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-   -   Suns - collapse? (http://forum.shrapnelgames.com/showthread.php?t=9183)

Hunkpapa April 15th, 2003 11:29 PM

Suns - collapse?
 
Don't remember the exact wording b/c I am at work, but Last night I clicked on a star in one of my systems and it said something to the tune of "unstable star could collapse at any time"

What happens to the planets if the star collapses?

What if there are multiple stars in the system? (naturally or I produce one)

Any other input on this would be greatly appreciated.

MegaTrain April 15th, 2003 11:42 PM

Re: Suns - collapse?
 
This is a very rare event, and I've never had it happen to one of my systems. I've heard you will get 2 years (20 turns) warning to evacuate the system.
(Just don't miss that one turn on PBW! You don't continuously get Messages on each subsequent turn!)

I believe the star explodes and becomes a nebula, destroying all the planets in the system.

[ April 15, 2003, 22:44: Message edited by: MegaTrain ]

Suicide Junkie April 16th, 2003 12:36 AM

Re: Suns - collapse?
 
You get 3 years; I made a scenario out of just such an event.

After that time, you will be left with no stars in the system (if one star of a binary goes, it takes the other with it), and all planets will be reduced to asteroid fields.

I believe it was said that stars with the unstable description/ability do not have an appreciably greater chance to go nova than otherwise normal stars.

In any case, if you build a ringworld or sphereworld, the star will be stabilized and can not go nova.

Fyron April 16th, 2003 01:18 AM

Re: Suns - collapse?
 
The Star - Unstable ability doesn't actually do anything. Just like the size, color, luminosity, etc. of the star; all (unfortunately) meaningless.

Wardad April 16th, 2003 05:58 AM

Re: Suns - collapse?
 
NO WAY are the SUNS going to collapse!!!

They made to the play offs and they are going all the way!!!!

narf poit chez BOOM April 16th, 2003 06:22 AM

Re: Suns - collapse?
 
i think the weirdness is spreading...

Xaren Hypr April 16th, 2003 11:26 AM

Re: Suns - collapse?
 
Quote:

Originally posted by Wardad:
NO WAY are the SUNS going to collapse!!!

They made to the play offs and they are going all the way!!!!

<font size="2" face="Verdana, Helvetica, sans-serif">And people wonder why I hate professional sports... http://forum.shrapnelgames.com/images/icons/icon10.gif

Quote:

The Star - Unstable ability doesn't actually do anything.
<font size="2" face="Verdana, Helvetica, sans-serif">I guess that the map generator get's a perverse sense of joy at making people like me wonder/be nervous when one of those is sitting in my home system... http://forum.shrapnelgames.com/images/icons/tongue.gif

Raging Deadstar April 16th, 2003 08:34 PM

Re: Suns - collapse?
 
Quote:

Originally posted by Xaren Hypr:
I guess that the map generator get's a perverse sense of joy at making people like me wonder/be nervous when one of those is sitting in my home system... http://forum.shrapnelgames.com/images/icons/tongue.gif
<font size="2" face="Verdana, Helvetica, sans-serif">heh heh heh

It's not just the map generator, it's anything running on windows if you ask me! Ahh i've just finished that vital chapter to my story/finished a 5 page essay. What? is that an illegal Operation *Beeeeeeeeeeep**beep**beeeping**beep*

Well i remember starting a new game and 3 turns in my one and only homeworld was diagnosed with a core instability and was due to detonate in 2 or 3 years lol. Thats perverse!

So the instable core doesn't do anything? *BEEP* I just built a sphereworld to protect my system from going nova!!! *Sighs* i think this a large conspiracy somewhere down the line http://forum.shrapnelgames.com/images/icons/icon9.gif

QuarianRex April 16th, 2003 08:56 PM

Re: Suns - collapse?
 
I was trying to make a scenario a while back where all the races started with a fully loaded sphereworld. After about 280 turns of F12 clickfest I was done. I turned the AIs back on, saved the game, and added the super keen scenario dialogues.

Sitting down to process my first turn I was shocked to find that my empire had collapsed! Turns out that during the clickfest my sphereworld was diagnosed with a core instability, one that took effect on my first turn.

All that work for nothing. I think I laughed and cried at the same time.

Fyron April 16th, 2003 09:35 PM

Re: Suns - collapse?
 
You can add SWs in the Map Editor and use them as HW locations. As long as the planet type and atmosphere for the SW is the same as the race that starts there, the HW will be a SW (or a RW if you would want to use those).

QuarianRex April 17th, 2003 07:25 AM

Re: Suns - collapse?
 
Quote:

Originally posted by Imperator Fyron:
You can add SWs in the Map Editor and use them as HW locations. As long as the planet type and atmosphere for the SW is the same as the race that starts there, the HW will be a SW (or a RW if you would want to use those).
<font size="2" face="Verdana, Helvetica, sans-serif">For the love of God, I wish that I knew that before. It would have saved me a lot of pain.

Fyron April 17th, 2003 08:15 AM

Re: Suns - collapse?
 
You could also have modded everything to cost 0 resources while setting it up.

[ April 17, 2003, 07:15: Message edited by: Imperator Fyron ]

Phoenix-D April 17th, 2003 08:25 AM

Re: Suns - collapse?
 
"You could also have modded everything to cost 0 resources while setting it up"

It would still take 200 turns to fill the sphere, though..

Phoenix-D

Fyron April 17th, 2003 09:10 AM

Re: Suns - collapse?
 
Well yeah, but less time than leaving everything as is while doing it. And maybe he didn't want them to have 200 mineral miners. http://forum.shrapnelgames.com/images/icons/icon12.gif

narf poit chez BOOM April 17th, 2003 09:16 AM

Re: Suns - collapse?
 
map with all sw? or is that totally nuts?

Fyron April 17th, 2003 09:18 AM

Re: Suns - collapse?
 
It defeats the purpose of varied planet sizes. http://forum.shrapnelgames.com/images/icons/icon12.gif

narf poit chez BOOM April 17th, 2003 10:10 AM

Re: Suns - collapse?
 
*ooh, bally*
fyron, if someones playing with sw's i don't think they care about that.

QuarianRex April 17th, 2003 07:43 PM

Re: Suns - collapse?
 
Quote:

Originally posted by Imperator Fyron:
You could also have modded everything to cost 0 resources while setting it up.
<font size="2" face="Verdana, Helvetica, sans-serif">Actually I used an unplayable Uber race with mindboggling resource and production capacity. Still, it took about ten turns to research all the appropriate techs, several turns to crank out the prodigious production fleets and get them in place, and another couple turns to create the sphereworlds.

The real pain was filling them with monoliths since I thought that it would be cheating to stick the AI with only a single organics and radioactives facility.

I think next time I'll just cut the production in half on the level one resource facilities so the planetary setup on the altered map will choose Monolith I's instead, then change it back before I process the first turn (usind Devnull on med tech btw).


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