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Has anyone ever conquered a ringworld full of weapon platforms?
I have many times thinked how big army this requires? What kind of fleet you need against a world equipped with 200 weapon platforms with ripper beams and shield depleters? Has anyone ever actually done that?
I would like to hear stories if enyone has any. In one full tech game I am building sphereworld around every star and I was thinking if they can be virtually invincible? Large WP:s has great range... |
Re: Has anyone ever conquered a ringworld full of weapon platforms?
yes once. I built ring world in a doube star system. Later I switched to the lowest AI player and began to play as that player. When I came to that system I openly attacked the Ring world and lost all of my ships. A fleet of sixty plus ships, baseships heavyily armed, gone.
I returned to the system and blew up the remaining star. I conqured the ring world. [ April 14, 2003, 16:51: Message edited by: Atrocities ] |
Re: Has anyone ever conquered a ringworld full of weapon platforms?
The Last time (several months ago) I tried that, the game crashed (integer overflow)!
But this may have been corrected since. With the weapon platforms you describe I would use missiles and fighters. And don't forget intel planet rebellion (PPP). |
Re: Has anyone ever conquered a ringworld full of weapon platforms?
Isn't a planet (ringworld included) limited to firing at a max of 10 targets per round, not including PD firing at seekers/fighters? If so, a large enough fleet could deal significant damage to such a planet, even assuming it loses 10 ships per round and no seekers or fighters get close enough. The planet would also have the range advantage due to weapon platform mounts. But I definitely think it is possible.
Slick. [ April 14, 2003, 16:54: Message edited by: Slick ] |
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Re: Has anyone ever conquered a ringworld full of weapon platforms?
I have noticed that targeting limit, though I have thought that it is a bug which was repaired in the Last SEIV gold patch. I could be wrong in this, though. I find it wrong if planet can not target more than 10 ships at one round. If player see the effort to build up the required defences, he/she should not be punished because of that by limiting planet firing for no obvious reason. If 10 target is maximum, the about 100 ship fleet is enough to conquer world like that.
[ April 14, 2003, 17:06: Message edited by: Karibu ] |
Re: Has anyone ever conquered a ringworld full of weapon platforms?
In a 4X game, planet defense can never be made stronger than fleet offense. If this were to happen, eventually defenses would be too strong for empires to expand and conquer each other and the games would end in stalemates.
Slick. |
Re: Has anyone ever conquered a ringworld full of weapon platforms?
Ripper Beams and Shield Depletors? Just use Wave Motion Guns and Max Range. That should keep your ships out of range.
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Re: Has anyone ever conquered a ringworld full of weapon platforms?
you didn't conquer it, you destroyed it.
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Re: Has anyone ever conquered a ringworld full of weapon platforms?
Yah, I have to question the ripper beam defense too. Mainly because of the bonus to hit against planets, any long range weapon will easily desimate that ringworld.
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Re: Has anyone ever conquered a ringworld full of weapon platforms?
I was meaning ripper beam to be used in weapon platforms (it makes 250 damage and takes IIRC 60 kt space, best damage/space-ratio I know). But in battle, planet has superior range. If I recall correctly, Wave Motion Gun has range of 14 when set in large weapon platform and massive mount. That outguns everything ships can send against planet except missiles. I hardly consider missiles as a serious threat (three large weapon platforms full of PD takes care of about any missile attack).
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Re: Has anyone ever conquered a ringworld full of weapon platforms?
Karibu,
Seems like the "Return to Hell" game will be the venue of some epic battles. There should be plenty of chances to perfect the planetary attack. So far I have 17 ringworlds, all of them with several orbital shipyards building WP's and other defences. With the max 10 ship targeting by planets it seems like there is need for a more combined defence (and attack). This is going to be interesting http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Has anyone ever conquered a ringworld full of weapon platforms?
"Ripper Beams and Shield Depletors? Just use Wave Motion Guns and Max Range. That should keep your ships out of range."
It has its uses. Also remember that platform mounts get a bonus to range, so if the planet can hit you at max range, the rippers will be quite nasty. Also if the sphereworld is build on a warp point network, where you ships warp in at point-blank range.. Phoenix-D |
Re: Has anyone ever conquered a ringworld full of weapon platforms?
Hmmm, in my opinion, a ringworld full of Weapon platforms is not the best use of space.
Much better to add some fighters and drones to the mix. And why would someone with a ringworld not have a few defence bases and a defence fleet as well? http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Has anyone ever conquered a ringworld full of weapon platforms?
Now a ringworld full of cargo facilities and fighters- that would be a force to be reconned with.
It also has offensive capability within the system. |
Re: Has anyone ever conquered a ringworld full of weapon platforms?
Would probably cause an integer overflow as well. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Has anyone ever conquered a ringworld full of weapon platforms?
You can just launch the fighters into space, and still have the weapon platforms on the ground.
Same with sats. You just need to save enough space on the ring to store the fighters between construction and deployment. |
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Re: Has anyone ever conquered a ringworld full of weapon platforms?
You build ringworld and sphereworld around sun. Then sun is no more and therefore it can not be destroyed.
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Re: Has anyone ever conquered a ringworld full of weapon platforms?
Actually, ludicrous numbers of fighters have been tested (for gold patch 1 IIRC) and do not cause overflow errors.
PvK |
Re: Has anyone ever conquered a ringworld full of weapon platforms?
You won’t find any suns to blow up in my home cluster. Also got plenty of those orbital spaceyards to get the navy ready.
I have done some tests, and it isn’t really that hard to take out a well defended ringworld. But it will cost way more than it’s worth. It's much more cost effective to just pick off all the smaller planets and just blockade the ringworld(s). BTW. Does anybody know if there is a limit to the number off troops I can use on a planet to keep the happiness up ? |
Re: Has anyone ever conquered a ringworld full of weapon platforms?
a long running (over 1 year) PBW game just ended. it was a moderated (GM run) game where the players were supervised by a "Judge"
The judge sat in one system, with unarmed escorts observing the rest of the map. in this system, was a sphereworld loaded with any facility that gave a bonus of any kind, and a full load of monoliths. since the game was on an old Version of se4, the program tended to crash when the sphereworld entered combat with a full load of WPs or fighters. so with a lowly 50 WPs, and a few hundred fighters, the sphereworld had to defend against rebellious players whom would prefer to take the rules into their own hands. I have a saved game that contains a combat replay of a fleet of 300 DNs and Baseships breaking against the orbital and ground defenses of the sphereworld. If anyone wants to see it, send me an email. |
Re: Has anyone ever conquered a ringworld full of weapon platforms?
or you could upload it here, for us email paranoids.
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Re: Has anyone ever conquered a ringworld full of weapon platforms?
nah. by choosing to be paranoid of using email, you willingly accept the resulting loss of accessability and convenience. no pity here.
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