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-   -   Something about Mines (http://forum.shrapnelgames.com/showthread.php?t=9159)

Xaren Hypr April 13th, 2003 02:31 PM

Something about Mines
 
I was looking at the components.txt file and one of the modding guides, and I have a question...can the "Warhead" weapon type (for Mine Warhead I-III) have a weapon damage type of other than "Normal"? Something like "Only Shield Generators" or "Only Engines" instead...I was thinking of a few ideas/strategies to try out for a small mod.

Xaren Hypr April 13th, 2003 02:41 PM

Re: Something about Mines
 
http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon9.gif umm...perhaps I should look at some other Posts before I ask a question...

*crawls back under rock*

Mephisto April 13th, 2003 05:26 PM

Re: Something about Mines
 
Nah, keep asking! There is no useless question. http://forum.shrapnelgames.com/images/icons/icon7.gif

tesco samoa April 13th, 2003 05:52 PM

Re: Something about Mines
 
try it out and play test it.... That way you will know for sure.

It is a good idea...

Post your tests here so we can learn about it off you. I like the idea as well...

Cyrien April 13th, 2003 06:39 PM

Re: Something about Mines
 
It is possible. Some mods already do it. At least one that I know of. http://forum.shrapnelgames.com/images/icons/icon12.gif

Baron Munchausen April 13th, 2003 07:52 PM

Re: Something about Mines
 
Mines already skip shields, so any of the shield skipping damage types would be a waste. The others must work fine, because there was a change to the game a few updates back that made mines not attack if ships did not contain anything they could damage. Engine destroying mines are a very evil, now. You can place a minefield of engine destroying mines at a warp point with your other defenses and the enemy appears as usual -- with no engines! -- and you mop them up.

The only other types that would be generally useful on mines would be 'only weapons' and 'only shield generators'. But some of the more exotic ones might be useful in special situations. Only Master Computers for example, would be horrendous against the AI in the current patch. It is now hard-coded to always use the MC when it has been acquired. The Increase/Disrupt Reload types from Psychic/Crystalline might be interesting in warp point defense, too. It's all a question of how much typing you are willing to do to setup all those special warhead types.

Fyron April 13th, 2003 09:18 PM

Re: Something about Mines
 
Quote:

Originally posted by Cyrien:
It is possible. Some mods already do it. At least one that I know of. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="Verdana, Helvetica, sans-serif">At least 2 I know of do. P&N and Adamant. http://forum.shrapnelgames.com/images/icons/icon12.gif

Phoenix-D April 14th, 2003 05:56 AM

Re: Something about Mines
 
"The Increase/Disrupt Reload types from Psychic/Crystalline might be interesting in warp point defense, too."

These only work in combat though..and mines attack before combat. I doubt they'd work.

Phoenix-D

narf poit chez BOOM April 14th, 2003 09:42 AM

Re: Something about Mines
 
death, taxes and embaresment. but only one is fatal. and it's NOT embaresment, that just feels like it. http://forum.shrapnelgames.com/images/icons/icon7.gif

Xaren Hypr April 14th, 2003 02:10 PM

Re: Something about Mines
 
Quote:

death, taxes and embaresment. but only one is fatal. and it's NOT embaresment, that just feels like it.
<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/icon7.gif That's what I am learning...

I haven't had a chance to work on it yet, but what had gotten me thinking about it was an interesting one-two combo...Shield-Generator Destroying Mines on the exit side of a warppoint followed by Shard Cannon (or other armor skipping weapon) equipped fighters/ships on sentry.

...ouch... yes/no? http://forum.shrapnelgames.com/images/icons/icon10.gif

[ April 14, 2003, 13:11: Message edited by: Xaren Hypr ]

Claymore Righ April 14th, 2003 06:36 PM

Re: Something about Mines
 
A great idea (from Stars!) would be to implement mines with warheads that damage only the engines.

In Stars! they were called Speed Trap mines. If you stayed below a certain speed (because you could control the warp factor) then the mines didn't blow up.

Since SEIVG doesn't have 'speed', then just having mines that take out the engines would be great.

Suicide Junkie April 14th, 2003 06:49 PM

Re: Something about Mines
 
P&N has such mines, as well as null space, weapons-only, etc.

Fyron April 14th, 2003 08:48 PM

Re: Something about Mines
 
Adamant Mod has mines of nearly every special damage type that would work for mines.

Q March 24th, 2004 07:35 PM

Re: Something about Mines
 
Do these special damage type mines work correctly??
I tried mines with "only weapons" damage type warheads and they exploded whether the ship had weapons or not. Of course the ship with no weapons wasn't damaged at all, which makes these special mines pretty useless.

Aiken March 24th, 2004 08:27 PM

Re: Something about Mines
 
A bit urelated to this topic discussion, but I have rather crazy idea about drifting mines, ie mines with some small amount of built-in standard movement or with some engines. I think this is not such a new idea (though I haven't heard about such things), but can anyone tell me if this will work or not?

Puke March 24th, 2004 08:42 PM

Re: Something about Mines
 
sats and bases cant have strategic movement, i would guess the same is true for mines. its worth checking on, though.

Aiken March 24th, 2004 09:00 PM

Re: Something about Mines
 
Just tested - it is impossible http://forum.shrapnelgames.com/images/icons/icon9.gif Though the some amount of movement is shown in description, where is no way to give another orded than Scrap/Analyse/Mothball to mine. Sad.

PvK March 24th, 2004 09:26 PM

Re: Something about Mines
 
You can mod a drone to be like a small mine. I've experimented with this but the problem is it is impossible to dupicate both the cloaking ability and the ability to attack whatever enemies pass by while cloaked, unless you have some visible target in the same sector.

PvK

Deathstalker March 24th, 2004 10:42 PM

Re: Something about Mines
 
Just as a quick note, the 'Crew ConVersion' does (unfortuneatley) NOT work on mine warheads.... http://forum.shrapnelgames.com/images/icons/icon9.gif

Atrocities March 24th, 2004 11:11 PM

Re: Something about Mines
 
TNZ created some mine components for the STM that I found to be very useful. http://forum.shrapnelgames.com/images/icons/icon7.gif Who would have thought that mines could be so much fun.

Fyron March 25th, 2004 04:13 AM

Re: Something about Mines
 
Quote:

Originally posted by Q:
Do these special damage type mines work correctly??
I tried mines with "only weapons" damage type warheads and they exploded whether the ship had weapons or not. Of course the ship with no weapons wasn't damaged at all, which makes these special mines pretty useless.

<font size="2" face="sans-serif, arial, verdana">This was fixed in one of the most recent Gold patches. They now do not explode if they can not do any damge. I forget whether it was patch 3 or 4 that included the fix.

[ March 25, 2004, 02:13: Message edited by: Imperator Fyron ]

Q March 25th, 2004 12:14 PM

Re: Something about Mines
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Q:
Do these special damage type mines work correctly??
I tried mines with "only weapons" damage type warheads and they exploded whether the ship had weapons or not. Of course the ship with no weapons wasn't damaged at all, which makes these special mines pretty useless.

<font size="2" face="sans-serif, arial, verdana">This was fixed in one of the most recent Gold patches. They now do not explode if they can not do any damge. I forget whether it was patch 3 or 4 that included the fix. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">That was what I thought too, but it is not what I observed in Version 1.91. Did anybody else test this???

Ed Kolis March 25th, 2004 10:38 PM

Re: Something about Mines
 
Quote:

Originally posted by Puke:
sats and bases cant have strategic movement, i would guess the same is true for mines. its worth checking on, though.
<font size="2" face="sans-serif, arial, verdana">I thought bases (but not satellites) could, if you set their engines per move and max engines to something other than zero... of course, I haven't tried it since around Version 1.31... http://forum.shrapnelgames.com/images/icons/tongue.gif


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