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-   -   Alpha Kodiak -> Rage Collective (http://forum.shrapnelgames.com/showthread.php?t=8831)

Unknown_Enemy March 12th, 2003 12:00 PM

Alpha Kodiak -> Rage Collective
 
A-k, I could not reach you by mail, your adress returned me an error. Just some remarks about the Rage :

I am not good at all with AI(yet http://forum.shrapnelgames.com/images/icons/icon12.gif ), but just looking at the emp setting, there was
a few points I would like to submit :

For a 2000 racial point empire :
physical strenght and repair lowered to 50.
Organic can be lowered to 70.
AI is not good invading planets, and few ships get repaired or refitted before destruction.
Environmental minmaxed to 81, reproduction and happiness set to 103.
Thus attack and defense can be upgraded to 120 and 25 point are left to be used
for 1 reproduction point or whatever.

For a 3000 point game :
I just set construction to 120, refining to 100, reproduction to 110 and cunning to 106.

For a 5000 point game :
Same settings as 3000 point, but I throw in natural merchants to allow a faster
expansion and Hardy Industrialists to have them building ships quicker.

If you want the emp files just PM your mail adress.

Cheers,

Unknown_Enemy

dogscoff March 12th, 2003 01:47 PM

Re: Alpha Kodiak -> Rage Collective
 
Quote:

AI is not good invading planets,
<font size="2" face="Verdana, Helvetica, sans-serif">The Rage are on a mission to destroy every non-Rage life form in the universe. They don't invade, they ANNIHILATE!

Master Belisarius March 13th, 2003 12:20 AM

Re: Alpha Kodiak -> Rage Collective
 
Quote:

Originally posted by Rexxx:
It's great to see their true strength in the current AI contest.
<font size="2" face="Verdana, Helvetica, sans-serif">Agree with you Rexxx.
The Rage performance in the previous contest, was one of the reasons because I have changed the tournament format.

Anyway, still believe their DN for the late game, are somewhat weak.

Alpha Kodiak March 13th, 2003 12:42 AM

Re: Alpha Kodiak -> Rage Collective
 
I need to revisit the Rage, and all of my AI's to bring them up to the latest standards. I like the suggestions for the Rage EMP files. Unfortunately, lately I have had almost no time for SEIV at all, except for trying to keep up with my PBW turns, as much has been going on in the dreaded "real life".

MB: I agree that in the late game the Rage ships are not the equal of other races. Now that the AI is better at using dedicated minesweepers, it may be time to remove the minesweepers from the Rage capitol ships and add more firepower to them. If I can get some time, I will see what I can do. I still have a crystaline race under development, and I would like to upgrade the others. The Azorani seem to hold their own ok, but the Namovans seem weak. I'm not sure why yet, but that is another project I would like to get going. Perhaps in hours 32-36 of the day.... http://forum.shrapnelgames.com/image...s/rolleyes.gif

Rexxx March 13th, 2003 02:21 AM

Re: Alpha Kodiak -> Rage Collective
 
Quote:

Originally posted by dogscoff:
They don't invade, they ANNIHILATE!
<font size="2" face="Verdana, Helvetica, sans-serif">And that they perform very efficiently. Having the Rage in a game quite frequently means lots of sites for remote mining and/or black holes http://forum.shrapnelgames.com/images/icons/icon10.gif .
It's great to see their true strength in the current AI contest.

oleg March 13th, 2003 02:53 AM

Re: Alpha Kodiak -> Rage Collective
 
Quote:

Originally posted by Alpha Kodiak:
Now that the AI is better at using dedicated minesweepers, it may be time to remove the minesweepers from the Rage capitol ships and add more firepower to them.
<font size="2" face="Verdana, Helvetica, sans-serif">I think it is still a usefull component in attack ships. Yes, if AI finds minefield it sweeps it efficiently in middle/late game, but AI still does not include dedicated sweepers into attacking fleets AFAIK. If enemy reseeds minefiled, attacking fleet can get into trouble.

Alpha Kodiak March 13th, 2003 05:09 AM

Re: Alpha Kodiak -> Rage Collective
 
Quote:

Originally posted by oleg:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Alpha Kodiak:
Now that the AI is better at using dedicated minesweepers, it may be time to remove the minesweepers from the Rage capitol ships and add more firepower to them.

<font size="2" face="Verdana, Helvetica, sans-serif">I think it is still a usefull component in attack ships. Yes, if AI finds minefield it sweeps it efficiently in middle/late game, but AI still does not include dedicated sweepers into attacking fleets AFAIK. If enemy reseeds minefiled, attacking fleet can get into trouble.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Actually, what I am thinking of is leaving them on ships up to perhaps BC size, but removing them from BBs and DNs. Not sure yet, though.

Unknown_Enemy March 13th, 2003 12:33 PM

Re: Alpha Kodiak -> Rage Collective
 
Quote:

The Rage are on a mission to destroy every non-Rage life form in the universe. They don't invade, they ANNIHILATE!
<font size="2" face="Verdana, Helvetica, sans-serif">Of course they do. But have you ever heard of software tuning ? Come here, you're gonna get a private demonstration.

"Stop running, We are your friends !"
extract from "Mars Attack".

Taera March 14th, 2003 12:20 AM

Re: Alpha Kodiak -> Rage Collective
 
loved that in the movie http://forum.shrapnelgames.com/images/icons/icon7.gif

Lord Kodos March 14th, 2003 04:56 AM

Re: Alpha Kodiak -> Rage Collective
 
I love just about anything Tim Burton makes

dogscoff March 14th, 2003 11:21 AM

Re: Alpha Kodiak -> Rage Collective
 
Ag! Ag!


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