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Empire creation->Tolerance ?
In what way does 'Environmental Resistance' influence empire?
P.S. The answers can be added to 1.2.5 in FAQ. |
Re: Empire creation->Tolerance ?
5 points of ER = 1 point of Reproduction + 1 point of Happiness.
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Re: Empire creation->Tolerance ?
From another thread:
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Slick. |
Re: Empire creation->Tolerance ?
I took over an empire with Tolerance 51% and Reproduction 91%. Even then a jubilant/optimal get 1% reproduction. Must be hard coded.
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Re: Empire creation->Tolerance ?
Well there is a range of values that all get labelled "optimal", perhaps it needs to be right at 100% perfect, rather than just optimal?
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Re: Empire creation->Tolerance ?
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Re: Empire creation->Tolerance ?
What is there to be surprised about? Do the math:
10 base - 9 Repro - 9 ER + 5 optimal + 5 Jubilant = 2 reproduction Remember, Optimal and Jubilant give an extra 1% increase in addition to the 2% per level. Edit: Hmm... something is weird... Optimal Jubilant planet has 2%, but Good Jubilant has 0%. Optimal seems to provide 6% bonus? Hmm... [ April 13, 2003, 20:11: Message edited by: Imperator Fyron ] |
Re: Empire creation->Tolerance ?
Good catch Fyron!
How about this? Unpleasant 0 Mild 1 Good 2 Optimal 4 That would explain why I'm getting 1% for jubilant/optimal and nothing for jubilant/good or happy/optimal |
Re: Empire creation->Tolerance ?
Because mild and good are supposed to have 2 difference between them, as unpleasant and mild are. That is how it was the Last time I tested them.
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Re: Empire creation->Tolerance ?
I don't know hows yus dun it but I knows yus dun it. Somehow, Fyron, you always get me to test things out and that is something I just don't bother with!
Anyway, new results show we both had some numbers wrong. First, that empire is at 50% ER, not 51, so -10 to repro. Base reproduction unpleasant/indifferent is 8% not 10 Happiness bonuses: Happy 2, Jubilant 5. (At least we got one right!) Conditions bonuses: Mild 2, Good 4, Optimal 7 So, with Fyron's handy dandy formula: 8 (base) - 9 (repro) - 10 (ER) + 5 (jubilant) + 7 (optimal) = (drum roll please) 1 ! Now, I must go and write on the blackboard 1000 times. "Thou shalt not rely on memory!" |
Re: Empire creation->Tolerance ?
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Well... it has been a long while since I tested it. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Empire creation->Tolerance ?
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Empire Starting Percent Reproduction := 10 (settings.txt) Mood: Jubilant +5 Happy +2 Indifferent 0 Unhappy -2 Angry -5 Rioting no reproduction Conditions: Optimal +5 Good +2 Mild 0 Unpleasant -2 You can also look this reproduction picture which clarify all. I have tested all of this myself and I'm sure they're correct. |
Re: Empire creation->Tolerance ?
So I was right? Hmm... resisting urge to test for self...
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Re: Empire creation->Tolerance ?
so, is it usefull after all?
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Re: Empire creation->Tolerance ?
Tolerance is useful for getting some free points out of the system. http://forum.shrapnelgames.com/images/icons/icon12.gif
It can also be useful for getting a high reproduction rate, because 5 ER is cheaper than going from 110 to 111 in Reproduction. |
Re: Empire creation->Tolerance ?
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Re: Empire creation->Tolerance ?
Hmm... I thought Repro had a positive threshhold cost of 200...
I guess ER is only good for squeezing a few hundred free points out of the system then. http://forum.shrapnelgames.com/images/icons/icon12.gif [ April 14, 2003, 20:37: Message edited by: Imperator Fyron ] |
Re: Empire creation->Tolerance ?
So what level is recommended for ER and reproduction?
ER 81% and repro 100%? I mean, what gives most points without sacrificing too much. Is there a standard, as ground combat standard seems to be 51% (or was it 50%).. |
Re: Empire creation->Tolerance ?
Posted by Asmala
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[ April 15, 2003, 00:30: Message edited by: Grandpa Kim ] |
Re: Empire creation->Tolerance ?
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What I think is there is a range of "reasonable" values for repro. ER at 81, does seem optimum. |
Re: Empire creation->Tolerance ?
Try Berserkers, 51 ER, 105 Happiness, 109 Reproduction. No net effect (except for a 1% bonus to happiness), as many free points as you can get from ER.
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Re: Empire creation->Tolerance ?
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If you want to get some reproduction just set ER to 81% and don't touch to RP. Finally there is the best ratio (at least I think so) which I use almost always. By setting ER to 81% and RP 110% you have 27% reproduction in optimal/jubilant planet and that's quite much. Also dropping ER to 81% and raising RP to 110% costs +225 points so you get points instead of losing them. |
Re: Empire creation->Tolerance ?
That also gives a 3% happiness penalty, which doesn't make that big a difference, but it does make some.
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Re: Empire creation->Tolerance ?
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Re: Empire creation->Tolerance ?
Where did you get only every 5% of happiness being counted from?
I just sent an email to MM about these traits, and hopefully I will get a reply soon. http://forum.shrapnelgames.com/images/icons/icon12.gif [ April 15, 2003, 18:34: Message edited by: Imperator Fyron ] |
Re: Empire creation->Tolerance ?
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1.2.4 Happiness: Every five percentage points you increase your happiness makes 0,1% people happier every turn. For example if you increase happiness 10% it's the same effect if you have one troop on your every planet.(Asmala) You can test it if you want but this is how it works. |
Re: Empire creation->Tolerance ?
I dunno how accurate that is. That is why I sent that email to MM. Let's just wait for the official response so we can get all of these traits clarified once and for all. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Empire creation->Tolerance ?
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Re: Empire creation->Tolerance ?
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[ April 17, 2003, 20:41: Message edited by: Imperator Fyron ] |
Re: Empire creation->Tolerance ?
No answer yet I guess.
I made some tests with happiness and ER and I noticed that ER didn't affect to happiness. If you don't believe me I can give some numbers so you can test it yourself. |
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Re: Empire creation->Tolerance ?
Happiness trait does not have much off an effect anyways. But ER definitely does affect happiness.
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Re: Empire creation->Tolerance ?
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Happiness 50% ER 100% 2 turns to indifferent Happiness 51% ER 100% 3 turns to indifferent Happiness 50% ER 150% 2 turns to indifferent Happiness 51% ER 50% 3 turns to indifferent When happiness is 50%: 20 (natural increase) + 10 (# of five percents) * 1 (see FAQ how happiness works) = 30 = 3%/turn. 25% people are angry at the start, 25% + 2 * 3%= 31% => mood indifferent When happiness is 51%: 20 (natural increase) + 9 (# of five percents) * 1 (see FAQ how happiness works) = 29 = 2%/turn (round down). 25% people are angry at the start, 25% + 3 * 2%= 31% => mood indifferent I'm certain about these number but if you don't believe ask and I can prove all. |
Re: Empire creation->Tolerance ?
If you are correct, then ER 50 translates to 10 happiness points, which becomes 2 # of 5 percents. So, its effect is underscored by having 50% happiness.
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Re: Empire creation->Tolerance ?
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then: Happiness 50% ER 150% == Happiness 60% ER 100% Happiness 51% ER 100% 3 turns to indifferent then why Happiness 60% ER 100% 2 turns to indifferent? http://forum.shrapnelgames.com/image...s/confused.gif |
Re: Empire creation->Tolerance ?
Yes, that is about what I meant.
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Re: Empire creation->Tolerance ?
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Re: Empire creation->Tolerance ?
Umm... reread my post. I still am certain that ER affects happiness. But, it gets overshadowed by other modifiers because it is a small effect.
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Re: Empire creation->Tolerance ?
If ER affects to happiness it's a very little effect. +50% ER raises Happiness <1% so it's insignificant.
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