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Atrocities Star Trek Mod Bug/Feature?
Hi,
At the risk of a good flaming, is there a bug/feature in the Atrocities Mod that prevents the population minister from doing his job? I've built transports, selected transports minister in the minister window, and turned on minister control on the required ships, but they all sit there dead in the water. Can anyone tell me what I'm doing wrong? Thanks, M. |
Re: Atrocities Star Trek Mod Bug/Feature?
My mistake. I let it run a few more goes and they suddenly started moving by themselves - is this the minister re-evaluation cycle that I've read about?
Apologies anyway. |
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Re: Atrocities Star Trek Mod Bug/Feature?
A NEWBEE he don't know that WE help NEWBEE's http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Atrocities Star Trek Mod Bug/Feature?
SE:IV minister's behaviour is hard-coded and is independent of any mod, so any problems of that nature are game issues. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Atrocities Star Trek Mod Bug/Feature?
BTW I DL the full 37 megas file and some of the races dont have .emp files, or some dsgnnames are missing (the tholian ones). Can somebody tells me what I'm missing?
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Re: Atrocities Star Trek Mod Bug/Feature?
so help the newbies, already:)
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[ April 26, 2003, 02:07: Message edited by: oleg ] |
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When ever you find something wrong with any mod PLEASE post about it. That is how we fix them. http://forum.shrapnelgames.com/images/icons/icon7.gif Also any problems you find please email them to CNCRaymond@astmod.com Thanks. http://forum.shrapnelgames.com/images/icons/icon10.gif [ April 26, 2003, 02:45: Message edited by: Atrocities ] |
Re: Atrocities Star Trek Mod Bug/Feature?
About some of the races not having EMP files.
PLEASE READ THE READ ME's that come with the mod. There are only EMP files for 8 races to begin with. CNC has added EMP files for 3 additional races. The races that do not have EMP files are from the ADD ON PACK. Origianlly the AST MOD only had 8 races. Therefore only 8 EMP files. 8472 Borg Breen Cardassian Federation Ferengi Klingon Romulan The ADD ON PACK Andorian Dominion DS9 Federation TMP Federation TOS Gorn Hirogen Kazon Son'a Tholian Vulcan NEW EMP's in 1.7 (Patch 7) Dominon New EMP's in 1.8 (Patch 8) Dominion Hirogen Son'a I think it is his goal, CNC's to eventually have EMP's for all the races. HOWEVER, the game was set up using a new ideas and racial traits SPECIFIC to the original 8 races. There is a 9th racial trait GENERAL TECHNOLOGY, that is used for all of the other races. By default the other races use this. Granted they all have a GENERAL.txt description, but not an EMP file. Like I said that Last time I talked to him, he wanted to provied EMP files for all the races. He was waiting for me to finish up the new renders for the Breen, Andorian, and Son'a before he added them. If you want EMP files for any race, simply email him. I am sure he wouldn't mind setting them up for you. |
Re: Atrocities Star Trek Mod Bug/Feature?
Thank you the all of you for the answers.
Started playing in the mod. Perhaps I should post my remarks in the mod forum? As of now, some constructive critisms. I must say that the work (graphical and in rule modding, is impressive. Congrats to all the people who put hours into the mod!) I find a bit to cheesy to have the small carrier only requiring 25% fighter bay. If I have wanted, I could have put a shipyard on it. The anti matter torp II is very good, but the III is pure crap. IIRC it costs 50% more but ofter only some +5 more damage, no added range or anything else. I have reworked the 8472 and Borg emp file. They should have heavy trade penalties in my mind. They are rather xenophobic you see. Also for the bog, increased resistance env and growth rate seemed a thing to do, to represent the 'infestation' problem. Is it possible to have a type of galaxy w/o black holes? I edited mid life myself, but as it cripple the AI, but you should consider doing it in the official mod. So far no big things. I will keep you informed. Oh BTW in the 3 games I started the Klingon AI soared past all the others each time. Dunno if it is pure luck in the planets settings, or if the AI is particularly optimized. thx again! Philippe (Pocus) |
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Re: Atrocities Star Trek Mod Bug/Feature?
well I misformulated my remark it seems http://forum.shrapnelgames.com/images/icons/icon7.gif
I meant : is it possible that cncraymond include a galaxy model w/o black hole in his mod? Some players are not aware that it can drain a whole IA. |
Re: Atrocities Star Trek Mod Bug/Feature?
I thought some of you would like an update on what is going on with the AST mod. Here is what I have done thus far for the latest patch ,v 1.9.
1.9 1. Added missing Intel Projects to Intelproject.txt 2. Changed the Federation.txt designName file. Now has Federation names. 3. Added RaceX.txt to the DesignNames folder 4. Fixed link error in the Sona.html file 5. Added the Vaadwaur race to the Race folder 6. Added the Vaadwaur race to the AST Mod HTML viewer 7. Added the Vaadwaur race 2, 3, 5k EMP to the EMP files 8. Updated the Borg EMP files (Attempting to make them more aggressive) 9. Updated the Romulan EMP files (Attempting to make them more aggressive) 10. Added Gem.txt to DesignNames folder for the Tholians 11. Added EMP 2, 3, 5k EMP files for DS9 12. Added EMP 2, 3, 5k EMP files for Hirogen 13. Added EMP 2, 3, 5k EMP files for Kazon 14. Added EMP 2, 3, 5k EMP files for Son'a 15. Added EMP 2, 3, 5k EMP files for TMP 16. Added EMP 2, 3, 5k EMP files for Tholian 17. Added EMP 2, 3, 5k EMP files for Vulcan 18. Changed the Anti-Matter Torpedo III range from 65 to 75. 19. Added Pocus to the beta tester list 20. Added new 8472 and Borg 5k EMP files in extra directory in EMPIRES folder. (Thank you Pocus) 21. Revamped Anit-Matter Torpedo IV & V. 22. Revamped Quantum Torpedo I - V 23. Revamped Transphasic Torpedo I - III |
Re: Atrocities Star Trek Mod Bug/Feature?
Does any one even play this mod?
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1 Question....in 1.8 there is no Defencive Intel is/was there a reason for this?? (can now BLOW UP planets http://forum.shrapnelgames.com/images/icons/icon10.gif ) [ May 29, 2003, 14:26: Message edited by: mottlee ] |
Re: Atrocities Star Trek Mod Bug/Feature?
I just started my second game. Good mod! You broke my proportions habit for the time being. It is fun to be the Borg. Is there any counter intel at all besides a few facilities? I had to close all warp points just to rebuild my now mostly asteriod empire! http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Atrocities Star Trek Mod Bug/Feature?
The intel problem has been fixed in 1.8 But here is the file that corrects that.
Just save as IntelProjects in the AST / DATA folder. Yes to overwrite and she be fixed. It should not effect the game. IntelProject.txt I am working on the Intel bug, but there is little hope and I may have to pull the Destroy Planet WMD project from the list. The Romulans blew up my HW and I had massive intel already established. The Counter Intel bonus does not work. A shame as it would make a great facility. [ May 29, 2003, 15:17: Message edited by: CNCRaymond ] |
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Just visited the AST site and read that Atrocities is no longer involved into the Star Trek MOD. I just wanted to say here:
I DONT KNOW WHO YOU ARE ATROCITIES BUT I WISH YOU THE FOLLOWING: - I WISH YOU 100000000000000000000000000 years looking like a 19year old - I WISH YOU have Bill Gate's money * 100000000000000000000000000 - I WISH YOU HAVE THE BEST/PRETTIEST WOMAN/MAN BY YOUR SIDE, FOR AS LONG AS POSSIBLE - I WISH YOU NEVER, EVER SUFFER ANY ILLNESS OR ANY UNHAPPINESS IN YOUR LIFE! EVER! - AND MOST OF ALL I WISH TO THANK YOU FOR MAKING AN EXCELLENT GAME LIKE SEIV, TRULY BEYOND MY HOPES AND DREAMS WITH YOUR FANTASTIC MOD! - I WOULD GO ON PRAISING YOU BUT MY SEMI-ENGLISH VOCABULARY NEEDS UPGRADING - DID I FORGET TO SAY THANK YOU? - I HOPE WHATEVER ELSE YOU DO, ITS AS GOOD AS YOUR MOD - PEOPLE LIKE YOU BELONG TO THE GAME DESIGNING INDUSTRY - YOU ARE A STRONG CASE FOR DEVELOPING LIFE-EXTENDING DRUGS A small tribute, from a guy that your mod game immense pleasure, fun and showed him that a person CAN make a difference to people's lives. Thank you! Snakeye |
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http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks Snakeye.
CNC is correct, I am not working on the AST mod any more, but he is, has been. I am working on, ever so slowly, making neo standard sets for as many of the star trek races as I can. I had hoped to keep that under raps, but CNC let the cat out of the bag. I am finishing up other races that I had started but never finished, and have even agreed to try an make one or two "special" races. I sledmon if eer play SEIV any more, but I do enjoy reading the forums and playing the few PBW games I am in. |
Re: Atrocities Star Trek Mod Bug/Feature?
Had an idea, was advised it was a bad idea.
[ June 03, 2003, 07:05: Message edited by: Atrocities ] |
Re: Atrocities Star Trek Mod Bug/Feature?
currently, i'm ambliviant
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