![]() |
Problem with map editor.
Does anyone know exactly how to add ruins and unique ruins to planets with the map editor?
When I do, the ruins icon and text show up on the planet window, but nothing happens if the planet is colonized. When the map editor generates a random map, planets with ruins show them as the "Combat Movement" ability. http://forum.shrapnelgames.com/image...s/confused.gif This makes no sense, and you can't set a planetary ability to Combat Movement, anyway. |
Re: Problem with map editor.
Been awhile since i did this so I might be wrong.
When adding them manually you have to assign the planet a value. A ruin and how many techs or specified unique tech number. You do this by using the drop down menues when creating the planet. (Bad explanation but I don't have the editor infront of me, if no one comes up with a better explanation I'll put up abetter answer tomorrow). About the auto generated maps I have no clue why that happen. |
Re: Problem with map editor.
Exactly. That method completely doesn't work. I said that. The ruins appear to be there, but when you colonize the planet, nothing happens.
Looking again, I can't find any mention of the map editor on Malfador.Com, anymore. What's up with that? |
Re: Problem with map editor.
Ok.
You set numbers aswell? for the numbers of techs to be found? It worked for me the Last time I tried. http://forum.shrapnelgames.com/image...s/confused.gif |
Re: Problem with map editor.
Yes.
The randomly placed ruins work fine, but they are labled "Combat Movement" under the planet's abilities. The manually placed ruins show up but do not work. |
Re: Problem with map editor.
Ok, then I'm at a loss to why it happens, sorry.
|
Re: Problem with map editor.
This is a known bug that was introduced by the v1.49 patch. It wasn't fixed until Gold beta v1.52.
|
Re: Problem with map editor.
So I have to pay $40 again, if I want my game to work? Son of a...
|
Re: Problem with map editor.
Nope.
The game still works. But you can buy a working map editor for $40 http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Problem with map editor.
Quote:
|
Re: Problem with map editor.
Capnq - you posted that
Quote:
[ April 02, 2003, 06:44: Message edited by: Baron Grazic ] |
Re: Problem with map editor.
Grazic, that should work fine. Patch the second copy to 1.41 (I think that was the patch before 1.49) to get as many fixes as possible in it.
|
Re: Problem with map editor.
Quote:
[ April 03, 2003, 01:48: Message edited by: capnq ] |
Re: Problem with map editor.
Can't you just create a random map, save it, and then edit it in the map editor?
You wouldn't be able to add new ruins worlds, but you could move 'em around and build systems around them, right? |
Re: Problem with map editor.
Quote:
[Edit] On second thought, one thing I didn't test was creating a map in Gold, then loading that map in v1.49. I don't know if Gold maps are compatible with v1.49. I'd expect that they aren't, since Gold has system types that v1.49 doesn't. [ April 04, 2003, 22:44: Message edited by: capnq ] |
All times are GMT -4. The time now is 04:26 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.