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-   -   MULTIPLEX TRACKING, MYSTERY SOLVED (DOH!) (http://forum.shrapnelgames.com/showthread.php?t=9234)

Taera April 21st, 2003 07:08 AM

MULTIPLEX TRACKING, MYSTERY SOLVED (DOH!)
 
Hey all, how many threads went on and on about multiplex tracking? well my ship just blew up five targets in one turn. On auto. HUH?

In strategies there's that little tab called "damage". In there there's even smaller "Damage Percent Per Ship". Set it down to like 20%. You'll see.

[ April 22, 2003, 05:06: Message edited by: Taera ]

Fyron April 21st, 2003 07:10 AM

Re: MULTIPLEX TRACKING, MYSTERY SOLVED (DOH!)
 
Multiplex tracking used to have a bug where the AI would ignore it in strategic combat and only ever fire on one ship per round, regardless of any extra weapons. I haven't seen any evidence to the contrary, and can't test anything until tomorrow anyways. http://forum.shrapnelgames.com/images/icons/icon12.gif

Taera April 21st, 2003 07:13 AM

Re: MULTIPLEX TRACKING, MYSTERY SOLVED (DOH!)
 
i just ran some more testing. works wonders.
example: turn starts. ship fires at target #1. Kills it. Moves to second. Fires the remaining weapons.

Taera April 21st, 2003 07:19 AM

Re: MULTIPLEX TRACKING, MYSTERY SOLVED (DOH!)
 
works in strategical, as far as i can tell.

EDIT: it does, no other way a ship armed with 4 WMG's (ROF3) could exterminate a fleet of 20 ships (escort w/ control components, nothing more) in 23 turns. in both strategic and tactical.

edit2: ship gets into firing range within like 14 turns so that'll be like 9-10 turns to kill them all.

[ April 21, 2003, 06:28: Message edited by: Taera ]

Taera April 21st, 2003 07:38 AM

Re: MULTIPLEX TRACKING, MYSTERY SOLVED (DOH!)
 
further proof:

1 base loaded with 23 massive mesons (all electronics and two shields)
23 frigates armed with a single APB (bridge, crew quarters, life support, 6xquantum engine, solar sail)

with multiplex:
tactical: all enemy ships die on turn 11
strategoca: all enemy ships die on turn 11

without multiplex:
tactical: base dies on turn 15
strategical: base dies on turn 15

QuarianRex April 21st, 2003 07:42 AM

Re: MULTIPLEX TRACKING, MYSTERY SOLVED (DOH!)
 
Quote:

Originally posted by Taera:
works in strategical, as far as i can tell.

EDIT: it does, no other way a ship armed with 4 WMG's (ROF3) could exterminate a fleet of 20 ships (escort w/ control components, nothing more) in 23 turns. in both strategic and tactical.

edit2: ship gets into firing range within like 14 turns so that'll be like 9-10 turns to kill them all.

<font size="2" face="Verdana, Helvetica, sans-serif">How can that be? In 10 turns that is 4 salvos (on turns 1, 4, 7, and 10) with 4 WMG's = 16 shots. ot should take at least 3 mone turns to get of enough shots to tag all 20. Are you sure about the closing time? Or is something weird going on?

Taera April 21st, 2003 07:50 AM

Re: MULTIPLEX TRACKING, MYSTERY SOLVED (DOH!)
 
i might have missed the first salvo (wasnt watching the ship) so it would be 11 turns. still.

Taera April 21st, 2003 08:17 AM

Re: MULTIPLEX TRACKING, MYSTERY SOLVED (DOH!)
 
ok same test with same conditions. i used cruisers for target hulls though to minimize to-miss chance.

turn 8 ship fires first shot - one ship dies (rest out of range)
turn 9 three ships die (remaining charges)
turn 11 another ship dies
turn 12 another three ships die
turn 14 another ship dies
turn 15 3 ships die
turn 17 ship dies
turn 18 3 ships die
turn 20 ship dies
turn 21 3 ships die

Strategical gives 20 turns, prolly because now the ship got to fire all four in first in-range round.

without multiplex, a ship dies each turn from turn 8 or 7, ending up in turn 27 or 26 (how?)
same with strategical.

[ April 21, 2003, 07:18: Message edited by: Taera ]

Aloofi April 21st, 2003 03:51 PM

Re: MULTIPLEX TRACKING, MYSTERY SOLVED (DOH!)
 
Huge capital letters, MYSTERY SOLVED http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

tbontob April 21st, 2003 07:12 PM

Re: MULTIPLEX TRACKING, MYSTERY SOLVED (DOH!)
 
Yeh, nice to see it is working as it should! http://forum.shrapnelgames.com/images/icons/icon7.gif

PsychoTechFreak April 21st, 2003 09:53 PM

Re: MULTIPLEX TRACKING, MYSTERY SOLVED (DOH!)
 
Quote:

Originally posted by Taera:

In strategies there's that little tab called "damage". In there there's even smaller "Damage Percent Per Ship". Set it down to like 20%. You'll see.

<font size="2" face="Verdana, Helvetica, sans-serif">Did you test other settings than 20% also? Different results?
I don't recall any multiplex problems in tactical combat, where there any in strategical only?

Quote:

Strategical gives 20 turns, prolly because now the ship got to fire all four in first in-range round.
<font size="2" face="Verdana, Helvetica, sans-serif">If this would be a really intelligent system, the first shot would just be out of a part of weapons that would cause 20% damage? Especially for weapons with reload time. Damage per cent per ship is still one of the misteries that prolly even MM could not tell us. http://forum.shrapnelgames.com/image...s/confused.gif

PvK April 21st, 2003 11:01 PM

Re: MULTIPLEX TRACKING, MYSTERY SOLVED (DOH!)
 
I thought this was listed as fixed in the Gold patch 3 history.txt. It's pretty clearly fixed. I don't think you need to set damage to 20% either, unless you want to spread fire to undamaged targets.

PvK

Taera April 22nd, 2003 05:58 AM

Re: MULTIPLEX TRACKING, MYSTERY SOLVED (DOH!)
 
pvk, just try it. http://forum.shrapnelgames.com/images/icons/icon10.gif i dont know WHY it works, but i know it works. i suspect that the percentages go for to-kill-over. like 80% = 100% and 80% more to ensure its dead.

If you try a baseship with LOTS of weapons (like 23 meson bLasters) you'll still see it shoot with every second weapon (at different targets).
And no, it does NOT spread the damage. it targets a new target only once the previous one isnt a threat anymore - that means, it is either dead or has no means to retalitate (and has shields down) but this is modifyable in the targetting priority.

[ April 22, 2003, 05:02: Message edited by: Taera ]

Taera April 22nd, 2003 06:05 AM

Re: MULTIPLEX TRACKING, MYSTERY SOLVED (DOH!)
 
YES IT WAS FIXED!! DUH! it works as it should, or perharps im using too small of a target... dunno.

same trial, a BC with four large WMGs and ten targets... http://forum.shrapnelgames.com/images/icons/icon9.gif


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