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-   -   Ring/Sphere World (http://forum.shrapnelgames.com/showthread.php?t=9297)

Hunkpapa April 29th, 2003 04:24 PM

Ring/Sphere World
 
I am 1.2 yrs form completing all my components for my first Ringworld. I read the FAQ for Newbies and my question is not answered, any input would be appreciated.

I have 8 populated worlds around the star I am building my ringworld on, will those planets be destroyed with the completion of the ringworld or will they continue to function normally?

If I am a rock/oxygen race the ringworld will also be rock/oxygen correct?

Thank you for your input.

Slick April 29th, 2003 04:58 PM

Re: Ring/Sphere World
 
Your planets will be unharmed, and as a side benefit will now be impervious to star destroying ships in that system.

Yes, the atmosphere type of your new ringworld will be the same as your population - in this case rock/oxygen.

Congratulations on your first ringworld.

Slick.

dogscoff April 29th, 2003 05:16 PM

Re: Ring/Sphere World
 
however, if you have any un-planetted asteroid fields in the system, you'd better use them before the ringworld is built because (unless you have multiple stars in the system) the planet-builder component will stop working in that system once the ringworld is completed.

Gwaihir April 30th, 2003 01:41 AM

Re: Ring/Sphere World
 
Also, solar panels, solar sails (IIRC), and solar collection arrays or whatever those resource-generating crystalline thingies are will also stop working.

JLS April 30th, 2003 01:43 AM

Re: Ring/Sphere World
 
Yea, but look at the Planet you will be getting http://forum.shrapnelgames.com/images/icons/icon7.gif

Although you could consider to make them in a nearby Asteroid System after you colonized it or mined it (or not).

or purge a Nebula or Black hole, Place a new Sun and put the Ring world there.

[ April 30, 2003, 00:50: Message edited by: JLS ]

Gwaihir April 30th, 2003 01:58 AM

Re: Ring/Sphere World
 
Wait, you don't get planets when you use a sun-maker? how sad. :-(

Dingocat85 April 30th, 2003 09:43 PM

Re: Ring/Sphere World
 
Quote:

Originally posted by Slick:
Your planets will be unharmed, and as a side benefit will now be impervious to star destroying ships in that system.
<font size="2" face="Verdana, Helvetica, sans-serif">Has anyone ever tried using a planet-destroying bomb (Tectonic Bomb, I believe it's called), on a ringworld? Do you get Asteroids, your old sun back, maybe Asteroids orbiting a sun? http://forum.shrapnelgames.com/image...s/rolleyes.gif

Quote:

Originally posted by dogscoff:
however, if you have any un-planetted asteroid fields in the system, you'd better use them before the ringworld is built because (unless you have multiple stars in the system) the planet-builder component will stop working in that system once the ringworld is completed.
<font size="2" face="Verdana, Helvetica, sans-serif">
Quote:

Originally posted by Gwaihir:
Also, solar panels, solar sails (IIRC), and solar collection arrays or whatever those resource-generating crystalline thingies are will also stop working.
<font size="2" face="Verdana, Helvetica, sans-serif">...couldn't you just build another sun, in the same system where you you build the ringworld? http://forum.shrapnelgames.com/image...s/rolleyes.gif

Ruatha April 30th, 2003 11:00 PM

Re: Ring/Sphere World
 
Planet boms don't work on Ring/Sphere worlds as it's not really a planet.
And there is still a sun in the system so you can't make another one, you can only make a sun if there is no sun already in the system.

Taera May 1st, 2003 12:29 AM

Re: Ring/Sphere World
 
re: destroying ringworld or sphereworld - you actually can do it but you need to mod a new component into the game with appropriate settings. When it is destroyed, i think someone said you get a single asteroid field and thats it. not sure tho.

Q May 1st, 2003 07:02 AM

Re: Ring/Sphere World
 
Quote:

Originally posted by Taera:
re: destroying ringworld or sphereworld - you actually can do it but you need to mod a new component into the game with appropriate settings. When it is destroyed, i think someone said you get a single asteroid field and thats it. not sure tho.
<font size="2" face="Verdana, Helvetica, sans-serif">You are absolutely right: you get a huge asteroid field.

Gwaihir May 1st, 2003 07:05 AM

Re: Ring/Sphere World
 
Quote:

Originally posted by Ruatha:
Planet boms don't work on Ring/Sphere worlds as it's not really a planet.
And there is still a sun in the system so you can't make another one, you can only make a sun if there is no sun already in the system.

<font size="2" face="Verdana, Helvetica, sans-serif">Huh? for every other sun-dependent mechanism, the Ring/Sphere is not a sun. But you still can't use a sun maker? Arrgh, where's my ringworld test scenario when i need it.

[ May 01, 2003, 06:06: Message edited by: Gwaihir ]

Phoenix-D May 1st, 2003 07:54 AM

Re: Ring/Sphere World
 
"Huh? for every other sun-dependent mechanism, the Ring/Sphere is not a sun. But you still can't use a sun maker?"

I can confirm this. think about it- if it wasn't this way you could build an endless number of ringworlds.

Phoenix-D

Gwaihir May 1st, 2003 08:44 AM

Re: Ring/Sphere World
 
oh, duh.
thanks.

"if i only had a brain. . . ."

Dingocat85 May 1st, 2003 11:38 PM

Re: Ring/Sphere World
 
Quote:

Originally posted by Phoenix-D:
"Huh? for every other sun-dependent mechanism, the Ring/Sphere is not a sun. But you still can't use a sun maker?"

I can confirm this. think about it- if it wasn't this way you could build an endless number of ringworlds.

Phoenix-D

<font size="2" face="Verdana, Helvetica, sans-serif">I always thought there was some sort of limit as to how many planets there could be in a system - if you limit the number of stars, then why not limit the number of planets? http://forum.shrapnelgames.com/image...s/rolleyes.gif

Suicide Junkie May 1st, 2003 11:47 PM

Re: Ring/Sphere World
 
Quote:

I always thought there was some sort of limit as to how many planets there could be in a system - if you limit the number of stars, then why not limit the number of planets?
<font size="2" face="Verdana, Helvetica, sans-serif">There is:
Creating a planet uses up asteroids... so when there are no more asteroids, you can make no more planets.

oleg May 1st, 2003 11:47 PM

Re: Ring/Sphere World
 
Quote:

Originally posted by Dingocat85:
..I always thought there was some sort of limit as to how many planets there could be in a system - if you limit the number of stars, then why not limit the number of planets? http://forum.shrapnelgames.com/image...s/rolleyes.gif
<font size="2" face="Verdana, Helvetica, sans-serif">There is no limit per se - you can mod system_types file to have sun and/or planet in every sector ! The only limit is on the creating star or planet during the game. Just to stop build ringworld - build star - build ringworld cycle.

Krsqk May 2nd, 2003 06:27 AM

Re: Ring/Sphere World
 
Although, if you really wanted, you could build a ringworld, use your modded tectonic bomb to blow it up, create a new sun, repeat until you have N huge asteroid fields. Finally, create huge planets from all the 'roids, and build one Last ringworld. You should have a ringworld protected by N huge planet-moons. http://forum.shrapnelgames.com/images/icons/icon10.gif Of course, it's kind of expensive, but if you're building one molly, you might as well build a bunch of them. http://forum.shrapnelgames.com/images/icons/icon7.gif

Dingocat85 May 2nd, 2003 06:53 AM

Re: Ring/Sphere World
 
Can you build more than one sphere/ring world in bi/tri nary star systems?

Phoenix-D May 2nd, 2003 07:36 AM

Re: Ring/Sphere World
 
Yes, you can.

Pax May 2nd, 2003 07:40 AM

Re: Ring/Sphere World
 
Not only will yur 8 worlds function properly, if you build some population transports, you should be able to fill that RW up all the faster.

Figure out how often a freighter fleet could visit each world, if you dedicate a fleet to eahc of your 8 worlds.

Then figure out how much population you can take off of those worlds, and regrow to full population by the time the ship(s) next pay a visit.

Arrange for a fleet with JUST that much cargo space available for population to make repeated trips from that world, to the RingWorld (this is where Repeat Orders gets used most, IMO). Do so.

If you figure an average of 20M population per world per turn, that's 160M population per turn being brought in to the Ringworld, on TOP of it's own growth.

And the faster you fill the sucker up, the better, right? 8)


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