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Protectorates and trade/resupply?
I've reached the point in my first "real" SE IV game where I'm thinking of making the neighboring neutral empire my protectorate. I now have a non-aggression treaty with them; if I manage to make them my protectorate, can I propose a separate trade treaty to them? And what about resupply, can I use their planets as supply base?
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Re: Protectorates and trade/resupply?
I would assume that Protectorate allows resupplying. Check the in-game help menu (F1 key).
You can only have 1 treaty at a time with an empire. You can not make a Protectorate and a Trade Alliance with the same empire at the same time. |
Re: Protectorates and trade/resupply?
I'm not sure the in-game help had anything on resupply. I agree it would be a little odd if you couldn't do it at your protectorate -- "We expect you guys to fight and die for us, but please go somewhere else for gas" doesn't sound like something you'd say to an empire several times more powerful than yours, be it friendly or not. (Of course, I could always colonize a small planet or a moon in their system and make it a supply depot, but I assume this will piss them off.)
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Re: Protectorates and trade/resupply?
Turn off the option to claim new systems automatically. As long as you don't claim their system, they have a good chance of not noticing and getting upset. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Protectorates and trade/resupply?
protectorate and submissive(?)... those two treaties,
the weaker one pays the powerhouse a duty for their protection (when done right). there is trade going on with those, but it is one sided. |
Re: Protectorates and trade/resupply?
The empire that offers the treaty is the Protector or Subjugator (the "stronger" empire). The empire that accepts the treaty is the one that is Protected or Subjugated (the "weaker" empire).
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Re: Protectorates and trade/resupply?
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The problem is, I'm the Federation, and I don't think they'd do such a thing to their allies. (I'm using Atrocities Star Trek mod; I found it a good way to get into this game, because it builds on something I'm somewhat familiar with -- it's easy to get overwhelmed by all the unfamiliar stuff in the original game, at least for someone who hasn't played the previous Versions. The mod is a great piece of work, too.) |
Re: Protectorates and trade/resupply?
Protectorate and subjugation do not allow resupply. In fact, your ships path to avoid each other as if you were enemys. Combat does not result from occuping the same sector, you ships just don't want to. Never checked if planets blockaded each other.
You can remember this by noting, the Subjugation and Protectorate treatys are drawn in yellow, like non-agression. Not green like trade or above, or red like non-intercourse or war. |
Re: Protectorates and trade/resupply?
But it still makes sense that you should be able to supply at your vassal state's depots, doesn't it?
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Re: Protectorates and trade/resupply?
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Chineese buffet owner: Hey you, fat boi, you go!, you go now!, you eat a ereyting. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Protectorates and trade/resupply?
It would only make sense to be able to resupply at their worlds.
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Re: Protectorates and trade/resupply?
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War, Nonintercourse, Nonagression, Subjugation, Protectorate, Trade, Trade and research ...you know the rest -- with incremental benefits. Don't think of protectorate as "We want to help you flourish" think of it as "So Brigadier, you got lots of nice planets here. Be a shame if something ... happened to them" [ January 29, 2003, 19:48: Message edited by: Arkcon ] |
Re: Protectorates and trade/resupply?
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Re: Protectorates and trade/resupply?
"protectorate and submissive(?)... those two treaties,
the weaker one pays the powerhouse a duty for their protection (when done right). there is trade going on with those, but it is one sided." I think with these treaties it isn't trade. It's tarrif. The difference is trade is generated for free, tarrif you have to pay for. The effect on the dominant end is the same, but the subjagated empire looses resources for being in this treaty. Phoenix-D |
Re: Protectorates and trade/resupply?
That is what Subjugation is Arkon. Protectorate is not quite the same. http://forum.shrapnelgames.com/images/icons/icon7.gif If you say, "pay us, or else," why can't you also say, "resupply us, or else?"
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Re: Protectorates and trade/resupply?
That's the thing - dominant and submissive, I the Mr. High-n-Mighty Klackon Emperor of All I See DEMAND that you grant Klackon ships access to Xiati supply depots, and who are you, you foul Xiati space scum, to say they can't? In fact maybe we should initiate the "Prima Nocte" doctrine, except our overseers don't particularly care for Xiati women http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Protectorates and trade/resupply?
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Codeing reason: Cause the game assigns a "level" to each treaty, and protect and sub are in the wrong position in the sequence. Notice partneship is military alliance plus something, military alliance is trade and research plus something ... Balance reason: Cause the protect or sub can be broken at anytime. You could just park a fleet, and have it battle ready Roleplay reason: umm I dunno http://forum.shrapnelgames.com/images/icons/icon10.gif |
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http://forum.shrapnelgames.com/images/icons/icon7.gif EDIT In the same game! [ January 30, 2003, 05:15: Message edited by: tbontob ] |
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