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Proportions Prob
I am running 2.5.3 date 2456.7 and when I try to drop troops on a planet I gat a Devide by zero error I have tryed to beat on it then drop em and I finally resort to glassing the place...Is there a way to fix fhis? http://forum.shrapnelgames.com/image...s/confused.gif
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Re: Proportions Prob
There was a similar problem I think two SE4G patches ago, but I thought it was fixed (and I think it was numeric overflow, not DBZ), and have seen many ground combats without problem since then. Are you using the latest patch?
Maybe email me the saved game file so I can see if it happens on my system. If it does, I guess the thing is to send to MM. PvK |
Re: Proportions Prob
If you want to try work-arounds, I'd look at the troop types involved and see if you have anything that isn't usually used in the earlier stages of the game. Maybe something high-tech is causing a problem we haven't seen before, since your game is so advanced. We could try transferring or jettisoning various troop equipment to see if that removes the problem.
PvK |
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Troops were small troop w/3GC3's no armor or sheilds, as I said I just glassed the place after trying to take it 3X it has happened in more than 1 system and I do not have a save game before it now. yes latest patch also.
Thanks http://forum.shrapnelgames.com/images/icons/icon7.gif |
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May be you droping too many troops ? Summary damage rating may be too high and cause RCE.
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Yeah, but only if it was really RCE and not DBZ like he said, and the RCE I think was fixed.
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Send the "Game" file or what one..there are 3 with the name of the game just different endings I will give it a go when I get home again
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1046822290.zip
Link to game file, in F'rhircch system attack planet #1 give it a go Mott [ March 05, 2003, 00:01: Message edited by: mottlee ] |
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Thanks for uploading the game, Mottlee. It's really interesting to see it in progress after 650-some turns! You have some wicked ship designs! http://forum.shrapnelgames.com/images/icons/icon10.gif
Looks like the AI is breaking down in a couple of ways. One unrelated one is it seems not to be developing very well. I haven't tried to figure out why yet. I think I see what is causing the DBZ error. The AI defending the planet has a bunch on infantry there... with no equipment. Empty infantry units. I don't know why the AI is doing this, but it is, and that, I think, must be causing the error. Solutions, then, for the short term, would be to have some human player go run a turn for all the AI, jettison any empty infantry, and maybe set them straight on some other stuff if you want, especially giving them an inf design that uses weapons. However I guess they may go back to building more. Does anyone (oleg, John?) have time to use this file and try to figure out why the AI is doing this, and come up with a fix? It'd be good to email MM too to let them know it crashes if there are troops with no components. I can probably make it so Proportions won't allow troops without components, but the AI has a way of ignoring design limits. Might work, though. PvK |
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Thanks again and for the great mod |
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Down-load this file and it should fix your Proportions Prob. 1047071210.zip 1: Unzip, copy and paiste the Amonkrie text file into [Proportions/pictures/races/amonkrie ] folder. 2: Load save game you posted; In game (game menu\players) click on Amonkrie this will give you the opportunity to work there empire; play your turn, DO NOT attack planet yet ! end turn when ready. 3: You are now presented with the Amonkrie Empire. Scrap all there infantry, they don’t have many planets and they currently have no troop transports to jettison…. Important: Add (Planetary weapons 10k tech) and move it to the top of there research Queue… Optional decision here is now needed by you… Since you scraped all there infantry I recommend YOU send yourself thru the Amonkrie a Trade research or better agreement; now, while you can control there actions and you agree to it on your following turn; so they may build there planet Infantry back up… Then crush them after a given amount of turns have passed, or they break it. Before ending the Amonkrie turn, re-click players for Amonkrie…. Next turn they will start to auto design and your good to go… [ March 08, 2003, 13:39: Message edited by: JLS ] |
Re: Proportions Prob
JLS, what did you do to fix it???
Mottlee, if you want to preserve fog of war, you could have another player do what JLS suggests for you. I'd even be willing to do it, if you email me the current turn. I could give the AI a few ideas by playing a turn for each of them, and you might get a surprise or two out of it. http://forum.shrapnelgames.com/images/icons/icon12.gif PvK |
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JLS - never mind - just got your email! Thanks!
PvK |
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Mottlee , Pvk
I wanted to tinker some more beyond the fix... But I would like to have two races, UFP Federation and Grone Hive. Mottlee could you upload them for me... Also Mottlee, are the other basic races standard Proportions races? [ March 08, 2003, 01:12: Message edited by: JLS ] |
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Hey guys,
So what is the secret fix? http://forum.shrapnelgames.com/images/icons/icon12.gif I'm using a modified Version of Proportion and would like to head this issue off at the pass if I can. Thanx, Talenn |
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Removing shield generation from the infantry designs used by the AI, I think. I haven't studied JLS' files yet, but I think this was the trick.
PvK |
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Thanks for the work Guys http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Proportions Prob
[quote]Originally posted by mottlee:
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Yes, thank you, if you could upload the complete UPF and the Gorn that would be appreciated http://forum.shrapnelgames.com/images/icons/icon7.gif At the very least I will need all there AI.txt files to complete, some unrelated tinkering. Also on that note, with the other basic races in your currant game, are their AI files unaltered and Standard Proportions races; otherwise wise I would like those AI.txt files as well http://forum.shrapnelgames.com/images/icons/icon7.gif With out these AI files when I advance the turns the gorn and UFP will corrupt. Due to not having the starting AI. http://forum.shrapnelgames.com/images/icons/icon9.gif I can of coarse rework the AI as is, but it would be much easer and faster with the original starting AI. http://forum.shrapnelgames.com/images/icons/icon12.gif Thanks, Mottlee ! [ March 08, 2003, 23:46: Message edited by: JLS ] |
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Mottlee.
All set No longer need the race files [ March 09, 2003, 01:56: Message edited by: JLS ] |
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http://galileo.spaceports.com/~william/downloads.htm
Gorn and UFP at this link I did not change any. Thanks again |
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Oh if you were using Gorn and UFP shipsets and didn't remove their (non-Proportions) AI, then that will really cause them "confusion."
PvK |
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Also "Fix" did help with DBZ, however AI still falls back to weaponless troop design even when I change them and add weapons, As to Gorn the only thing I have found is the pic for the race is not like in the D/L they started out to be "Bad A**" early http://forum.shrapnelgames.com/images/icons/icon12.gif [ March 09, 2003, 16:14: Message edited by: mottlee ] |
Re: Proportions Prob
[quote]Originally posted by mottlee:
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If not: Otherwise, it will take 11 or more turns for the Amonkree to get thru there currant research project. Hence, 11+ turns to redesign!!! http://forum.shrapnelgames.com/images/icons/icon12.gif What did you have to change in the the files? that fix was all set for Proportions 2.53! http://forum.shrapnelgames.com/image...s/confused.gif Thanks , John http://forum.shrapnelgames.com/images/icons/icon7.gif [ March 10, 2003, 20:55: Message edited by: JLS ] |
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I went into all planets and dumped troops and cleared Q went 8 turns and looked again and OOPs there it was SO ....HEHE....They gave up http://forum.shrapnelgames.com/images/icons/icon12.gif
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Hi, I just downloaded the proportions mod... and i have a couple questions..
1) Some tech areas says they are a mere formality for the AI... i am suposed to not research them? 2) I just made a colony ship and a starliner, put like 5 engines on each, they say "generate 5 stardard movement" but my ships just move 1 square per turn... is that normal or that is some error ? |
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You are supposed to research all http://forum.shrapnelgames.com/images/icons/icon7.gif PvK created special cheap research areas to help AI programming. These tech. areas contain the coolest planetary facilities !
Proportions is using quasi-newtonian propulsion. Big ships need a lot of "standard movement" points to move. Colony ship can have 8 engines which will generate 2 movements |
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The "Fast" colony type yes, but with the Grav drive you loose some storage that comes with the engines un less my designs need tweeking http://forum.shrapnelgames.com/images/icons/icon12.gif
edit typo [ March 13, 2003, 20:56: Message edited by: mottlee ] |
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Actually, not http://forum.shrapnelgames.com/images/icons/icon7.gif You can select propulsion experts, add gravitic drives and colony ship will fly at speed 5 !
Also, there is a special research area "fast colony ships" if you are so desperate http://forum.shrapnelgames.com/images/icons/icon7.gif |
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This is how you bring a previous Post to the front, by using the quote button http://forum.shrapnelgames.com/images/icons/icon12.gif Would this be Possible for you to do? With your "Posted Fighter Ideas", so that I may read them. [ March 13, 2003, 22:09: Message edited by: JLS ] |
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I don't know if it would be "Possible", JLS, because some have suggested the post may have been lost from the server, and I don't feel like looking. I don't think that post contained any more information than my recent Posts on the subject, which I think you have read.
If it is on the system, you should be able to find it with a search. Try searching the whole forum for Posts by me, with words "fighter" and "3.0" in them. PvK |
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