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Re: Happiness
couslee, I have found that about 100 troops (I call them police. Because I just use the Largest troop I have with my best shield, no weapons. A lot cheaper to build as well) works for both of your questions. As soon as population is happy I pick them up with a Transport and ferry them to the next/current war zone. I do know the answers to your third question.
mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: Happiness
In my current game, I JUST got my first "mood increase" message. It is on a planet the I also just finished a ship, and I have 10 Police present (my design a bit different than yours tho). I don't know which year I placed the 10 troops there tho. If it is like the other game functions, 10 troops would take 10 turns to affect a change, 100 troops would take 1 turn.
Once a planet is "happy" using your method, and you pull the 100 troops off the planet, how long does it stay that way? I have noticed planets going from happy to inconsiderate in a just a few turns (yes, the word usage is intentional). I wonder if a 1%-5% happiness racial trait would sticky a planet to the "happy" mood? (barring any negative modifiers). [ January 11, 2003, 13:40: Message edited by: couslee ] |
Re: Happiness
Place (1) Urban Pacification Center in each system you capture. This will help keep your captured planet populations happy for the long term. It'll also allow you to move your Troops in and out of the system much faster then having to leave them on a particular planet for a set number of turns.
If you've never used Urban Centers then you'll need at least (1) non-Angry world to build the Facility on. But once you have it, all your problems will go away http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Happiness
Thanks Katchoo. When I finally get around to researching that tech, I will do that. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Happiness
Well, I went to go sleep for a while, and as soon as my head hit the pillow I had an interesting thought. I wonder if anyone has tested this, or perhaps knows for sure......
Of the three options avail for happiness, peacefull likes treaties, blood thirsty hates them, and neutral scorns them (huh?, why? should have no effect on this selection. talk about a balance issue.) My race choice was neutral (for lack of a better one). I recently met a new race and signed a treaty with them, so the question is.. If the surrendered race was a "blood thirsty" type, then would planets with that type of population get angry faster than the ones populated with my starting race when a trade treaty is in place with a third race? I did a right click on the race, but this information was not shown (the happiness choice). Would be nice if that info tidbit was included in the next patch. http://forum.shrapnelgames.com/images/icons/icon7.gif [ January 11, 2003, 15:06: Message edited by: couslee ] |
Re: Happiness
Quote:
[ January 11, 2003, 15:05: Message edited by: Arkcon ] |
Re: Happiness
lol. Arkon, you posted while i was editing for clarity.
I did check out the MalEnc but this still does not answer the question. let me put it yet another way. My empire has 3 races in it. Does my original race happiness type setting superceede the added races, or do I now have to deal with 3 different type of happiness settings? IE. Original race: neutral Surrendered race 1: bloodthirsty Surrendered race 2: peacefull Player: screwed no matter what he does when it comes to happiness. (this is begining to look a lot like democrats, republicans and independents lol) |
Re: Happiness
The answers to all these questions are in the stickified newbie faq at the top of the list.
In short, captured population is like yours in all respects except their atmosphere breathing and they slowly get unhappy over time. 10 troops on a planet will exactly cancel the negative effect. More than that will make them get happier. A UPC works great too. Slick. |
Re: Happiness
Thanks Slick.
And as for the stickyfied newbie questions, I tried the search function and got a mess of crap. Even with the newbie thread, I would get (example) reply 257... but the replies are not numbered!. and I am not.... repeat NOT, going to re-read a 50 page thread every time I have a question. I didn't get this game to read and re-read a thread for hours, I got it to play the darn game. The sticky thread is a great item, but perhaps it is time for "sticky thread for newbies #2" with the first post summarizing the items from #1, and let #1 slide off into oblivion. |
Re: Happiness
well, the game shows you to be incorrect on that. One of my angry planets just went rioting. I did have 10 police troops on the planet, and 1 combat ship sentried in orbit. there are also 2 colony ships, but they just arrived the previous turn and are only passing through. Based on what your saying, the happiness factor should not be heading in a negative direction.
(The surrendered race in question is the Bobroba States if any is curious). The only thing I can think of that would send this planet in a negative direction is my trade treaty with another race. Since the race description states "warriors" I am assuming they are bloodthirsty. |
Re: Happiness
Quote:
2. Alien populations move toward angry if you don't do something about it. Merely increasing you happiness to 110% will be enough. And UPC's even better. Likely it takes more troops to get celebrating too. 3. I believe the game checks every turn. Once I start building UPC's, happiness improves at a regular pace. A few turns after it becomes operational, the happiness moves up a notch. Kim |
Re: Happiness
The happiness reaction of the captured population is identical to your original population with one important difference as stated in the happiness file:
Natural Decrease := -20 Natural Decrease for Other Races := 20 While your own population tends to go to an indifferent happiness state if you do nothing, the other races go to extremes: either to angry or jubiliant depending of the starting happiness level. So once you get the captured population happy they will easily get jubiliant, but if they are angry they stay that way unless you do something to improve the happiness like troops. [ January 11, 2003, 18:56: Message edited by: Q ] |
Re: Happiness
Quote:
Now, for the reason why you still are having happiness problems. There are several other happiness modifiers which can be found in the FAQ which I stated before or in the AI happiness text files. Change is not instantaneous either and there is a maximum amount it can change per turn. Quote:
Slick. |
Re: Happiness
Here's a great tip:
Never take the Neutral happiness type unless you want a really challenging game. Just about everything you do makes the people angry. In fact, Bloodthirsty is also not a good choice. With Peaceful, it is easy to be a warmonger and still have the people be Jubilant. A small racial happiness bonus works wonders. http://forum.shrapnelgames.com/images/icons/icon7.gif Quote:
[ January 11, 2003, 19:37: Message edited by: Imperator Fyron ] |
Re: Happiness
Quote:
Go to the sticky FAQ thread, and use your browser's "Find (on this page)" function (usually ctrl-F) to find the FAQ's Table of Contents, then search again for the topic you're interested in. If the keyword you're looking for is in the ToC, search for the "case number" listed on the ToC. If the ToC isn't on the first page of the thread, try the second page, etc. I've never seen the main body of the FAQ drop back further than the third page of the thread; you can ignore all the other pages. |
Re: Happiness
Quote:
Now, for the reason why you still are having happiness problems. There are several other happiness modifiers which can be found in the FAQ which I stated before or in the AI happiness text files. Change is not instantaneous either and there is a maximum amount it can change per turn. Quote:
Slick.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">First, I am sorry you take my frustration with the forum search engine personally. I am NOT lazy!. I HAVE read the newbie thread, a couple of times. I also do a search any damn way, in spite of my dislike of it, before I post a new thread asking a question. You try a search for "happiness" and see how far you get. The newbie thread did not even list (I guess since it stops at 300 hits). I DO have a great appreciation for those that have contributed to the FAQs. Also, I am not expecting to learn this game in a day, that is why I ask questions. That being said. Second, My question was not regarding the effects of MY race choices on happiness, but of the race choices of a captured race. It would make perfect sence that the captured race would retain certain elements, like disliking treaties, even if the victor race is "peacefull". I only asked if that applied. But, since the conversation went a different direction, I continued with it. Based on MY race setting (and yes, I read modding 101 also to better understand the different factors in happiness) there should be NO reason that the captured planet went from angry to riot that I can figure out. I had: 10 troops on that planet 3 ships in orbit (two colony ships, one combat) 7 additional ships (3 of which were colony ships) in the same system. The turn prior to rioting, I had won 1 battle, and had 2 others that could have been construed as a draw, but I was establishing blockades. One of the draws was a no shots fired battle, the other was a defensives obliteration and blockade establishment. I lost no ships, and facilitated the surrender of that other race (not the same race that went riot). This meant I was no longer at war with any race (once they accepted) I had a trade treaty in place with another race. My Race: Culture: Science Racial: 125% intelligence 125% construction all others at 100% Advanced traits: Propulsion experts Storage experts Hardy Industrialists Happiness: Neutral That is the scenario. go figure why they rioted. Capnq, thanks for that advice, next time I do a search I will try that. Because the forum one really ..... sucks. lol |
Re: Happiness
My Race:
Culture: Science Racial: 125% intelligence 125% construction all others at 100% Advanced traits: Propulsion experts Storage experts Hardy Industrialists Happiness: Neutral This is why your people rioted. Neutrals HATE pretty much everything. The only thing that makes them happy is no treaty, non-intercourse, troops. Yes, this means they get angry even if you win. Phoenix-D [ January 11, 2003, 23:04: Message edited by: Phoenix-D ] |
Re: Happiness
Captured population becomes identical to your native population except in 2 regards:
1) It retains it's atmosphere type. 2) It gets an inherent increase in anger levels, as seen in the happiness.txt file. Nothing else (sadly) is retained by them (well, except their pictures, but that has no game-effects). Quote:
[ January 11, 2003, 23:04: Message edited by: Imperator Fyron ] |
Re: Happiness
Working it out as best I can, from the happyness file:
10 troops on that planet 20 happyness 3 ships in orbit (two colony ships, one combat) No effect. 7 additional ships (3 of which were colony ships) in the same system. No effect. The turn prior to rioting, I had won 1 battle, and had 2 others that could have been construed as a draw, but I was establishing blockades. One of the draws was a no shots fired battle, the other was a defensives obliteration and blockade establishment. -60 happyness. -20 for winning, -40 for the two draws. "I lost no ships, and facilitated the surrender of that other race (not the same race that went riot). This meant I was no longer at war with any race (once they accepted)" No effect. "I had a trade treaty in place with another race." No effect unless the treaty was new, at which point you take another 100 point hit. So your total happyness? -40. -140 if that treaty was a new one. For reference, the -max- happyness variation from turn to turn is 200 either way. Phoenix-D |
Re: Happiness
Thank you.
I had started this game (my first) before reading the challanges associated with the neutral choice. And was trying to play on with it instead of restarting the game with a different choice. I feel that is the best way to learn a game. "neutral" sure is a crappy description of that paticular choice. I also think there should be other choices, but am not going to look for mods yet. I just want to play the basic game for a while (I did make a couple of text changes, namely increasing starting storage to accomodate the 100K starting setting, and bumped the recycle returns to 50%) |
Re: Happiness
It is Neutral as in completely neutral, isolationist.
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Re: Happiness
Suggest you read the happyness description next time. http://forum.shrapnelgames.com/images/icons/icon7.gif
"Populations prefer that their race is left alone and scorns all treaties. They respond poorly to any" Phoenix-D |
Re: Happiness
I understand that.... now. But when I first read that they responded poorly to any unusual events, I was thinking along the line of "random events", not things like colonizing planets, building ships, and normal "empire building game" management. Also, I shyed away from the peacefull choice because it stated responds poorly to wars, not the more correct "new wars" A current war has no impact, it does not read that way. I had thought just being AT war would strain the happiness. (every turn)
Like I said, this is my first game. and it is not common practice imo to have to check data files for details when starting your first game. that is what tutorials are for, but this info is missing from that. I got to looking at the direction i have brought this game, and I think a re-start with a new race is going to be the best idea. there were other game setting that I would not make again either. Not that I can't play this one out, but it goes against my play style. All is not lost, I am much wiser on settings and other in game affects and effects. [ January 11, 2003, 23:49: Message edited by: couslee ] |
Re: Happiness
I also have great frustration in using the search function. All too often, I get 300 search results that are not quite pertinent followed by no results after narrowing the search.
I don't know what to do about it other than whine, so <insert whine here> http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Happiness
"Also, I shyed away from the peacefull choice because it stated responds poorly to wars, not the more correct "new wars" A current war has no impact, it does not read that way. I had thought just being AT war would strain the happiness. (every turn)"
If you're actually -fighting-, it does. EDIT: well, if you loose anyway. Or loose a lot of ships. Phoenix-D [ January 12, 2003, 00:18: Message edited by: Phoenix-D ] |
Happiness
I tried the search function. What a joke. i looked at modding 1.01. great info, but not an answer.
The situation: I have a number of "other breather" planets that are angry. I also have a number of "indifferent" planets of my own race. Both have troops present and/or ships in orbit. But I am not seeing any changes in mood. 1. How many troops does it take to affect a mood change? 2. Do the same happiness rules apply to surrendered population types, if no. How many troops required to affect a change on those planets? 3. How often does the game check for happiness modifiers? (I thought it was each turn, but if only at #.0 that might explain a couple of things) |
Re: Happiness
Fantastic. Thanks again for the ctrl-f search idea. It at least works. http://forum.shrapnelgames.com/images/icons/icon10.gif
Now, if they would just add an ascending/descending display choice to profile prefrences I would be estactic. lol |
Re: Happiness
Quote:
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Re: Happiness
Is it a viable tactic to lower your happiness a lot and compensate by building lots of troops? Say for a gas races with advanced storage, so you have room to put all the troops?
[ January 15, 2003, 00:19: Message edited by: Dralasite ] |
Re: Happiness
well, i still consider myself anewbie, but i see no reason why not. I would suspect tho that if you lower it to drastic measures, you had better research troops first (or B-line to it, however you want to look at it). Otherwise, you would be in riot before you could get your first batch of police built. If I tried that, I certainly would forego expansion until I have units already built.
Will check out "printer friendly" next time. It's just that most other BBs I have visited had that as an option. I am not saying new on top is bad. But being new to the board, if I want to read say the "newbie FAQ" for example, or other large thread, it is like reading a book from the back to front. very hard to follow, and god forbid if someone makes a post while your trying to switch to the next/previous page. (had that happen here reading one of the bug threads), had to back and forth to figure out where that "reply" was directed. |
Re: Happiness
If you lower your happiness, you will lose the bonuses from it because your population will drop to Indifferent really quickly. And, you can't stick enough troops to make much of a difference on medium and smaller non-breatheables. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Happiness
Oh well, it was a thought. Maybe I'll try it against the AI sometime for a challenge.
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Re: Happiness
LOL, that is what started this thread. All things come full circle....or, we never get anywhere..
Hmm, 80% happiness, and neutral setting, and expand like crazy should be enough to cause an un-install. |
Re: Happiness
If MM would add another happiness effect you could make Bloodthirsty workable. We have change per million population killed, but not change per million enemy population killed! If your moral ecould be affected by enemy causalties you could keep your bloodthirsty population happy by always being at war & killing enemies. Which sounds pretty logical. http://forum.shrapnelgames.com/images/icons/icon7.gif
And conversely, an 'ethical' happiness type could be negatively afected by enemy population killed. This would make figting genocidal wars very difficult and force other strategies, like occupation and just clever political maneuvers to minimize the need for casualties. [ January 16, 2003, 01:50: Message edited by: Baron Munchausen ] |
Re: Happiness
yea, that would be good. I think there should be more than 3 happiness types also. But I like the idea of a bonus for enemy killed if you chose bloodthirsty. makes sence to me.
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Re: Happiness
May be you like to try theese happiness types I have created:
Name := Explorer Description := Populations love to explore and colonize the universe and to make contact with other races. Max Positive Anger Change := 200 Max Negative Anger Change := -200 Homeworld Lost := 100 Any Planet Lost := 50 Any Planet Colonized := -20 Any Our Planet Captured := 50 Any Enemy Planet Captured := -20 Any Ship Lost := 3 Any Ship Constructed := -1 New Treaty War := 100 New Treaty Non Intercourse := 0 New Treaty None := 0 New Treaty Non Aggression := -20 New Treaty Subjugated (Sub) := 200 New Treaty Protectorate (Sub) := 150 New Treaty Subjugated (Dom) := -20 New Treaty Protectorate (Dom) := -20 New Treaty Trade := -50 New Treaty Trade and Research := -70 New Treaty Military Alliance := -100 New Treaty Partnership := -125 Battle in System - Win := -10 Battle in System - Loss := 20 Battle in System - Stalemate := 10 Battle in Sector - Win := -10 Battle in Sector - Loss := 50 Battle in Sector - Stalemate := 20 Enemy Ship in System := 2 Enemy Ship in Sector := 5 Our Ship in Sector := -2 Our Ship in System := -1 Enemy Troops on Planet := 150 Our Troops on Planet := -1 1M Population Killed := 1 Ship Lost in System := 1 Ship Constructed := -5 Facility Constructed := -1 Planet Plagued := 200 Natural Decrease := -10 Natural Decrease for Other Races := -10 Name := Stoic Description := Populations react very slowly to all events and rarely get angry or jubiliant. Max Positive Anger Change := 100 Max Negative Anger Change := -100 Homeworld Lost := 50 Any Planet Lost := 20 Any Planet Colonized := 0 Any Our Planet Captured := 20 Any Enemy Planet Captured := 0 Any Ship Lost := 1 Any Ship Constructed := 0 New Treaty War := 50 New Treaty Non Intercourse := 0 New Treaty None := 0 New Treaty Non Aggression := 0 New Treaty Subjugated (Sub) := 100 New Treaty Protectorate (Sub) := 50 New Treaty Subjugated (Dom) := -10 New Treaty Protectorate (Dom) := -10 New Treaty Trade := -20 New Treaty Trade and Research := -30 New Treaty Military Alliance := -40 New Treaty Partnership := -50 Battle in System - Win := -5 Battle in System - Loss := 10 Battle in System - Stalemate := 0 Battle in Sector - Win := -5 Battle in Sector - Loss := 10 Battle in Sector - Stalemate := 0 Enemy Ship in System := 0 Enemy Ship in Sector := 0 Our Ship in Sector := 0 Our Ship in System := 0 Enemy Troops on Planet := 50 Our Troops on Planet := -1 1M Population Killed := 1 Ship Lost in System := 0 Ship Constructed := 0 Facility Constructed := 0 Planet Plagued := 100 Natural Decrease := -50 Natural Decrease for Other Races := 20 Name := Berzerkers Description := Populations love wars and fighting. They don't care much about their own casualties but their happiness may change very rapidly. Treaties make them very angry! Max Positive Anger Change := 300 Max Negative Anger Change := -300 Homeworld Lost := 50 Any Planet Lost := 10 Any Planet Colonized := -1 Any Our Planet Captured := 5 Any Enemy Planet Captured := -50 Any Ship Lost := 1 Any Ship Constructed := -1 New Treaty War := -100 New Treaty Non Intercourse := 0 New Treaty None := 0 New Treaty Non Aggression := 10 New Treaty Subjugated (Sub) := 100 New Treaty Protectorate (Sub) := 150 New Treaty Subjugated (Dom) := 0 New Treaty Protectorate (Dom) := 0 New Treaty Trade := 25 New Treaty Trade and Research := 50 New Treaty Military Alliance := 100 New Treaty Partnership := 150 Battle in System - Win := -10 Battle in System - Loss := 5 Battle in System - Stalemate := -10 Battle in Sector - Win := -50 Battle in Sector - Loss := 5 Battle in Sector - Stalemate := -10 Enemy Ship in System := 0 Enemy Ship in Sector := 0 Our Ship in Sector := 0 Our Ship in System := 0 Enemy Troops on Planet := 50 Our Troops on Planet := -1 1M Population Killed := 0 Ship Lost in System := 0 Ship Constructed := -1 Facility Constructed := 0 Planet Plagued := 50 Natural Decrease := -5 Natural Decrease for Other Races := 20 Name := Collective Description := Due to the collective consciousness the population is very little influenced by outside events and usually in an indifferent emotional state. However they are not emotionless. Max Positive Anger Change := 50 Max Negative Anger Change := -50 Homeworld Lost := 50 Any Planet Lost := 5 Any Planet Colonized := -10 Any Our Planet Captured := 5 Any Enemy Planet Captured := -20 Any Ship Lost := 0 Any Ship Constructed := -1 New Treaty War := 0 New Treaty Non Intercourse := 0 New Treaty None := 0 New Treaty Non Aggression := 0 New Treaty Subjugated (Sub) := 0 New Treaty Protectorate (Sub) := 0 New Treaty Subjugated (Dom) := 0 New Treaty Protectorate (Dom) := 0 New Treaty Trade := 0 New Treaty Trade and Research := 0 New Treaty Military Alliance := 0 New Treaty Partnership := 0 Battle in System - Win := -5 Battle in System - Loss := 2 Battle in System - Stalemate := 0 Battle in Sector - Win := -10 Battle in Sector - Loss := 4 Battle in Sector - Stalemate := 0 Enemy Ship in System := 0 Enemy Ship in Sector := 0 Our Ship in Sector := -2 Our Ship in System := -1 Enemy Troops on Planet := 1 Our Troops on Planet := -1 1M Population Killed := 1 Ship Lost in System := 0 Ship Constructed := -1 Facility Constructed := -1 Planet Plagued := 50 Natural Decrease := -30 Natural Decrease for Other Races := -10 Name := Multicultural Description := Populations respond well to contacts with other races and they welcome them in their empire. Max Positive Anger Change := 200 Max Negative Anger Change := -200 Homeworld Lost := 100 Any Planet Lost := 50 Any Planet Colonized := -10 Any Our Planet Captured := 50 Any Enemy Planet Captured := -20 Any Ship Lost := 1 Any Ship Constructed := 0 New Treaty War := 100 New Treaty Non Intercourse := 50 New Treaty None := 0 New Treaty Non Aggression := -25 New Treaty Subjugated (Sub) := 200 New Treaty Protectorate (Sub) := 150 New Treaty Subjugated (Dom) := -25 New Treaty Protectorate (Dom) := -25 New Treaty Trade := -25 New Treaty Trade and Research := -50 New Treaty Military Alliance := -75 New Treaty Partnership := -100 Battle in System - Win := -10 Battle in System - Loss := 10 Battle in System - Stalemate := 0 Battle in Sector - Win := -20 Battle in Sector - Loss := 20 Battle in Sector - Stalemate := 0 Enemy Ship in System := 0 Enemy Ship in Sector := 2 Our Ship in Sector := -2 Our Ship in System := -1 Enemy Troops on Planet := 200 Our Troops on Planet := -1 1M Population Killed := 1 Ship Lost in System := 1 Ship Constructed := -1 Facility Constructed := -1 Planet Plagued := 200 Natural Decrease := -10 Natural Decrease for Other Races := -10 Name := Choleric Description := Populations are emotionally unstable. They are either happy or angry but seldom indifferent. They love to fight but hate to loose. Max Positive Anger Change := 200 Max Negative Anger Change := -200 Homeworld Lost := 100 Any Planet Lost := 5 Any Planet Colonized := -2 Any Our Planet Captured := 50 Any Enemy Planet Captured := -50 Any Ship Lost := 2 Any Ship Constructed := -1 New Treaty War := -50 New Treaty Non Intercourse := 0 New Treaty None := 0 New Treaty Non Aggression := 0 New Treaty Subjugated (Sub) := 100 New Treaty Protectorate (Sub) := 50 New Treaty Subjugated (Dom) := -25 New Treaty Protectorate (Dom) := -50 New Treaty Trade := -20 New Treaty Trade and Research := -40 New Treaty Military Alliance := -60 New Treaty Partnership := -80 Battle in System - Win := -20 Battle in System - Loss := 20 Battle in System - Stalemate := 0 Battle in Sector - Win := -50 Battle in Sector - Loss := 50 Battle in Sector - Stalemate := 20 Enemy Ship in System := 2 Enemy Ship in Sector := 5 Our Ship in Sector := -10 Our Ship in System := -5 Enemy Troops on Planet := 200 Our Troops on Planet := -1 1M Population Killed := 1 Ship Lost in System := 2 Ship Constructed := -5 Facility Constructed := -2 Planet Plagued := 200 Natural Decrease := 10 Natural Decrease for Other Races := 20 Just copy them and insert them at the end of your happiness.txt file. |
Re: Happiness
Start Music...
Happiness, happiness The greatest gift That I possess I thank the lord That I possess More than my share Of happiness... I thank yew, I thank yew... End Music |
Re: Happiness
Q, why don't you upload them in a text file instead, so that the spaces will be preserved? http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Happiness
The EEEvil Version:
happEEEness, happEEEness, the acrid smell, of burning flesh, etc... |
Re: Happiness
Dogscoff, true, I always thought Ken Dodd was a little bit satanic
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Re: Happiness
couslee, I have thought about a 'Newbie' information/ reference thread, or 'NIRT'. It would be the 'Newbie Question'. With say 3 or 4 different answers or views (with links), to the question. Would that be more to your liking? It wouldn't interfere with rutha's 'FAQ' thread. It would just be a supplement to the 'FAQ'!
<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font> |
Re: Happiness
Quote:
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Re: Happiness
Q, I will give them a look over. I might shoot back a few questios to you about them tho.
I thought about doing the same thing. Designing my own happiness type (and no, it would not be a JW style either)..... Hmm nothing makes them unhapy except lack of new systems explored. nawww, that would only work is you had to explore each planet in a system as well. lol Which might be a nice addition to SEV. until you put a ship in orbit, you get minimal data. (rock,gas,ice). conditions, resources, number of moons, are not shown until the sector is visited. |
Re: Happiness
Quote:
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Re: Happiness
if you do make an NIRT, one things that has caused me some grief is not knowing what level each tech greys out at. A list of the level for "completion" for each tech would be usefull.
As it is right now, in this game, I am trying to max out each weapon field. So in the future, I can make an edumacated decision on what fields to persue, and what fields to ignore. Projectile Weapons: 5 levels DUC to #5 Troop Weapons: 3 levels ground cannon to #3 Something like that for a tech list would be usefull. |
Re: Happiness
Quote:
Feel free to use them as you like. Imperator Fyron: I uploaded the entire happiness file including modification of the three original types as a part of my Q Mod in the mod section (some months ago). [ January 18, 2003, 06:57: Message edited by: Q ] |
Re: Happiness
The Encyclopedia Malfadorica {link}, which is linked from the Newbie FAQ {link}, as well, sort of acts like this proposed NIRT.
The EM has a pretty good search function, too. |
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