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New PBW RPG Game: Strange Races 2
Hey all, I am going to start another Strange Races game. The first game is still going, but not to the expectations I had for it. I request that only serious players sign up for this game as that is the problem with the first game. Someone dropped when the RPG aspect was in full swing and it severely changed the game. Anyway, here are the settings, if you are interested, please sign up (note that I have made a few changes from the first game);
For many generations, your scientists have been studying the stars. It was only 100 years ago that they discovered there were other planetary systems within your galaxy. They have yet to be able to explain the limits of your galaxy, much is still unknown. Talk and rumors of alien life out there has been running rampant within your populace. Most of your population is anxious, although some are wary, as the day of your first intergalactic colony ship deployment draws near and your scientists promise even more advances as the years go by. Will you find extraterrestrial existence? If you do, will they be friendly? Will you be able to establish a mutually beneficial alliance or bring war upon your people? The answers can only be found in the stars so lead your race into the future! Starting resources: 100000 Starting planets: 1 Home planet value: Good Score display: Own Technology level: Low Racial points: 5000 Quadrant type: FQM Dense Paradise Quadrant size: Medium Event frequency: Medium Event severity: Medium Technology cost: High Victory conditions: Last Man/ Last Alliance (Max 2 in alliance) Maximum units: 5000 Maximum ships: 2000 Computer players: None Computer difficulty: N/A Computer player bonus: N/A Neutral empires: No Other game settings: NO: PPB, APB, MB, Mines, Intel, Stellar Manip., Ancient Race, Religious Technology, Technology Trades, Ship Trades, Pop Swapping Must take 1 and only 1 Advanced Racial Technology (i.e. Temporal, Organic, Psychic, Crystalline) Surrender allowed to attacking empire only. RPG STRONGLY encouraged. 10 players Prefer non-stock races (i.e. custom shipsets and RPG your race) Race Description, Biological Description, Society Description, General History Description, are a must and you should play your race accordingly. All Treaties allowed, but max 2 alliance accepted as victory. Game will start with 10 players or June 1st. [ May 23, 2003, 15:19: Message edited by: Gandalph ] |
Re: New PBW RPG Game: Strange Races 2
Why only 1 racial tech this time?
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Re: New PBW RPG Game: Strange Races 2
Hey Gand. How about trades and gifts all together. And make it a rule NO TRADES NO GIFTS.
That way if you want something you will have to go to war for it.... |
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The reason I say this that in Strange Race 1 everyone has a military alliance...
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p.s. perhaps we could use rex's colony mod....
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Bumping this back to page 1 in the hopes of generating more interest.
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temptation...temptation.....
I'll be damned ! http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: New PBW RPG Game: Strange Races 2
High Tech Cost and Tech Trading allowed - makes the actual gaming irrelevant, only problem is to form a good and effective tech trading alliance. Though tempted, I'll not join a PBW game with tech trading allowed (ship trading and analysing is bad enough) - unless its a 1-on-1 http://forum.shrapnelgames.com/images/icons/icon12.gif
I know that from similar games, it is too much emphasis on diplomacy and/or prearranged alliances due to personal knowledge (happens), and the actual strategy game aspect has little effect. I prefer planing, managing and solving problems like too many borders for too few fleets http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: New PBW RPG Game: Strange Races 2
I would be interested, but I am in the top 3 for the three games that I am in already. I frequently put restrictions like yours on race and tech to create more interesting games when I host.
[ May 16, 2003, 18:33: Message edited by: LGM ] |
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gand. everyone will have military alliances...
You should ban all tech trading and gifts. We are strange races after all... So our tech should be incompatable... |
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Geoschmo |
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Kwok... about a quater of the way into the game... I looked at the treaty grid.... Almost everyone had a MA...
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I had stated below that we may take the No Trade to a vote, but the point seen in SR1 with everyone at MA, seems convincing. We will make this game a No Trade, No Gift, game. As far as technology goes, you either research yourself, or steal it from thine enemy.
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Re: New PBW RPG Game: Strange Races 2
I do not have military alliance with anyone. I was under the assumption that the game was a roleplay in most regards, but it seems it's turned into the same let's trade colony techs and populations as most pbw games do. Oh well, it's till a decent game though and I'm happy with my races development.
I would join strange races II but I'm already in six games and that is enough for me. http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: New PBW RPG Game: Strange Races 2
So, no tech trade, no pop trade and no ship trade.
Fair enough as long it is stated clearly from the beginning. |
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Although a fairly new player, I would love to join this game. I have been working on a "Strange Race" of my own. I am currently waiting for permission to Ship set bash a little to get the desired mix of race and ship set that I want. But I went ahead and applied for the game anyway. And for my two cents, I agree with the no tech, no ship trading idea. You want it, you take it.
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Re: New PBW RPG Game: Strange Races 2
5 spots left in this great game! http://forum.shrapnelgames.com/images/icons/icon7.gif
[ May 20, 2003, 03:01: Message edited by: Gandalph ] |
Re: New PBW RPG Game: Strange Races 2
Geesh, had to bump this off of page 2 again. Still have 5 open spots for you roleplayers out there.
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wait and they will come.
Set a dead line for when the game is going to start.... That way they know when times up.. Your a good host... So players need not worry about that... |
Re: New PBW RPG Game: Strange Races 2
I have updated the description and rules, so I am reposting them so you don't have to go to page 2 to read.
For many generations, your scientists have been studying the stars. It was only 100 years ago that they discovered there were other planetary systems within your galaxy. They have yet to be able to explain the limits of your galaxy, much is still unknown. Talk and rumors of alien life out there has been running rampant within your populace. Most of your population is anxious, although some are wary, as the day of your first intergalactic colony ship deployment draws near and your scientists promise even more advances as the years go by. Will you find extraterrestrial existence? If you do, will they be friendly? Will you be able to establish a mutually beneficial alliance or bring war upon your people? The answers can only be found in the stars so lead your race into the future! Starting resources: 100000 Starting planets: 1 Home planet value: Good Score display: Own Technology level: Low Racial points: 5000 Quadrant type: FQM Dense Paradise Quadrant size: Medium Event frequency: Medium Event severity: Medium Technology cost: High Victory conditions: Last Man/ Last Alliance (Max 2 in alliance) Maximum units: 5000 Maximum ships: 2000 Computer players: None Computer difficulty: N/A Computer player bonus: N/A Neutral empires: No Other game settings: NO: PPB, APB, MB, Mines, Intel, Stellar Manip., Ancient Race, Religious Technology, Technology Trades, Ship Trades, Pop Swapping Must take 1 and only 1 Advanced Racial Technology (i.e. Temporal, Organic, Psychic, Crystalline) Surrender allowed to attacking empire only. RPG STRONGLY encouraged. 10 players Prefer non-stock races (i.e. custom shipsets and RPG your race) Race Description, Biological Description, Society Description, General History Description, are a must and you should play your race accordingly. All Treaties allowed, but max 2 alliance accepted as victory. Game will start with 10 players or June 1st. [ May 24, 2003, 01:42: Message edited by: Gandalph ] |
Re: New PBW RPG Game: Strange Races 2
Now only 4 spots left. Come you RPGer's, this is the game you have been waiting for!!
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I'm about ready to upload my race file. I'm going to use the Hedres shipset, but would like to use a different race pic and flag, one more suited to my race's description(I have the ok of the ship set's author.) I have a couple of pics I have been trying to Gimp together for this but my graphic arts skills are somewhere between pathetic and nonexistant. If someone with a higher level skill would be willing to put me together a decent race pic and flag (and maybe make those files I need that those two things go into) I could do my part to get this show on the road.
Thanks. Mathias Ice |
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still open? can i join in?
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RAGE'S CHRISTMAS ? JOIN IT YOU ORK-FACE ! http://forum.shrapnelgames.com/images/icons/icon10.gif |
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In kinder words. Yes the game is still open. Come on in and join up!!
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Bumping this time to keep it from going to page 2.
Game will start on this Sunday night, June 1st, so this would be your Last chance to enjoy a really good, open RPG, experience. |
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come on and taste my shards! http://forum.shrapnelgames.com/images/icons/icon7.gif
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I am closing this game to new players at 6pm PST. This is definately your Last chance to join up!!
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hey only 1 advanced research trait... booo... what will the nos do without both...
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