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Two dumb newbie questions
I looked at the newbie FAQ and didn't see the answer.
1. A few turns into the game, can you refit a ship using only the planet space port, if so how? 2. I downloaded some Star Trek races, but there were no instructions on the site as to how to install them. All I saw on the FAQ was for adding shipsets. Help would be appreciated. |
Re: Two dumb newbie questions
You need a space yard to build/retrofit/scrap ships.
You have to put them in the race folders. |
Re: Two dumb newbie questions
All of the files for each race should end up in a folder of the same name:
IE: SE4\Pictures\races\Klingons\ *any files starting with "klingons_" SE4\Pictures\races\Federation\ *any files starting with "Federation_" Most zips of mods and shipsets will have that path info built in, so you can "extract to..." your SE4 folder, and they'll slot themselves in properly. |
Re: Two dumb newbie questions
A small pointer on retro fitting ships... If you retrofit engines make sure your within 1 space of a resupply depot..
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Re: Two dumb newbie questions
To expand on what Hunkpapa said, here's how to retrofit:
1) create your new design and ensure that the total resources (minerals + organics + rads) is not greater than 150% of the total resources of the original ship. If you want to retrofit to a more expensive design, you need to make multiple steps, each with no more than 150% increase. 2) move your ship to a sector with a spaceyard, either planet based or on a ship/base works fine. 3) click on any one of the ships in that sector then click the green triangle (retrofit, scrap, analyze, etc) for a new window. 4) select the ship you want to retrofit, then click the retrofit button. 5) new window pops up with all available designs that you can retrofit to. select your desired upgrade ship. 6) click OK. 7) your ship is now retrofitted and any new components must be repaired by the spaceyard. Once repaired you are good to go. Note that if you retrofit engines and you don't have a Resupply Depot on the planet, you could end up with a ship with 0 supplies because retrofitted engines come with no supplies. [edit: I will add this to the FAQ] Slick. [ April 02, 2003, 15:35: Message edited by: Slick ] |
Re: Two dumb newbie questions
DOH! Tesco beat me on the RD thing while I was typing.
Slick. |
Re: Two dumb newbie questions
Just to clear it up, when talking about the actual files, a ship set is a race, and a race is a ship set.
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Re: Two dumb newbie questions
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Re: Two dumb newbie questions
One strange thing I discovered about refits, though - all the ships you refit at once have to be of the same class. So if you have 10 Narf-class Battlecruisers and 10 Zort-class Battlecruisers and you want to refit them to Xeon-class Battlecruisers, you can't just select all of them and refit, the refit button is grayed out if you try that, you have to first refit one class and then the other - you can do this on the same turn, but you have to do it as two separate operations. At least in 1.84 it's that way.
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Re: Two dumb newbie questions
It always was like that. Makes things easier from programming perspective I think, no need to use a subroutine to check whether you selected 10 battlecruisers and 10 escorts for retrofit http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Two dumb newbie questions
You used to be able to retrofit multiple designs of the same size at once in SE3. Let's hope Aaron isn't lazy with the SE5 retrofit sub-routines! http://forum.shrapnelgames.com/images/icons/icon7.gif
Actually, I think the real reason why you can only retrofit ships of one design at a time is the max retrofit cost limit in SE4. This did not exist in SE3, where any ship could be retrofitted to any other design (of the same ship size, of course). Doing so didn't save any time, because all components started out "damaged" and had to be repaired. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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