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building faster?
Some items, such as gravitational quantum resonators, take forever to build! Other than keeping my people happy, my population full, and building time shrine, anything I can do to speed things up? Can ships with space yards contribute? If I build a starbase with a space yard, does this help?
Thanks, Merry |
Re: building faster?
Nope. Sorry. Only one spaceyard can contribute to the build of each individual item. I think the fastest you could build a ship with the Grav. Resonator would be on a huge world with the population fully maxed out using a Space Yard III (or Temporal Space Yard III if you have that adv. trait)
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Re: building faster?
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http://www.shrapnelgames.com/cgi-bin...;f=23;t=005518 Basically you can build an expensive ship faster with a series of retrofits. Be prepared for it to cost much more this way, though. Slick. [ February 23, 2003, 18:05: Message edited by: Slick ] |
Re: building faster?
Slick,
That is a big help. Thank you! Merry |
Re: building faster?
What is the rule for determining the cost of a refit? I'm trying to retrofit, and have more than twice the resources required by the target upgrade ship *brand new*, but keep getting message that I don't have enough. Any help would be appreciated, as this is a critical part of my strategy and I've been stuck for 3 turns now!
I have 169,109 minerals 16,802 organics 118,376 radioactives. and when trying to retrofit a ship that costs 76,000 minerals 1000 organics 32,000 radioactives brand new, I get a message: "Our vehicle Gate 1 in system Texrek has not been retrofit, sire. You do not have enough resources to finance this retrofit." I have more than twice the value of the ship, *and* I'm retrofitting from a ship that costs: 54,000 minerals 5000 organics 13,000 radioactives. (Note that the initial ship seems slightly less than 2/3 the value of the target but I think this is due to rounding.) Thanks, Merry |
Re: building faster?
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[ February 27, 2003, 02:06: Message edited by: Ragnarok ] |
Re: building faster?
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http://www.shrapnelgames.com/cgi-bin...;f=23;t=005518 The relevent numbers are as follows: Cost to add a component: 120% Cost to remove a component: 30% Maximum amount of change in ship cost: 150%, being total cost. i.e. new ship (M+O+R) can't be more than old ship (M+O+R) x 1.5. It is not on an individual resource basis. These values can be found and modified in settings.txt: Retrofit Cost Percent For Comps := 120 Retrofit Cost Percent For Comp Removal := 30 Retrofit Max Percent Difference in cost := 50 Slick. [ February 27, 2003, 02:21: Message edited by: Slick ] |
Re: building faster?
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First, all the resource convertion is done. Second is retrofitting and then the IRS hits your planets. So if you convert too many resources you ships will not retrofit but when you see it next turn you have full storages again and wonde rwhat happend. |
Re: building faster?
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From another thread: Quote:
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Re: building faster?
In addition, when you select the ships and hit "retrofit", then you will see the total costs to retro for each potential design just to the right of that design name.
Note that you need to have the resources in storage before the end of your turn, as retrofits happen before resource income. |
Re: building faster?
It is not a good idea to bump up old threads and create a new one to ask a single question. It is a pretty large breach of nettiquite. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: building faster?
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I was in a PBEM game for a friend and had to retrofit his very old ships to new ones. The main problem were of course the engines because they increased in Rad. In my experience the 150% is really per resource HOWEVER there is a threshold like round about 1000 or so that you can upgrade ANYWAY. So you can upgrade your 100 R ship to a 1,100 ship but not your 10,000 to 16,000. I'm quite sure about this as I only upgraded the engines so the variables in the equation weren't too many. Anyway this was an early gold Version IIRC so it might have changed or I am simply wring. http://forum.shrapnelgames.com/images/icons/icon10.gif Unfortunately that I lack the time to test it. |
Re: building faster?
* Grabs his white labcoat, steel clipboard and a box of kittens and heads to the lab *
I'll test this tonight if I get time. Slick. |
Re: building faster?
I have had a few learning experiences with retrofits. So I think I will share the gotchas:
1. THE RESOUCES MUST BE IN STORAGE, For Simultaneous and (PBW) games. 2. THE TRUE RETROFIT COSTS ARE IN THE RETROFIT WINDOW. You get hit with EXTRA CHARGES for removing and installing componants. 3. TOTAL RETROFIT COST is the sum of MINERALS, ORGANICS, and RADIOACTIVE costs in the Retrofit Window. 4. MAXIMUM ALLOWED Total Retrofit cost is 1.5 times the Total Cost of your current ship design. P.S. I hope that threshold thing is wrong. It could very well slip by me. [ February 27, 2003, 20:21: Message edited by: Wardad ] |
Re: building faster?
Yeah Mephisto, you are wrong. But it's ok, you are entitled. It's very unusual for you. http://forum.shrapnelgames.com/images/icons/icon10.gif
It's 150% of the total resources. And it's been this way since at least the Twin galaxies tournament ages ago. I know because it was a big issue during the tourney. That was like Version 1.19 if I recall corectly. It's not been changed and changed back to my knowledge so I beleive it's been that way for every Version since. Geoschmo [ February 27, 2003, 20:19: Message edited by: geoschmo ] |
Re: building faster?
Quote:
I was in a PBEM game for a friend and had to retrofit his very old ships to new ones. The main problem were of course the engines because they increased in Rad. In my experience the 150% is really per resource HOWEVER there is a threshold like round about 1000 or so that you can upgrade ANYWAY. So you can upgrade your 100 R ship to a 1,100 ship but not your 10,000 to 16,000. I'm quite sure about this as I only upgraded the engines so the variables in the equation weren't too many. Anyway this was an early gold Version IIRC so it might have changed or I am simply wring. http://forum.shrapnelgames.com/images/icons/icon10.gif Unfortunately that I lack the time to test it.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Retrofits are based off of total cost, not each resource individually. IIRC, it has _always_ been based off of total cost in SE4 (well... maybe it was different in an early beta, I dunno). |
Re: building faster?
Do I have to return the kittens?
Slick. |
Re: building faster?
LOL! http://forum.shrapnelgames.com/images/icons/icon7.gif Ok, I must be wrong. Keep the kittens but treat them nicley!
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Re: building faster?
As I do not know where you got the kittens, I can't tell you if you can keep them or not. http://forum.shrapnelgames.com/images/icons/icon12.gif
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