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-   -   The long-awaited Rock-Paper-Scissors Mod! (http://forum.shrapnelgames.com/showthread.php?t=8992)

Suicide Junkie March 25th, 2003 10:15 PM

The long-awaited Rock-Paper-Scissors Mod!
 
RPSmod.zip

Come get your Rock-Paper-Scissors mod!
Great smashing, cutting and wrapping action for all!

Comes with 3 shipsets including the generic one!

PS:
If someone with AI experience could browse through and clean up some of the warnings, that would be great. (They only appear when loading/creating a game, once you clear them, the game runs fine)

Phoenix-D March 25th, 2003 11:39 PM

Re: The long-awaited Rock-Paper-Scissors Mod!
 
Done. Copied the AI file over and removed all the AI_Research entries. Actually USING an AI won't work, so don't bother and be sure to turn off random AIs.

http://members.cox.net/phoenix-d/RPSmodFix.zip

BTW, I'll get my imagemod mirror updated soon..my web host's FTP has been down.

Phoenix-D

Suicide Junkie March 25th, 2003 11:50 PM

Re: The long-awaited Rock-Paper-Scissors Mod!
 
Blue and Yellow RPS races.zip

Here are some extra shipsets for games with more players.

MegaTrain March 26th, 2003 03:40 AM

Re: The long-awaited Rock-Paper-Scissors Mod!
 
o.... k... ?

Didn't know this was "long-awaited", but it looks interesting.

So is this for a one-night TCP/IP game? It seems silly to do PBW with 24 hour turns or something. Just building ships and ... no, thats it, just building ships. Putting them into fleets, designing fleet and ship strategies, and giving them orders.

So someone wanna try it?

tesco samoa March 26th, 2003 03:45 AM

Re: The long-awaited Rock-Paper-Scissors Mod!
 
Sj this is a classic

Suicide Junkie March 26th, 2003 03:48 AM

Re: The long-awaited Rock-Paper-Scissors Mod!
 
The combat strategies don't need too much detail either http://forum.shrapnelgames.com/images/icons/icon7.gif

The strategy will be all in deciding which ships to build and where to move them each turn. Getting the scissors to the paper, while avoiding the rocks.

MegaTrain March 26th, 2003 03:52 AM

Re: The long-awaited Rock-Paper-Scissors Mod!
 
The sizes for the Scissors-component and the Paper component are switched (that or the SHIP sizes are switched).

You can create a size-50 Paper ship with a size 48 component, but you can't create a size 48 Scissors ship with a size 50 component.

Suicide Junkie March 26th, 2003 05:07 AM

Re: The long-awaited Rock-Paper-Scissors Mod!
 
RPS mod #3.zip
Blue and Yellow RPS shipsets.zip

That is now fixed right up.
I've set them to 50kt each, and the hull ability restrictions are what will force the components to match the hulls.

Gryphin July 3rd, 2003 02:14 PM

Re: The long-awaited Rock-Paper-Scissors Mod!
 
I never saw this. I wonder where I was in late march.
This is great!

It is long awaited because SJ and I talked about it hm, well, long ago. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ July 03, 2003, 13:16: Message edited by: Gryphin ]

Wardad July 3rd, 2003 08:42 PM

Re: The long-awaited Rock-Paper-Scissors Mod!
 
Great,

Maybe it should be announced on the World RPS Bullboard at http://www.worldrps.com/

Fyron July 3rd, 2003 09:13 PM

Re: The long-awaited Rock-Paper-Scissors Mod!
 
The mod has been on http://www.malfador.com/se4mods.html for months. http://forum.shrapnelgames.com/images/icons/icon12.gif

PvK July 4th, 2003 12:06 AM

Re: The long-awaited Rock-Paper-Scissors Mod!
 
Is there a screenshot of this posted somewhere?

narf poit chez BOOM July 4th, 2003 12:24 AM

Re: The long-awaited Rock-Paper-Scissors Mod!
 
o.k....

Suicide Junkie July 4th, 2003 12:26 AM

Re: The long-awaited Rock-Paper-Scissors Mod!
 
http://forum.shrapnelgames.com/newup...1057271169.gif

primitive July 4th, 2003 12:31 AM

Re: The long-awaited Rock-Paper-Scissors Mod!
 
PBW ?

PvK July 4th, 2003 01:27 AM

Re: The long-awaited Rock-Paper-Scissors Mod!
 
OMG!

http://forum.shrapnelgames.com/images/icons/icon12.gif

Thanks SJ.

atari_eric July 4th, 2003 03:42 AM

Re: The long-awaited Rock-Paper-Scissors Mod!
 
Here's a red shipset for the RPS mod:

1057282823.zip

Enjoy!

atari_eric July 4th, 2003 04:02 AM

Re: The long-awaited Rock-Paper-Scissors Mod!
 
So, there's no colonization, and no economic model with this as well? I grok the whole combat thing, but no econ?

Gryphin July 4th, 2003 04:49 AM

Re: The long-awaited Rock-Paper-Scissors Mod!
 
Atari, I imagine using DavidG's modder you could put one together.
Edit:
What SJ said in the above post.

[ July 04, 2003, 04:10: Message edited by: Gryphin ]

Suicide Junkie July 4th, 2003 04:51 AM

Re: The long-awaited Rock-Paper-Scissors Mod!
 
An economy would make it very non- RPS.

Why do you even want such a thing?

[ July 04, 2003, 03:52: Message edited by: Suicide Junkie ]

Taera July 4th, 2003 04:52 AM

Re: The long-awaited Rock-Paper-Scissors Mod!
 
nice!
how exactly does it work, SJ?

Mathias_Ice July 4th, 2003 05:56 PM

Re: The long-awaited Rock-Paper-Scissors Mod!
 
I know it's been said before but I just can't resist:

"Good old rock, nothing beats rock."

Suicide Junkie July 4th, 2003 06:44 PM

Re: The long-awaited Rock-Paper-Scissors Mod!
 
By using a combination of the "only x" damage types, and differing hitpoints /shield points per ship.

I forget the details, but for example:
One object has 50 hitpoints and no shields.
It can be killed by the next guy with 10k shields, 48 hitpoints, MC ability, and a 50 damage regular weapon.

This one can be killed by the third, which has a 48-damage computer-virus weapon, 10k shields, 46 hitpoints.

This third is killed by the first, which has a 46 damage shield disruptor.


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