![]() |
Eclipse Mod
This is my first mod release. It is in the beta stage and may have a few bugs. Please download and give me your feedback. The file is large because i have not yet thinned it out. It is 45mb now but it includes new sounds and graphics and 2 original shipsets. I cannot figure out how to upload files yet so you can access the file here:
http://12.225.50.190/isa/isahome.htm Comments or suggestion are welcome If need be you can contact me here: ics_frostbite@hotmail.com |
Re: Eclipse Mod
I need to put a hold on the downloads for a moment. I really need to know how to upload because my modem cannot handle outsiders accessing large files. Please help ASAP!
|
Re: Eclipse Mod
i found a thread. its called how to upload files to the mod forum.
this was suicide junkie's reply to the question. -------------- There is a tiny text link "File upload form" where you normally would see "File Uploading is not allowed in this forum." Click that, and it will pop up an upload window. ------------ but it doesnt seem of much help, sorry. [ January 27, 2003, 04:19: Message edited by: desdinova ] |
Re: Eclipse Mod
1) Go here http://www.shrapnelgames.com/cgi-bin...;f=50;t=000002
(This is found under Intel Forums >> New Scenario/Mod Forum >> Space Empires: IV Data/Sound/Graphic ) 2) Post Reply 3) Look on the left edge of the post window. You will see the following to the left of the place you type your message in. Post A Reply: Message Icon: Message: HTML is enabled. UBB Code is enabled. File Upload Form. 4) Click on "File Upload Form" 5) upload your file 6) Copy and paste the resulting link into your post message. 7) Paste the link into a replay to this thread here as well [ January 27, 2003, 04:25: Message edited by: Suicide Junkie ] |
Re: Eclipse Mod
well how about that. excellent timing SJ.
edited to then back from by popular request: speak of the devil. excellent time SJ. [ January 27, 2003, 04:54: Message edited by: desdinova ] |
Re: Eclipse Mod
Thanks guys. Im uploading right now.
|
Re: Eclipse Mod
Desdinova, I liked your original comment better http://forum.shrapnelgames.com/image...s/rolleyes.gif
|
Re: Eclipse Mod
ok. its now back to the original comment now.
|
Re: Eclipse Mod
didnt fit. I hit the size limit. Im chopping it into 2 seperate file downloads. That aught to fix the problem.
|
Re: Eclipse Mod
Don't include the Image Mod files in your zip. The point of the Image Mod is so that people download and install it once, not with every mod. It is a huge waste of bandwidth and people's time to include the image mod files in your mod. http://forum.shrapnelgames.com/images/icons/icon9.gif
[ January 27, 2003, 08:13: Message edited by: Imperator Fyron ] |
Re: Eclipse Mod
In fact, you don't even need any pictures in your mod directory. Install the Image Mod into your standard directory; the game looks there for files when they're not in the mod directory.
|
Re: Eclipse Mod
I changed too many images. Soon I will go through and remove all the unnessecary files but for now, if I dont add the files, there will be a lot of blank pictures. Unless there is some other way to do it?
|
Re: Eclipse Mod
Why don't you add new images instead of changing existing ones? That way, you can submit those new images to the image mod. http://forum.shrapnelgames.com/images/icons/icon10.gif
|
Re: Eclipse Mod
Here is the new Eclipse Mod download file. It has been reduced in size. Do not use the previous downloads. This new download requires the entire image mod so make sure that you have it. Sorry for the lack of readme or credits. It will be added soon.
1043701489.zip |
Re: Eclipse Mod
Where is this Image mod everyone is writing about? I tried a search, but I only saw mentions of it in the Messages. Where can I download this mod from?
|
Re: Eclipse Mod
gregebowman, you can find the Image mod right here.
http://www.shrapnelgames.com/cgi-bin...;f=23;t=004545 <font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font> |
Re: Eclipse Mod
It's in that important information thread at the top, and in the Mod List thread too (also stickied at the top).
|
Re: Eclipse Mod
Ok, I found it. Thanks. Can't wait to check out the new images.
|
Re: Eclipse Mod
Quote:
|
Re: Eclipse Mod
The new races probably would not research any of the "advanced" technologies, until they had finished everything else in their research file. And, they would have problems designing any ships once they got any piece of "advanced" technology. You could copy the research and ship design AI files from a different AI folder into the new race's folder (renaming them as appropriate), and it might work decently.
|
Re: Eclipse Mod
You can add whatever race files you want. They probably wont use any of the new techs. Even the ones I included do not use the new technologies. Except the Chillians. Even then I am not fully satisfied with the outcome. I am awful with AI editing. I do not like it so I play against humans as often as possible. http://forum.shrapnelgames.com/images/icons/tongue.gif
|
All times are GMT -4. The time now is 12:59 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.