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-   -   building faster? (http://forum.shrapnelgames.com/showthread.php?t=8659)

Merry Jolkar February 23rd, 2003 05:31 PM

building faster?
 
Some items, such as gravitational quantum resonators, take forever to build! Other than keeping my people happy, my population full, and building time shrine, anything I can do to speed things up? Can ships with space yards contribute? If I build a starbase with a space yard, does this help?
Thanks,
Merry

raynor February 23rd, 2003 06:42 PM

Re: building faster?
 
Nope. Sorry. Only one spaceyard can contribute to the build of each individual item. I think the fastest you could build a ship with the Grav. Resonator would be on a huge world with the population fully maxed out using a Space Yard III (or Temporal Space Yard III if you have that adv. trait)

Slick February 23rd, 2003 07:09 PM

Re: building faster?
 
Quote:

Originally posted by Merry Jolkar:
Some items, such as gravitational quantum resonators, take forever to build! Other than keeping my people happy, my population full, and building time shrine, anything I can do to speed things up? Can ships with space yards contribute? If I build a starbase with a space yard, does this help?
Thanks,
Merry

<font size="2" face="Verdana, Helvetica, sans-serif">There is a faster way. See Newbie FAQ section 5.5.8.

http://www.shrapnelgames.com/cgi-bin...;f=23;t=005518

Basically you can build an expensive ship faster with a series of retrofits. Be prepared for it to cost much more this way, though.

Slick.

[ February 23, 2003, 18:05: Message edited by: Slick ]

Merry Jolkar February 23rd, 2003 07:51 PM

Re: building faster?
 
Slick,
That is a big help. Thank you!
Merry

Merry Jolkar February 27th, 2003 03:34 AM

Re: building faster?
 
What is the rule for determining the cost of a refit? I'm trying to retrofit, and have more than twice the resources required by the target upgrade ship *brand new*, but keep getting message that I don't have enough. Any help would be appreciated, as this is a critical part of my strategy and I've been stuck for 3 turns now!

I have
169,109 minerals
16,802 organics
118,376 radioactives.

and when trying to retrofit a ship that costs
76,000 minerals
1000 organics
32,000 radioactives
brand new, I get a message: "Our vehicle Gate 1 in system Texrek has not been retrofit, sire. You do not have enough resources to finance this retrofit."

I have more than twice the value of the ship, *and* I'm retrofitting from a ship that costs:
54,000 minerals
5000 organics
13,000 radioactives. (Note that the initial ship seems slightly less than 2/3 the value of the target but I think this is due to rounding.)
Thanks,
Merry

Ragnarok February 27th, 2003 04:05 AM

Re: building faster?
 
Quote:

Originally posted by Merry Jolkar:
What is the rule for determining the cost of a refit? I'm trying to retrofit, and have more than twice the resources required by the target upgrade ship *brand new*, but keep getting message that I don't have enough. Any help would be appreciated, as this is a critical part of my strategy and I've been stuck for 3 turns now!

Thanks,
Merry

<font size="2" face="Verdana, Helvetica, sans-serif">Edit: I misunderstood your post. Data I gave does not apply. Sorry. http://forum.shrapnelgames.com/images/icons/icon9.gif

[ February 27, 2003, 02:06: Message edited by: Ragnarok ]

Slick February 27th, 2003 04:18 AM

Re: building faster?
 
Quote:

Originally posted by Merry Jolkar:
What is the rule for determining the cost of a refit? I'm trying to retrofit, and have more than twice the resources required by the target upgrade ship *brand new*, but keep getting message that I don't have enough. Any help would be appreciated, as this is a critical part of my strategy and I've been stuck for 3 turns now!

I have
169,109 minerals
16,802 organics
118,376 radioactives.

and when trying to retrofit a ship that costs
76,000 minerals
1000 organics
32,000 radioactives
brand new, I get a message: "Our vehicle Gate 1 in system Texrek has not been retrofit, sire. You do not have enough resources to finance this retrofit."

I have more than twice the value of the ship, *and* I'm retrofitting from a ship that costs:
54,000 minerals
5000 organics
13,000 radioactives. (Note that the initial ship seems slightly less than 2/3 the value of the target but I think this is due to rounding.)
Thanks,
Merry

<font size="2" face="Verdana, Helvetica, sans-serif">Again, I direct your attention to the Newbie FAQ, there is a lot of good info there. Section 5.5 covers this.

http://www.shrapnelgames.com/cgi-bin...;f=23;t=005518

The relevent numbers are as follows:

Cost to add a component: 120%
Cost to remove a component: 30%
Maximum amount of change in ship cost: 150%, being total cost. i.e. new ship (M+O+R) can't be more than old ship (M+O+R) x 1.5. It is not on an individual resource basis.

These values can be found and modified in settings.txt:

Retrofit Cost Percent For Comps := 120
Retrofit Cost Percent For Comp Removal := 30
Retrofit Max Percent Difference in cost := 50

Slick.

[ February 27, 2003, 02:21: Message edited by: Slick ]

Mephisto February 27th, 2003 05:05 PM

Re: building faster?
 
Quote:

Originally posted by Slick:
It is not on an individual resource basis.
<font size="2" face="Verdana, Helvetica, sans-serif">IIRC it is on the individual resource base, i.e. M x 1.5, O x 1.5 and R x 1.5. However, Molly, do you convert resources in the game?
First, all the resource convertion is done. Second is retrofitting and then the IRS hits your planets. So if you convert too many resources you ships will not retrofit but when you see it next turn you have full storages again and wonde rwhat happend.

Slick February 27th, 2003 05:29 PM

Re: building faster?
 
Quote:

Originally posted by Mephisto:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slick:
It is not on an individual resource basis.

<font size="2" face="Verdana, Helvetica, sans-serif">IIRC it is on the individual resource base, i.e. M x 1.5, O x 1.5 and R x 1.5. </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Negatory, good buddy. I have tested this and it has also been confirmed by others. Add up your total resources M+O+R (before & after) and that's the number you use for the 150% rule. I used to think the same thing.

From another thread:

Quote:

Originally posted by Suicide Junkie:
... Once you have a stripped down design that can be built quickly, COPY that design, and add components until the TOTAL cost in all three resources COMBINED is close to 150% of the original's cost.
Note that the costs are combined!
1000 minerals +400 organics +100 rads is 150% the cost of a 0 minerals, 0 organics, 1000 rads cost design, and CAN be retrofitted to! ...


<font size="2" face="Verdana, Helvetica, sans-serif">Slick.

Suicide Junkie February 27th, 2003 06:32 PM

Re: building faster?
 
In addition, when you select the ships and hit "retrofit", then you will see the total costs to retro for each potential design just to the right of that design name.

Note that you need to have the resources in storage before the end of your turn, as retrofits happen before resource income.

Fyron February 27th, 2003 08:18 PM

Re: building faster?
 
It is not a good idea to bump up old threads and create a new one to ask a single question. It is a pretty large breach of nettiquite. http://forum.shrapnelgames.com/images/icons/icon7.gif

Mephisto February 27th, 2003 10:03 PM

Re: building faster?
 
Quote:

Originally posted by Slick:
Negatory, good buddy. I have tested this and it has also been confirmed by others. Add up your total resources M+O+R (before & after) and that's the number you use for the 150% rule. I used to think the same thing.
<font size="2" face="Verdana, Helvetica, sans-serif">I'm not sure if this is correct. http://forum.shrapnelgames.com/images/icons/icon12.gif
I was in a PBEM game for a friend and had to retrofit his very old ships to new ones. The main problem were of course the engines because they increased in Rad. In my experience the 150% is really per resource HOWEVER there is a threshold like round about 1000 or so that you can upgrade ANYWAY. So you can upgrade your 100 R ship to a 1,100 ship but not your 10,000 to 16,000. I'm quite sure about this as I only upgraded the engines so the variables in the equation weren't too many. Anyway this was an early gold Version IIRC so it might have changed or I am simply wring. http://forum.shrapnelgames.com/images/icons/icon10.gif Unfortunately that I lack the time to test it.

Slick February 27th, 2003 10:14 PM

Re: building faster?
 
* Grabs his white labcoat, steel clipboard and a box of kittens and heads to the lab *

I'll test this tonight if I get time.

Slick.

Wardad February 27th, 2003 10:16 PM

Re: building faster?
 
I have had a few learning experiences with retrofits. So I think I will share the gotchas:

1. THE RESOUCES MUST BE IN STORAGE, For Simultaneous and (PBW) games.

2. THE TRUE RETROFIT COSTS ARE IN THE RETROFIT WINDOW. You get hit with EXTRA CHARGES for removing and installing componants.

3. TOTAL RETROFIT COST is the sum of MINERALS, ORGANICS, and RADIOACTIVE costs in the Retrofit Window.

4. MAXIMUM ALLOWED Total Retrofit cost is 1.5 times the Total Cost of your current ship design.

P.S. I hope that threshold thing is wrong. It could very well slip by me.

[ February 27, 2003, 20:21: Message edited by: Wardad ]

geoschmo February 27th, 2003 10:19 PM

Re: building faster?
 
Yeah Mephisto, you are wrong. But it's ok, you are entitled. It's very unusual for you. http://forum.shrapnelgames.com/images/icons/icon10.gif

It's 150% of the total resources. And it's been this way since at least the Twin galaxies tournament ages ago. I know because it was a big issue during the tourney. That was like Version 1.19 if I recall corectly. It's not been changed and changed back to my knowledge so I beleive it's been that way for every Version since.

Geoschmo

[ February 27, 2003, 20:19: Message edited by: geoschmo ]

Fyron February 27th, 2003 10:29 PM

Re: building faster?
 
Quote:

Originally posted by Mephisto:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slick:
Negatory, good buddy. I have tested this and it has also been confirmed by others. Add up your total resources M+O+R (before & after) and that's the number you use for the 150% rule. I used to think the same thing.

<font size="2" face="Verdana, Helvetica, sans-serif">I'm not sure if this is correct. http://forum.shrapnelgames.com/images/icons/icon12.gif
I was in a PBEM game for a friend and had to retrofit his very old ships to new ones. The main problem were of course the engines because they increased in Rad. In my experience the 150% is really per resource HOWEVER there is a threshold like round about 1000 or so that you can upgrade ANYWAY. So you can upgrade your 100 R ship to a 1,100 ship but not your 10,000 to 16,000. I'm quite sure about this as I only upgraded the engines so the variables in the equation weren't too many. Anyway this was an early gold Version IIRC so it might have changed or I am simply wring. http://forum.shrapnelgames.com/images/icons/icon10.gif Unfortunately that I lack the time to test it.
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Retrofits are based off of total cost, not each resource individually. IIRC, it has _always_ been based off of total cost in SE4 (well... maybe it was different in an early beta, I dunno).

Slick February 27th, 2003 10:34 PM

Re: building faster?
 
Do I have to return the kittens?

Slick.

Mephisto February 28th, 2003 12:16 AM

Re: building faster?
 
LOL! http://forum.shrapnelgames.com/images/icons/icon7.gif Ok, I must be wrong. Keep the kittens but treat them nicley!

Fyron February 28th, 2003 02:51 AM

Re: building faster?
 
As I do not know where you got the kittens, I can't tell you if you can keep them or not. http://forum.shrapnelgames.com/images/icons/icon12.gif


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