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OT) Best Turn Based Game: Fantasy or Space or War
I would like to have your opinion about the best turn based game you played. Whether it be space, fantasy, war or civ. Please let me know
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Re: OT) Best Turn Based Game: Fantasy or Space or War
Hmmm... This a very cryptic message if I ever saw one. Please post more http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif
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Re: OT) Best Turn Based Game: Fantasy or Space or War
Well SE4, of course. http://forum.shrapnelgames.com/images/icons/icon12.gif After that, I'd have to say Civ2, then MOO2 (only later cause it is not moddable; only remotely hackable), then MoM, then BOTF, then... umm... others. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: OT) Best Turn Based Game: Fantasy or Space or War
Hmm, if you mean 'best game of ALL' that's nearly impossible to determine. No single game can be best at everything.
In Fantasy I think Master of Magic was (and IS) the best to date. I hope they update it some day. The DOS Version from 1995 is buggy as hell and can leave you with an unfinishable game (crashing when you try to go on to the next turn...) The game design is fantastic, it's just rather poorly coded. Of 'Space' games I'd say SE IV comes pretty close to being the best in Category. The MOO series were great in their time but are quite limited in scope. Even MOO 2 with access to 'protected mode' DOS and so able to have megabytes of memory only had a max or 80 stars or so? And the development possibilities of planets is very rigidly limited. SE IV exceeds all of these limits and more. The one area where it falls down, other than AI where all games fall down, is where MOO shines. Tactical combat. The tactical combat system in MOO 2 is fantastic. If it were only on a somewhat larger scale (so you didn't START in range of enemy weapons) it would be just about perfect for a turn based combat system. Hopefully SE V will have turn-based combat with 'impulse/initiative' to break down turns into sub-turns and reduce or eliminate the one disadvantage of this system. Now war games in general is a really big question. There are so many of them and so many variations in theme that I really cant't make a decent guess. Ancient, Medieval, or modern warfare? Strategic or tactical? Air? Sea? Land? Etc... it's just hopeless to sift through all the air, sea, and land combat games and try to pick one. And even then I've only played a small selection of them. TILT... [ March 18, 2003, 21:57: Message edited by: Baron Munchausen ] |
Re: OT) Best Turn Based Game: Fantasy or Space or War
Thank you for your opinion
Hmm Master of magic.. I tried to learn it but with my limited computer knowledge, I failed to run the game under windows system.. Every body talks about master of magic...Is it that good? How it compares to, say, age of wonders two? How about heroes of might and magic? or operational art of war? I am just curious what kind of turn based game my friend here in this forum likes to play (other than SE IV) Are you playing any other game at the moment? any genre? |
Re: OT) Best Turn Based Game: Fantasy or Space or War
Once you get it working, MoM is a most excellent game. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: OT) Best Turn Based Game: Fantasy or Space or War
Hi Fyron
What is BOTF you mentioned in the previous post? Hmm Why master of magic is so special? Customization? |
Re: OT) Best Turn Based Game: Fantasy or Space or War
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Re: OT) Best Turn Based Game: Fantasy or Space or War
Oh, MOO2 had really the best tactical combat I ever experienced in a 4x game. Formidable.
I hope too that SEV has a similar sytem, but I dont think so. Aaron is more tending to a real time tactical game (similar to his present game project) - not my taste at all. In this case I stay with SEIV gold the next years. http://forum.shrapnelgames.com/images/icons/icon7.gif It seems there are no other interesting purely turnbased 4x space games in the works. (except maybe Space Ward ho 6.0 for windows in 2 years) BTW: MoM was great. Now there are at least 3 turnbased fantasy games in the works. One is "MOM2" from Firaxis (yes Sid does it again) the second is "Elementals" from Stardock and the third is Warlords IV from I2. (former SSG) KlausD [ March 19, 2003, 13:36: Message edited by: klausD ] |
Re: OT) Best Turn Based Game: Fantasy or Space or War
Combat Missiom Barbarossa to Berlin takes up a good amount of my non se4 time. If you want a ww2 game I think it doesent get any better. Once you get past the infantry graphics it is an excellent game-also one of the best hot seat games around.
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Re: OT) Best Turn Based Game: Fantasy or Space or War
Since you did not specify computers I'd have to say
Impact! A miniatures game covering 1938 to 1950. Time Per turn - 30 seconds Ground scale 1 mm=1 meter Author Jorge Chavier |
Re: OT) Best Turn Based Game: Fantasy or Space or War
Age of Wonders II besides SEIV is my biggest time consumer. Still a lot to learn about magic and fantasy races in it, just the AI could be improved. I like to provide my heros and fantasy creatures with different combinations of spells and the large variety of different flying, creeping, swimming, elemental, undead etc. units to play with. It's just MAGIC http://forum.shrapnelgames.com/images/icons/icon10.gif
It can be setup as classical turn based or a kind of quasi simultaneous but still turn based mode, where the AI can process its turn whilst you are doing your turn, nice idea, I think. |
Re: OT) Best Turn Based Game: Fantasy or Space or War
For me, Heroes of Might and Magic 1, 2, 3, and 4 are among my personal favorite turn-based games. NWC Has consistantly improved each Version. I remember the first edition being one of the first games to take advantage of nice crisp clear SVGA graphics. When it came out the industry standard was still VGA 320x200 256colors!
Although not turn based IMHO Starcraft is Blizzards best Game by far. I am really really really surprised that it has not been followed by any sequel. (The upcomming GHOST game doesn't count as a sequel, it's a first person shooter!) What am I looking forward to playing? SE:V of course. I think it's going to 'look great' http://forum.shrapnelgames.com/images/icons/icon10.gif and play even better! (I'm also interested in StarFury, Privateer was one of my fav games way back when!) nuf said! Cheers. http://forum.shrapnelgames.com/images/icons/icon7.gif Edit:...well maybe not enough!... Anyone remember Starflight 1 & 2 that was a great game, but it wasn't really turn based either! Ah well, I love to digress! http://forum.shrapnelgames.com/images/icons/icon10.gif [ March 19, 2003, 14:38: Message edited by: David E. Gervais ] |
Re: OT) Best Turn Based Game: Fantasy or Space or War
I definitely will throw in my vote for Heroes of Might and Magic. A very nice combination game spawned from a rather ancient one, one they made themselves. The funny thing is, before Heroes of Might and Magic IV, the Last predecessor I played was Kings Bounty for the Commodore 64. Talk about a major skip. It's like going from the original Space invaders to Ikaruga or Radiant Silvergun (Treasure's latest top/down scrolling shooting games) in one quick leap.
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Re: OT) Best Turn Based Game: Fantasy or Space or War
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Re: OT) Best Turn Based Game: Fantasy or Space or War
"Sid had no relation to MoM. MoM and Moo have been made by Steve Barcia !"
Oh,you misunderstood me. I meant with SM does it again that he is developing a good game again. (after his civ series, colonization and pirates) Fact is that he announced MoM2 several weeks ago in an interview I read at "the wargamer". klausD |
Re: OT) Best Turn Based Game: Fantasy or Space or War
Argh... Sid Meier just re-does the same game over and over! MoM 2 will just be CIV with fantasy units if he's doing it. They already did that for Civ 2 'Test of Time' anyway...
We need Steve Barcia to come back for MoM 2 to be good. |
Re: OT) Best Turn Based Game: Fantasy or Space or War
What's scary is that as of late, he has been doing Civ kind of games. I wonder what happened to the great leaps of gameplay divergence like he had going from Pirates to Civ. Kind of funny how Sid made Pirates so good and fleshed out, that he never went back and truly did a sequel to it. It's like he exhausted all of his ideas on the first one. Sure, we got updates, but those were simply graphical updates or updates so that it would run on newer machines.
Perhaps, Sid will notice that and realize he should stretch his bounds again and make MOM2 a true sequel to the first one, and take the series very differently. [ March 19, 2003, 17:46: Message edited by: Foiden ] |
Re: OT) Best Turn Based Game: Fantasy or Space or War
Before SE IV came along, my favorite computer game was Sid Meier's Alpha Centauri/Alien Crossfire.
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Re: OT) Best Turn Based Game: Fantasy or Space or War
wargaming: TOAW (if you like the strategic level IMO there is nothing better), the same is true for SPWaW on tactical level.
CRPG: Wizardry 6 and 7 Sci-fi: Ufo, SE IV. |
Re: OT) Best Turn Based Game: Fantasy or Space or War
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[ March 19, 2003, 21:40: Message edited by: Imperator Fyron ] |
Re: OT) Best Turn Based Game: Fantasy or Space or War
Warlords 3 Dark lords Rising. This was the 8 player email strategy game my friends and I got bored with after a few years and started a search for a new game, which turned out to be Space Empires! Now the 5 of us, since grown to over 10, all play SE4.
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Re: OT) Best Turn Based Game: Fantasy or Space or War
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Warlords III also a great game. (ditto the first two of the series). MOM was fun, but, like SE4, requires you to behave and not exploit the imbalances for a fun single player experience. |
Re: OT) Best Turn Based Game: Fantasy or Space or War
An old game that I just got is 'Stars!'. So far I love it. The race creation allows for amazing customization and remarkable balance. The traits also allow for some large benefits (as well as penalties) that majorly change the way the game is played.
My two favorite primary traits are Alternate Reality and Interstellar Traveller. Living in starbases or moving through stargates? Who could beat that? Maybe it's juct that they are two things that can't be done in SEIV. |
Re: OT) Best Turn Based Game: Fantasy or Space or War
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It's got a lot of good features -- the interface customises to which race you're playing, for example. But IMO it's also a deeply flawed game. To start, no self-designed ships; you get a given ship at a specified mixture of technology levels, and that's it, that partiicular ship class is locked in at those stats. Next, defense early on is a matter of lining outPosts along the border. Even a basic outpost, against a half-dozen early cruisers ... you'll win, with a moderately damaged outpost, 9 times out of 10. Later on, it's a "no hope" issue, as starships grossly outgun starbases at later technology ... some of the later ships have better sHIELDS, per ship, than the later-tech starbases! Two or three of those, and the best starbase around is gone before it can even get far (if at all) past one of the attacker's shielding. For three ... the maps, even the big ones, feel ... claustrophobic, to me. |
Re: OT) Best Turn Based Game: Fantasy or Space or War
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BTW: MoM was great. Now there are at least 3 turnbased fantasy games in the works. One is "MOM2" from Firaxis (yes Sid does it again) the second is "Elementals" from Stardock and the third is Warlords IV from I2. (former SSG) KlausD ********************************** Wow. MoM2 with Sid? That would be great!! |
Re: OT) Best Turn Based Game: Fantasy or Space or War
Before SEIV the game I played the most was Tribes and Tribes 2.
They both are MP first person based games, but are so very much more than any other game on the market in that classification. You have to use strategy, cunning, tactics, and even a bit of bravery and cowerice to survive. Tribes made HL/CS look like childs play. The interaction, the chat, the players, the game play, and above all esle, the customizability of the game has only been equaled by SEIV. So ya, it is a damn fine game indeed and I am proud to say I love it. They both are great games, but Tribes did a better job of drawing you into twelve hour gaming sessions better than Tribes 2 did so Tribes is by far my favorate with Tribes 2 coming in after SEIV. http://forum.shrapnelgames.com/images/icons/icon7.gif There is also Rebellion and BOTF for those who enjoy good turn based and RTS games. I disliked Empire Earth and many previous cloans of AOE's. Starcraft was fun, but it got old real fast. [ March 20, 2003, 02:18: Message edited by: Atrocities ] |
Re: OT) Best Turn Based Game: Fantasy or Space or War
Another vote for The Operational Art Of War!
Not turn based but much fun is Age Of Sail 2. |
Re: OT) Best Turn Based Game: Fantasy or Space or War
For science fiction, my vote (if we're excluding SEIV of course) would be for Sid Meier's Alpha Centauri. If they had just made one more patch, I would still be playing it.
For wargames, I like Combat Mission - an excellent blend of turn-based tactics and real-time action. If SEV executes tactical combat in the same general way (give ships or Groups orders, click "go," watch action, repeat) I'm all for the real-time turn-based hybrid. PS. Personally, I don't understand the fuss about real-time combat. We essentially have that in SEIV with strategic combat in simulaneous games: give orders, watch action. |
Re: OT) Best Turn Based Game: Fantasy or Space or War
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[ March 20, 2003, 03:01: Message edited by: Imperator Fyron ] |
Re: OT) Best Turn Based Game: Fantasy or Space or War
"The funny thing is, before Heroes of Might and Magic IV, the Last predecessor I played was Kings Bounty for the Commodore 64"
Yes! I have that game for PC. Love it, but to this day I can never beat it..I always run out of time. Phoenix-D |
Re: OT) Best Turn Based Game: Fantasy or Space or War
Hi BadAxe
very glad to find another age of sail 2 player here. I recently got privateer's bounty as well and it works very smoothly |
Re: OT) Best Turn Based Game: Fantasy or Space or War
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What you do not "understand" is that EVERY kind of real time game, if pausable or not, favors action to thinking. I am not willing to play a game in which it is important if I hit the mouse button at the correct second just to give some orders before he does the same a second later. And if he dont press his mouse button because he is thinking too slow, he will be annihilated. Very funny. This is not the game I want to play. If you like to play games where it is important at which time I am hitting the mouse button play one of the myriad "4x" real time games out there. But dont try to convert one of the few remaining fortresses of good turnbased gaming, the SE series to trendy realtime. (trendy for me because I am playing games, computer and board, since 20 years now, and I was observing the upcoming of the real time mania first handed) The problem is that pro real time opinions like yours (which are of course as valid as mine from a neutral point of view) are signalizing Aaron that its ok if he do SE5 with a Rt-tactical engine (instead of letting it as it is) Of course somebody (like me) has to do something against such lobbying. http://forum.shrapnelgames.com/images/icons/icon7.gif tschüß Klaus [ March 20, 2003, 10:31: Message edited by: klausD ] |
Re: OT) Best Turn Based Game: Fantasy or Space or War
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The boardgame was not that complex like the computer game but for an old wargamer (ASL, Streets of Stalingrad, Advanced 3rd Reich to name just a few) complexity has no meaning. http://forum.shrapnelgames.com/images/icons/icon12.gif So I think they could have developed a turnbased EU, but they decided to do not, because they feared that all those mainstream pseudo wargamers outthere didnt like the game. I am happy that there are at least some older wargame designs (and very few new ones) which are still turnbased. I have to restrict myself to these old games, but what should I do? Maybe sometimes the hyperactive RT action fashion is over and people come back and design real games, not real time games. http://forum.shrapnelgames.com/images/icons/icon7.gif Klaus [ March 20, 2003, 16:29: Message edited by: klausD ] |
Re: OT) Best Turn Based Game: Fantasy or Space or War
Starcraft takes a helluva lot more than "can I click before him?". Lots of thought there (though admittedly you have to think fast).
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Re: OT) Best Turn Based Game: Fantasy or Space or War
TOAW (if you like the strategic level IMO there is nothing better), the same is true for SPWaW on tactical level.
my votes for those games... also steel panthers 1 panzer general allied general battles of destny empire mule shogun total war pacific war any of the battle ground games perfect geneal |
Re: OT) Best Turn Based Game: Fantasy or Space or War
I love strategy games. Been playing games for 25 years now and computer games for almost 20 years. I can't really pick one but here are some of those that have ruined my social life....
Space Empire 4 (But ofcourse!) Master of Magic, Chaos Overlord, Colonization, Imperialism 2, Battle Isle (all of them), Conquest of the New World Deluxe, Reach for the Stars (the old one), Empire, Genghis Khan 1, M.U.L.E., Emperor of the Fading Suns (very buggy and flawed game but IMO best design ever), Medeival Lords, Stars!, Harpoon, Rise of the West, SMAC/X and a bunch of others. If I had to vote for just one game it would be Chaos Overlord which is a gang strategy games with cyperpunk settings where you are trying to get control of a city. The AI are very good but when playing this game against 4 other humans is when it really shines. Quote:
What you do not "understand" is that EVERY kind of real time game, if pausable or not, favors action to thinking. I am not willing to play a game in which it is important if I hit the mouse button at the correct second just to give some orders before he does the same a second later. And if he dont press his mouse button because he is thinking too slow, he will be annihilated. Very funny. This is not the game I want to play. </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I use to think like you.... then I tried EU and EU2 and my world turned around. Europa Universalis 2 is labeled as a RTS and indeed in the game the days continously tick down. However there is a pause button which can be pressed and you can look over your empire and make all the orders you need. This game spans 400 years of history ticking one day at the time. The game includes over 100 independent nations which act each and every day. It would be impossible to make this game true turn based. IMO even if it is label as RTS it feels much more like playing a turn based game. [ March 20, 2003, 12:26: Message edited by: Saarud ] |
Re: OT) Best Turn Based Game: Fantasy or Space or War
The Last turn-based game I've gotten is Battlefleet 1939. It is shareware.
You can get it at: WWW.BATTLE-FLEET.COM Registration is about $18 US |
Re: OT) Best Turn Based Game: Fantasy or Space or War
[quote]Originally posted by klausD:
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Perhaps if you have played the AH boardgame Empire in Arms you might be glad to hear that a company is in process of converting it to PC. They are trying to keep it as true to the boardgame as possible. [ March 21, 2003, 06:06: Message edited by: Saarud ] |
Re: OT) Best Turn Based Game: Fantasy or Space or War
[/quote]ASL is my favorite game of any sort, just can't find people to play against. As for complexity, did you ever play SL towards the end, I had played that since it first came out, and by the time they made ASL, SL was a nightmare and ASL is fairly simple.[/QB][/quote]
Well I do own all the games in the SL series but I really only played the first one seriously. I still think the first scenario is one of the more fun ones. Not very complex if you play according to the rules in order they present it in the rulebook. Personally I have stopped playing ASL and SL long time ago but I recently discovered HPS game series Squad Battles which resembles ASL system alot. I have to date only bought Squad Battles Eagles Strike (I plan to by them all) which deal with WW2 European front but the series also includes games dealing with the pacific theatre as well as other wars such as the Vietnam war. If you like ASL I can recommend Squad Battles. It's really great! |
Re: OT) Best Turn Based Game: Fantasy or Space or War
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Anyway the first giga WW2 boardgame system I invested in was the Europa by GDW later GDR. Phew is that a big game with big big maps and 10s of thousand counters if you have them all. Too much micromanagement for my taste with all those counters to keep track on. Though playing a small module against a friend could be very fun. |
Re: OT) Best Turn Based Game: Fantasy or Space or War
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Re: OT) Best Turn Based Game: Fantasy or Space or War
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glad to hear that there is somebody out there which is also very informed about serious games. (maybe there are more at this forum, but they are probably not posting http://forum.shrapnelgames.com/images/icons/icon7.gif ) Klaus |
Re: OT) Best Turn Based Game: Fantasy or Space or War
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What you do not "understand" is that EVERY kind of real time game, if pausable or not, favors action to thinking. I am not willing to play a game in which it is important if I hit the mouse button at the correct second just to give some orders before he does the same a second later. And if he dont press his mouse button because he is thinking too slow, he will be annihilated. Very funny. This is not the game I want to play. If you like to play games where it is important at which time I am hitting the mouse button play one of the myriad "4x" real time games out there. But dont try to convert one of the few remaining fortresses of good turnbased gaming, the SE series to trendy realtime. (trendy for me because I am playing games, computer and board, since 20 years now, and I was observing the upcoming of the real time mania first handed) The problem is that pro real time opinions like yours (which are of course as valid as mine from a neutral point of view) are signalizing Aaron that its ok if he do SE5 with a Rt-tactical engine (instead of letting it as it is) Of course somebody (like me) has to do something against such lobbying. http://forum.shrapnelgames.com/images/icons/icon7.gif tschüß Klaus</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I still stand by my statement that you do not understand properly. I will try to alleviate your confusion. There have not been many games that implemented real time properly. If the SE4 combat were taken and made into real time instead of purely turn based, it would still function exactly the same, except that the absurdities of turn-based combat are gone. A speed scale will easily allow you to slow it down enough to eliminate any alleged focus on "action instead of thinking". I personally hate RTS games. They are not strategy games, but tactical games. It is not hard to create a real time engine for SE5 that makes combat exactly like SE4, except without the stupid quirks that only appear by having disjointed movement and firing phases. Real time would essentially be identical to se4 combat, except the turn processing is done in real time, instead of one ship, one weapon at a time. This is in no way a bad thing. Pause after a few seconds, issue new orders. There is no focus on "action instead of thinking" unless you make combat have a really fast pace. It has absolutely nothing to do with fitting some hyped up RTS phase. It has everything to do with making combat balanced and more realistic, and eliminating all of the problems of all turn based combat systems. You can not ever get rid of them, except by making the impulse phases continuous. Real time combat is essentially a turn based combat system that has lots of impulse phases each turn, but has those phases continuous instead of segmented. Real time does not equal pop-culture RTS games. The two things are not similar in any way. Quote:
[ March 22, 2003, 01:39: Message edited by: Imperator Fyron ] |
Re: OT) Best Turn Based Game: Fantasy or Space or War
mom 2? can somebody provide a link to the article?
maybe it's to small. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ [ March 26, 2003, 07:10: Message edited by: narf poit chez BOOM ] |
Re: OT) Best Turn Based Game: Fantasy or Space or War
I'm jumping in here without reading the entire thread (just the Last page) but here's my 0.02...
The strategic elements of se5 (ie all the action on the galaxy map) MUST stay in turn-based, or simultaneous, or basically whatever system we have now. For combat, a real-time system might be made to work, but I'd prefer to see this done entirely by the AI with indirect human guidance, ie like strategic combat from se4 (although the strategic combat Ai=I would have to be improved considerably). Even with a "pause" mode in realtime tactical combat, you'd still miss opportunities if you weren't quick enough on the pause button, and the whole thing would be a horrifically slow mess with multiple humans anyway. What I'd absolutely *love* to see- and this would be so cool with Starfury's classy new 3D graphics- would be an option to save a combat replay to a file which can then be emailed to and played back by anyone else who owns the game. A number of cool features could be added to this including: - option to define and change camera angles throughout the combat - option to popup ship & fleet information windows during the replay, to show damage etc. - option to add musical score, voice commentary and/or text/ graphical captions. - option to save to mpeg or some other common format (perhaps with a "made in se5" logo ever-present in one corner.) Now just consider the possibilities for a minute, and think how cool it could be. There would be SE5-built mpegs all over web in no time, and people would want to buy the game just to make their own space battle scenes. I mean you could practically make your own episode of Bab5. Also, imagine that you've just pounded your human opponent's fleet in an epic battle. Two hours later he gets a combat replay file by email, replaying every Last hit in slow-motion, all backtracked by some suitably triumphant piece of music... it's the ultimate gloat. http://forum.shrapnelgames.com/images/icons/icon10.gif [ March 25, 2003, 11:12: Message edited by: dogscoff ] |
Re: OT) Best Turn Based Game: Fantasy or Space or War
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Imp Fyron Quote:
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BTW - RT games could be both strategic and tactical in scope. As TB games could be. The mode of play has nothing to do with the scale of game. Quote:
Secondly there are no problems at all with "all turn based combat systems". They are fine as they are. (at least if they are good designed) tschüß KlausD |
Re: OT) Best Turn Based Game: Fantasy or Space or War
"IMO its not only not hard its fully impossible. The spirit of tactical SE4 combat lies in that what you call "stupid quirk". What you dont like -the "disjointed movement and firing phases" are very important and nice to play (at least for turnbased fans) This kind of sequence is not a quirk, it a achievement of long standing gaming traditions. (computer and board)"
What Fyron's refering to as a "stupid quirk" is the way an -entire side- moves and fires at once. All your ships can be destroyed before they even do anything. Even turn-based systems can get rid of this, through initiative and not letting one side move all its units at once, and/or having phases of "Player 1 moves, Player 2 moves, both fire". I'd prefer a system like Combat Mission's myself; give orders, clcik go, watch them play out. Phoenix-D |
Re: OT) Best Turn Based Game: Fantasy or Space or War
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The only situation where this isn't the case is with something like warp-point defense. In this case the fleets begin in combat range and the defender gets to open the gates of Hell upon the attacker. As it should be. If it was switched to an initiative based system you wouldn't be able to pull that same thing off, at leadt not without giving the attacker some kind of "surprise" penalty, but that just wouldn't be the same. Besides, without the quirks of turn-based satellites would be virtually useless. |
Re: OT) Best Turn Based Game: Fantasy or Space or War
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Alternatetively, something like Homeworld's combat system would also work well (but not for simultaneous games). |
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