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-   -   Difference btwn FQM dlx and FQM std?? (http://forum.shrapnelgames.com/showthread.php?t=8555)

javaslinger February 9th, 2003 09:19 AM

Difference btwn FQM dlx and FQM std??
 
I personally d/l the deluxe Version as an american, deluxe must be better... http://forum.shrapnelgames.com/images/icons/icon7.gif

But what is the real differences?

So far as I can tell the FQM dlx Version requires the image mod and std doesn't?

Of course there must be more to it..

Fill me in if you will...

Thx

Ken

Fyron February 9th, 2003 09:27 AM

Re: Difference btwn FQM dlx and FQM std??
 
Look in the Deluxe readme at the Version history. Read 2.00 and 2.01. That is what is different between the 2 Versions. http://forum.shrapnelgames.com/images/icons/icon7.gif

The primary difference though is that maps created by FQM Deluxe MUST be played with FQM Deluxe. Maps created by FQM Standard can be used in games using any other mod, or no mod.

javaslinger February 9th, 2003 11:16 AM

Re: Difference btwn FQM dlx and FQM std??
 
So from your answer why would someone want to use the dlx Version??

Thx...

Ken

sorry, readme's and I dont' get along. I gott hear it from da source baby!! http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron February 9th, 2003 11:48 AM

Re: Difference btwn FQM dlx and FQM std??
 
The Deluxe Version is better. http://forum.shrapnelgames.com/images/icons/icon7.gif

The Readme comes straight from the source. Go read it, and you will see. I didn't make the Readme for my health, you know. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ February 09, 2003, 09:49: Message edited by: Imperator Fyron ]

Arkcon February 9th, 2003 03:29 PM

Re: Difference btwn FQM dlx and FQM std??
 
I'd like the text as well. FQM Deluxe is just too huge for dial-up download -- and it needs the image pack as well? Well, maybe when I get high speed.

If Shrapnel wanted to burn it on a CD, I'd pay for it.

Fyron February 9th, 2003 03:38 PM

Re: Difference btwn FQM dlx and FQM std??
 
So go look at the readme. http://forum.shrapnelgames.com/images/icons/icon7.gif Go to

http://galileo.spaceports.com/~kazharii/

Then, go to the FQM section. Scroll down til you get to the Readme section, then select the FQM Deluxe Readme. http://forum.shrapnelgames.com/images/icons/icon7.gif

Tenryu February 9th, 2003 03:51 PM

Re: Difference btwn FQM dlx and FQM std??
 
I just got Fyrons QMod deluxe{and the imagepaks} installed yesterday and had time to start a few test games.

It is beautiful! Tons of moons, image mod makes them pretty too, warp points are different too.

All in all, I think it adds a whole new, "WOW!", to exploration. http://forum.shrapnelgames.com/images/icons/icon7.gif

Where before, the game was basically a strategic war game, and it still is, now, at least for me while this is all new, each warp point, each quadrant, each planet and asteriod cluster is a new mystery.

The FQM has made exploration "exciting". Don't even think of using that "ancient race" trait, for a few games anyway, you'll ruin all your fun.
http://forum.shrapnelgames.com/images/icons/icon12.gif

[ February 09, 2003, 13:52: Message edited by: Tenryu ]

Gryphin February 9th, 2003 04:15 PM

Re: Difference btwn FQM dlx and FQM std??
 
Quote:

Posted by Fyron: I didn't make the Readme for my health, you know.
<font size="2" face="Verdana, Helvetica, sans-serif">Of course you wrote it for your health. It was to protect your mental health from people like me who read, then re read and still don't get it.
< intended as ironic self depricating humor and not to step on anyone's toes>

Is it a violation of any rules / copywrite if a forum member burns several of the large mods and collection of ship sets to a CD and send it to someone?

Arkcon February 9th, 2003 04:16 PM

Re: Difference btwn FQM dlx and FQM std??
 
Quote:

Originally posted by Tenryu:


Where before, the game was basically a strategic war game, and it still is, now, at least for me while this is all new, each warp point, each quadrant, each planet and asteriod cluster is a new mystery.

<font size="2" face="Verdana, Helvetica, sans-serif">Augh...sounds too good. Must fight the urge to download...must pack for vacation...can't resist...

I'll do it after I get back

Captain Kwok February 9th, 2003 06:44 PM

Re: Difference btwn FQM dlx and FQM std??
 
One day, I'll finish making my planets and then chances are you'll never see the same one more than once or twice in a huge galaxy!!! Mu Ha Ha Ha! http://forum.shrapnelgames.com/images/icons/icon8.gif

Fyron February 10th, 2003 01:32 AM

Re: Difference btwn FQM dlx and FQM std??
 
Quote:

Originally posted by Gryphin:
Is it a violation of any rules / copywrite if a forum member burns several of the large mods and collection of ship sets to a CD and send it to someone?
<font size="2" face="Verdana, Helvetica, sans-serif">Not at all. You can burn whatever files you freely (and legally) downloaded from the internet that you want to on to a CD. As long as you don't claim they are your files, or sell them, there is no possible copyright violation. In fact, I would welcome you to burn whatever mods/shipsets you want to a cd and send them to someone. It makes no difference if they download them or get them through snail mail. http://forum.shrapnelgames.com/images/icons/icon7.gif

Quote:

All in all, I think it adds a whole new, "WOW!", to exploration.
<font size="2" face="Verdana, Helvetica, sans-serif">Why thank you. http://forum.shrapnelgames.com/images/icons/icon7.gif If you ever have any suggestions on how to make the mod better, send them on over! http://forum.shrapnelgames.com/images/icons/icon7.gif

[ February 09, 2003, 23:37: Message edited by: Imperator Fyron ]

Tenryu February 10th, 2003 02:14 AM

Re: Difference btwn FQM dlx and FQM std??
 
Quote:

Originally posted by Imperator Fyron:
Why thank you. http://forum.shrapnelgames.com/images/icons/icon7.gif

If you ever have any suggestions on how to make the mod better, send them on over! http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">You've done a great job Fyron.
That said, now I'll whine.

1. Different color asteriods clusters?

2. And just found a "Tiny" gas giant...hmmm,...
lol!
http://forum.shrapnelgames.com/images/icons/tongue.gif

No offense intended, just kidding. I haven't played long enough to make any intelligent comments yet, if I'll ever, but the tiny gas giant was a bit of a laugh.
http://forum.shrapnelgames.com/images/icons/icon7.gif

Found a small "Machine" planet. That was cool.
http://forum.shrapnelgames.com/images/icons/icon7.gif

[ February 10, 2003, 00:15: Message edited by: Tenryu ]

Gryphin February 10th, 2003 02:25 AM

Re: Difference btwn FQM dlx and FQM std??
 
About burning copies of large mods and such.
I see that as a way to help the players with slower download options.
If someone here had access to a burner, they coulld make the copyies and send it to the player.
Just an idea. I would if I could.

Fyron February 10th, 2003 02:58 AM

Re: Difference btwn FQM dlx and FQM std??
 
Quote:

1. Different color asteriods clusters?
<font size="2" face="Verdana, Helvetica, sans-serif">Eh?

Gryphin February 10th, 2003 03:03 AM

Re: Difference btwn FQM dlx and FQM std??
 
Different color asteroids. Do they all have to be Black / grey /..?

mlmbd February 10th, 2003 04:48 PM

Re: Difference btwn FQM dlx and FQM std??
 
Gryphin,
Quote:

About burning copies of large mods and such.
<font size="2" face="Verdana, Helvetica, sans-serif">I offered to do this one time. Did not get recieved very well! Maybe because I wanted to recover the cost of CD and postage! Seemed fair to me. *shrug* http://forum.shrapnelgames.com/image...s/confused.gif

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

Gryphin February 10th, 2003 08:10 PM

Re: Difference btwn FQM dlx and FQM std??
 
mlmbd, I do understand if you are broke or have a limited budget riembursment would be important.
If I had a burner I would not mind doing it. My reasons are not entirely altruistic. The person I help today may make the mod I use tommorrow.

[ February 10, 2003, 18:10: Message edited by: Gryphin ]

minipol February 11th, 2003 02:27 AM

Re: Difference btwn FQM dlx and FQM std??
 
Quote:

Originally posted by Tenryu:
I just got Fyrons QMod deluxe{and the imagepaks} installed yesterday and had time to start a few test games.

It is beautiful! Tons of moons, image mod makes them pretty too, warp points are different too.

All in all, I think it adds a whole new, "WOW!", to exploration. http://forum.shrapnelgames.com/images/icons/icon7.gif

Where before, the game was basically a strategic war game, and it still is, now, at least for me while this is all new, each warp point, each quadrant, each planet and asteriod cluster is a new mystery.

The FQM has made exploration "exciting". Don't even think of using that "ancient race" trait, for a few games anyway, you'll ruin all your fun.
http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, my thoughts exactely. I've even named my first scoutship "The Imperator" to honour the maker of this beautiful new universe http://forum.shrapnelgames.com/images/icons/icon7.gif
Anyway, it feels like a whole new game to me.


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