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Something about Mines
I was looking at the components.txt file and one of the modding guides, and I have a question...can the "Warhead" weapon type (for Mine Warhead I-III) have a weapon damage type of other than "Normal"? Something like "Only Shield Generators" or "Only Engines" instead...I was thinking of a few ideas/strategies to try out for a small mod.
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Re: Something about Mines
http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon9.gif umm...perhaps I should look at some other Posts before I ask a question...
*crawls back under rock* |
Re: Something about Mines
Nah, keep asking! There is no useless question. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Something about Mines
try it out and play test it.... That way you will know for sure.
It is a good idea... Post your tests here so we can learn about it off you. I like the idea as well... |
Re: Something about Mines
It is possible. Some mods already do it. At least one that I know of. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Something about Mines
Mines already skip shields, so any of the shield skipping damage types would be a waste. The others must work fine, because there was a change to the game a few updates back that made mines not attack if ships did not contain anything they could damage. Engine destroying mines are a very evil, now. You can place a minefield of engine destroying mines at a warp point with your other defenses and the enemy appears as usual -- with no engines! -- and you mop them up.
The only other types that would be generally useful on mines would be 'only weapons' and 'only shield generators'. But some of the more exotic ones might be useful in special situations. Only Master Computers for example, would be horrendous against the AI in the current patch. It is now hard-coded to always use the MC when it has been acquired. The Increase/Disrupt Reload types from Psychic/Crystalline might be interesting in warp point defense, too. It's all a question of how much typing you are willing to do to setup all those special warhead types. |
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Re: Something about Mines
"The Increase/Disrupt Reload types from Psychic/Crystalline might be interesting in warp point defense, too."
These only work in combat though..and mines attack before combat. I doubt they'd work. Phoenix-D |
Re: Something about Mines
death, taxes and embaresment. but only one is fatal. and it's NOT embaresment, that just feels like it. http://forum.shrapnelgames.com/images/icons/icon7.gif
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I haven't had a chance to work on it yet, but what had gotten me thinking about it was an interesting one-two combo...Shield-Generator Destroying Mines on the exit side of a warppoint followed by Shard Cannon (or other armor skipping weapon) equipped fighters/ships on sentry. ...ouch... yes/no? http://forum.shrapnelgames.com/images/icons/icon10.gif [ April 14, 2003, 13:11: Message edited by: Xaren Hypr ] |
Re: Something about Mines
A great idea (from Stars!) would be to implement mines with warheads that damage only the engines.
In Stars! they were called Speed Trap mines. If you stayed below a certain speed (because you could control the warp factor) then the mines didn't blow up. Since SEIVG doesn't have 'speed', then just having mines that take out the engines would be great. |
Re: Something about Mines
P&N has such mines, as well as null space, weapons-only, etc.
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Re: Something about Mines
Adamant Mod has mines of nearly every special damage type that would work for mines.
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Re: Something about Mines
Do these special damage type mines work correctly??
I tried mines with "only weapons" damage type warheads and they exploded whether the ship had weapons or not. Of course the ship with no weapons wasn't damaged at all, which makes these special mines pretty useless. |
Re: Something about Mines
A bit urelated to this topic discussion, but I have rather crazy idea about drifting mines, ie mines with some small amount of built-in standard movement or with some engines. I think this is not such a new idea (though I haven't heard about such things), but can anyone tell me if this will work or not?
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Re: Something about Mines
sats and bases cant have strategic movement, i would guess the same is true for mines. its worth checking on, though.
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Re: Something about Mines
Just tested - it is impossible http://forum.shrapnelgames.com/images/icons/icon9.gif Though the some amount of movement is shown in description, where is no way to give another orded than Scrap/Analyse/Mothball to mine. Sad.
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Re: Something about Mines
You can mod a drone to be like a small mine. I've experimented with this but the problem is it is impossible to dupicate both the cloaking ability and the ability to attack whatever enemies pass by while cloaked, unless you have some visible target in the same sector.
PvK |
Re: Something about Mines
Just as a quick note, the 'Crew ConVersion' does (unfortuneatley) NOT work on mine warheads.... http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: Something about Mines
TNZ created some mine components for the STM that I found to be very useful. http://forum.shrapnelgames.com/images/icons/icon7.gif Who would have thought that mines could be so much fun.
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[ March 25, 2004, 02:13: Message edited by: Imperator Fyron ] |
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