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-   -   New Starfury Interview (http://forum.shrapnelgames.com/showthread.php?t=8510)

HEMAN February 3rd, 2003 02:15 AM

New Starfury Interview
 
Attension everybody, site can be found at MM site under whats new and here; http://forum.shrapnelgames.com/images/icons/shock.gif http://rpgcodex.com/content.php?id=39
Whata guys think about the interview?.

Ragnarok February 3rd, 2003 03:58 AM

Re: New Starfury Interview
 
Makes me want the game even more. http://forum.shrapnelgames.com/images/icons/icon10.gif

Phoenix-D February 3rd, 2003 04:23 AM

Re: New Starfury Interview
 
"Fleets can't have hundreds of ships, they can only have a handful.."

And he wants to use this for Se5? Let's hope he refines the engine some first! http://forum.shrapnelgames.com/images/icons/icon7.gif

Phoenix-D

Ed Kolis February 3rd, 2003 03:29 PM

Re: New Starfury Interview
 
Maybe SE5 combat will be like MOO3 combat... lots of ships, but only a handful of controllable units (Task Forces)?

Atrocities February 3rd, 2003 04:55 PM

Re: New Starfury Interview
 
I want to be a beta tester.

Unknown_Enemy February 3rd, 2003 05:52 PM

Re: New Starfury Interview
 
Quote:

From Malfador
you cannot have anywhere near as many as you did in SE4. Fleets can't have hundreds of ships, they can only have a handful.
<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/icon9.gif
That is no good.

Then on starfleet command2, it was a worthless pile of garbage. All ships were handled in 2D from a 3D point of view. Which means you can navigate north, south, east and west but you cannot move on the Y axe. It gave me a strange feeling of space battle in a bath tube. http://forum.shrapnelgames.com/images/icons/shock.gif

I just hope starfury will be better (not hard) and that SE5 will be a bLast (??????)

orev_saara February 3rd, 2003 06:19 PM

Re: New Starfury Interview
 
I guess the whole real-time nonsense has already been decided for SEV. That's very sad. I guess now I have to say that Space Empires WAS the Last dynasty of turn-based strategy games. I wonder if there will ever be another?

geoschmo February 3rd, 2003 06:26 PM

Re: New Starfury Interview
 
Quote:

Originally posted by orev_saara:
I guess the whole real-time nonsense has already been decided for SEV. That's very sad. I guess now I have to say that Space Empires WAS the Last dynasty of turn-based strategy games. I wonder if there will ever be another?
<font size="2" face="Verdana, Helvetica, sans-serif">Yes there will. SE5. http://forum.shrapnelgames.com/images/icons/icon10.gif It's going to be turn based according to everything Malfador has said up to this point.

Some of the graphics will be rendered in real time, which I guess is something totally different. It concerned me at first but I have been assured it's not the same as a real time game.

Also elements of the combat engine may be real time. It's not really clear what exactly that means, or even if it's a sure thing that it will happen for SEV. I suppose it's possible the game could be a turn based game that goes real time to resolve tactical combat. If you are a heavy solo player that that likes to play tactical combat in turn based that might be a disapointment. I play mainly simultaneous games with only strategic combat so I don't think I will see much diffence in that area.

Geoschmo

[ February 03, 2003, 16:26: Message edited by: geoschmo ]

Instar February 4th, 2003 12:39 AM

Re: New Starfury Interview
 
Real time strategy on the scope of SEIV would be well nigh impossible with the number of ships and planets you have to manage (unless you get AI generals and governors...)

klausD February 4th, 2003 02:06 AM

Re: New Starfury Interview
 
<font size="2" face="Verdana, Helvetica, sans-serif">If you are a heavy solo player that that likes to play tactical combat in turn based that might be a disapointment. <font size="2" face="Verdana, Helvetica, sans-serif">I beg at least 90% of the 10000 SEIV gamers are playing just solo. MP gaming as funny as it is sometimes is much overvalued.

It would be a big loss to the TB genre if the SEV tactical engine is real time. I am not quite sure if it is worth to buy it then (similar to MOO3).

Maybe somebody of MM or Shrapnel should make clear, if SEV has real time elements or not.

KlausD

[ February 04, 2003, 00:12: Message edited by: klausD ]

Captain Kwok February 4th, 2003 02:12 AM

Re: New Starfury Interview
 
I think there has been a misunderstanding! I'm sure that SE:V will remain turn-based as will tactical combat, the whole real-time issue was that the graphics would be drawn real-time and not pre-rendered as with SE:IV! I'm sure the fleet size issues are just with SE: Star Fury because of the limitations of real-time games. Do not worry!

klausD February 4th, 2003 10:26 AM

Re: New Starfury Interview
 
C. Kwok.
I hope you are right.
klausD

Fyron February 4th, 2003 11:19 AM

Re: New Starfury Interview
 
Umm... isn't Aaron planning on making combat real-time for SE5? That is what I have heard he is planning, at any rate. Turn-based combat really sucks, after all. It has tons of inherent flaws. http://forum.shrapnelgames.com/images/icons/icon7.gif

Puke February 4th, 2003 10:49 PM

Re: New Starfury Interview
 
stop picking fights, Fyron http://forum.shrapnelgames.com/images/icons/icon12.gif

geoschmo February 5th, 2003 03:23 AM

Re: New Starfury Interview
 
Well, anybody that says they know what Se5 will have is pretty much talking out their arse, myself included. Malfador is working on Starfury right now, some of which may be used for SE5. But how much and which parts is not clear at all. He is considering options for Se5, and taking suggestions, but as far as anyone but him knows for sure, the first line of code is yet to be written for it. We really don't know what it's going to have. He may not even know yet.

Geoschmo

[ February 05, 2003, 01:24: Message edited by: geoschmo ]

Instar February 5th, 2003 06:36 PM

Re: New Starfury Interview
 
I wonder if fighters will be in Starfury - it would be nice, but all those polygons zipping around sucking up frame rates would be kinda killer, unless these thigns had very low poly models.

Rambie February 6th, 2003 03:33 AM

Re: New Starfury Interview
 
Quote:

Originally posted by Instar:
I wonder if fighters will be in Starfury - it would be nice, but all those polygons zipping around sucking up frame rates would be kinda killer, unless these thigns had very low poly models.
<font size="2" face="Verdana, Helvetica, sans-serif">Well, if the ships in Starfury are to scale, fighters would be small, and low polys would work for them.

I hope fighters are in Starfury, imagine one of your freighters is really a Q-ship with fighters and heavy weapons. Come 'n get me Pirates! http://forum.shrapnelgames.com/images/icons/icon7.gif

I also hope that storms, work like it did in Freespace 2.


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