![]() |
Simultaneous query : recovering fighters
Consider the following setup in a single sector:
A planet with cargo capacity for 10 fighters. A transport vessel with cargo capacity for 100 fighters 100 fighters with full movement Goal: To recover the 100 fighters from orbit and load them onto the transport vessel. In a Turn Based game, you can load all 100 fighters onto the transport by repeatedly recovering the fighters, transferring to the ship and repeating. In other words: 1. Recover 10 fighters from orbit to the planet 2. Transfer 10 fighters from the planet to the ship 3. Repeat (1) and (2) nine times. (Or, do the sequence of (1) and (2) a total of ten times.) Is there any way to do the same thing in a Simultaneous game? (If there isn't, and you want to say that I'm cheating by doing it in a TB game, then I whole-heartedly agree. I won't do it anymore if you tell me it isn't possible in a simultaneous game.) Thanks! [ February 24, 2003, 03:41: Message edited by: raynor ] |
Re: Simultaneous query : recovering fighters
Quote:
Hope that helps. |
Re: Simultaneous query : recovering fighters
Thanks for the advice! I'll give it a try.
|
Re: Simultaneous query : recovering fighters
It should not work with a planet that can only hold 10 fighters. It might, but I doubt it. The planet recovers 10 fighters, and then stops recovering. Then, the transport loads 10 fighters, and stops loading. What you should try, however, is setting both the planet and transport to repeat orders ("k" hotkey). In theory, this would cause the planet to recover fighters, the transport to load them, the planet recover, transport load, and so on. Maybe.
|
Re: Simultaneous query : recovering fighters
I don't think it would work, unless the recover fighters routine and the load cargo routine are run every day during turn processing. Then, it would still take a third of your month to do so. Not having tested it (and not having a strong urge to do so), I guess my opinion doesn't weigh that much. http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: Simultaneous query : recovering fighters
I'm going to test to see if it will work with a planet and only 10 fighters. Will return shortly...
|
Re: Simultaneous query : recovering fighters
...Back, Ok I just tested it. Planet could only hold 10 fighters. Had 100 fighters in orbit, had ship that could hold them all. I told planet to recover fighters, then told ship to load fighters from planet. I put them both on repeat orders. Result: I cannot recover all fighters and load them on ship in one turn, only ten per turn. So it took me a full year to get them all on the ship.
|
Re: Simultaneous query : recovering fighters
Simple solution to this is to redesign the cargo ship and give it one fighter bay. This should not decrease the cargo capacity much. This will give you a ship that can only launch a couple of fighters per turn, but can recover as many as it can hold in one turn.
Geoschmo |
Re: Simultaneous query : recovering fighters
Doh!
I didn't even think about adding a fighter bay. That would pretty much solve the problem right there. Note to self: Think a bit more often. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Simultaneous query : recovering fighters
I wonder... does the limit on the number of fighters than can be launched also apply to recovery? I'm not sure. I think it does. I build my carriers with a few fighter bays replaced with cargo bays so that I can hold more fighters but not necessarily launch or recover them. (all on the same turn)
I'm not sure. In any case, thanks for the help. [ February 24, 2003, 19:14: Message edited by: raynor ] |
Re: Simultaneous query : recovering fighters
Quote:
No, it does not. Geoschmo |
Re: Simultaneous query : recovering fighters
Interesting thread. I always thought that the number of units able to be launched and/or recovered per turn was the same.
Can I ask this again to clarify? So what your saying is that you can recover more units than you can launch per turn? |
Re: Simultaneous query : recovering fighters
Quote:
Geoschmo |
Re: Simultaneous query : recovering fighters
Just to put this to rest, a ship with a launch bay can recover however many units it can store in one turn, regardless of recover rates. Geo has said this several times. Now, you have two experienced people confirming it. Let's stop beating a dead horse.
[ February 24, 2003, 20:40: Message edited by: Imperator Fyron ] |
Re: Simultaneous query : recovering fighters
Quote:
Geo, is this just in simultaneous mode? I can't seem to recover more than I can launch in turn mode. I'm using Gold 1.84... |
Re: Simultaneous query : recovering fighters
That is a different question, and is not beating the dead horse. http://forum.shrapnelgames.com/images/icons/icon12.gif
It is possible that it was changed in a recent patch, and neither Geo nor myself have tested it in a while. |
Re: Simultaneous query : recovering fighters
Actually I tested it today usign 1.84, but I had only tested it in Simultaneous since that was the original question.
However, when I test it now in turn based I can still recover as many as I can hold. The only limitation is in launching. Not sure why you are having a problem with it Rdouglas. Geoschmo [ February 24, 2003, 21:58: Message edited by: geoschmo ] |
Re: Simultaneous query : recovering fighters
If RDouglas is like, me, he's got this great big light bulb above his head that is as bright as the sun. To me, it is *awesome* that you can put a single fighter bay on a transport and then be able to recover as many fighters as the transport will hold. I mean... you just can't imagine how much time that fact will save me and how much it will add to the game. All this time, I have been recovering fighters to the planet, transferring them to the ship, and so on. This is quite the epiphany. Thanks, Geoschmo. Sorry, if I didn't believe you.
[ February 24, 2003, 22:18: Message edited by: raynor ] |
Re: Simultaneous query : recovering fighters
No problem Raynor. It's not clear though because it sounds as if Rdouglas is not able to do it in turn based like I am. I am waiting to hear what he is doing so we can explain the difference.
It's also not entirely clear that this whole thing of recovering fighters en masse isn't a bug. While in turn based if I use the regular launch/recover button instead of the remote launch button a window shows up with the number of fighters that can be launched with a slash and then another number. This appears to be supposed to be the numebr that can be recovered. So naturally you would think that's the limit. When you launch fighters the first number goes down, but when you recover them the second number does not. I never noticed this before today because I almost never play turn based. Geoschmo |
Re: Simultaneous query : recovering fighters
I don't know if this is the answer or not Geo, but I always thought those numbers worked the following way.
A planet can launch 1000 per turn according to the Launch/Recover Units screen. So it has the numbers 1000/1000. Those numbers were it could launch 1000 per turn, which is correct on the first set of numbers. The second set of numbers is what is in question, no? So you're saying that second set supposedly is how many it can recover per turn? I just thought it was there to show how many could be launched to start with. For example, the planet: Can launch 1000/Can recover(?)1000; could be turned into: Can launch 1000/Out of 1000. This is the way I thought it was. Correct me if I'm wrong. |
Re: Simultaneous query : recovering fighters
That is perfectly reasonable Ragnarok. It doesn't really say one way or the other. I like your way though cause it means it's not a bug and won't be changed. http://forum.shrapnelgames.com/images/icons/icon10.gif
Edit: The more I look the more I think you are right Rag. Nowhere does it say anything about a number of units to be recovered. [ February 24, 2003, 23:20: Message edited by: geoschmo ] |
Re: Simultaneous query : recovering fighters
Quote:
|
Re: Simultaneous query : recovering fighters
Quote:
|
Re: Simultaneous query : recovering fighters
I'm pretty pumped (while being embarrassed at the same time.) I added a fighter bay to a transport and was able to recover 100+ fighters at once. It worked the same in both TB and Simultaneous.
Thanks again! All this time, I just *assumed* that the launch and recover rate were identical. Yeah, yeah, don't tell me about assuming. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Simultaneous query : recovering fighters
http://forum.shrapnelgames.com/images/icons/blush.gif Sorry folks! (Embarrassed and feeling very ignorant...) http://forum.shrapnelgames.com/images/icons/blush.gif
Double checked Last nite on all my installed Gold Versions and I cannot reproduce it now - so it must never have happened!?! (I swear it did but it must not have if I can't reproduce it) http://forum.shrapnelgames.com/images/icons/shock.gif I do apologize for the stir - I am not a troll... http://forum.shrapnelgames.com/images/icons/icon10.gif |
All times are GMT -4. The time now is 09:49 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.