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-   -   Fantasy Empires Mod (http://forum.shrapnelgames.com/showthread.php?t=9010)

spoon March 27th, 2003 10:23 PM

Fantasy Empires Mod
 
Here is the beta Version of the Fantasy Empires Mod (FEmod).

1048796139.zip

Unzip to your Space Empires IV Gold directory. Suggest using the ModLauncher program to launch it.

There is no ai yet, so you can play around with research and ship design, but there won't be anything for you to kill (unless you play against other humans, of course)

Most of the art is either temp, and horrific to gaze upon, or default SE4 art. Other art is from Magic: The Gathering.

Please give me feedback! Post here, or email me directly.

Thanks! Have fun!

-Spoon

Fyron March 27th, 2003 10:28 PM

Re: Fantasy Empires Mod
 
FEmod. The iron mod? http://forum.shrapnelgames.com/images/icons/icon12.gif

So, is this based off of the game Fantasy Empires, or is that just a coincidence?

edit:
It should be "elven", not "elfin".

Also, "orchish" has an extra "h" in it.

I suggest moving the Elven, Orcish and Undead racial tech traits to the top of the file. This will force people to see them, so they will more likely remember to take one.

[ March 27, 2003, 20:41: Message edited by: Imperator Fyron ]

spoon March 27th, 2003 11:09 PM

Re: Fantasy Empires Mod
 
Quote:

Originally posted by Imperator Fyron:
FEmod. The iron mod? http://forum.shrapnelgames.com/images/icons/icon12.gif

So, is this based off of the game Fantasy Empires, or is that just a coincidence?

<font size="2" face="Verdana, Helvetica, sans-serif">Coinkidink. I knew there was a Fantasy General game, never heard of Fantasy Empires, til now. Heh.

Fyron March 27th, 2003 11:19 PM

Re: Fantasy Empires Mod
 
You may want to consider reorganizing the components file by type, not tech req. It is a bit confusing to have different types of comps inter-mingled together. It would IMO be best for all armors to be together, all shields together, all weapons together, all sensors together, etc. The order of the Groups doesn't matter.

Also, did you see the edits to my first post?

[ March 27, 2003, 21:20: Message edited by: Imperator Fyron ]

Desdinova March 27th, 2003 11:22 PM

Re: Fantasy Empires Mod
 
Quote:

Originally posted by Imperator Fyron:
edit:
It should be "elven", not "elfin".

<font size="2" face="Verdana, Helvetica, sans-serif">according to jrr tolkien it should be elfin not elven. he had to battle his publishing company over that constantly. he never won.

Fyron March 27th, 2003 11:24 PM

Re: Fantasy Empires Mod
 
Tolkien is not the ultimate authority on the English language. "Elfin" implies fairy-like. Elves in this sense are not fairies at all.

[ March 27, 2003, 21:29: Message edited by: Imperator Fyron ]

spoon March 27th, 2003 11:28 PM

Re: Fantasy Empires Mod
 
Quote:

Originally posted by Imperator Fyron:
You may want to consider reorganizing the components file by type, not tech req. It is a bit confusing to have different types of comps inter-mingled together.

<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, I agree. Makes it easier for editing as is, but I'll regroup them in the next Version.

Quote:


Also, did you see the edits to my first post?

<font size="2" face="Verdana, Helvetica, sans-serif">Yup, thanks.

Fyron March 27th, 2003 11:31 PM

Re: Fantasy Empires Mod
 
Quote:

Most of the art is either temp, and horrific to gaze upon, or default SE4 art. Other art is from Magic: The Gathering.
<font size="2" face="Verdana, Helvetica, sans-serif">Was there supposed to be any custom graphics other than the generic ship folder?

spoon March 27th, 2003 11:44 PM

Re: Fantasy Empires Mod
 
Quote:

Originally posted by Imperator Fyron:
QUOTE]Was there supposed to be any custom graphics other than the generic ship folder?
<font size="2" face="Verdana, Helvetica, sans-serif">Nope, since the art is the least fun for me to do, I was going to wait and see if there is interest in playing the mod first. (And/or if others were interested in helping create art for the mod).

Components will just be like the Vehicle Portraits (ie, M:TG pictures). Not sure what to do about the "starmap". All my amateurish efforts towards making a background resulted in the blinding of my test monkeys. Planets/Warpoints etc depend on what the "starmap" looks like, so holding off on that as well.

Fyron March 27th, 2003 11:46 PM

Re: Fantasy Empires Mod
 
Get some grass textures (search on Google) and make the "starmap" look like a field of grass. http://forum.shrapnelgames.com/images/icons/icon7.gif

Maybe the grass on this page?
Or this page.

[ March 27, 2003, 22:02: Message edited by: Imperator Fyron ]

Fyron March 28th, 2003 12:11 AM

Re: Fantasy Empires Mod
 
I made a nice grass background image for you. Of course, the planets look weird, as they are meant to have black backgrounds. I think they black boxes will disappear if you turn on the masking in SystemTypes.txt.

Grassmap.zip

spoon March 28th, 2003 02:26 AM

Re: Fantasy Empires Mod
 
Quote:

Originally posted by Imperator Fyron:
I made a nice grass background image for you.
<font size="2" face="Verdana, Helvetica, sans-serif">Heh, googling grass was the first thing I tried a few months back (before I gave up), but it seems you found a much better sample than I did... Mine hurt eyes, yours looks good.

Still, though, kind of jarring with the rest of the blue and black in the UI. Maybe if I change the blues to greens?

Thanks a lot. Let it be known that Fyron knows where to get good grass.

narf poit chez BOOM March 28th, 2003 06:19 AM

Re: Fantasy Empires Mod
 
can't be iron. all the fairies would get burned. http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron March 29th, 2003 01:58 AM

Re: Fantasy Empires Mod
 
Spoon, what are you talking about?

spoon March 29th, 2003 05:21 PM

Re: Fantasy Empires Mod
 
Quote:

Originally posted by Imperator Fyron:
Spoon, what are you talking about?
<font size="2" face="Verdana, Helvetica, sans-serif">You mean with the grass? You found a good sample. Thanks.

You mean how it looks with the rest of the UI? All that green doesn't look good with the default color scheme for SE4. Fortunately, I can change the colors for the main window from SE4 Blue to MSPaint Green. Strangely, and I think there was a thread on this, you can't mod all the UI art elements. Namely, the windows that pop up, like the Ship Design Window, Planets window, etc.

narf poit chez BOOM March 30th, 2003 09:56 AM

Re: Fantasy Empires Mod
 
hey, wait a minute...if there is no spoon, then this post doesn't exist and i'm having a delusion!


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