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-   -   Ringworld Contruction (http://forum.shrapnelgames.com/showthread.php?t=8663)

cascalonginus February 24th, 2003 12:55 AM

Ringworld Contruction
 
Can anyone provide a simple set of directions as to how to contruct a ringworld?

Fyron February 24th, 2003 01:30 AM

Re: Ringworld Contruction
 
Use the search feature of this forum to find info on ringworlds. Check the Newbie FAQ Thread.

Failing that:
1) Research Stellar Manipulation 5 (after Astrophysics 1).
2) Build a number of Space Yard ships (preferably 11).
3) Move the SYSs to the same sector as a star you wish to turn into a RW.
4) Design 3 Starbases. One needs a RW Placement Generator, one needs Hyper-Density Cables, and one needs Gravity Plating (I think thats the name).
5) Build 1 Starbase with the RW Placement Generator, 5 with the Cables, and 5 with the Plating, all in the same sector as the star.

It is best to time their construction so they are all finished on the same turn. This prevents paying maintenance on finished Starbases when waiting for the others to be done. The best way to do this is to place the queue on hold when a particular Starbase is at 1 turn left. Once all are at one turn left, turn them all off of "Hold Queue".

6) Select the Starbase with the RW Placement Generator.

7) Hit the Stellar Manipulation button (or the B key) and select Build Ringworld.

It might be better to build 11 base space yards in the sector of the star and use them to build the Starbases. This frees up the SYSs to other tasks, and gives you 11 orbital BSYs right away when the RW is done. These can build units, ships and bases to defend the newly constructed RW.

minipol February 24th, 2003 01:40 AM

Re: Ringworld Contruction
 
Quote:

Originally posted by Imperator Fyron:
It might be better to build 11 base space yards in the sector of the star and use them to build the Starbases. This frees up the SYSs to other tasks, and gives you 11 orbital BSYs right away when the RW is done. These can build units, ships and bases to defend the newly constructed RW.
<font size="2" face="Verdana, Helvetica, sans-serif">Good tip. I'll start using this in my own games http://forum.shrapnelgames.com/images/icons/icon7.gif

cascalonginus February 24th, 2003 01:49 AM

Re: Ringworld Contruction
 
Thanks very much! Presumably a starbase large enough to accomodate 20000kt items can be made.

Ed Kolis February 24th, 2003 01:52 AM

Re: Ringworld Contruction
 
Huh, I always did the "spawning spaceyards" strategy - send TWO spaceyard ships, set one building spaceyard ships continuously and the other (and all ships built by the first spaceyard) building ringworld components... of course, it does get to be a pain checking both the build queues and the constructed ships to see if I have enough of the various types... might have been easier just to build 11 darn spaceyards in the first place! :-)

edit - good idea with the 11 bases, too - and why not put some weapons on the bases too, so you can defend your colony - as well as your constructions, if you are unfortunate enough to get attacked while building your ringworld!

[ February 23, 2003, 23:54: Message edited by: Ed Kolis ]

Suicide Junkie February 24th, 2003 01:56 AM

Re: Ringworld Contruction
 
Quote:

Thanks very much! Presumably a starbase large enough to accomodate 20000kt items can be made.
<font size="2" face="Verdana, Helvetica, sans-serif">Not one. You need to build many starbases each holding one sphereworld part (which are of size 2000) The starbases are size 2500.

[ February 24, 2003, 01:38: Message edited by: Suicide Junkie ]

cascalonginus February 24th, 2003 01:58 AM

Re: Ringworld Contruction
 
I had an extra 0 there - 'scusi. And thank you.

Fyron February 24th, 2003 02:26 AM

Re: Ringworld Contruction
 
Quote:

edit - good idea with the 11 bases, too - and why not put some weapons on the bases too, so you can defend your colony - as well as your constructions, if you are unfortunate enough to get attacked while building your ringworld!
<font size="2" face="Verdana, Helvetica, sans-serif">Well... all space station SYs should have a weapon on them to begin with. http://forum.shrapnelgames.com/images/icons/icon7.gif Missiles in early game, then some sort of beam later on. http://forum.shrapnelgames.com/images/icons/icon7.gif

mlmbd February 24th, 2003 03:52 PM

Re: Ringworld Contruction
 
I am actually just a few turns away, from building my first Ring/Sphere world. I can hardly wait. I found having 1 ship of the line there is a good idea as well. For defence, of course. But, I guess that number might vary. Depending on the location of the ring/sphere world.

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

Wanderer February 24th, 2003 09:59 PM

Re: Ringworld Contruction
 
Don't forget: you need to send a colony ship (same colony type as your homeworld) to the ringworld, preferably timed to arrive at the same time the construction takes place.

First time I built one I had to sit and admire it for 5 turns whilst I built and brought up a colony ship...

Oh, and having a few population ships ready to deposit a few billion of your race on the thing is a good idea too.

Fyron February 24th, 2003 10:00 PM

Re: Ringworld Contruction
 
Or, build one on-site (and send lots of large transports to put billions of people on it). Be warned: the population bonuses only go up to 10 billion in the unmodded game. So, filling up a RW is actually a bad idea, as those extra 40-56 billion people could be used on other planets to get bonuses. http://forum.shrapnelgames.com/images/icons/icon7.gif

mlmbd February 25th, 2003 06:45 PM

Re: Ringworld Contruction
 
Oh yeah, Thanks! I have transposrts there and on there way there. I forgot about the colony ship. Thank goodness I had a Colony ship on the way to another system. SphereWorld for it now!

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

Fyron February 26th, 2003 02:40 AM

Re: Ringworld Contruction
 
I have actually never built a RW or SW before. Games are just over long before it becomes practical to build them. http://forum.shrapnelgames.com/images/icons/icon10.gif I have played in 2 PBW games that used them as the HW though.

mlmbd February 26th, 2003 05:05 PM

Re: Ringworld Contruction
 
Fyron,
Quote:

I have actually never built a RW or SW before. Games are just over long before it becomes practical to build them. http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="Verdana, Helvetica, sans-serif">That is the case with me as well. But I am play testing a mod. So, now I am going to get my chance to build one!

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

rdouglass February 26th, 2003 06:23 PM

Re: Ringworld Contruction
 
One of the best ways I've extended games before is to get my empire to the point of building a RW, build one, and gift everything (planets, ships, etc.) EXCEPT the RW to the best AI left. Its almost like starting over with a challenging AI... http://forum.shrapnelgames.com/images/icons/icon10.gif

Try it - those games IMO are a lot of fun...

</$.02>

gregebowman February 26th, 2003 08:44 PM

Re: Ringworld Contruction
 
I built a ringworld and a sphere world in my first game. It did take forever to build, but you have a lot of spaces to fill in afteward. Now, with some of the mods I've played, I never to seem to progress that far into the game to attempt to build one. Usually because I seem to be getting my butt kicked and I need those resources for other things, or I'm just so tired of losing that I start another game. I was playing a couple of games that seemed promising as far as my progression seemed, but now that my computer was zapped, it will probably be awhile before I get back to those games.

Lord Kodos February 27th, 2003 01:09 AM

Re: Ringworld Contruction
 
Ive built a few ringworlds in a few games, but never a Sphereworld. I agree though, its highly impractical. Id rather use those resources and build up a nice shiny fleet of Carriers and Dreadnoughts.

minipol February 27th, 2003 02:05 AM

Re: Ringworld Contruction
 
i have built a sphereworld once in a game because the sun in my homesystem was going to go nova in 3 years time. Then you really want to build the sucker fast, i tell ya.
If i was in another less important system, i might not have bothered.

mlmbd February 27th, 2003 05:26 PM

Re: Ringworld Contruction
 
rdouglass,
Quote:

One of the best ways I've extended games before is to get my empire to the point of building a RW, build one, and gift everything (planets, ships, etc.) EXCEPT the RW to the best AI left.
<font size="2" face="Verdana, Helvetica, sans-serif">I may try that! I need to play test the mod all the way through the Tech Tree. So, I am going to be here for awhile!

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

DirectorTsaarx March 4th, 2003 09:02 PM

Re: Ringworld Contruction
 
I actually built 3 ringworlds simultaneously once; in one of the trinary systems that appear in-game. That system also had a single huge asteroid field that I converted to a huge planet before I finished the ringworlds - that way I could stick all the system-affecting facilities somewhere besides a ringworld.

In a different game, I built a sphereworld, filled it with weapon platforms, converted some of the shipyard bases to fighter platforms, opened multiple warp points over the sphereworld, and then populated the colony with captured population from the Terrans. It was a pretty cool idea, I thought - use the sphereworld as a gigantic POW camp (I mean "relocation facility"), and make it a major defense installation at the same time. After all, there's no sense sacrificing my own people in a potentially huge battle with the enemy...

rdouglass March 4th, 2003 10:23 PM

Re: Ringworld Contruction
 
I got a game right now with 1 system that has 5 stars (thanks to I-Fyron and FQM!) that I wanna' put 5 RW's in....not that I need 'em, just will make a nice screen shot IMO....

minipol March 4th, 2003 10:38 PM

Re: Ringworld Contruction
 
Quote:

Originally posted by rdouglass:
I got a game right now with 1 system that has 5 stars (thanks to I-Fyron and FQM!) that I wanna' put 5 RW's in....not that I need 'em, just will make a nice screen shot IMO....
<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, i wondered if you can do that! I also play using the great FQM but i'm not sure you can build a ring/sphereworld over all 3 stars.
The system i'm looking at building a ringworld in also has 3 stars. But i'm going to first build one in my homeworld and put wormholes to the rest of the system there to use the POW camp tactic of DirectorTsaarx. Nice tactic BTW DT.
But first i'm going to close all warppoint so i can build my sphereworld in peace. Then when it's ready... MAYHEM!!!

If you stuff a ringworld or sphereworld full of large WP's, how big would the enemy fleet have to be to capture of destroy it?

rdouglass March 5th, 2003 10:38 PM

Re: Ringworld Contruction
 
I have built 3 RW's in trinary systems before - no problem whatsoever. However, I just found out thru another thread that I won't be able to build the 5 RW's. The FQM has my ships and bases randomly moving in 5 star systems - and I had high hopes for a nice screen shot... http://forum.shrapnelgames.com/images/icons/icon7.gif


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