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warp point opening technology - How?
I would like to play a game with no warp points, where you have to research the technology to be able to create one. What is the technology required to do this? Searched the board and have not found this question asked yet. Looked on the technology tree and don't see it unless it is a weapon technology called warp missile. But didn't think it was a weapon technology. Any help would be appreciated. http://forum.shrapnelgames.com/images/icons/blush.gif
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Re: warp point opening technology - How?
It is several levels up the Stellar Manipulation tech area.
Slick. |
Re: warp point opening technology - How?
Research Astrophysics 1, and then Stellar Manipulation 3. That gives you WP Opener I (by some different name ofc) and WP Closer. Levels 4-7 of SM give a new level of WP Opener with greater range.
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Re: warp point opening technology - How?
On the same subject - can you open a warp to an unexplored system?
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Re: warp point opening technology - How?
I think you can do that... you can always test it! http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: warp point opening technology - How?
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Re: warp point opening technology - How?
Well thats why you should have a fleet with the WP Opener. Send it in to glass their system if need be! http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: warp point opening technology - How?
The *cautious* way to use warp openers is to also use warp closers. On the same turn, you can open a warp point, send a fleet through and then close the warp point. Talk about your ultimate hit and run technique...
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Re: warp point opening technology - How?
OT:
Anybody know who this idiot is who gives newcomers like Tobiasds a 1 star rating for asking a decent question. Does not work well with the image off a friendly forum. Whoever you are: Stop it. It's not funny, it just proves your a moron. http://forum.shrapnelgames.com/images/icons/icon8.gif |
Re: warp point opening technology - How?
Thanks for all the good answers and just curious how the rating system works. Does someone who rates you get to remain anonymous?
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Re: warp point opening technology - How?
I've no idea if you deserve my 5 stars or not Tobias, but I've just rated you 5 in an attempt to balance the low rating you could not possibly have earned in just 2 Posts. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: warp point opening technology - How?
Who really cares about how many stars you get?
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Re: warp point opening technology - How?
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Re: warp point opening technology - How?
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BTW: Welcome to the forum http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: warp point opening technology - How?
Primitive, thanks for addressing that star issue. I was ticked about that as well because it gives the greatest board on the web a bad first impression.
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Re: warp point opening technology - How?
Yeah, what a jerk. I had my rating lowered very recently... thankfully not enough to make me lose a star, though. I haven't participated in any controversial discussions in a long time either; so I don't know what prompted that. Probably a disgruntled child.
New people: welcome to the board! *hands out a coupla fivers* Slick. |
Re: warp point opening technology - How?
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I didn't lose my whole fleet, but it was one nasty surprise...live an learn http://forum.shrapnelgames.com/images/icons/icon7.gif . BTW, does anyone know if it is somehow possible to make WP bases? The component type says ship/base, but when I tried to use a set of paired WP comps (open/close) that I had put on a base I got a message stating that I had no movement points left. Is there any way around this in the unmodded game? |
Re: warp point opening technology - How?
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You could mod the game to do it, by using zero-movement ship hulls as bases. But that presents problems of its own... |
Re: warp point opening technology - How?
And levels 8-10 give you Elerian Leather Goddesses I-III... oh wait, wrong SM tech tree http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: warp point opening technology - How?
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I've recently figured out how to open a warp point and send a fleet through in one turn, but my technique only works for destination systems you've explored. Here's how I do it: Give the Stellar Manip ship the order to open the warp point to the other system, and give the fleet the order to "move to" the other system. The fleet will start to take the "long way around" but will notice the newly opened warp point, turn around, and go through. But you can't give a fleet the order to "move to" a far away system if the system is either unexplored or if there is no connecting "path" (however long) between them. I guess for closing I could imagine giving a second stellar manip ship the order to move away a couple of sectors, return to the original warp point, and then close it (to ensure the fleet made it through before you close it). But you can't give the ship the order to close a warp point if your ship is not on a warp point already. Alright--this should work: 1. Start with the fleet and the warp opener in the same sector, at least 4 or 5 sectors away from the closest other warp point. 2. Start the warp closer on one of the existing warp points in the system, within one turn's movement from the ship and fleet. 3. Give the opener orders to open a warp point to the distant system. 4. Give the fleet orders to move to a key planet or target in the remote system. 5. Give the closer ship orders to move to the new warp point and then close it. This should work because you can give the closer ship orders because its on an existing warp point, and it will move and then close the newly-opened one. You still need to have seen the distant system, though. Is this the method you use? Or were you talking about solo games? |
Re: warp point opening technology - How?
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Actually, the best solution would just be to remove the Ratings system entirely... it serves no useful purpose... [ April 17, 2003, 19:40: Message edited by: Imperator Fyron ] |
Re: warp point opening technology - How?
MegaTrain, I was just talking about solo games.
Regarding the rating system: I like one of the things they are doing on GalCiv.Com. When you click on a player, you can see how many games they have submitted to the MetaVerse. So, if you see that they have won lots of games on the highest level of difficulty, I might rate their opinion as more significant than that of someone who hasn't submitted any games at all. Of course, this system works quite well for a single player game that records your score and such. But it wouldn't work nearly so well here. If you wanted to come up with a better ranking system, you might consider a formula that puts more weight on ranking of people who have in turn been ranked higher by others. Otherwise, the system is pretty much pointless. Also, on GalCiv, they seem to assign higher ranks like 'Veteran' and 'Diplomat' to players that the site admins have noticed significant contributions from. That's a much less computationally intensive way of providing folks with a weigh of weighing Posts from different people. |
Re: warp point opening technology - How?
"If you wanted to come up with a better ranking system, you might consider a formula that puts more weight on ranking of people who have in turn been ranked higher by others. Otherwise, the system is pretty much pointless."
That doesn't work well, actually. It is very easy for a very helpful member with lots of contributions to get a low ranking if they posted some controvercial stuff in OT threads that offended some people... |
Re: warp point opening technology - How?
Posted by Mega Train
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Tons of nifty things like this you can do with openers and closers. |
Re: warp point opening technology - How?
the rating system provides usefull information, like it did just now...not always about the persone being rated:)
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Re: warp point opening technology - How?
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Best to only count the votes from people who have posted in the Last X days, so dead accounts don't swamp the results. |
Re: warp point opening technology - How?
Going on the bases that people who place SEIV are intelligent.
Joe post a question Mark answers it Three people contradict Mark Does it really matter what their ranks are? I would think that a person capable of playing SEIV would be able to read all of the responses and figure out for themselves which is accurate. [ April 18, 2003, 12:38: Message edited by: Gryphin ] |
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