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Plague level for mod
About modding Plague weapons:
When designing a prevent plague facility or component, any number seems to be used for the plague level. However, when designing weapon, only level 1 to 5 are ok. So 2 questions: 1] Is it possible to design weapon with plague level > 5 ? 2] What is the use of the damage of such a weapon (let's say I put for damage/range 200 200 200 0 0 0 0 ...) Thanks in advance |
Re: Plague level for mod
Sorry for asking a question that may have been asked 10,000 times before...
I read the FAQ but did not find reference to it. Thank you for your help. |
Re: Plague level for mod
I think that the plague bomb will do whatever damage is listed in addition to creating the plague.
The plagues are (unfortunately) hard-coded. There are only 5 possible levels of plagues. Medical Bays can have greater than level 5 ability because all they do is clear a plague of level Value1 or lower. So level 10 med bay works to clear a level 5 plague just the same as level 5 med bay does. |
Re: Plague level for mod
still, a level 1 1000 damage plague and other varations might be interesting. mind you, i don't think i've ever plagued once.
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Re: Plague level for mod
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A bit pity cannot get plague 10 attack, but well, we'll do without it. |
Re: Plague level for mod
Does anyone knows whether the damage for teh plague attack is Population Only? Or does it destroy sturcture and WP as well?
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Re: Plague level for mod
population only, which is the beauty. if you prevent the enemy from curing the pop (or he simply cant) after a while you'll just need to re-colonize the planet yourself and get all the fac's back. WP's remain though.
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Re: Plague level for mod
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Secondly, Neutron bombs are a lot more politically correct in PBW games http://forum.shrapnelgames.com/image...s/rolleyes.gif ...if you Plague an enemy planet, everyone else tends to rally against you. But Neutron Bombs are swift & clean...nobody'll get mad at you for using them...except, of course, whomever you're using them against http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Plague level for mod
Taera, I think he meant the damage value of the bomb itself, not the actual plague it creates. I am not sure what type of damage that is, but I think it is just normal damage.
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Re: Plague level for mod
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I would have hope it was Population only as well, more logical. |
Re: Plague level for mod
And it's also a pity you can't put plague bombs on drones. Would finally be a nice use of these things (and quite horrific also...)
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Why would they be better on Drones? |
Re: Plague level for mod
"Why would they be better on Drones?"
Because you except to loose drones..and drones can be built anywhere. They also get intrinsic defense and speed bonuses. |
Re: Plague level for mod
Hop, no relation with the title of the previous subject , but for teh fun of it, a new question.
I think what I want to do cannot be done, and there is way around not practical, and problematic for AI. The idea is as follow: I have 2 type of cloaking component. EM P EM A G P T C1: 1 0 0 x 0 C2: 1 0 0 0 x I want it possibel to put only one of these component in a ship. What I think is: The only way to do so is to give both component the same family, and use the restriction one per vehicle. However the problem is which number to give them because 2 different area of research will make both components get better. So if display only latest, only one of the two component will be displayed. moreover I guess AI will take the one with higher available number. I hope I make myself understood. Is there a way to do the required effect without using this idea, to avoid the described problem? Thank you in advance |
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