![]() |
Small Transports vs. Colony Ships
Say, is there actually any point to using Colony Ships? Small Transports are completely identical, except they require 50% cargo space instead of 50% colony modules, but since colony modules hold cargo anyway, it doesn't matter - you could use Small Transports in place of Colony Ships to confuse your enemy or yourself - just like using Light Cruisers as armed colony ships and Small Transports as minelayer/scouts...
|
Re: Small Transports vs. Colony Ships
There is no difference in standard SE4. Often Mods make some difference.
|
Re: Small Transports vs. Colony Ships
Well... there could be, if you mod transports or colony ships to have another ability or something. http://forum.shrapnelgames.com/images/icons/icon7.gif But in the normal game, there is no actual difference. I think I'll have to start using Small Transports instead of Colony Ships. http://forum.shrapnelgames.com/images/icons/icon10.gif
|
Re: Small Transports vs. Colony Ships
...and another of my favorite tricks goes from the "known by just a select few" to the "known by the general public" file. http://forum.shrapnelgames.com/images/icons/icon10.gif
|
Re: Small Transports vs. Colony Ships
P&N gives big maintenance reduction bonuses to colony ships since they are "One-way-trip vehicles"
|
Re: Small Transports vs. Colony Ships
oh come on geo, that one is pretty well known, you just need to watch georgig in his games, dozens or hundreds of transports go around. if you overdo it (like he) it looses the strategical value and even then it does not matter most of the time.
|
Re: Small Transports vs. Colony Ships
Kewlll,
I never thought of that. Does the AI fall for it? |
Re: Small Transports vs. Colony Ships
Quote:
The only real problem to it is the limit on engines. But if you have the propulsion bonuis it can offset that of course. Geoschmo [ April 24, 2003, 01:37: Message edited by: geoschmo ] |
Re: Small Transports vs. Colony Ships
The AI doesnt fall for it, it'll attack anything you own if you're at war with it.
And its the maintence cost thats the difference in unmodded SEIV, as Suicide pointed out. In unmodded games however, it is useful to use a big transport to colonize with, since you can jam more pop in them and also a couple of WPs. |
Re: Small Transports vs. Colony Ships
Quote:
|
Re: Small Transports vs. Colony Ships
there was one stars! story about a guy who named all his ships things like --.-__-.- so no-one but him would be able to tell them apart. as the game story goes, the other players wiped him out.
|
Re: Small Transports vs. Colony Ships
Quote:
|
Re: Small Transports vs. Colony Ships
Quote:
|
Re: Small Transports vs. Colony Ships
I think that Colony hulls exist for the newbies. They might not realize that Transports would work. Otherwise, they might give up learning the game because they would wait until they researched destroyers before they could build any colonizers!
|
Re: Small Transports vs. Colony Ships
Not a bad idea...
If there is cargo (ie weapon plat's) and the ship is set to colonize is the cargo automatically dropped? I assume so, just curious though. Dominictus |
Re: Small Transports vs. Colony Ships
Quote:
|
All times are GMT -4. The time now is 12:15 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.