Anger Change := -200
Homeworld Lost := 100
Any Planet Lost := 5
Any Planet Colonized := -2
Any Our Planet Captured := 50
Any Enemy Planet Captured := -50
Any Ship Lost := 2
Any Ship Constructed := -1
New Treaty War := -50
New Treaty Non Intercourse := 0
New Treaty None := 0
New Treaty Non Aggression := 0
New Treaty Subjugated (Sub) := 100
New Treaty Protectorate (Sub) := 50
New Treaty Subjugated (Dom) := -25
New Treaty Protectorate (Dom) := -50
New Treaty Trade := -20
New Treaty Trade and Research := -40
New Treaty Military Alliance := -60
New Treaty Partnership := -80
Battle in System - Win := -20
Battle in System - Loss := 20
Battle in System - Stalemate := 0
Battle in Sector - Win := -50
Battle in Sector - Loss := 50
Battle in Sector - Stalemate := 20
Enemy Ship in System := 2
Enemy Ship in Sector := 5
Our Ship in Sector := -10
Our Ship in System := -5
Enemy Troops on Planet := 200
Our Troops on Planet := -1
1M Population Killed := 1
Ship Lost in System := 2
Ship Constructed := -5
Facility Constructed := -2
Planet Plagued := 200
Natural Decrease := 10
Natural Decrease for Other Races := 20

Just copy them and insert them at the end of your happiness.txt file.

Growltigger January 17th, 2003 01:02 PM

Re: Happiness
 
Start Music...

Happiness, happiness
The greatest gift
That I possess
I thank the lord
That I possess
More than my share
Of happiness...

I thank yew, I thank yew...

End Music

Fyron January 17th, 2003 01:11 PM

Re: Happiness
 
Q, why don't you upload them in a text file instead, so that the spaces will be preserved? http://forum.shrapnelgames.com/images/icons/icon7.gif

dogscoff January 17th, 2003 01:13 PM

Re: Happiness
 
The EEEvil Version:

happEEEness,
happEEEness,
the acrid smell,
of burning flesh,

etc...

Growltigger January 17th, 2003 01:21 PM

Re: Happiness
 
Dogscoff, true, I always thought Ken Dodd was a little bit satanic

mlmbd January 18th, 2003 01:02 AM

Re: Happiness
 
couslee, I have thought about a 'Newbie' information/ reference thread, or 'NIRT'. It would be the 'Newbie Question'. With say 3 or 4 different answers or views (with links), to the question. Would that be more to your liking? It wouldn't interfere with rutha's 'FAQ' thread. It would just be a supplement to the 'FAQ'!

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

couslee January 18th, 2003 02:06 AM

Re: Happiness
 
Quote:

Originally posted by mlmbd:
couslee, I have thought about a 'Newbie' information/ reference thread, or 'NIRT'. It would be the 'Newbie Question'. With say 3 or 4 different answers or views (with links), to the question. Would that be more to your liking? It wouldn't interfere with rutha's 'FAQ' thread. It would just be a supplement to the 'FAQ'!

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

<font size="2" face="Verdana, Helvetica, sans-serif">That might be nice, but the main problem I was having was with the search engine. Once i tried the browser search function instead of the forum search function the FAQ became useable. I not think ANOTHER sticky thread is really needed, just people to keep in mind that a newb might be having problems trying to use the search enginge that is intuitive (the board one). CTRL-F works great on the large threads like the FAQ. I just had never used that search function anywhere before.

couslee January 18th, 2003 02:20 AM

Re: Happiness
 
Q, I will give them a look over. I might shoot back a few questios to you about them tho.

I thought about doing the same thing. Designing my own happiness type (and no, it would not be a JW style either)..... Hmm nothing makes them unhapy except lack of new systems explored. nawww, that would only work is you had to explore each planet in a system as well. lol

Which might be a nice addition to SEV. until you put a ship in orbit, you get minimal data. (rock,gas,ice). conditions, resources, number of moons, are not shown until the sector is visited.

Pax January 18th, 2003 03:37 AM

Re: Happiness
 
Quote:

Originally posted by Q:
May be you like to try theese happiness types I have created:

[ ... snip lots of text ...]

Just copy them and insert them at the end of your happiness.txt file.

<font size="2" face="Verdana, Helvetica, sans-serif">Lookin' good. One or all of them might find a home in my mod ... possibly tweaked, possibly as-is, if you don't mind.

couslee January 18th, 2003 04:28 AM

Re: Happiness
 
if you do make an NIRT, one things that has caused me some grief is not knowing what level each tech greys out at. A list of the level for "completion" for each tech would be usefull.

As it is right now, in this game, I am trying to max out each weapon field. So in the future, I can make an edumacated decision on what fields to persue, and what fields to ignore.

Projectile Weapons:
5 levels
DUC to #5

Troop Weapons:
3 levels
ground cannon to #3

Something like that for a tech list would be usefull.

Q January 18th, 2003 08:36 AM

Re: Happiness
 
Quote:

Originally posted by Pax:
<font size="2" face="Verdana, Helvetica, sans-serif">Lookin' good. One or all of them might find a home in my mod ... possibly tweaked, possibly as-is, if you don't mind.[/QB][/quote]

Feel free to use them as you like.

Imperator Fyron: I uploaded the entire happiness file including modification of the three original types as a part of my Q Mod in the mod section (some months ago).

[ January 18, 2003, 06:57: Message edited by: Q ]

capnq January 18th, 2003 10:36 PM

Re: Happiness
 
The Encyclopedia Malfadorica {link}, which is linked from the Newbie FAQ {link}, as well, sort of acts like this proposed NIRT.

The EM has a pretty good search function, too.


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