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-   -   Gas, Atmosphere none? (http://forum.shrapnelgames.com/showthread.php?t=9382)

Dingocat85 May 8th, 2003 06:31 PM

Gas, Atmosphere none?
 
It's impossible to start an Empire on a Gas - no Atmosphere planet, since it's an 'invalid planet type'. Naturally, there are no 'Gas - no atmosphere' planets in any galaxy.

However...what happens if you do the following?
1) Start a game on a Rock or Ice planet, w/ No atmosphere

2) Develop Atmospheric Converters (whatever they're called)

3) Colonize a Gas Giant, and convert its atmosphere

what would happen? An 'Integer overflow error', maybe?

oleg May 8th, 2003 06:58 PM

Re: Gas, Atmosphere none?
 
Nothing. Atmospheric Converter will suck gas but since it so much of it, it will never finish the job http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron May 8th, 2003 07:44 PM

Re: Gas, Atmosphere none?
 
Why would there be an integer overflow error? It takes one line of code to prevent gas giants from being able to be converted by a none-breathing empire.

Aloofi May 8th, 2003 07:51 PM

Re: Gas, Atmosphere none?
 
What if a Gas giant is destroyed, and then rebuild?
Will it be a gas giant?
Will it change its size to small?

In any case, the cost of all this will probably be sky high, right?

Fyron May 8th, 2003 07:55 PM

Re: Gas, Atmosphere none?
 
Destroying any planet creates an asteroid belt of the same size that the planet was. Building a new planet there will create a planet of the same size, but with random atmosphere and type. Asteroids do not remember what they were before they became asteroids.

Ruatha May 8th, 2003 08:37 PM

Re: Gas, Atmosphere none?
 
Quote:

Originally posted by Imperator Fyron:
Asteroids do not remember what they were before they became asteroids.
<font size="2" face="Verdana, Helvetica, sans-serif">Asteroids have poor memory, hmm.
So what you are saying is that you should never trust an asteroid to remember anything important, always make sure they write everything down?

Fyron May 8th, 2003 09:18 PM

Re: Gas, Atmosphere none?
 
Well I would, except that asteroids are illiterate. http://forum.shrapnelgames.com/images/icons/icon9.gif

Taz-in-Space May 9th, 2003 03:04 AM

Re: Gas, Atmosphere none?
 
Sometime when a sun goes nova and destroys the entire system, a planet with moons will see the MOONS change size. For example I had a game with a huge size gas planet and 2 tiny moons be destroyed like this. When I look the system over later, I now saw 3 asteroid fields there - ALL HUGE! http://forum.shrapnelgames.com/images/icons/icon7.gif

Cyrien May 9th, 2003 05:47 AM

Re: Gas, Atmosphere none?
 
I've seen that as well. In my latest game where I waged a war of total extermination against the EEE.

So I built star destroyers and mine sweepers sent them in and blew all their stars away.
Was using the FQM standard mod and noticed something... the moons were changing sizes from what they had been and what they became when I used stellar manip to make new planets. First I thought this was a bug based on using stellar manip to create planets with moons in orbit. This wasn't the case. When they were blown up it seems that there sizes changed. I can't say if all of them changed or just some of them... but I know at least a few changed in size because I had certain ones sized up from before hand as being tiny or small sized and afterwards they were large or huge.

Same game I got a planet/asteroid belt to dissapear by double clicking on create planet and having it run the animation twice and eat both asteroid belts but only make one planet. Seems that moons react strange to stellar manips of various types.

Dingocat85 May 9th, 2003 08:21 AM

Re: Gas, Atmosphere none?
 
Quote:

Originally posted by Cyrien:
Seems that moons react strange to stellar manips of various types.
<font size="2" face="Verdana, Helvetica, sans-serif">Ever tried destroying/rebuilding a moon with a Tectonic Bomb & a planet destroyer? No matter how many times you destroy & recreate, you'll always end up with an 'Atmosphere - None' planet UNLESS you've already converted the Atmosphere of a moon. And even then, it'll only become the type of planet that you converted another moon into.

Example 1:
I have never converted a moon's atmosphere. No matter how many times I destroy/rebuild a moon, it's always going to be 'Atmosphere-None'

Example 2:
I have converted about 5 moons into Methane atmospheres. Now, when I destroy/rebuild a moon, I'll either get no Atmosphere, or Methane atmosphere.

Example 3:
I converted 5 moons into Methanes, and 5 moons into Hydrogens. Destroying/rebuilding a moon will give me either A) a Methane planet, B) a Hydrogen planet, or C) No-atmosphere planet

....
Looking at this, I have a theory: Asteroids canonly become planets that already exist/have existed in the Galaxy...and Asteroids made from destroyed moons (not via destroying a sun) can only become moons that already exist
http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif

Fyron May 9th, 2003 07:37 PM

Re: Gas, Atmosphere none?
 
Dingocat, have you tried that in a mod like FQM that has all atmospheres for moons? Maybe doing that allows moons to be rebuilt with any atmosphere without having to do any conVersions.

Aloofi May 12th, 2003 02:51 PM

Re: Gas, Atmosphere none?
 
Hey, I didn't know moons could have atmosphere..!
I guess I'll use the FQM in my next game....

Andrés May 12th, 2003 03:57 PM

Re: Gas, Atmosphere none?
 
Is there a code restriction or atmospheric converters don't work because there is no planet defined in sector types matching the required type and atmosphere?
Has anyone tried to mod non-gas planets?

Ed Kolis May 12th, 2003 05:14 PM

Re: Gas, Atmosphere none?
 
So... what would happen if you destroyed ALL the planets, then tried to rebuild one? http://forum.shrapnelgames.com/images/icons/shock.gif

Early Versions of the game (maybe just beta Versions) allowed for no-atmosphere gas giants but the community soon noticed how silly that was ("Sir! We have detected a large mass!" "Onscreen! ... umm... there's nothing there, Lieutenant!" "Yes sir, but according to stellar cartography there's SUPPOSED to be a planet around here SOMEWHERE!" http://forum.shrapnelgames.com/images/icons/icon10.gif )

Lisif Deoral May 12th, 2003 11:27 PM

Re: Gas, Atmosphere none?
 
I remember that a looong time ago (before the advent of PBW - a lot of patches ago, also) in a MP game a big planet was destroyed (a large or huge planet, probably... I remember it as being "big"), I can't remember if it was a random event or a tectonic bomb. Anyway, somehow TWO asteroid belts appeared... Later on, I created two planets from the two asteroid belts - and both had atmosphere (and the smaller one was small, not tiny, IIRC).

Anyway, that game was plagued by bugs... weird things happened from time to time, and it often hanged during turn execution...

Fyron May 13th, 2003 01:17 AM

Re: Gas, Atmosphere none?
 
Andres:
Moons use the same entries in SectType.txt that planets do, so that can't be it.

Dingocat85 May 13th, 2003 02:11 AM

Re: Gas, Atmosphere none?
 
Quote:

Originally posted by Ed Kolis:
So... what would happen if you destroyed ALL the planets, then tried to rebuild one? http://forum.shrapnelgames.com/images/icons/shock.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Interesting question, until you realize that if you destroyed all planets, your Empire would be dead, and unable to do anything http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif

Quote:

Originally posted by oleg:
[What happens when converting a Gas giant to no Atmosphere?] Nothing. Atmospheric Converter will suck gas but since it so much of it, it will never finish the job http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Allright, so in theory (and common sense http://forum.shrapnelgames.com/images/icons/icon12.gif ) it doesn't work...but has anyone tried it? I'm no modder, and I don't really want to do it "the natural way" - Playing out a whole game, getting the Converters, and waiting 3 years (30 turns) to see what happens http://forum.shrapnelgames.com/image...s/rolleyes.gif

[ May 13, 2003, 01:21: Message edited by: Dingocat85 ]

Fyron May 13th, 2003 02:30 AM

Re: Gas, Atmosphere none?
 
Build a bunch of Ringworlds or Sphereworlds first! http://forum.shrapnelgames.com/images/icons/icon10.gif

As has been said already, trying to convert a Gas Giant to no atmosphere has no effect.

[ May 13, 2003, 01:31: Message edited by: Imperator Fyron ]


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