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AST and Atmospheric processors
All of my atmospheric processors have quit working in AST 1.7. It was a new game (as Borg), and I had converted quite a number of planets with Atm Proc level I. However, later, I got the tech for AP II and III and the System Gravitational Shield. I deployed and updated the improved AP II/III as they were available and in at least some of my systems built the SGS. It took quite a while for me to notice and then verify that my planets were no longer converting. Any ideas? Is this a bug in the mod or 1.84 or a component conflict?
[ February 20, 2003, 15:19: Message edited by: solops ] |
Re: AST and Atmospheric processors
I have a game running in 1.84 that I upgraded from the Last Version and my atmos converters have all worked flawlessly before, during and after applying the patch.
My game is Proportions. Could be a mod issue. |
Re: AST and Atmospheric processors
Check the number of abilities lines on the ATM converter II and III, to make sure their conVersion abilities are working.
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Re: AST and Atmospheric processors
Can an Atmospheric converter convert to oxigen one of those planets without any?
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Re: AST and Atmospheric processors
Yes. Unless that planet is a Gas Giant; converters can't make a None atmosphere Gas Giant.
Phoenix-D |
Re: AST and Atmospheric processors
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Re: AST and Atmospheric processors
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Re: AST and Atmospheric processors
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2) Browse to the folder in which you installed SE4. 3) Go to the AST mod folder that is in the SE4 folder. 4) Go into the Data folder in the AST mod folder. 5) Open Facilities.txt 6) Search for the facility in question. 7) Check the Number of Abilities line, and make sure it matches how many abilities are defined for the facility. This will probably need to be 1, if the only thing that the facility does is convert atmospheres. Here is a sample facility from the default game: </font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Name := Atmospheric Modification Plant I Description := Massive atmospheric processors which... Facility Group := Planet Modification Facility Family := 44 Roman Numeral := 1 Restrictions := None Pic Num := 70 Cost Minerals := 15000 Cost Organics := 15000 Cost Radioactives := 15000 Number of Tech Req := 1 Tech Area Req 1 := Planet Utilization Tech Level Req 1 := 7 Number of Abilities := 1 Ability 1 Type := Planet - Change Atmosphere Ability 1 Descr := Changes the atmosphere of the planet... Ability 1 Val 1 := 30 Ability 1 Val 2 := 0</pre><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Note how it has Number of Abilities equal to 1. Then, it has Ability 1 Type, Descr, etc. If there was an Ability 2 Type, Descr, etc., the Number of Abilities would have to be set to 2 for the second ability to function. The Number of Abilities should never exceed the number of abilities that are defined. There is no practical limit to the number of abilities you can have. Each ability must have all 4 of those lines, and must have the same number after "Ability". Note: the descriptions of that facility have been truncated to preserve the table format of the forum page. [ February 20, 2003, 23:54: Message edited by: Imperator Fyron ] |
Re: AST and Atmospheric processors
As far as I know, the AMP's I - III were not changed for the AST mod. I know that Atrocities added a new AMP called the Genisis to the Facilities.txt, and it seems to work just fine.
What I have noticed is that if the planet is an irradated world, ie Fyron's Q mod, they do not convert. Send me your save game file. cncraymond@astmod.com Thanks for the bug report. I will try and find out the cause. |
Re: AST and Atmospheric processors
I have confirmed that the AMP I - III are un-modded. I would suspect that your problem is with irradated planets.
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Re: AST and Atmospheric processors
Can the system gravitaional shields that prevents stellar manip play a part in this? i e prevent all stellar/planetary changes?
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Re: AST and Atmospheric processors
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Irradiated worlds should be able to be changed to a different atmosphere, but that would be a bad idea, as domed colonies on them are better than non-domed colonies. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: AST and Atmospheric processors
No deal on the Irradiated worlds Fryon, CNC is correct, they can not be converted. This is the problem that is causing the AMP not to work. The AMP's do work on all other worlds. But if you can, research the SPECIAL TECHNOLOGY, and get the Genesis Facility. It Converts atomspheres in about 1 to 5 turns. Very cool.
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Re: AST and Atmospheric processors
Thanks Imperator Fyron. That is just the sort of remedial instruction I sometimes require. I'll check it when I get home. Meanwhile, I looked again Last night and the vast majority of the systems that won't convert are gas giants, which, you all have pointed out, can't be converted to "none". This raises another question, when you upgrade an Atm Conv, is the "conVersion clock" reset? What happens to the conVersion work already done?
This has been an interesting thread and I have learned a great deal, even if my problems turn out to be mostly a dumb "gas-giant-to-none" faux pas. BTW, I thought gas giants had a solid core.(?) |
Re: AST and Atmospheric processors
Hey, that would be interesting... convert a Gas Giant's atmosphere, it turns into a smaller Rock or Ice planet plus a storm!
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Re: AST and Atmospheric processors
The pressure is very very high at the core of a Gas Giant. You can not simply whisk away all of those gases (and liquids further down) to get a rock none planet (as that is what would in theory be left if you did remove all of the gases). Atmosphere Converters can't change the planet type, only the atmosphere. So, they can not do anything with a None-breathing race. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: AST and Atmospheric processors
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Can there be a race the breath every kind of Atmos? I mean, look at the Dopplergangers, droids that don't need atmos to live, so they should be perfectly happy with any kind of atmos since they don't need any........ |
Re: AST and Atmospheric processors
"Question: Isn't a none-breathing race suppose to be fine with any atmos type?
Can there be a race the breath every kind of Atmos? I mean, look at the Dopplergangers, droids that don't need atmos to live, so they should be perfectly happy with any kind of atmos since they don't need any........" Well, there is pressure. Any vacum-adapted race would probably not do well in earth-normal atmospheric pressures. Phoenix-D |
Re: AST and Atmospheric processors
There is a lot more than just the gases of the atmosphere. As Phoenix said, None-breathers require a vacuum. Planets with an atmosphere do not have a vacuum, they have lots of pressure. So, they need domes in which to create a vacuum on a planet with an atmosphere. Of course, many other things should be factors too, like Radiation levels, Heat, Gravity, etc. to make colonization more realistic, but those aren't modeled in SE4.
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Re: AST and Atmospheric processors
You _should_ be able to convert their atmospheres, but it is still a bad idea to do so. http://forum.shrapnelgames.com/images/icons/icon12.gif Maybe it does not allow the conVersion because the domed colony would have fewer facility slots. I will have to investigate this further. http://forum.shrapnelgames.com/images/icons/icon7.gif
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