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Favorite Weapons Poll
Time for another poll! You get to choose 2-4 weapons from each Category. Please post your reasons why after making your selections!
Whew! I am feeling kinda dizzy after making that poll, with all the scrolling up and down and up and down and the white and brown bars... http://forum.shrapnelgames.com/images/icons/icon12.gif [ January 15, 2003, 08:50: Message edited by: Imperator Fyron ] |
Re: Favorite Weapons Poll
Don't really know about early/ mid/ late distinctions, but I would have to say I like the following best:
meson bLaster: Small enough to fill gaps in ship design, cheap to research, high damage/kt score. ripper beam: (On those rare occasions I can find a way to get into range=-) Greatly scorned, but it does have the highest damage/ kt out there. null space: Big, Green, elmulsification machine. Just love that shield-skippin', armour-piercin' soup-maker. The slow reload is a problem, but pack some backup weaponry and hope you take out the shield generators on the first hit. |
Re: Favorite Weapons Poll
I like the graviton hellbore and the massive shield depleter. I like to equip a dreadnaught with both of those. I also like to use torpedos for the ranged attack. By themselves they're weak, but it's good to have a couple of torpedo ships in a fleet.
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Re: Favorite Weapons Poll
Early
PPB --- By passes shields SD --- just incase there are ps's Mid APB -- range SD -- shield remover Late APB -- range SD -- shield remover Fav APB TDM oooohhhoooo sorry TDB -- nice combo |
Re: Favorite Weapons Poll
I like APBs and Tachyon Cannons for the most part, but I would like torpedoes more if they weren't so underpowered!
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Re: Favorite Weapons Poll
Early -
1) DUC - Cheap to upgrade - Nice dmg/shot/kt for the early game 2) Ionic Disperser - - Cheap to upgrade - Useful pre-requisite - Propulsion IV - Usable in the late game - Decent d/s/k - Can really punish players that rely heavily on armor for defense, and fail to use supply storage. - Capable of slowing down an enemy fleet, possibly forcing the fleet to turn around and resupply. Mid - 1) PPB - Cheap to research - Useful pre-req - Great d/s/k 2) Shield Depleters - Cheap to research - Useful pre-reqs - Great d/s/k vs shields - Nice range - Useful in the late game when ships rely heavily on shields for defense. - Works well with ionic dispersers Late - 1) APB - Great range - Great d/s/k 2) Null-space - Great for ripping through heavily defended ships - Useful pre-reqs Overall - 1) Shield Depleters 2) APB |
Re: Favorite Weapons Poll
(BTW - has anyone else noticed that the poll allows up to 3 answers for favorite mid-game weapon, up to 4 answers for favorite late-game/high tech weapon, and up to 3 answers for overall favorite?)
Anyway: Early game </font>
Mid-game: </font>
Drones and planetary napalm I use for planetary bombardment; drones (if carefully set up) are good for picking off colonizers, single warships, or (my favorite) unescorted minesweepers. Of course, this generally involves setting up shipyard bases and drone-launching bases in enemy territory, but there's usually a few good nebulas and storms around to help with that. Planetary Napalm has a slow reload (2 turns) and short range (2 squares), but for damage/kT ratio it's pretty good. Not to mention that the AI sees Planetary Napalm ships as a major threat, since they have so many weapons compared to other ships, so they're good decoys http://forum.shrapnelgames.com/images/icons/icon12.gif . Late Game: </font>
Shield Accelerator - a higher-powered shield depleter with better range. 'Nuff said. Tachyon Cannon - 10% to-hit bonus, good damage, good range, 2-turn reload (better than the 3-turn reload heavy weapons). Nice complement to the TDB and SA. Wave Motion Gun - Good first-strike kind of weapon. The long reload is a pain, and it takes up lots of room, but the 30% to-hit bonus, long range, and high damage per shot are hard to resist. Overall: </font>
-> Tractor Beam + Ripper Beams + Repulsor Beam The Repulsor Beam isn't always necessary, but that tractor + ripper is a great way to shred enemy ships. -> Neutron Bomb + Small Troops The Neutron Bomb kills off the population, thus eliminating militia; and then small troops (even unarmed small troops, if you completely remove the population) can take over the planet. Granted, you have to repopulate the planet afterwards and you risk losing a population that could turn a domed planet into a regular planet, but if you're playing a "colonize own atmosphere" game, who cares? Or if the population is already rioting, and you don't want to deal with making them happy again, it's a reasonable tactic. And you can always scrap the facilities for a quick resource boost if you don't really want the colony... (edited for format a couple times, and still not all my carriage returns are recognized... http://forum.shrapnelgames.com/images/icons/icon8.gif ) [ January 22, 2003, 21:01: Message edited by: DirectorTsaarx ] |
Re: Favorite Weapons Poll
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What are you going to do with the results of all these polls? http://forum.shrapnelgames.com/image...s/rolleyes.gif |
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Re: Favorite Weapons Poll
Wave motion gun, for the sheer unholy destructive power of it. Screw damage/tk ratios, I want unholy destructive power!!!
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Re: Favorite Weapons Poll
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I just love the sound, the beam animation, the knowledge that hundreds of poinst o damage have been dealt... [ January 24, 2003, 14:22: Message edited by: Arkcon ] |
Re: Favorite Weapons Poll
Early Game:
PPB: It skips their sheilds (since phased sheilds are mid/late game) does reasonable damage and reasonable range Fighters: Powerfull but defeated by PD, use it while you still can Mid Game: PPB: It still is pretty good but some ppl may have phased by this point RipperBeam: It's allways fun to have http://forum.shrapnelgames.com/images/icons/icon10.gif SheildDisrupter: Expensive in the research, but devastating to sheilders in close combat Late Game: RipperBeam: It never stops killin! SheildDisrupter: A must have against the late game heavy sheilders Whatever I feel like at the moment: Why not? |
Re: Favorite Weapons Poll
When not playing racial techs (i dont usually) i always research Mil.Sci and Phys both to level one, and then research the weapons they offer me - APB/Torpedoe combo. Tell me that torpedoes are underpowered, once you got it going (sooner or later you'll hit the level 6 and higher) it becomes a deadly weapon. In mid-game i usually stick to same tactics but begin to vary - i use seekers (swarm!) and begin the use of tachyon cannon (thats one wonder weapon). As things get good i do a astrophysics research and go into gravity weapons. Absolutely love them, when worked out good and paired with torpedoes (set to max range) or SD's (set to short-range) its a killer.
Tractor and repulsers are _the_ weapons, as i would call them. Not doing any damage they can realy swing the combat balance, along with enemy ships. Just keep the kT equal or greater than that of your enemies (or make war carriers) and see them flyyyyyyyyy..... defensive weapon, too. |
Re: Favorite Weapons Poll
Nooooooooo!
Don't die. |
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