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Worst "oops" moments in PBW?
Heh. A couple of recent things have inspred this one. You ever do something in a PBW turn that seems right, then a turn later you're smacking your head over it? I just did in Homecoming 2. Took over a race as a replacement empire. In the turns I've run this, I've done the same thing, three or four times- mistook a race for another one.
This wouldn't be such a problem is I hadn't just, oh, declared war on said race instead of the one I wanted to.. Phoenix-D |
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In a PBW game just Last week, my wife (who has been playing for more than a year) cloaked her entire fleet before the attack, and lost about 20 ships, due to the minesweepers also being cloaked.
And she was kicking some *** too. |
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This was a long time ago in a PBEM game, but it still hurts. I had a good sized fleet guarding one of my newly established systems. The fleet was self-sustaining and included 2 spaceyard ships. The area was pretty isolated and hadn't had any activity for a while and I had a spy sat in the next system so I decided to mothball the fleet because I was running into a resource crunch. I intended to keep it mothballed for only a few turns. Well, I learned the hard way that a spaceyard ship can mothball itself but can't unmothball itself - you need a non-mothballed spaceyard in the same sector to do that. When my spy sat saw a teensy tiny fleet in the next system it was time to unmothball the fleet so I could apply foot to ***. After a level 8 tantrum, I realized the unmothball problem and that there was no way I could get a spaceyard ship to the fleet in time. You guessed it, the entire fleet was destroyed by a pack of mosquitoes without so much as firing a spit-ball in return.
Never made that mistake again. Slick. |
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I had to play a turn over again once because someone messed up or something, and when I did, I forgot about the fleet of 175 ships in the Blackhole system. Next turn, they're gone.
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Galactic Concordium (forget who was playing that empire) controlled the eastern half of the galaxy, the SMR-10 Imperium (Tesco) and Bunbunn (Geo) controlled the west, and the Meklars (me) were squeezed in the middle; the three western empires had an alliance against the Concordium and were freely sharing ships and resources (you have spare minerals? here, I'll give you all my ships, I can't afford the maintenance, then I can build more for you! Hey, when one empire controls half the galaxy you're allowed to do stuff like that! http://forum.shrapnelgames.com/images/icons/icon10.gif ) So anyway we had amassed a combined armada of about 300-500 battleships and baseships, and I also had 60 more ships tagging along. We opened a warp point into the Tudran system on the border of Concordium space and entered... Well, it turns out the devious Concordium player, bless his heart, had a sun destroyer sitting on the sun with sentry orders just waiting for us! KABOOOM!!! All 500 ships, destroyed... all that remained was a nebula, and my 60 ships that had apparently entered the system just AFTER the explosion. (I tried to take advantage of the situation by probing into Concordium space, but unfortunately their other systems were well-guarded and even 60 battleships and baseships couldn't dent their defenses.) The Concordium later used the Tudran system as a staging ground for their attacks - they had 10 warp points all in one sector and guarded them with about 300 baseships and starbases, so no one could get in, and the rest of the empire had grav-shields up so we couldn't open warp points in! http://forum.shrapnelgames.com/images/icons/icon8.gif Probably the dumbest thing I did, though, was after I'd opened a warp from Xiria to Tudran, I closed it again fearing an attack would come through - I later wanted to send a drone launcher to Tudran and launch drones out of nowhere (hoping the Concordium didn't have any penetrating scanners) but by then there were already 10 warps in Tudran... that was about the time Geo, Tesco, and I surrendered... now who was it who was playing the Concordium anyway? Hornet X1 had them originally, but I can't remember who took over...
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Putting a sundestroyer on the sun to toast an incoming fleet? WOW, what a move. This is something i would have never thought about. Brilliant!
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Oh, how about just plain forgetting the rules of the game? Like in The Hunt, where you're dead if you lose your homeworld, and I forget to build any defenses on it? Or put ships over it? Or build any satellites? Here you go, partner, have a free rest of the empire! http://forum.shrapnelgames.com/images/icons/icon7.gif Of course, I saw it coming, but I still forgot the rules and decided to retrofit my fleet "so I could thrash his homeworld after he got mine." I was somewhat disappointed with the results. http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/shock.gif I felt every bit the doofus I was. http://forum.shrapnelgames.com/images/icons/icon7.gif
[ March 31, 2003, 23:23: Message edited by: Krsqk ] |
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In the one game I've lost so far in the Universe Cup PBW tournament, I had just researched level 2 minesweepers and cruisers and had just deployed my first offensive fleet equipped with a fair number of them - enough to sweep a large but not the largest minefield, and decided to risk an attack on an enemy planet with my main fleet...
BOOM Nothing left. I thought there may have been a bug in the mine calculation, and went so far as to ask my opponent if he thought my fleet should've been vaporized by the mines. Well, guess what? My new class of minesweepers which I had been mass-producing were in fact high-tech jam-packed mineLAYERS, which thought they were minesweepers! ARGH! That wasn't why I lost, though. PvK |
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I did the same thing PvK. I had a ship design called Minesweeper IIIa, and had duly retrofitted all of my earlier Version minesweepers to that model. Unfortunately the components were actually minelayers, not minesweepers. When war finally broke out, I had a grand total of zero actual minesweepers. And my opponent had mined just about everything he touched, including the warp points in my own home system... http://forum.shrapnelgames.com/images/icons/blush.gif
[ April 02, 2003, 04:43: Message edited by: Chronon ] |
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[ April 02, 2003, 05:29: Message edited by: rextorres ] |
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I love this thread! I have either made the same mistakes outright or can see myself easily doing so. It is fun to laugh at these!
Anyway, here is another one which is not as bad as my other one. It had been many turns before I finally got the Last colonization tech and I really needed to colonize those gas giants in my 12ish systems. I quickly "copied" my rock colonizer, changed the design type to Gas Colonizer, but forgot to change the colonization component from rock to gas. Then I splurged added my new gas colonizer to all available construction queues. Didn't notice the problem either when the ships got built - they had the right name, right? All on the same turn I got a bunch of "Cannot Colonize" errors, but by this turn the 2nd batch of wrong colonizers was produced, so I had to retrofit (at great cost in resources and time) 20 to 30 Gas Colonizers to remove the rock colonizer component and add the Gas colonizer component. This bothered me so much, I didn't even check my resources that turn and (you guessed it) the mass retrofit took me into the red. I don't think any ships got auto-scrapped, but I did lose production at several planets that turn. Grrr! http://forum.shrapnelgames.com/images/icons/icon8.gif Slick. |
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I haven't played that many PBW games so my big ones are still waiting to happen!
But in my first game I built most of my ships with solar panels and no resupply depots as I didn't need them. I sent my entire fleet(almost) against the enemy and it got wiped out. He then sent in a minor weak fleat through a black hole system (Is that allowed???) towards my virtually undefended home system. But good enough I had a fighter carrier filled with fighters two system away that had been on the way to the front, so I turned that around. Then it ran out of supplies! The one ship without solar panels! What to do? I sent it to the closest planet with a shipyard and built a resupply ship that was filled with solar panels, planning to fleet them and gain supplies and then unfleet the supply ship and send the carrier on it's way. Therefore it didn't need any engines as they would take valuable space away from another couple of solar panels! When it was finished it produced lots of supplies but had a supply storage capacity of Zero! Starting to refit and repair took two more valuable turns and he got into a killing spree going from planet to planet in my home system! I think this was what tipped the balance and after that it was all downhill, riots, mineral shortage, ships abandoned and eventually genocide. I learned some valuable lessons! [ April 02, 2003, 08:23: Message edited by: Ruatha ] |
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I loaded the next turn in my current game, and saw that one of my neighbors had opened a warp point to one of my home systems.
Mistake #1: I anticipated that he would send through an attack fleet to pick off the worlds one at a time (because that was MY strategy when invading). I had a medium fleet a couple of systems away (these roaming fleets were my primary offense/defense), and a few miscellaneous ships mingling around the system, which I immediately send to the sector NEXT TO the new warp point. I figured that I wanted to see the size and makeup of his fleet, and that a couple of single ships were just going to get munched if I parked them on the new wormhole. BAD IDEA. Next turn, I had about 25 Level 5 PLAGUE SHIPS swarming each planet in that and all adjacent systems. DOH! And the Plague ships had no defense--if I had parked my ships ON the wormhole none of them would have gotten through. I hadn't laid mines, because I figured anyone with a large invasion fleet would be packing enough sweepers to make them irrelevant. I did have weapons platforms, but all the plague ships need is 1 shot to infect the planet. It was a huge mess, within a few turns most of my empire was rioting, and production was down in the negatives. Mistake #2: After I got all that cleaned up, I built a little better defense on each and every planet. He opened another warp point to another couple of my systems. I immediately sent my fleets toward the systems, and sent individual warships to defend each planet in the system, anticipating another Plague fleet. Nope. This time, it was ONE tiny ship, with a STAR DESTROYER component!! I even had a whole turn to panic, because I could see his ship sitting on top of my sun, and could scan its components. I lost about 80 BILLION people that turn, and about 27 planets. (I had populated every planet with native breathing population, and had Replicant Centers III--most planets were maxed out on population.) Fortunately, my attack/defense fleets had not quite made it into the system, so they survived. After that, I parked a defensive ship on every sun in my empire. |
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Well...my upid moment of SEIV is trying to sweep mines with cloacked mine sweepers.....and losing a 200 sized fleet. http://forum.shrapnelgames.com/images/icons/icon8.gif
Or being too nice to my neighbors, I used to let people colonize planets even in my homesystem... bad thing to do http://forum.shrapnelgames.com/images/icons/icon8.gif Sparhawk |
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Allright, this isn't a PBW moment, but I have to add something to keep this discussion going. My worst moment happens in tactical combat. I'll use the formation order to close with the enemy, usually as 'close double wall', and then clear all group assignments once weapons are in range so my ships can do this 'missle dance' if necessary or just pound an enemy from a distance. All to reciently I forgot to clear orders and watched in helpless horror as my defenceless PDF ships moved WELL WITHIN range of a planets crappy DUC defences when my fleet leader made a 45 degree turn. What started out as a great strategy turned into a turkey shoot. I was planning on capturing the planet intact and using it to resupply my fleet. I ended up almost glassing the planet just to survive the fight and having my invading fleet limp home for repairs. I'd like to say that was the only time I've made that mistake...
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I only played one PBW game long ago:
I decided to try an early-game strategy that I had picked up on the forums. Instead of building escorts and frigates, build small transports with satellite launchers and cargo. Fill them with sats armed with Capital Ship Missiles. Most early ships have either DUCs (too short-ranged to survive a duel with multiple missile sats) or CSMs (which can't target the sats at all). So your transports get into combat, drop their sats and run, and the enemy ship gets shot up trying to pursue the transport. Then pick up the sats again and move on. My entire navy consisted of these ships. It seemed like a brilliant idea until I got in my first war. I couldn't figure out why my ships were dropping like flies. Then I looked at the combat footage...and saw that the transports weren't launching the sats at all. http://forum.shrapnelgames.com/images/icons/icon8.gif It didn't take my opponent long to break through and destroy my home system. |
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Heh, you guys are talking of past mistakes.
At least it gives the impression that you guys are competant and knowledgable players now. I just made a dumb-assed mistake in Survivor2 Built a big fleet of some 30+ ships. Knew there may be a problem with mines so built ships with 100+ mine sweeping capability. Assaulted a planet protected by a small fleet, WP's, sats and a few mines. Won the battle, but lost 1 ship and had 3 damaged to mines. Mines? How can that be? Doh!!! Built ships with 100+ mine laying capability. Just lucky he elected to launch only a few mines! [ April 24, 2003, 23:02: Message edited by: tbontob ] |
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I've made a similar mistake. But I caught it before I sent the fleet into battle. I just designed a new Cruiser with mine sweeper IIs and had about 10 planets building them, didn't realize they were mine layers until they reach my fleet organizing point. So I had to mothball all of those and build my sweepers. http://forum.shrapnelgames.com/image...s/rolleyes.gif
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Well thanks Rags. http://forum.shrapnelgames.com/images/icons/icon7.gif
Don't feel so dumb now. I am in good company. http://forum.shrapnelgames.com/images/icons/icon10.gif Oops. Please don't take that comment the wrong way. http://forum.shrapnelgames.com/images/icons/icon12.gif I am wondering how I could make such a mistake. http://forum.shrapnelgames.com/images/icons/icon12.gif |
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I request permission to join the survivors club of the Minelayers Mistakers.
Been there too. Slick. |
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I am in exaulted company! http://forum.shrapnelgames.com/images/icons/icon7.gif |
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Just add me to the, "They don't do WHAT when they are cloaked?!?!" minesweeper club.
('nuff said) |
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Yah. I'll join that cloaker club as well. http://forum.shrapnelgames.com/images/icons/icon12.gif
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THE "REALLY? MINELAYERS WILL NOT SWEEP MINES?" CLUB
* tbontob * Ragnarok * Slick THE "REALLY? MINESWEEPERS WILL NOT SWEEP MINES WHEN CLOAKED?" CLUB * Slynky * Cyrien http://forum.shrapnelgames.com/images/icons/icon10.gif [ April 25, 2003, 00:32: Message edited by: tbontob ] |
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LOL @ tbontob.
So, what we have here is a mod in the making: Cloaking dual-purpose sweeper/layer module for us slower-to-figure-it-out people http://forum.shrapnelgames.com/images/icons/icon12.gif . |
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3. Fixed - Cloaked minesweepers will decloak their entire group if they encounter a minefield (regardless of their minister settings). I *think* this applies to a known minefield. i.e. one that is tagged with a minefield marker. Can anyone confirm if a minesweeper will decloak to sweep a known minefield? or is this broken? Quote:
I am in exaulted company! http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">High praise indeed, but undeserved. I have made all the dumb mistakes you read about here in the forum and maybe even invented a few new ones. http://forum.shrapnelgames.com/images/icons/icon12.gif It is a good way to learn, though. Quote:
Slick. [ April 25, 2003, 01:08: Message edited by: Slick ] |
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Ahem...Slick. http://forum.shrapnelgames.com/images/icons/icon7.gif
You get double points if you belong to both clubs. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif |
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I will add just a few more. I am probably in the running for points leader...
the empty colonizer (hey, who hasn't) the introduction to the Allegiance Subverter. "Hey, he took my ship!!!!" In my first or second game, I didn't really know what psychic racial traits could do. the engineless ship the wrong colonizer type sent the overproduction causing ship abandonment the Resource Converter planet left on "repeat orders" to convert organics to minerals causing a huge drain on organics. Did not determine cause until I had overcompensated by building mucho farms. the mothballed fleet using a spaceyard ship. mothballed the spaceyard ship too. Unable to mothball without sending another spaceyard ship over there. Didn't make it there before the fleet got waxxed by a single ship. the building of a research computer complex on an intelligence planet. the wild goose chase by attacking the first ship in the enemy fleet. he ran with that ship and took my chasing fleet with it while the rest of his fleet raped and plundered. the emergency supply pod on a ship with no supply storage. the engine retrofit at a spaceyard with no resupply depot = no supplies. As the Chinese say..."Supplies!" (get it?) the unguarded warp opener (which took forever to build) getting waxxed by an incoming enemy fleet after opening its first warp point. oh, the memories... Slick. |
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[ April 25, 2003, 01:49: Message edited by: geoschmo ] |
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tbontob consoles a sobbing Slick.
"I have done those too!" he says. "All of them?" askes Slick. "Well no, not all of them." Slick breaks out in a fresh outbreak of sobbing. "But give me time. Give me time!" exclaims tbontob. =============================================== Slick I admire your openness and your ability to remember your mistakes. About half of the ones you listed, I haven't made...yet. http://forum.shrapnelgames.com/images/icons/icon10.gif If you had asked me to remember the mistakes I did make, I wouldn't have been able to remember half of the ones you listed. |
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...I am NOT going to admit to how many of THOSE I've done...
But you did miss my favorite memory... the old stealth armor added to the satellite stack trick. What? Some newbies don't know this one? 1)Take an aggressive AI. (In my case the Rage) 2)Defend the system WP with satellites. 3)research armor and get new stealth armor. 4)decide to add stealth armor to the satellites for the bonus 5)watch in HORROR as 50+ ship Rage fleet sails into system through now cloaked Satellite stack Lost my second best system in that game! |
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Hey, I am secure enough to be able to laugh at myself when I do something dumb.
You want to really hear a dumb one? Minelayer orders: (ship was initially carrying mines) Load mines at planet X Launch mines at warp Y repeat Many turns later, I realized that planet X was not the planet making mines. Top that one, bozos. http://forum.shrapnelgames.com/images/icons/icon12.gif Slick. [ April 25, 2003, 02:17: Message edited by: Slick ] |
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...Well there was the time I created those Psychic Pirates for P&N Mod. The idea was to add Alliegance Subverters to the Pirate arsenal...
Good idea but wrong Mod, Alliegence Subverters are NOT allowed to Pirates - I should have read the Pirate handbook I guess... |
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How about sending a fleet to wipe out a system and having a star destroyer going in and destroying the star just as your fleet arrives? BOOM *Cheers* *report comes in* *stunned silence* *sob*
Note: Fleet of 200 baseships. Though that wasn't PBW... [ April 25, 2003, 03:12: Message edited by: Cyrien ] |
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That was when I learned about weapons platorms also. |
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colinizer errors, although never empty colonizers. mostle rock compenent, gas ship or rock ship, sent to ice planet.
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(ship was initially carrying mines) Load mines at planet X Launch mines at warp Y repeat Many turns later, when I checked the wp and no mines were there, I realized that the mine layer ship was full of cargo bays, not mine laying components. Back to shipyard, dump mines cause planet could not carry them all, retro to NEW BETTER design and start again, only to have fleet come through unprotected wp and glass the freshly retro'ed mine layer. |
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You know... It isn't the act itself and its impact on the game that is so infuriating. It is the fact that you know that you personally , without help of any kind, were able to come up with such an asinine predicament. The same predicament which you would ridicule if it happened to someone else, and the worst part is that you don't see the AI making these mistakes.
Slick. |
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You click on a fleet to see where it's headed (I always have "movement lines" turned on). Look around a bit, click on a few systems here and there. THEN, you forget you have that fleet selected, THINK you have another selected and say to yourself, "Ahhh, THIS fleet needs to move to this warp hole." and click the "move to" order and then the warp hole. Of course, you see next turn that you had the wrong fleet selected and it's (usually) moving exactly in the wrong direction. |
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So I have planet with Launch Mines and then Repeat Orders to save on micromanagement. Works great. But then, I build a resource converter there. I convert some resources, no problem. Next round, I give another conVersion order. Problem is, the first one is still there from repeat build. http://forum.shrapnelgames.com/images/icons/shock.gif No wonder why I was having resource problems! http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
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Slick, I agree with you.
We "know" we should know better and still we made the mistake. http://forum.shrapnelgames.com/images/icons/icon10.gif Maybe what we are doing now is a form of penance not unlike donning a hair shirt and flogging ourselves around time square in medieval times. http://forum.shrapnelgames.com/images/icons/icon12.gif |
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Two things... somewhat already touched on:
1. Trying to figure out why a ship did not obey the orders I knew I gave... freaking out and firing the ship commander... then I realize I did not "Cancel" the previous Sentry order already attached to the ship/fleet (before assigning the new order)! This was frustrating as a noob. 2. Trying to build units on a space yard ship or space yard base... designed without a cargo area. http://forum.shrapnelgames.com/images/icons/icon9.gif Just doesn't work. |
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" Trying to build units on a space yard ship or space yard base... designed without a cargo area. Just doesn't work."
-Does- work if you have something else in the sector with cargo room. Just in case someone gets confused. Phoenix-D |
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I usually play with the Natural Merchants advanced trait. So, like I am 50+ turns into the game with colonies in a dozen systems… then I remember that I am not playing with the Natural Merchants trait in THIS game.
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At the start of this thread, I said my wife cloaked her fleet, including her Sweepers.
Guess who just did that in 2 PBW games at the same turn? The first game processed and I saw the results, and had enough time to undo my turn for the second game and then in a rush to get the turn done before the deadline, forgot to move my ships... http://forum.shrapnelgames.com/images/icons/icon8.gif |
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Thanks Phoenix... good mention.
OMG... Gecko and Baron, you are cracking me up! http://forum.shrapnelgames.com/images/icons/icon10.gif Must be late... |
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