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Queue Bug?
Please test this. If you think it is a bug, please email Malfador.
Start a new game and delete two Research Centers from your homeworld. You should now have two free facility slots. Put Research Center in the queue twice and click Repeat Build. The game will build two Research Centers, detect that the planet is full and remove Research Center from the queue (just the top one.) Every turn afterward, the game fails to detect that the planet is full and continually wastes resources trying to build the Research Center. The solution: The game should remove all facilities from the queue once the planet is full. (Currently, it just removes the top one.) ((Granted, this is a pretty rare situation.)) |
Re: Queue Bug?
A bug, though an odd unusual one. http://forum.shrapnelgames.com/images/icons/icon7.gif
Explain why you're putting more than one item in the que and repeat building again? Phoenix-D |
Re: Queue Bug?
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The first thing you do is repeat build defensive fighters. Once the planet appears to be well defended, you clear the queue and select the facilities you want built. For example, you have five slots. So, you select: Research Center Research Center Research Center Research Center Research Center Repeat Build was left on from the 'Repeat Build' of the defensive units. |
Re: Queue Bug?
http://forum.shrapnelgames.com/images/icons/shock.gif
I had to read that one twice. The first time thru, I thought you said that it continued to build research facilities on a full planet! It does seem to be a bug, but not the biggest or most important by far. Slick. |
Re: Queue Bug?
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Malfador has done some AWESOME things to the queue management since the game came out. It is INCREDIBLE that the game will typically check to see if the planet is full and remove the top item from the queue. This is absolutely fantastic. Progress is definitely being made. Yep. This is a pretty minor bug. Still.... it would be nice if some of the heavy hitters on the board would email Aaron and ask him to add it to the bottom of his list. It is possible that this fix might just take 15 minutes. |
Re: Queue Bug?
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Malfador has done some AWESOME things to the queue management since the game came out. It is INCREDIBLE that the game will typically check to see if the planet is full and remove the top item from the queue. This is absolutely fantastic. Progress is definitely being made. Yep. This is a pretty minor bug. Still.... it would be nice if some of the heavy hitters on the board would email Aaron and ask him to add it to the bottom of his list. It is possible that this fix might just take 15 minutes.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Are you saying that it will actually build them and place them on the planet? or simply ATTEMPT to build them, use your resources but not actually add the facility to the planet??? The game better not be putting more than the max facilities on a full planet. Slick. |
Re: Queue Bug?
Ok, I tested it. The game does NOT put more than the max facilities on a planet. Therefore, minor bug.
Raynor, anyone can email MM, even you. http://forum.shrapnelgames.com/images/icons/icon7.gif Slick. |
Re: Queue Bug?
At least, I'm making progress. When I started this whole process, I couldn't even get anyone to say there was a bug. http://forum.shrapnelgames.com/images/icons/icon7.gif
[ February 23, 2003, 08:54: Message edited by: raynor ] |
Re: Queue Bug?
When you started this, you were complaining about the game repeat building spaceports.
That is definitely NOT a bug, its what you put in the build queue, and it is not the game's job to second guess you. Having resources evaporate against a facility that cannot complete is a bug, and I fully support fixing that. |
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Just curious: at what point of the discussion research center turned into spaceport ? http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Queue Bug?
Multiple spaceports being built is what he was originally complaining about in the first thread.
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Re: Queue Bug?
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SJ's comment about the game needing to second guess what I'm adding to the queue is nonsensical. I was complaining about the 'Repeat Build' being left on. [ February 24, 2003, 03:45: Message edited by: raynor ] |
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Re: Queue Bug?
*Moderator mode /on*
Please, keep it friendly. You may agree to disagree but no name calling. *Moderator mode /off* |
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In fact, his post (in the other thread, which this is about) quite clearly has this in it: Quote:
[ February 24, 2003, 20:08: Message edited by: Imperator Fyron ] |
Re: Queue Bug?
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In fact, his post (in the other thread, which this is about) quite clearly has this in it: Quote:
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Re: Queue Bug?
To get back on topic - was there a log message about the research center not being built? I know you get one when building more units than can be stored at a location. I've also noticed that, in that case, the build order is also NOT deleted. I sometimes appreciate that, because sometimes I want all the units built anyway, and either launch enough cargo to store the units I want or move a transport to that location. Of course, sometimes I just forget to check how many weapon platforms I can fit on a small planet; but even then, I may not want the build order deleted because I might be building a newer Version of an old WP, and just forgot to jettison the old one.
Along those same lines, it might be useful to exploit this little feature; for a pure research compound colony, put "Research Center" as the first item in queue and "Central Computer Complex" as the second item. Turn on repeat build; once the planet is full, "Research Center" will be deleted and the CCC will be started. Since that takes multiple turns to build, you should be able to monitor the situation until it's one turn away from completion, then delete a Research Center just in time to make room for the CCC. Voila, you've now had the benefit of an extra Research Center for 5 turns or so, while waiting for the CCC to finish. Takes a little micromanagement, but in a seriously competitive game, every edge helps... |
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Re: Queue Bug?
he is saying that the planet attempts to build the facility, but then gives him an error message saying something similar to the "Insufficient Storage" log message when you build too many units. This results in wasted resources (they were spent on the facility...)
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Re: Queue Bug?
No, there is no error message. That is the problem. That, and it wastes resources building a non-existant facility.
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Re: Queue Bug?
Oh. That's even worse, then...
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