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Tech tree question
In another post I mention a weapon that is eating my lunch (tachyon canon). Is there a way to determine which things to research to reach a given technology?
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Re: Tech tree question
From the Newbie FAQ:
3.1 You can view the entire research tree by starting a high-tech game and selecting the option for “Players can see complete tech tree” under “Game Options”. This will make 2 new buttons available in game on the research window for the trees. They can be exported via this window to text files if you like. There is also a word document which lays it out quite nicely in the download section. Slick. |
Re: Tech tree question
Word document in a download section where?
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Re: Tech tree question
After I posted that, I did a brief look for it in the download section and couldn't find it. Either I didn't look in the right place or I am mistaken. Either way, someone will post a link I am sure.
To find the download section, go to the root forum by clicking "Intel Forums" above and look in the first forum. There are a couple of SE4 threads with lots of files in them. Smitty: Check your private Messages. Slick. [ April 18, 2003, 16:25: Message edited by: Slick ] |
Re: Tech tree question
You could always open the data files and search for the item. Tachyon Cannons are a ship component, so look in Data\Components.txt.
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Re: Tech tree question
You might want to try my modding program. (in my sig) It started it's life as a viewer to do in part what you want. You can view a compontent and it will show all the details about it. A list of the required techs will be shown. You can also click on the required tech to see if it in turn requires any tech.
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Re: Tech tree question
Quote:
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Re: Tech tree question
Quote:
You can see what it will cost to research up to that tech level (including prerequisities) in low, medium and high tech cost! It's an invaluable tool for me. I use it often when I play those PBW games that I really put my heart and soul into. |
Re: Tech tree question
There's also a text file at Kuat Drive Yards that shows all the techs in the unmodded game, in a tech tree format...
Tech Tree |
Re: Tech tree question
The tech tree .txt file seems to have disappeared from Kuat Drive Yards. Does anyone have a copy handy? Thanks, Joe
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Re: Tech tree question
Send me your email address either here or in a private message and I will send it to you.
Slick. |
Re: Tech tree question
Quote:
You can see what it will cost to research up to that tech level (including prerequisities) in low, medium and high tech cost! It's an invaluable tool for me. I use it often when I play those PBW games that I really put my heart and soul into.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">If Ruatha gives it his seal of approval, it must be good! http://forum.shrapnelgames.com/images/icons/icon7.gif But I can't seem to find any instructions on how to "actually" use it. So, can someone grab a tech and run it by me (ie explain the process) as to: a) how to find the tech cost at low, med & high cost? b) ascertain what the prerequisites are? Maybe I am handicapped in that I need a "written" manual to help me figure it out. http://forum.shrapnelgames.com/images/icons/icon10.gif |
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