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Re: Simultaneous movement buggier than turnbased?
Next time i get the error i'll post it here.
Sorry i can't be more specific at the moment. |
Simultaneous movement buggier than turnbased?
I mostly play single player not PBEM. So i most of the time play turnbased games. I now tried my first simultaneous movement game and twice i got an error while playing. Not severe errors but i needed to restart SEIV. I'm not sure but i think i had to do with the movement log playback. I can't recall ever encountering an error while playing turnbased games.
Anyone else noticed this? Also, so far, i'm enjoying the simultaneous movement except for 1 thing: i have to remember i need to quit the game after the turn because it's saved then so i can't quit while playing a turn. And i'm not used to giving fleets a formation, and setting stuff like "Optimal range" and the likes. Fun though. (Edited for spelling) [ February 12, 2003, 12:27: Message edited by: minipol ] |
Re: Simultaneous movement buggier than turnbased?
Can't help you figure it out without knowing what error you are getting.
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Re: Simultaneous movement buggier than turnbased?
The movement replay log is extremely quirky. On my system, it disables the F6 hotkey.
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Re: Simultaneous movement buggier than turnbased?
In Simultaneous I often get the error; the movement log date does not correspond to the turn date (Or something as such).
Then it plays the log and it jumps between systems, often playing the same system 10 times and another once, it never stops, I'll have to (CTRL-ALT-DELETE) quit the game to make it stop. |
Re: Simultaneous movement buggier than turnbased?
How do you get the turn replay to work in simulataneous games off of PBW.
The few times where i've needed to see what was going on it was a challenge trying to find what files go where and even then once i got it to sort of work i had to quit my replay because it was going in an endless loop. |
Re: Simultaneous movement buggier than turnbased?
I think you just have to never press the button that shows the replay for every ship. Otherwise, with 100+ ships, you will see the replay 100 times, or something, IIRC. http://forum.shrapnelgames.com/image...s/rolleyes.gif
Last time that happened to me was like Version 1.49, I reported it to MM at length, and unless I'm mis-remembering, I think I've been afraid to press that button ever since. http://forum.shrapnelgames.com/images/icons/icon12.gif As long as you press the other play button (and don't do PBEM/PBW with multiple computers without loading the previous turn first), I don't think you'll have a problem. Or at least, I haven't had that problem since way back then. PvK |
Re: Simultaneous movement buggier than turnbased?
Does the movement log work in a simultaneous game these days. I am in a game using a mod and I copied the log file that came with the turn into the saved game folder, the game folder and the mods save and game folders and when I click on the movement replay it just says "movement log replay is unavailable". The reason I want to see the replay is to see if another ship moved into an opaque storm.
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Re: Simultaneous movement buggier than turnbased?
I dont use it unless I REALY have to. it takes such a loooong time.
why didint he just have fleets move as one unit??? |
Re: Simultaneous movement buggier than turnbased?
The movement log should work fine if you played the previous turn on the computer you are trying to play the log from.
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Re: Simultaneous movement buggier than turnbased?
Fyron, could you elaborate with a bit more technical stuff. every turn I play is on the same computer. I keep a copy of every turn I download zipped in a folder for each game I play.
eg. se4\savegame\gamename\gamename1.zip etc. some games have the info for everything like player1_events and player1_stats. Most don't. When I want to replay combat I copy the combat file to the root savegame folder. Are you saying I need a file from the previous turn plus the current turn?. edit:turns out placing pointy brackets on each side of a word makes the word not appear. [ March 11, 2004, 07:12: Message edited by: Randallw ] |
Re: Simultaneous movement buggier than turnbased?
How the movement log ('play all' part anyway) works is that it will play the movement for the entire system the ship is in, but it does this for every ship you have.
So if you have 20 ships in one system, you will see the movement log for that system 20 times, and so forth throughout your empire. It's a rather confusing way to do things, but it kinda maybe makes sense if you try hard enough to come up with a reason for working that way. |
Re: Simultaneous movement buggier than turnbased?
I don't know if I am going on a misunderstanding or not. I want to run the log so I can watch a system and see if someone else whose ship was there before, has left the system or if they moved the ship into an opaque storm in the system.
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Re: Simultaneous movement buggier than turnbased?
When I want to check what was going on in a system,I use the "Play Movement Log Stepped" in that system. I can then see all movement in this system day after day. (You will have to use the Play Movement Log button to clear the stepped playback though, but it only shows all movement in a given system so it should be fast enough)
It is useful for recon in a system as well, order a ship to warp in an unknown system, and then to warp out as soon as possible. If there is no defence on the other side, you will have the information you need without any notice. (Unless you are unlucky and the enemy does look at the movement log in this system) Slinky, and doesn't tell the Evil Ones you are planning something. http://forum.shrapnelgames.com/images/icons/icon12.gif I concur with PvK about staying clear from the "Play Movement Log for all ships" or something along these lines, as it does include every single system in the whole armada. As for your other question Minipol, you can save the game during a turn even in simultaneous thanks to the Last patch. Save the game while doing your turn, and then load this savegame when you want to play again. You will resume your turn when you left it. (Only works with the latest patch, that is, 1.91) |
Re: Simultaneous movement buggier than turnbased?
Randallw, storing the zips in the \savegame\gamename\ folder is fine to keep things clean and organized. BUT, are you unzipping EVERYTHING into the root savegame folder and playing it from there, or just the .cmb file like you specifically mentioned here in your post. If you leave the other files in the savegame\gamename\ folders and play it from there, that is why your movement replay is not working. All those files have to be in the root save game folder together while you play your turn. You can actually browse to the gamename filder and play the turn in the subfolder, but the turn replay will not work. (I think the combat replay wont work either, but I am not positive about that. The game may be smart enough to look for the .cmb file in the same folder with the .gam file.)
Also, there is a Space Empires IV\Temp\ folder that has to have a file in it frm the Last turn you played. That is what Fyron was alluding to when he said you need to play all the turns on teh same pc. You mentioned you do, but if you are deleting the files out of that folder you will not be able to play the turn replay either. I don't think that is your problem though because when that file is wrong the error you get is slightly different then the one you are reporting. It doesn't say the turn is unavailable, it says the replay is not for the correct turn or something like that. Geoschmo |
Re: Simultaneous movement buggier than turnbased?
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Check our the TEMP folder. There are files like [gamename]_Lastturn and [gamename]_CurrTurn. You need at least one of these (I didn't test if both), saved with an "End Turn" from the PREVIOUS turn of the game, to be able to watch the replay of the CURRENT turn. Sounds complicated? It is. This means, if you archived all your files from the games folder and want to see the replay from a past turn: you have to unzip the turn before the wanted turn first, click End Turn, unzip the turn you really want, and then you can replay. Of course, as the temp directory is directly beneath the SE folder and used for ALL games regardless of their directory location, this will destroy the replay ability for your actual game copy unless you install a second copy of SE. Or save the temp files. Or use a copy of the previous turn and do "End Turn" again. Wooaa. How silly http://forum.shrapnelgames.com/images/icons/icon9.gif [ March 11, 2004, 11:31: Message edited by: Roanon ] |
Re: Simultaneous movement buggier than turnbased?
I found the temp folder and it contains some current turn and Last turn files including a current turn file for the game I am talking about. I have saved the previous turn to savegame, played it and closed, then opened the new turn. No replay, and no Last turn file in temp. Nothing seems to get the replay to work. I may just have to accept that the replay doesn't work.
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Re: Simultaneous movement buggier than turnbased?
Hmm, well it does work usually, but it does have some quirks.
Sorry if I am being redundant, but I just want to make sure. You have unzipped the .gam file into the root savegame folder, correct? And what exactly is the error message you are getting? |
Re: Simultaneous movement buggier than turnbased?
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Re: Simultaneous movement buggier than turnbased?
It works.....sort of. First off I have a very bad short term memory, so I forget what I did 5 seconds ago. I can remember what I did but not the order. I think I unzipped the files into not the se4 savegame folder, but the mods savegame folder. Anyway I checked temp and there was a Last turn log and current turn log. I went into the game and started the movement log and amidst various Ai settings errors and the game saying the data was incorrect all the ships moved about. Although I don't know what i did to get it to work, at least I can see it works, and if you know something works its much easier to work out how.
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Re: Simultaneous movement buggier than turnbased?
i thought i had bad memory. http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: Simultaneous movement buggier than turnbased?
yeah, i'll be watching tv and go to do something, or reading a book and move to another section and suddenly I'm like "What was I going to do?". It happens at least a few times a day and I have to think about what I was doing and what I could possibly have decided to do. I am not 80, I'm not even 40. Also my typing ability has gone downhill, I used to be able to type really well, now I look at my typing and its full of the wrong letters, even words, or I put the beginning of a word at the end of the previous word. Perhaps I should see a doctor, perhaps I'm getting some disorder.On a lighter note I came back to this thread because after working out what I had to do to get replays I tried it on a stock game. I was surprised that suddenly I was seeing ship movement in enemy territory as well as empires on the other side of the map I have never met. Does anyone know of this bug.
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Re: Simultaneous movement buggier than turnbased?
definitly see a docter. as soon as possible.
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Re: Simultaneous movement buggier than turnbased?
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Do you have the "omnipresent view of all system" selected, or a partner (or a partner with a partner) with presence in the system ? |
Re: Simultaneous movement buggier than turnbased?
No I have no partners in that game. What makes me think its a bug is all the ai settings errors I get each day of the replay. Also the fact that the ships for the unknown empires are represented by one of my space stations flying about, and all the systems shown by the replay dissapear once it is finished because ofcourse i have never seen those systems.
As for my disorder. A relative tells me I don't do anything so I'm not keeping my self occupied. My response would be I do plenty, at least 5 different pbw games a day http://forum.shrapnelgames.com/images/icons/icon7.gif (I worry what I will do if I get a full time job, I might even have to withdraw from some games http://forum.shrapnelgames.com/images/icons/icon7.gif )Maybe I will see the doctor, just to make sure there isn't anything wrong. Edit: had to put in some of those letters I left out. [ March 13, 2004, 10:30: Message edited by: Randallw ] |
Re: Simultaneous movement buggier than turnbased?
What Version are you playing? There actually was a bug like this a while back, but I am fairly certain it's fixed in the recent Versions. Is this 1.49 by chance?
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Re: Simultaneous movement buggier than turnbased?
its stock 1.91.
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