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capturing planets in PBW games
I don't know if my foes will let me this opportunity... but just in case !
I 've always played these critical moments in tactical mode against AIs, so in strategical mode what are the main mistakes not to be made to avoid stupidely glassing a planet instead of capturing it ?(or to avoid losing my troops and my fleet...) |
Re: capturing planets in PBW games
1. Make sure the troop transport has a ship strategy of capture planet.
2. Make sure the fleet has a strategy of capture planet. 3. Make sure the troop transport has troops onboard. As long as you do these three things then your fleet will attempt to capture the enemy planet. If the enemy has weapons platforms the attack ships will engage it till the weapons plats are gone or your ships are. The troop transport will run for the corner while this happens. Once the platforms are gone the troop transport will make for the planet. Your attack ships will then concentrate on taking out any ships/bases/fighter/sats/drones left. The troops will drop if your transport can get there before the combat round is over. If your troops are defeated your fleet will then turn back and attempt to glass the planet. If your troops are sucesful and the enemy has any bases or sats left they will open fire on the planet. Sometimes, not too often in the unmodded game, the combat round will end with your troops and the enemy at a stalemate. If this happens combat will resume during your opponents next turn. If it Lasts long enough to get back to your turn you can even try dropping reinforcments on the planet. In the unmodded game though this rarely happens. Geoschmo |
Re: capturing planets in PBW games
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Slick. |
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If your ship weapons are all missiles, and the planet has few platforms and facilities -- the first volley may destroy it. That's not the transports fault. Review combat to see if this was the case. If the planet has a colonized moon, the one closest to the transport will be invaded. Send more than one transport in these cases. [ January 21, 2003, 17:08: Message edited by: Arkcon ] |
Re: capturing planets in PBW games
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If your ship weapons are all missiles, and the planet has few platforms and facilities -- the first volley may destroy it. That's not the transports fault. Review combat to see if this was the case. If the planet has a colonized moon, the one closest to the transport will be invaded. Send more than one transport in these cases.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">As of the latest patch it should target the planet you clicked on with the attack command. It's quite frustrating to send in an invasion fleet with hundreds of troops to take a 'huge' size planet and have them attack the moon instead, then glass the huge planet because they don't have troops to take it... |
Re: capturing planets in PBW games
Trooper,
I asked this question awhile back and both Geo & Grandpa Kim both replied with the instruction given here and I used that tactic just yesterday in a PBW game. I'd love to see the look on my opponents face when he opens the current turn only to see my fleet sitting deep in his territory being resupplied at a planet he thought was his. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: capturing planets in PBW games
[quote]Originally posted by Slick:
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When you defend a planet this time, are mines, fighters and satellites stored in the planet cargo automatically launched to join the combat, or are they given to the enemy ? |
Re: capturing planets in PBW games
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It is fun to use well defended troop ships to capture a planet with weapon platforms intact -- and have the planet start shooting down sats, fighters, space yards in orbit. http://forum.shrapnelgames.com/images/icons/icon10.gif [ January 22, 2003, 13:52: Message edited by: Arkcon ] |
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You aren't confusing the troop transports with the PDC only ships where you put a single weapon on it to keep it with the fleet are you? I'd be interested to know how you got this to work. Geoschmo [ January 22, 2003, 14:05: Message edited by: geoschmo ] |
Re: capturing planets in PBW games
Thanks for the answers. A few more questions:
Do those reload-time weapons work against planets? That would be a great weapon if it could somehow be used during planetary invasion: knock out their guns temporarily and then send in the troop transports. Oh, and would fighters be counted as attack ships in your earlier responses? |
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Re: capturing planets in PBW games
What if you have all troop transports and no attack ships? Will they try to take the planet anyway, even if there are weapons platforms?
Sometimes I want to send in a heavily shielded/ armoured transport to take the weapons platforms intact. |
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Geoschmo |
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[ January 24, 2003, 19:15: Message edited by: trooper ] |
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Geoschmo [ January 24, 2003, 19:23: Message edited by: geoschmo ] |
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Alright, so it doesn't happen often in startegic combat. But people have sent troop ships in, and on they next turn found everything gone. Its not a bug, there will be a list of combats where everything picked everything else apart. [ January 24, 2003, 19:35: Message edited by: Arkcon ] |
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deleted.
[ January 26, 2003, 02:40: Message edited by: Slick ] |
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Re: capturing planets in PBW games
yes, fighters count as attack ships in this respect. also troop transports that have weapons but no troops on board.
Rollo [ January 26, 2003, 14:36: Message edited by: Rollo ] |
Re: capturing planets in PBW games
This may seem like a silly question, but the emphasis seems to be on the design type "Troop transport".
Can the design type "Pop. transport" be used instead of the design type "Troop transport"? They can be the exactly the same except for the designation given to them when you create them as a "Pop. transport" or a "Troop transport". I would think that you could use either one to capture a planet as long as their strategy is set to "capture planet". But does anyone know for certainty that a "Pop. transport" can be used instead of a "Troop transport"? http://forum.shrapnelgames.com/images/icons/icon7.gif [ January 26, 2003, 19:55: Message edited by: tbontob ] |
Re: capturing planets in PBW games
I use pop transports, sat layers, mine layers, carriers, even warships with cargo containers.
1. It must hold cargo (cargo hold or unit launch) 2. Troops must be in cargo hold. 3. Ship design strategy must be set to capture planets. |
Re: capturing planets in PBW games
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I thought that was the case, but just needed to make sure. And you must be psychic. http://forum.shrapnelgames.com/images/icons/icon7.gif Because my next question would have been "Can you use another type of ships so long as they have a 'cargo unit'". Also unit launch is informative. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: capturing planets in PBW games
It doesn't matter what the designation is - I guess it might mean something, but I've always set my ship strategy manually. As long as you set your fleet strategy to capture planet and your ship strategy to capture planet you should be fine.
There are some quirks, however. 1. If your fleet has missile weapons they may wipe out your target planet before the transport gets there so you have to be aware of that. 2. Also, I put a direct fire weapon on the transport so that the ship doesn't run for the hills if there is a wp on the planet. 3. If your daring, especially in the early game, you can put armor and shields on your transport and set the capture planet strategy to not fire on planets. That will make sure that your ships don't wipe it out before they get there. |
Re: capturing planets in PBW games
Rextorres http://forum.shrapnelgames.com/images/icons/icon7.gif
Good points, but there seems to be a major difference of opinion on #2. Quote:
He further says that even if there are no attack ships, the troop ship will try to capture the planet with or without a direct fire gun. I have never used troopships and so have no idea who is right except that Geoschmo gives the impression of being very certain of his position. I have read that some players think that the troopship will not run as far with a direct fire weapon than without. I am wondering if this is the case. For example, entering a sector of an undefended planet with a attack ship set to not fire on planets will cause the ship to dither more or less around the location it entered the sector. It does not run for the corner. I wonder if this is the phenomenom players experience whose troopships have a direct fire weapon. If a troopship with a direct fire weapon does dither around the area in which it entered the sector, then this would explain the conflicting views on what a troopship with a direct fire weapon does. If so, it could mean that a combat round or two could be saved by putting a direct fire weapon on a troopship as the troopship will be closer to the planet to capture it when the attack ships have disposed of the WP's. Is there anyone out there who has experience in both ways (with and without a direct fire weapon) and is willing to give us Newbies a definitive answer? |
Re: capturing planets in PBW games
I have been certain about things before and still turned out to be wrong. http://forum.shrapnelgames.com/images/icons/icon10.gif
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More often than I really care to admit. http://forum.shrapnelgames.com/images/icons/icon10.gif But we don't know yet. The jury is still out. http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: capturing planets in PBW games
My troop ships always get a weapon, and they always head to the corners till the WP's are gone.
A bit OT, but I have noticed when you change strategies for ships/fleets (ie from max range to point blank) the change doesn't take effect immediately. Takes at least 2 turns before the new strategy takes hold. The one exception is changing fleet strategy from whatever to "capture planet". This does work. I haven't experienced changing the ship strategy the same way so it may or may not be the same. |
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Re: capturing planets in PBW games
Is the ship strategy set to capture? Also if your using a transport the default strategy might be "don't get hurt". I rarely use a transport for transporting just because they allow one less engine.
I'll have to check it out. |
Re: capturing planets in PBW games
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But a question. Or two. Or Three. In Strategies/Capture Planet/Damage, we are presented with a number of choices. One is "Damage Percent Per planet" which has been set at 100%. We also have "Damage Target Till All Weapons Gone." which is not ticked. If a planet has weapon platforms and population. I understand that the order of destruction is weapon platforms, then cargo and then population and facilities. Question 1. Assume I set the Damage Percent Per planet to 50%. What determines the damage to a planet before it stops? Is it based on tonnage? Question 2. If "Damage Target Till All Weapons Gone." is ticked, does it stop at Weapon platforms or does it continue until troops in cargo are killed. Question 3 Which one takes precedence? Damage Percent Per Planet or Damage Targe Till All Weapons Gone? |
Re: capturing planets in PBW games
I have tried to set the planet damage to 50% before and had attack until all weapons are gone. Once the planet reached 50% damage, my ships moved on to an unarmmed base, while the planet WPs continued to erase the rest of the fleet, including the ones that did an end run around the planet to attack the poor base station. grrr.
I never use the default transport designation. i always just make a new one called "transports" and put all my carrying ships in that. makes it easier when building, designing and upgrading. Same with colony ships. i don't need seperate classifications for each world type. Just make sure you don't do what i just got done doing. I had two ships carring troops. one was my armmed invaders, and one had my "happy puppy" units (cheap no weapon cockpit only police units).... I dropped the wrong troops. http://forum.shrapnelgames.com/images/icons/icon8.gif It was not a pretty sight. edit in (sorry, playing turn based Sp tactical. my bad) [ February 15, 2003, 06:46: Message edited by: couslee ] |
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Tbontob, I don't know the answer to your questions. I have never had a need to mess with those settings. Try some test games and fiddle with the settigns and see what effect they have.
Geoschmo |
Re: capturing planets in PBW games
From Tbontob:
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Smoke and mirrors?! http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif But my joking aside, I do wish MM would give us some information on the workings of the strategy menu. It is so confusing to the novice and (most) experts alike. |
Re: capturing planets in PBW games
"Attack until all weapons gone" is supposed to override the other percentages. (IIRC, that's in the Manual [the one you get to from {F1} Help].)
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