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-   -   warp point opening technology - How? (http://forum.shrapnelgames.com/showthread.php?t=9198)

tobiasds April 17th, 2003 05:09 AM

warp point opening technology - How?
 
I would like to play a game with no warp points, where you have to research the technology to be able to create one. What is the technology required to do this? Searched the board and have not found this question asked yet. Looked on the technology tree and don't see it unless it is a weapon technology called warp missile. But didn't think it was a weapon technology. Any help would be appreciated. http://forum.shrapnelgames.com/images/icons/blush.gif

Slick April 17th, 2003 05:19 AM

Re: warp point opening technology - How?
 
It is several levels up the Stellar Manipulation tech area.

Slick.

Fyron April 17th, 2003 06:51 AM

Re: warp point opening technology - How?
 
Research Astrophysics 1, and then Stellar Manipulation 3. That gives you WP Opener I (by some different name ofc) and WP Closer. Levels 4-7 of SM give a new level of WP Opener with greater range.

Pablo April 17th, 2003 08:47 AM

Re: warp point opening technology - How?
 
On the same subject - can you open a warp to an unexplored system?

Fyron April 17th, 2003 09:12 AM

Re: warp point opening technology - How?
 
I think you can do that... you can always test it! http://forum.shrapnelgames.com/images/icons/icon12.gif

Xaren Hypr April 17th, 2003 09:34 AM

Re: warp point opening technology - How?
 
Quote:

Originally posted by Pablo:
On the same subject - can you open a warp to an unexplored system?
<font size="2" face="Verdana, Helvetica, sans-serif">Yes you can, I've done it before...it's just that you have no idea what/whom may be on the other side. It can be a nasty surprise to open a WP and have it lead into someone's (very well established) home system...if you aren't anticipating that scenario, it hurts...trust me http://forum.shrapnelgames.com/images/icons/tongue.gif

Fyron April 17th, 2003 09:48 AM

Re: warp point opening technology - How?
 
Well thats why you should have a fleet with the WP Opener. Send it in to glass their system if need be! http://forum.shrapnelgames.com/images/icons/icon7.gif

raynor April 17th, 2003 02:23 PM

Re: warp point opening technology - How?
 
The *cautious* way to use warp openers is to also use warp closers. On the same turn, you can open a warp point, send a fleet through and then close the warp point. Talk about your ultimate hit and run technique...

primitive April 17th, 2003 02:41 PM

Re: warp point opening technology - How?
 
OT:
Anybody know who this idiot is who gives newcomers like Tobiasds a 1 star rating for asking a decent question. Does not work well with the image off a friendly forum.

Whoever you are:
Stop it. It's not funny, it just proves your a moron. http://forum.shrapnelgames.com/images/icons/icon8.gif

tobiasds April 17th, 2003 03:20 PM

Re: warp point opening technology - How?
 
Thanks for all the good answers and just curious how the rating system works. Does someone who rates you get to remain anonymous?

dogscoff April 17th, 2003 03:38 PM

Re: warp point opening technology - How?
 
I've no idea if you deserve my 5 stars or not Tobias, but I've just rated you 5 in an attempt to balance the low rating you could not possibly have earned in just 2 Posts. http://forum.shrapnelgames.com/images/icons/icon7.gif

Hunkpapa April 17th, 2003 03:41 PM

Re: warp point opening technology - How?
 
Who really cares about how many stars you get?

dogscoff April 17th, 2003 03:44 PM

Re: warp point opening technology - How?
 
Quote:

Who really cares about how many stars you get?
<font size="2" face="Verdana, Helvetica, sans-serif">Not many people do care until they get a low rating. The reason it's important here though is taht it's not very welcoming for a newbie to come here asking for help and be branded a "one-star" for no reason at all.

primitive April 17th, 2003 04:57 PM

Re: warp point opening technology - How?
 
Quote:

Originally posted by tobiasds:
Thanks for all the good answers and just curious how the rating system works. Does someone who rates you get to remain anonymous?
<font size="2" face="Verdana, Helvetica, sans-serif">Yes, the name of the moron remain hidden.

BTW:
Welcome to the forum http://forum.shrapnelgames.com/images/icons/icon7.gif

FadingSuns April 17th, 2003 05:00 PM

Re: warp point opening technology - How?
 
Primitive, thanks for addressing that star issue. I was ticked about that as well because it gives the greatest board on the web a bad first impression.

Slick April 17th, 2003 05:11 PM

Re: warp point opening technology - How?
 
Yeah, what a jerk. I had my rating lowered very recently... thankfully not enough to make me lose a star, though. I haven't participated in any controversial discussions in a long time either; so I don't know what prompted that. Probably a disgruntled child.

New people: welcome to the board! *hands out a coupla fivers*

Slick.

Xaren Hypr April 17th, 2003 05:29 PM

Re: warp point opening technology - How?
 
Quote:

Originally posted by Imperator Fyron:
Well thats why you should have a fleet with the WP Opener. Send it in to glass their system if need be! http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">I did have a fleet ready, but by a weird twist of fate (physics?) my WP opened onto an existing one...and this one was heavily mined http://forum.shrapnelgames.com/images/icons/icon9.gif . *sigh*

I didn't lose my whole fleet, but it was one nasty surprise...live an learn http://forum.shrapnelgames.com/images/icons/icon7.gif .

BTW, does anyone know if it is somehow possible to make WP bases? The component type says ship/base, but when I tried to use a set of paired WP comps (open/close) that I had put on a base I got a message stating that I had no movement points left. Is there any way around this in the unmodded game?

dogscoff April 17th, 2003 05:36 PM

Re: warp point opening technology - How?
 
Quote:

BTW, does anyone know if it is somehow possible to make WP bases? The component type says ship/base, but when I tried to use a set of paired WP comps (open/close) that I had put on a base I got a message stating that I had no movement points left. Is there any way around this in the unmodded game?
<font size="2" face="Verdana, Helvetica, sans-serif">Not now, no. Back in early Versions (about 1.27 I think) you used to be able to give movement points to bases using emergency movement pods, and so allow them to use stellar manip. It got patched out.

You could mod the game to do it, by using zero-movement ship hulls as bases. But that presents problems of its own...

Ed Kolis April 17th, 2003 06:29 PM

Re: warp point opening technology - How?
 
And levels 8-10 give you Elerian Leather Goddesses I-III... oh wait, wrong SM tech tree http://forum.shrapnelgames.com/images/icons/icon10.gif

MegaTrain April 17th, 2003 06:52 PM

Re: warp point opening technology - How?
 
Quote:

Originally posted by raynor:
The *cautious* way to use warp openers is to also use warp closers. On the same turn, you can open a warp point, send a fleet through and then close the warp point. Talk about your ultimate hit and run technique...
<font size="2" face="Verdana, Helvetica, sans-serif">Have you gotten this to work in a simultaneous game?

I've recently figured out how to open a warp point and send a fleet through in one turn, but my technique only works for destination systems you've explored. Here's how I do it:

Give the Stellar Manip ship the order to open the warp point to the other system, and give the fleet the order to "move to" the other system. The fleet will start to take the "long way around" but will notice the newly opened warp point, turn around, and go through.

But you can't give a fleet the order to "move to" a far away system if the system is either unexplored or if there is no connecting "path" (however long) between them.

I guess for closing I could imagine giving a second stellar manip ship the order to move away a couple of sectors, return to the original warp point, and then close it (to ensure the fleet made it through before you close it). But you can't give the ship the order to close a warp point if your ship is not on a warp point already.

Alright--this should work:
1. Start with the fleet and the warp opener in the same sector, at least 4 or 5 sectors away from the closest other warp point.
2. Start the warp closer on one of the existing warp points in the system, within one turn's movement from the ship and fleet.
3. Give the opener orders to open a warp point to the distant system.
4. Give the fleet orders to move to a key planet or target in the remote system.
5. Give the closer ship orders to move to the new warp point and then close it.

This should work because you can give the closer ship orders because its on an existing warp point, and it will move and then close the newly-opened one.

You still need to have seen the distant system, though. Is this the method you use? Or were you talking about solo games?

Fyron April 17th, 2003 08:39 PM

Re: warp point opening technology - How?
 
Quote:

Originally posted by Slick:
Yeah, what a jerk. I had my rating lowered very recently... thankfully not enough to make me lose a star, though. I haven't participated in any controversial discussions in a long time either; so I don't know what prompted that. Probably a disgruntled child.
<font size="2" face="Verdana, Helvetica, sans-serif">Whoever is doing that should really stop...

Actually, the best solution would just be to remove the Ratings system entirely... it serves no useful purpose...

[ April 17, 2003, 19:40: Message edited by: Imperator Fyron ]

raynor April 18th, 2003 12:35 AM

Re: warp point opening technology - How?
 
MegaTrain, I was just talking about solo games.

Regarding the rating system: I like one of the things they are doing on GalCiv.Com. When you click on a player, you can see how many games they have submitted to the MetaVerse. So, if you see that they have won lots of games on the highest level of difficulty, I might rate their opinion as more significant than that of someone who hasn't submitted any games at all. Of course, this system works quite well for a single player game that records your score and such. But it wouldn't work nearly so well here.

If you wanted to come up with a better ranking system, you might consider a formula that puts more weight on ranking of people who have in turn been ranked higher by others. Otherwise, the system is pretty much pointless.

Also, on GalCiv, they seem to assign higher ranks like 'Veteran' and 'Diplomat' to players that the site admins have noticed significant contributions from. That's a much less computationally intensive way of providing folks with a weigh of weighing Posts from different people.

Fyron April 18th, 2003 12:52 AM

Re: warp point opening technology - How?
 
"If you wanted to come up with a better ranking system, you might consider a formula that puts more weight on ranking of people who have in turn been ranked higher by others. Otherwise, the system is pretty much pointless."

That doesn't work well, actually. It is very easy for a very helpful member with lots of contributions to get a low ranking if they posted some controvercial stuff in OT threads that offended some people...

Grandpa Kim April 18th, 2003 02:45 AM

Re: warp point opening technology - How?
 
Posted by Mega Train
Quote:

1. Start with the fleet and the warp opener in the same sector...
<font size="2" face="Verdana, Helvetica, sans-serif">Better still, start with fleet one sector away from the opener. Order it to move to the opener, then move to the target system. When it arrives at the opener it finds a brand new warp point leading to just where it wants to go. This manuveur cost one move point. Your way cost two.

Tons of nifty things like this you can do with openers and closers.

narf poit chez BOOM April 18th, 2003 03:50 AM

Re: warp point opening technology - How?
 
the rating system provides usefull information, like it did just now...not always about the persone being rated:)

Suicide Junkie April 18th, 2003 04:02 AM

Re: warp point opening technology - How?
 
Quote:

Originally posted by Imperator Fyron:
"If you wanted to come up with a better ranking system, you might consider a formula that puts more weight on ranking of people who have in turn been ranked higher by others. Otherwise, the system is pretty much pointless."

That doesn't work well, actually. It is very easy for a very helpful member with lots of contributions to get a low ranking if they posted some controvercial stuff in OT threads that offended some people...

<font size="2" face="Verdana, Helvetica, sans-serif">How about a system that gives people the benefit of the doubt. IE, start everybody's ranking of you at 5, and the ranking will only go down if you are generally annoying or otherwise undesirable.
Best to only count the votes from people who have posted in the Last X days, so dead accounts don't swamp the results.

Gryphin April 18th, 2003 04:50 AM

Re: warp point opening technology - How?
 
Going on the bases that people who place SEIV are intelligent.
Joe post a question
Mark answers it
Three people contradict Mark
Does it really matter what their ranks are? I would think that a person capable of playing SEIV would be able to read all of the responses and figure out for themselves which is accurate.

[ April 18, 2003, 12:38: Message edited by: Gryphin ]


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