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PBW Star Trek Game
I am thinking about starting another Star Trek game at PBW using the newest NASY ships sets, and Fyrons FQM Delux mod.
The game would be limited to 8 to 10 players. I'd like to see who else would be interested in playing the game. It would be 1 turn every 48 hours, with the NO AI mod and other normal game rules. Thus far I we have 7 players already interested in playing. M - Dominion CNCRaymond - Cardassian Fyron - Tholians Gandalph - Klingons tesco samoa - Romulans Spare Hawk - Ferengi Geoschmo - Borg [ March 04, 2003, 01:47: Message edited by: Atrocities ] |
Re: PBW Star Trek Game
I would love to retry having the Klingons take over the galaxy. Both games you hosted before were very enjoyable, and the Klingons came close in the second one.
Edit - Why not the AST Mod? [ March 01, 2003, 01:56: Message edited by: Gandalph ] |
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I would except that the AST mod is basically designed for Single Player.
The mount system gives a bonus to the Borg. I would have to revamp the entire mod to make it balanced for PBW purposes. (Just delete the Borg/Defiant Mounts.) Most people I have talked to about playing a new trek game displayed "concern" about using a mod. It was widely felt that for ease of use, standard SEIV with the FQM Delux would work best. I may still make a PBW Version of the AST mod though. |
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Either way, sign me up as the Klingons. I love playing that race!
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Bump
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Bump again
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Bump Again Again
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Romulans
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Ferengi empire here.
sparhawk |
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Can we have a rule where you actually have to act like your race, instead of just playing normally? It is really annoying to see Borg Empires with lots of allies...
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Game will be posted at PBW on or before Tuesday.
View Races Currently Taken: M - Dominion CNCRaymond - Cardassian Fyron - Tholians Gandalph - Klingons tesco samoa - Romulans Spare Hawk - Ferengi Still availible: Federation (Three races to choose from for this player) Species 8472 Breen [ March 03, 2003, 10:50: Message edited by: Atrocities ] |
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Game settings: (NOTE: Please offer any and all suggestions. Thank you.)
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Bump again again again.
Just trying to keep it on top for a day or so. http://forum.shrapnelgames.com/images/icons/icon7.gif I have not offically played a PBW game since Last October when I went to the hospital. I never did recover from that set back, and now I want to try and get back into the swing of things. I know that my butt will promptly be handed to me once the game starts, but at least I can give it a whirl until then. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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What ERA is this game set in.....
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It is using the default game tech files, so that doesn't really matter much. http://forum.shrapnelgames.com/images/icons/icon12.gif
I do like guideline #1 though. That sort of thing was a problem in the previous ST PBW games. http://forum.shrapnelgames.com/images/icons/icon7.gif It should also mention that the 8472 are out to destroy life in the Milky Way Galaxy, so they would make fewer treaties than the Borg would. http://forum.shrapnelgames.com/images/icons/icon12.gif [ March 03, 2003, 20:32: Message edited by: Imperator Fyron ] |
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It wasn't a problem in the ST game I played in, since guideline #1 was not in effect. In fact Atrocities stated explicitely in the game description, and in subsequent game news, that all races were free to ally with whomever they pleased. The only problem I witnessed were people not understanding that this was the case and complaining without base for such. I guess it may have been a problem in other games but I wouldnt know 'cos I wasn't in 'em.
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I never made a complaint about it because of how that game was set up. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Fair enough.
My opinion only of course, but I think guidline #1 leaves too much room for interpretation. Ok if everyone is on the same page about doing their best to RP their race, but some people are much more familiar with what they are _supposed_ to be doing than others, and then find fault with other's gameplay. I never really watch ST, so have a little idea about the various races traits and allies/enemies. Becuase of this I would not feel comfortable joining the game lest I do something un-raceX-like and upset someone(s). [ March 03, 2003, 21:10: Message edited by: gravey101 ] |
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http://forum.shrapnelgames.com/images/icons/icon9.gif
I think Guideline 1 is more or less for those who really want to try and simulate a Star Trek universe experience. I regret that many people would feel locked into a role that limit their creativity and game play style. The point to GL1 is that people should keep RP in mind when playing the race. IE the Borg do not normally forge alliances with the Federation and then conquer the galaxy. But that being said, it really is up to the player. I would hope that a player would appreciate the limitations of his/her race and play them accordingly, but that is really an unobtainable expectation given the limiting nature that such arbitrary boundaries would generate. A player must be free to play his or her race the way they deem necessary for their game goals. I agree that Role Playing is important, but everyone that has ever played a game knows that treaties are necessary for survival. The problem here is that some races are defined as out right hostile. The Borg and 8472 being the examples. However, 8472 and the Borg have both allied themselves with the Federation on at least one occation each. So treaties between HOSTILE natured players is a natural evolution of game play regardless of race characteristics. Besides; "Make the enemy of thy enemy thy friend, then on the eve of victory against our common foe, attack thy ally and assure utter and complete victory for yourself and yourself alone." |
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Atrocities, I think GL#1 is fine if everyone has your attitude, but unforunately, IMO, that is not the case. In feel it gives some people the excuse they need to start making snide comments about how others should be playing the game according to their Version of how-things-should-be. Indeed in your Last game, despite your clear desciption in the game setup, one player sent some pretty nasty emails to me after I did something not to his likeing. I think at the time I offered to resign but you would not hear of it. Clearly everyone joining this particular game is happy with GL#1 and that's fine, it's just not my thing. I hope I have explained why.
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Some people do take things too seriously. http://forum.shrapnelgames.com/images/icons/icon7.gif
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I'll play the Borg if they are still available. And I'll try to keep an appropriate level of treaties. http://forum.shrapnelgames.com/images/icons/icon7.gif
Would be nice if you could spread the players out on the map a bit. And I would suggest no stellar manip, just because. No particular reason. (but it's not a deal breaker for me or anything.) Geoschmo [ March 04, 2003, 01:41: Message edited by: geoschmo ] |
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Thus far I we have 7 players already interested in playing.
M - Dominion CNCRaymond - Cardassian Fyron - Tholians Gandalph - Klingons tesco samoa - Romulans Spare Hawk - Ferengi Geoschmo - Borg There are still slots open for: 8472 Breen Federation If you want to use a custom Star Trek race ship set, please post a link to the zip here. Thanks. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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I just realized this. The player can set up their race any way they wish with the points they have. Sorry about the confusion on that. My bad.
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Will the game be effected by the fact that it list the FQM as 2.1, while I we will be using 2.2?
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ok, now I feel like a total hypcocrite (sp?). After seeing the list of players, most of which I have enjoyed playing against, I guess I am interested, particularly in playing the Federation, whom I have never played. Atrocities, give me a description of what the I should or shouldn't do (I dont expect it to be exact of course) with regards to each race. I know that in general the Federation are peaceful and that's ok. I just need to know what my initial reaction should be to each race that I meet and then I will feel comfortable with participating.
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Welcome Gravey http://forum.shrapnelgames.com/images/icons/icon7.gif
The Federation is really up to you. There are three types of Federation races that you can play as. Check out the description of the races HERE Basically, the STGN Federation is: A diplomatic community of peaceful space faring scientists. They are determined to explore the galaxy and expand their concept of morality upon all others regardless of there prime directive not to interfer. (IMHO they are a manipuating race who enjoy using the high moral road as a distraction to there true nature which is galatic domination.) The DS9 race is mostly a religious race. The UCP is a break away federation and is the most hostile of the three. This race can and has resorted to using violence to obtain its goals. Basically the Federation races are human, therefore subject to human desires. They are mostly a nice people, but when pushed they are mean as hell. They want what they can not have, and will use diplomacy, force, and cunning to obtain it. They are an advanced race, cunning, and have good political and diplomatic skills along with a formidable military force. They can be freindly and honorable, or cunning and ruthless. They are seldom blood thirsty, but when push comes to shove, they are among the deadlist of all the know races. I hope that kinda helps you out Gravey. http://forum.shrapnelgames.com/images/icons/icon7.gif [ March 04, 2003, 02:40: Message edited by: Atrocities ] |
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The link to the STGN page appears to be broken...
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I second the motion to have no Stellar Manipulation. It makes warfare much more interesting than when you can just open WPs to wherever you want in the enemy's empire. Also, you don't have to worry about building tons of planets out of the asteroid rings in FQM with SM off. http://forum.shrapnelgames.com/images/icons/icon7.gif [ March 04, 2003, 04:04: Message edited by: Imperator Fyron ] |
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so were playing just before the dominion war then ?? with the dominion thrown in for good measure... ??
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I 3rd the no SM motion.
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Ok, no stellor manip
The era is POST Dominion war. Say about ten years or so. |
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How about no intel, as the intel system of se4 is horribly, horribly screwed up? http://forum.shrapnelgames.com/images/icons/icon7.gif
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No SM is fine, but intel should be on...the ferengi have some kind of intel, just to keep up for the role playing. http://forum.shrapnelgames.com/images/icons/icon10.gif
Any bad experience with it Imp.Fyron??? And its Sparhawk, thanks http://forum.shrapnelgames.com/images/icons/icon12.gif |
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and what of the romulans. Intel is their bread and butter.
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I think I will take the STNG Federation, and try the peaceful road for a change of pace.
[ March 04, 2003, 18:39: Message edited by: gravey101 ] |
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Intel is still horribly broken in SE4.
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The game is posted at the PBW site. http://forum.shrapnelgames.com/images/icons/icon7.gif
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The Intel system of SE4 is horribly, horribly broken, as following:
Intel attacks are either horribly overwhelming, or impossible to get anything through the CI of the targets. A situation in which both sides can get some projects through, but some others are blocked, is almost never a possibility. If a mission is not blocked by CI, it succeeds 100% (except for PPP, but that is only 1 mission). This is wholely unrealistic, and only compounds the all or nothing problems of SE4 Intel. You have absolutely no possibility of defense unless you research Intel and devote huge amounts of facility slots to it. There should be some minimum generation per planet or something for intel that can only be used for CI, so you are not completely vulnerable. Even the Intel you can get from Partnerships is nowhere near enough to provide effective defense from a dedicated attacker. All of this stems from a poorly designed system. Some would argue that removing Intel removes some possible strategic actions. This would be a good argument, if the system was not horribly horribly bad. http://forum.shrapnelgames.com/images/icons/icon7.gif These problems (except the low level of Intel generation, maybe add 50 or so Intel Point Generation to Research Centers) can not be fixed by mods; they require hard code changes to fix. So, I still would prefer that Intel be disabled for this game. I welcome all arguments, criticisms etc. I am sure I can come up with more reasons why Intel should be disabled if you want me to. |
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I would say that if intel is going to become a problem, we should exclude it from this game.
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Fyron, I wont try to convince you, I know that once you make up your mind there's no hope of that. http://forum.shrapnelgames.com/images/icons/icon7.gif
The problems with the intel system are well known and documented and have been since the begining of SE4. This is really nothing new. Personally I have no problem using it or not for this game. We are the Borg. Intel is irrelevant. You will adapt to service us. For those races that would tend to use it, disallowing it would, I think, take a lot of the richness of the RP out of it. Dominion, Romulan, and to a lesser extent the Ferengi and Federation all have active spy networks in Trek. For a more competative game your point about disallowing intel taking away a piece of the strategy of the game is valid. People complain already that empire setup is too formulaic. Taking Intel out of the game makes it even more so. That argument doesn't really apply that much to a role play game like this though. Geoschmo |
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I have asked CNC if he cares about having intel since he is playing as the Cardassians. He said that he wanted it. I talked to him about what Fyron has said, and he agreed to think it over. I think he too will agree that Intel, if it is going to cause problems, is not needed this time out.
So we have 3 for no intel, 1 on the fence. Any others? |
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I think Sparhawk and Tesco both said they wanted intel on, but that was before my big post... http://forum.shrapnelgames.com/images/icons/icon7.gif
[ March 05, 2003, 04:44: Message edited by: Imperator Fyron ] |
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I dont mind either way.
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I'd be interested in playing! When will the game take place?? I've never played multiplay so this would be fun. I'll play the Breen if it's still available and game time fits my schedule.
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Yes, I never used intel, but due some games I'm in now, I now see the "strength" of intel.
Simple: you have to have it; to destroy your enemy fast or counter. If you don't have it, and your opponent has, then you are in a real mesh. Therefore I normally do a game without intel, altought this is going to change: "I have seen the light". But for this game its something else: we are encourage to roleplay our race and because of this all arguments against it are invalid. Like Geoschmo is saying, if you want to play the races of star trek the right way, then you have to include intel. If you like it or not. http://forum.shrapnelgames.com/images/icons/icon12.gif So Sorry Fyron, but if we want to make a star trek universe SEIV game we should include intel. Sparhawk [ March 05, 2003, 06:19: Message edited by: sparhawk ] |
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You just hit on the broken "all or nothing" behavior of intel in SE4. Regardless of this being a pseudo-RP game, intel is still not a good thing to have enabled.
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We already have Stellar Manipulation disabled. There is some ST basis for some of the Stellar Manipulations, but that tech was still disabled. So, you can't hardly use the fact that there is a little espionage in ST to argue for the inclusion of intel in this game and maintain any sort of consistency. |
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Umm... Whats the game called
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Hmm found it.
It was not showing up on the open games list..... |
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So, any thought about using a random map with common starting points as opposed to a strictly random map? Would be nice if we could have a little breathing room to get our empires established before the bloodshed starts. http://forum.shrapnelgames.com/images/icons/icon7.gif
Also, here's how I plan on playing the Borg. They will view all of you ultimatly as either targets for assimilation, or obstacles to erradicate. But hey, truth be told that's how you are all gonna view each other too since the object is to win the game. http://forum.shrapnelgames.com/images/icons/icon7.gif But that doesn't mean I won't make treaties. The Borg have been known to make temporary alliances when faced with what they deem to be a greater threat. A lot will depend on how strong your race appears to be to the Borg. The Borg are not suicidal as a race. They tend to pick on the weaker races and those without strong allies to defend them. But just as they will make treaties when it suits them, they will not hesitate to break those treaties and attempt to assimilate you if they feel the need for the treaty has passed. This is not personal, it's just them being the Borg. Loyalty and honor are irrelevant. The only question is whether a potential ally can be of benefit to the Borg as an ally more than they can as an adversary. Conversly you may find having the Borg as an ally will benefit you if you are being threatened by a race that the Borg seeks to assimilate. But the Borg do not "care" whether they are an asset to you, only what you can do for them. Again, nothing personal. Emotional arguments will have no value to the Borg. Requests for assistance will be ignored or rejected unless you can demonstrate to the Borg that giving this assistance will somehow benefit the Collective. But if you can demonstrate to the Borg that they will benefit by working towards your goals, they will throw all their effort into the objective. If all of you band togehter and make it your goal to erradicate the Borg as soon as you find them, it's gonna make my time in the game very short. But that's ok, that's kind of why I picked them. http://forum.shrapnelgames.com/images/icons/icon7.gif Geoschmo [ March 05, 2003, 18:50: Message edited by: geoschmo ] |
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