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Hugh Manatee February 28th, 2003 08:18 AM

I design shipsets
 
1 Attachment(s)
I'm using Doga L2 and so far I've got all the 3D models done and have done about half of the portraits and mini pics. My Shipset is inspired by the voyager episode "the swarm"(the one with all the tiny ships) and the bad guys from Wing Commander Prophecy, the "ships" in my set are formed by smaller vessels which act as one, the more vessles in a group the bigger the ship, one=escort, two=frigate, three=destroyer and so on. The transports and Carriers are the same way, one=small transport, two=medium and so on. The overall look of the set is insect like, and the race pic looks like a big mosquito. I like the look but I'm afraid it might be a little to dark against the background, that was the effect I was going for, a bunch of fierce threatening vessles come from nowhere and kill all in there path, but I'm afraid noone will be able to see them. I put the ones I had done through the style tester and I thing the look OK, but If someone could take a look at what I've done so far I would apreiciate feedback.

Also is there a place to upload files on this site, I think there might be but I haven't found it yet, sre there any special requirements?

[ June 29, 2003, 06:31: Message edited by: Hugh Manatee ]

CNCRaymond February 28th, 2003 09:42 AM

Re: I design shipsets(Lexx mod planned)
 
You should get L3. It is worth it.

And yes, click the big bullet above and go to the Archive section. You can upload your files there.

mlmbd February 28th, 2003 03:18 PM

Re: I design shipsets(Lexx mod planned)
 
Hugh Manatee, I have to agree with CNCRaymond. There is just so much more you can do in L-3. Makes your L-2 models really slick and much more detailed!

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

oleg February 28th, 2003 04:35 PM

Re: I design shipsets(Lexx mod planned)
 
Quote:

Originally posted by Hugh Manatee:
Also is there a place to upload files on this site, I think there might be but I haven't found it yet, sre there any special requirements?
<font size="2" face="Verdana, Helvetica, sans-serif">Here : http://www.shrapnelgames.com/cgi-bin...;f=50;t=000001

Zip your files and post a reply in that thread. On the left you will find "upload files" link. Click it, upload the zip file, then post a link in your reply. If there are problems, ask here again ! http://forum.shrapnelgames.com/images/icons/icon7.gif

Hugh Manatee February 28th, 2003 08:45 PM

Re: I design shipsets(Lexx mod planned)
 
Thanks guys, I'm almost done, a few weapons platforms and the fighters and I'm done. I would've gotten L3 but there's no way in hell my 56k modem and my dubious connection to AOL would Last long enough to get all 26 MB of it http://forum.shrapnelgames.com/images/icons/icon9.gif . I will get it later though once I find a download utilliy, that can help me resume broken downloads(*ahem* preferably a free one).

Also I was going to ask, in the first post, are there any extra "optional" ship sizes I could include that are "mod Specific"? thanks again guys(and gals where applicable).

oleg February 28th, 2003 08:49 PM

Re: I design shipsets(Lexx mod planned)
 
Quote:

Originally posted by Hugh Manatee:
Also I was going to ask, in the first post, are there any extra "optional" ship sizes I could include that are "mod Specific"? thanks again guys(and gals where applicable).
<font size="2" face="Verdana, Helvetica, sans-serif">Check this : http://www.sandman43.fsnet.co.uk/neostand.htm

mlmbd February 28th, 2003 08:52 PM

Re: I design shipsets(Lexx mod planned)
 
Hugh Manatee; this d/l program will allow you to stop and restart. There is a free Version. http://forty.com/2002_download_wonder.htm

Hope that helps!

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

Hugh Manatee March 1st, 2003 05:19 AM

Re: I design shipsets(Lexx mod planned)
 
Thanks everybody, I got it uploaded and everything, but I have a small SNAFU, I installed the set and it works for the most part except the colony and dreadnaught Pics, In the style tester they show up and look great but in the game the dreadnaught and colony ships are replaced by the "neutral" ships. I don't know why... http://forum.shrapnelgames.com/image...s/confused.gif If they were named wrong they wouldn't have worked in the style tester and they were the right size... http://forum.shrapnelgames.com/image...s/confused.gif Any Ideas on what the problem might be?

Here they are :1046487967.zip

oleg March 1st, 2003 05:43 AM

Re: I design shipsets(Lexx mod planned)
 
Style tester is a universal programm - it does not check if names are "correct" SE names. It just corelates name1_mini_name2.bmp and name1_portrait_name2.bmp files and displays them.
And yes, it should be dreadnought with "o" and colonyship, not colony http://forum.shrapnelgames.com/images/icons/icon7.gif

[ March 01, 2003, 04:28: Message edited by: oleg ]

Andrés March 1st, 2003 06:03 AM

Re: I design shipsets(Lexx mod planned)
 
Try my html viewers. Can find them either in the gold CD or in my site.

Just checked, small mistakes in the file names:
It's Dreadnought and ColonyShip

[ March 01, 2003, 04:37: Message edited by: Andr&eacutes Lescano ]

Hugh Manatee March 2nd, 2003 02:17 AM

Re: I design shipsets(Lexx mod planned)
 
http://forum.shrapnelgames.com/images/icons/icon8.gif *hits self on head* http://forum.shrapnelgames.com/images/icons/blush.gif

I'll fix that when I finish the AI, I'll just post a note of it in the "upload" thread. Mind if I ask if you like them? If not what was it that I could improve?

And I did get Doga L3 it took over 6 hours but I got it, but I'm having a small problem, whenever try to change the "proprties" of a part(like it's color and texture) it changes the whole model to that setting(Example, I want a boat with a white "sail" and a wooden "hull", I change the "hull" parts to brown wood and the sail turns to brown wood too,even though I haven't selected it, only the "hull" parts.) Do I have to get the registered Version to make it stop this or am I just missing something?

Atrocities March 2nd, 2003 02:42 AM

Re: I design shipsets(Lexx mod planned)
 
First yes, get the registered Version.

But try this too. Are you using only one color setting?
Color 01 - White

or are you using multiple color settings?

Color 01 - White
Color 02 - Blue
Color 03 - Red

You can add color pallets by clicking the EDIT button at the bottom right hand corner of the screen. (Also do all of your designing in the DESIGN AN OBJECT program.)

I have made over 20 sets using DOGA, and I know of at least that many more by others. The program is a great tool for SEIV, and a lot of fun to tinker with.

You can see some of my work from my site (Link in Signature below.)

ALSO: Put your pictures in a file by the name of your race, and zip that folder. This will prevent the billajillion pictures from being scattered all of my RACE folder when I tell it to unzip to that location. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities March 2nd, 2003 02:56 AM

Re: I design shipsets(Lexx mod planned)
 
Hugh

Hey I like your set. http://forum.shrapnelgames.com/images/icons/icon7.gif Very original. The race picture alone is fantastic.

I corrected the spelling of your two ships, and added an one of Andres HTML viewers (old one) to your a folder NAMED for your race. (You might want to open the HTML doc, and then right click and then view source if you wish to change anything, or use an HTML editor.)

Swarm Zip

[ March 02, 2003, 00:58: Message edited by: Atrocities ]

JLS March 2nd, 2003 03:47 AM

Re: I design shipsets(Lexx mod planned)
 
Hugh,
Your swarm ship set is outstanding, have you thought of its AI personality yet.

[ March 02, 2003, 01:48: Message edited by: JLS ]

Gryphin March 2nd, 2003 04:05 AM

Re: I design shipsets(Lexx mod planned)
 
Stunning. I love them.

Lord Kodos March 2nd, 2003 07:12 AM

Re: I design shipsets(Lexx mod planned)
 
INSPIRED!

Love the idea of representing ship sizes with many smaller ships! This is what SE needs, more innovative shipsets, like this.

Keep up the good work, and I look forward to your future submissions!

Hugh Manatee March 2nd, 2003 08:32 AM

Re: I design shipsets(Lexx mod planned)
 
http://forum.shrapnelgames.com/images/icons/icon10.gif Wow thanks, I made one like this for SE3 but I got the 3rd installment as SE4 gold was about to ship, so I never shared it with anybody, and I've never seen anything like it since so I just had to get it out there.

I've thought about it and I want them to make use of the various drones, fighters, satelites, and missiles and such. I want them to build Transports full of nasty **** and surprises(did you know that drone/satelite launchers count as "cargo containers"). It would seem the "organic" trait would fit them well( depending on the game's allowed racial points psychic too), as well as the "berzerker" culture or "warrior", with increased evironmental resistance. I imagine they originated on a gas giant and live in floating collective cities. The whole point of smaller ships is to sort of agressivly overwhelm opponents and from the looks of their Race Pic they are carnivorous(the beak thing was hard, you can't really tell but up close there are 5 tounges: 4 green to rend flesh and one red to taste and suck blood, and there are 4 smaller mandibles at the base of the two larger ones). If you've noticed the omnipresent white domes, that's how they comunicate ship to ship(and that's why I want Psychic as a trait, but it's not as important as organic). I'm thinking of doing a counterbalance to these guys, an herbivore "swarm", more locust like and peaceful.

In other news I'm firing on all cylinders now in doga L3, I figured out the color problem I was having(thanks atrocities) and I'm on my way to a whole new shipset(not the locust thing that's just an Idea for later).

Hugh Manatee March 2nd, 2003 08:38 AM

Re: I design shipsets(Lexx mod planned)
 
BTW, Atrocities, are you the same guy as the Atrocities in this boardHere ?

It's quite a pathetic SE4 board compared to this awesome board, but if you go there there are some strategies in those threads I would like my AI to use. On that board I go by Steerpike, Peerpomp, and Hugh Manatee.

Fyron March 2nd, 2003 08:39 AM

Re: I design shipsets(Lexx mod planned)
 
They could stand to be made a bit brighter.

Quote:

Originally posted by Hugh Manatee:
BTW, Atrocities, are you the same guy as the Atrocities in this boardHere ?

It's quite a pathetic SE4 board compared to this awesome board, but if you go there there are some strategies in those threads I would like my AI to use. On that board I go by Steerpike, Peerpomp, and Hugh Manatee.

<font size="2" face="Verdana, Helvetica, sans-serif">That is definitely the same Atrocities.

[ March 02, 2003, 06:42: Message edited by: Imperator Fyron ]

trooper March 2nd, 2003 01:23 PM

Re: I design shipsets(Lexx mod planned)
 
I agree to say that your shipset need to be a bit brighter. I know thaht Doga is used to creating dark objects. When I used it for the spaceshark shipset, I made all pictures brighter with another 2D images soft, like ph oto shop.

Perhaps I would be less enthousiastic than LK or Gryphin. I understand the concept to have several small ships gathered to create a bigger one (the quickest way to design big ships ; !) but I'm quite surprised to see that there is no link between the different parts. I think you should make them closer or linked with pipes or something like that.

Just my opinion, keep on the good work !

mlmbd March 2nd, 2003 04:09 PM

Re: I design shipsets(Lexx mod planned)
 
Hugh Manatee the 'Swarm' is very nice. I would love to see it after you run it through L-3!

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

oleg March 2nd, 2003 06:38 PM

Re: I design shipsets(Lexx mod planned)
 
Quote:

Originally posted by trooper:
Perhaps I would be less enthousiastic than LK or Gryphin. I understand the concept to have several small ships gathered to create a bigger one (the quickest way to design big ships ; !) but I'm quite surprised to see that there is no link between the different parts. I think you should make them closer or linked with pipes or something like that.

Just my opinion, keep on the good work !

<font size="2" face="Verdana, Helvetica, sans-serif">I think the idea is that each ship is a representive ov some "bee hive" attacking the enemy. The race should have psychic and/organic technology. I too agree it would be nice to light it up a bit. With Photoshop or something.

[ March 02, 2003, 16:39: Message edited by: oleg ]

Atrocities March 2nd, 2003 08:16 PM

Re: I design shipsets(Lexx mod planned)
 
Yes, that is me. I found it by accident one day while looking for strategy guids for a game. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron March 2nd, 2003 09:09 PM

Re: I design shipsets(Lexx mod planned)
 
Quote:

Originally posted by Atrocities:
Yes, that is me. I found it by accident one day while looking for strategy guids for a game. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Did you try directing them to this forum?

Gryphin March 2nd, 2003 11:23 PM

Re: I design shipsets(Lexx mod planned)
 
I thought they were stunning for the concept, design and implementation. The idea of not so much a destroyer but a “flight” of 3 individual ships works for me. I do find them dark but I find a lot of sets are too dark for me. I try not mention it anymore as it is usually because of my vision and if I like a set enough I mod it for home use. I never distribute these sets.
To lighten ships I:
Right click > Open With > Photo Editor > Image > Auto Ballence > File > Save
Works for me.

Photo Editor comes with Office 2000 and maybe others. If you do minis you might have to finish by loading into Paint and put the 2 pixel "true black" border around the.

[ March 02, 2003, 21:30: Message edited by: Gryphin ]

Lord Kodos March 3rd, 2003 03:06 AM

Re: I design shipsets(Lexx mod planned)
 
For concept alone, your race gets an A. The fact that the images are cool, is just icing on the cake. Although, im afraid i agree it is a little to dark, but, considering other things, and that if im not mistaken, this is your first shipset, it is still VERY impressive.

Hugh Manatee March 3rd, 2003 06:34 AM

Re: I design shipsets(Lexx mod planned)
 
Thank you for the feedback. I plan to run them through Doga L3 and maybe make a few small modifications(lighten them up), and add some extra ship sizes, but my primary concern with doing that is how do I make Pics for the "Neo" sizes in between the exsisting sizes if the current number of vessels in the ship is directly relavent to the size... http://forum.shrapnelgames.com/image...s/confused.gif Ok eg. 1 vessel=escort 2=frigate, so what would a "corvet"(between esccort and frigate) be? and what about "scouts". My instinc to pull this off is to put a second type of mini vessel model in there to acount for the difference of size. what do you think? and...
Quote:

quote:
--------------------------------------------------------------------------------
Originally posted by trooper:
but I'm quite surprised to see that there is no link between the different parts. I think you should make them closer or linked with pipes or something like that.

Just my opinion, keep on the good work !
--------------------------------------------------------------------------------
Oleg:
I think the idea is that each ship is a representive ov some "bee hive" attacking the enemy. The race should have psychic and/organic technology.
<font size="2" face="Verdana, Helvetica, sans-serif">Yes Oleg has it right, they are telepathically connected, but perhaps a semi transparent ray of some sort, like a lightning bolt or like those little round glass static electricity thingies with the pinkish energy inside that make your hair stand up when you touch them. Can Doga L3 do this?

I don't suppose anybody knows where to get even more Doga parts than the ones Arocities posted in the "sticky" topic? I got those already and they're coming in handy, especially the "people parts".

[ March 03, 2003, 04:35: Message edited by: Hugh Manatee ]

trooper March 3rd, 2003 10:32 AM

Re: I design shipsets(Lexx mod planned)
 
Quote:

Originally posted by Hugh Manatee:
Thank you for the feedback. I plan to run them through Doga L3 and maybe make a few small modifications(lighten them up), and add some extra ship sizes, but my primary concern with doing that is how do I make Pics for the "Neo" sizes in between the exsisting sizes if the current number of vessels in the ship is directly relavent to the size... http://forum.shrapnelgames.com/image...s/confused.gif Ok eg. 1 vessel=escort 2=frigate, so what would a "corvet"(between esccort and frigate) be? and what about "scouts". My instinc to pull this off is to put a second type of mini vessel model in there to acount for the difference of size. what do you think?

<font size="2" face="Verdana, Helvetica, sans-serif">You have found the solution, create half-moskitos !

Quote:

Yes Oleg has it right, they are telepathically connected, but perhaps a semi transparent ray of some sort, like a lightning bolt or like those little round glass static electricity thingies with the pinkish energy inside that make your hair stand up when you touch them. Can Doga L3 do this?

<font size="2" face="Verdana, Helvetica, sans-serif">That's quite surprising but now I understand the idea. Energy beams is a good idea indeed, I think it's possible to create easely some kind of laser beams, using the texture options of Doga. It will be a bit harder to create realistic lightnings bolts, I would try to use a chain of tiny bright cylinders.

mlmbd March 3rd, 2003 06:34 PM

Re: I design shipsets(Lexx mod planned)
 
Hugh Manatee,
Quote:

but perhaps a semi transparent ray of some sort, like a lightning bolt or like those little round glass static electricity thingies with the pinkish energy inside that make your hair stand up when you touch them. Can Doga L3 do this?
<font size="2" face="Verdana, Helvetica, sans-serif">You can do something like that. The process is time consumming. So, if you really want a sphere with a bolt of lighting, let me know. I will PM you, or u/l a txt file. Of the process. The easiest way is to select a square part. Edit, add the color you want the bolt to be. In the 'Pallette Settings' window, select 'spark' or 'thunder' for 'color1' (70% - invert), 'color2' (80% - invert) and the 'bump' (80% - invert). Set the over all density to 100%. On the 'Material' tab select 'Free setting'. Set the sliders to: 'Difuse - 100%', 'Ambient - 100%', 'Brightness - 100%', 'Extent - 1%', 'Hue - 15% to 20% (depending on the color you want)', 'Reflection - 30%' and 'Transparency - 0%'. Select, OK. Now, 'file' "export as part". There you go!

Or, I could make one for you and send it to you. Either the plain 'lighting bolt' or the energy sphere!

Would you mind sending me a copy of one (or all) of the L-2's from your set? I would like to put them into L-3. If not, I understand!

Luck, with the lighting bolts!

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

Hugh Manatee March 3rd, 2003 08:33 PM

Re: I design shipsets(Lexx mod planned)
 
1046715797.zip

I don't mind at all, ^that's them, have fun.

EDIT: and I just figured out the effect I was looking for with the "lightning", I just made a few jagged lines and set the "emmission" slider all the way up. I gave it a slight lime greenish hue. I haven't put it in the shipset yet as I haven't converted them yet, so it might not look good in the final product, but I'm optimistic.

[ March 03, 2003, 19:35: Message edited by: Hugh Manatee ]

mlmbd March 4th, 2003 05:36 PM

Re: I design shipsets(Lexx mod planned)
 
Hugh Manatee, Thanks for the zip. I am glad you found a way of making your part. I think it will work. I am optimistic, as well! http://forum.shrapnelgames.com/images/icons/icon10.gif

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

Hugh Manatee March 6th, 2003 02:40 AM

Re: I design shipsets(Lexx mod planned)
 
No problem, but to tell the truth I haven't been working on the "Swarm" much lately, for the past few of days since I got L3 I'v been doing something else, well, interesting(I think it is anyway, I haven't seen it done elswhere like I'm doing it), the best way to explain is with this story:

One day in the terran empire, a field study was commissioned to study the Void in between star systems. An advanced science vessel was prepared with all the latest equipment, several scientist, and their families. One child of these reseachers, a young boy of 12 years, had always been taken with the notion of Pirates of ancient times, he couldn't know exactly what it's like to be a pirate, couldn't know the feel of fresh sea air billowing in the sails, but he could imagine. And imaginehe did, that's all he could do on the Research ship, there was one other "child", a cute 16 year old redheaded girl he had a crush on and he was terribly shy. He avoided her and just stayed in his room or went to a secluded part of the ship which was seldom visited, but had an excelent view, and imagined and drew little ships in a note book.

One day a bright light apeared all around the ship and it shook violently. Radiation detectors went off the scale and there was panic. The boy ran through the corridors of the ship looking for his parents but found them dead, tears of crimson running down there eyes from bursted blood vessels, he ran to find the girl but was starting to feel sick and fell. The girl found him, and managed to drag him to a shielded cryo-escape pod just big enough for one person where he would be "safe". he regained consiousness just in time to see the girl be consumed by the radiation, blood running from her eyes. Just then everything went white, and he was surrounded by ethereal creatures. "They" were the cause of the radiation, "They" saw the science ship and decided to investigate, but didn't realize the radiation they naturally gave off was harmful. "They" "altered" the boy, making him resistant to the radiation, and granting him the abillity to "Will" things into being with his mind. "They" were grief sticken at Their carelessness, for "They" were explorers too. "They" communicated this to him in an instant, along with the promis that They would do every thing in their power to make the boy happy, give him his own world, all his wishes they could grant they would, but they couldn't grant all his wishes. The boy realized that his familly and friends were dead, he saw his crush die saving him and he never got to say how he felt or even a simple good-bye. He was filled with rage, his instincs took over and the Temporal warping abilities he now had were manifested 1000 time more than the beings had anticipated, fueled by the boys big imagination he overwhelmed every being, warping their minds and enslaving them all in a fit of rage only a child is capable of. He was reborn then and he knew his destiny, using the enslaved population of the beings and the temporal manifestations of his imagination, he would be RODGER, PIRATE KING OF THE UNIVERSE

Here's the preview:
Pirate preview

mlmbd March 6th, 2003 08:08 PM

Re: I design shipsets(Lexx mod planned)
 
Hugh Manatee, Images from "Peter Pan". Captian Hook's ship, Of course. Very nice!

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

Raging Deadstar March 9th, 2003 07:23 PM

Re: I design shipsets(Lexx mod planned)
 
Just downloaded your swarm shipset, what have you got in mind for racial techs or modifiers? post around for someone to make the ai for this as it is a great idea and deserves to be a challenge!

I'm not to sure about the space pirates though, everyone seems to be making a pirate style ship at the moment, is it a natural urge once a year to be pirateish?

Keep up the good work!

Edit: Constructive criticism time: try and make the mini's and portraits lighter, the portraits don't matter that much but the mini's are quite hard to see in game, just my findings and i hope you get an Ai put together with this, maybe it should have a high defensive capabilities cos each ship is so small? just my ideas

[ March 09, 2003, 17:43: Message edited by: Raging Deadstar ]

Hugh Manatee March 11th, 2003 03:25 AM

Re: I design shipsets(Lexx mod planned)
 
mlmbd, any progress on the shipset in L3, I want to see what you've been up to.

And If anybody wants to make the AI for the swarm post here, I doubt if I'll ever get to it...(I really think I like doing he graphics more than the TXT files http://forum.shrapnelgames.com/image...s/rolleyes.gif ) I want them to be Berzerkers, and use the organic and psychic tech traits, also minimize their intelegence, they don't need it for more than defensive purposes(big bugs make lousy spies). Also if you can get them to use Seekers, drones, fighters, and satellites effectively that would be awesome. Like building a Transport full of satelite launchers.

mlmbd March 11th, 2003 03:23 PM

Re: I design shipsets(Lexx mod planned)
 
Hugh Manatee, some progress. Although I had no idea anyone was waiting on me. I have my own shipset, that I have been trying to finish for month's. So, every once in a while I do a couple of Swarm images. It was more for myself than anything else. Here is what I have been up to. So, what do you think of the images?

http://forum.shrapnelgames.com/newup...1047388044.bmp http://forum.shrapnelgames.com/newup...1047388093.bmp http://forum.shrapnelgames.com/newup...1047388141.bmp

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

mlmbd March 14th, 2003 02:33 AM

Re: I design shipsets(Lexx mod planned)
 
*BUMP*

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

Raging Deadstar March 15th, 2003 09:14 PM

Re: I design shipsets(Lexx mod planned)
 
i think the images mlmbd did are cool, but possibly a bit to bright, i know everyone's being picky about brightness and darkness but this a great idea for a set and we all want it to be the best it can be http://forum.shrapnelgames.com/images/icons/icon7.gif

Keep up the good work

Lord Kodos March 16th, 2003 08:20 AM

Re: I design shipsets(Lexx mod planned)
 
I like them, although they could be a wee wee wee bit darker, i mean very slightly.

And again, its a great shipset, unique, and good artowork, we need more unique shipsets.

Hugh Manatee March 16th, 2003 08:50 AM

Re: I design shipsets(Lexx mod planned)
 
I like what you did mlmbd, Especially the "spine turrets" http://forum.shrapnelgames.com/images/icons/icon6.gif , it never occured to me to make them a separate color. You can hardly tell they're there in my set, I'll fix that when I redo them myself. I plan to make a few more "bug" sets, a "locust" set, a "beetle" set and maybe an "ant" set or colorful butterflies(that would be cool), and more if I can find an Entimology book (anybody know what the "smartest" bugs are), AFTER I finish my Pirates.(I may start them sooner though, I'm geting "doga block" on my Pirate carriers and the "utility" classes). Anybody know where I can get more parts for DogaL3(more natural bug looking), I already got the ones from the other topic.

[ March 16, 2003, 06:53: Message edited by: Hugh Manatee ]

mlmbd March 16th, 2003 06:22 PM

Re: I design shipsets(Lexx mod planned)
 
RD and Lord Kodos, yes they are a bit bright. But since the shipset is just for myself. I just wanted to give 'Hugh Manatee' a look at what I had done, with his shipset! Thanks for the comments!

Hugh Manatee,
Quote:

I like what you did mlmbd, Especially the "spine turrets" http://forum.shrapnelgames.com/images/icons/icon6.gif , it never occured to me to make them a separate color.
<font size="2" face="Verdana, Helvetica, sans-serif">Thanks! As you use DOGA more, you will start using more things. I like the idea of the 'Bug' shipsets, by the by! http://forum.shrapnelgames.com/images/icons/icon10.gif You might want to talk to Fyron about his Adamant Mod. He is looking for organic/bio shipsets. Drop by the Adamant Discussion Thread.

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

[ March 16, 2003, 16:39: Message edited by: mlmbd ]

Hugh Manatee March 26th, 2003 08:01 AM

Re: I design shipsets(Lexx mod planned)
 
Ok as I've edited in the title, I would like to see if any body want's to take a crack at AI, and I need more Doga parts, specifically bug wings. I have the ones in the faq(I forget where the topic is but I already got all the parts from there, lots of neat fangs and robots and turrets, but I need bugs). Or alternatively are there any other free 3D graphics editors that I could use(probably not like doga...)?

Pirates are on Hiatus until I finish converting the swarm, I'm up to the Battlecruiser mini.

mlmbd March 27th, 2003 02:38 AM

Re: I design shipsets(Lexx mod planned)
 
I do not know of any 'bug' type parts for DOGA. You can make parts for DOGA. Probably the best program I have found for that is from Mizno Lab's, called 'Metasequoia'. I think the current build is - v2.2.4. http://www21.ocn.ne.jp/~mizno/main_e.html

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font

Hugh Manatee March 30th, 2003 04:34 AM

Re: I design shipsets(Lexx mod planned)
 
bump.

Awesome mlmbd, as soon as I learn how to use it this will be perfect.

chewy027 March 30th, 2003 07:04 AM

Re: I design shipsets(Lexx mod planned)
 
mlmbd...where is the symmetry function in the 2.2.4 metasequoia shareware program, can't seem to find it. Also, is this the best Version, or is the freeware better? Thanks.

[ March 30, 2003, 05:08: Message edited by: chewy027 ]

Hugh Manatee March 30th, 2003 10:01 AM

Re: I design shipsets(Lexx mod planned)
 
http://forum.shrapnelgames.com/newup...1049010914.JPG

I just had to upload this I couldn't wait. Behold and salivate http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

[ March 30, 2003, 08:02: Message edited by: Hugh Manatee ]

oleg March 30th, 2003 01:09 PM

Re: I design shipsets(Lexx mod planned)
 
WoW ! Bugs !! Run away !!! http://forum.shrapnelgames.com/images/icons/icon7.gif

mlmbd March 30th, 2003 05:32 PM

Re: I design shipsets(Lexx mod planned)
 
Hugh Manatee,
Quote:

Awesome mlmbd, as soon as I learn how to use it this will be perfect.
<font size="2" face="Verdana, Helvetica, sans-serif">You are 'Welcome'. The learning curve isn't to bad! I like the 'Butterfly'! Might I suggest just a little transparency in the wings?

Quote:

Originally posted by chewy027:
mlmbd...where is the symmetry function in the 2.2.4 metasequoia shareware program, can't seem to find it. Also, is this the best Version, or is the freeware better? Thanks.
<font size="2" face="Verdana, Helvetica, sans-serif">Unfortunately you need the regestered Version. It is also the best Version. There are 4 or 5 funtions enabled with it. It is well worth the money. If you have it. If not, the Free Version is still excellent!

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font

chewy027 March 30th, 2003 07:32 PM

Re: I design shipsets(Lexx mod planned)
 
I guess I'm out of luck then since i don't live in Japan and, therefore, can not register.

Hugh Manatee March 31st, 2003 04:11 AM

Re: I design shipsets(Lexx mod planned)
 
http://forum.shrapnelgames.com/newup...1049075639.JPG

This is the "chrysalis", I'm not sure how I'm going to use it but I am.
Quote:

I like the 'Butterfly'! Might I suggest just a little transparency in the wings?
<font size="2" face="Verdana, Helvetica, sans-serif">Nah, I'd rather have the wings glow, I turned the "emission setting" up about one third of the way to get this great eathereal glow, I turned the "glow" on the antenae all the way up and I like the effect. I don't know If I can get glow and transparancy at the same time. The chrysalis is partially transparent as you can see, I turned the emission setting on the body of the cattepillar way up to make it look all freaky.

And do you think Space Moths sounds cooler than Space Butterflies? I think they look more like space moths than butterflies on account of the feathered antenae, what are you opinions.

[ March 31, 2003, 02:17: Message edited by: Hugh Manatee ]


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