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-   -   New PBW RPG Game: Strange Races 2 (http://forum.shrapnelgames.com/showthread.php?t=9399)

Gandalph May 10th, 2003 06:14 AM

New PBW RPG Game: Strange Races 2
 
Hey all, I am going to start another Strange Races game. The first game is still going, but not to the expectations I had for it. I request that only serious players sign up for this game as that is the problem with the first game. Someone dropped when the RPG aspect was in full swing and it severely changed the game. Anyway, here are the settings, if you are interested, please sign up (note that I have made a few changes from the first game);

For many generations, your scientists have been studying the stars. It was only 100 years ago that they discovered there were other planetary systems within your galaxy. They have yet to be able to explain the limits of your galaxy, much is still unknown. Talk and rumors of alien life out there has been running rampant within your populace. Most of your population is anxious, although some are wary, as the day of your first intergalactic colony ship deployment draws near and your scientists promise even more advances as the years go by. Will you find extraterrestrial existence? If you do, will they be friendly? Will you be able to establish a mutually beneficial alliance or bring war upon your people? The answers can only be found in the stars so lead your race into the future!

Starting resources: 100000
Starting planets: 1
Home planet value: Good
Score display: Own
Technology level: Low
Racial points: 5000
Quadrant type: FQM Dense Paradise
Quadrant size: Medium
Event frequency: Medium
Event severity: Medium
Technology cost: High
Victory conditions: Last Man/ Last Alliance (Max 2 in alliance)
Maximum units: 5000
Maximum ships: 2000
Computer players: None
Computer difficulty: N/A
Computer player bonus: N/A
Neutral empires: No
Other game settings:
NO: PPB, APB, MB, Mines, Intel, Stellar Manip., Ancient Race, Religious Technology, Technology Trades, Ship Trades, Pop Swapping

Must take 1 and only 1 Advanced Racial Technology (i.e. Temporal, Organic, Psychic, Crystalline)

Surrender allowed to attacking empire only.

RPG STRONGLY encouraged.

10 players

Prefer non-stock races (i.e. custom shipsets and RPG your race)

Race Description, Biological Description, Society Description, General History Description, are a must and you should play your race accordingly.

All Treaties allowed, but max 2 alliance accepted as victory.

Game will start with 10 players or June 1st.

[ May 23, 2003, 15:19: Message edited by: Gandalph ]

Ed Kolis May 10th, 2003 07:16 PM

Re: New PBW RPG Game: Strange Races 2
 
Why only 1 racial tech this time?

Gandalph May 10th, 2003 07:31 PM

Re: New PBW RPG Game: Strange Races 2
 
Quote:

Originally posted by Ed Kolis:
Why only 1 racial tech this time?
<font size="2" face="Verdana, Helvetica, sans-serif">Well, for a couple of reasons. First and foremost is that I want to see a Temporal race played as a Temporal race etc. Second is that I want to get away from mixed tech ship design. I don't want someone using Organic armor and Temporal weapons or shields/Crystalline armor with Psychic weapons. You chose 1 trait and play your race with it using that trait's advantages/disadvantages.

tesco samoa May 10th, 2003 07:38 PM

Re: New PBW RPG Game: Strange Races 2
 
Hey Gand. How about trades and gifts all together. And make it a rule NO TRADES NO GIFTS.

That way if you want something you will have to go to war for it....

tesco samoa May 10th, 2003 07:42 PM

Re: New PBW RPG Game: Strange Races 2
 
The reason I say this that in Strange Race 1 everyone has a military alliance...

tesco samoa May 11th, 2003 05:45 PM

Re: New PBW RPG Game: Strange Races 2
 
p.s. perhaps we could use rex's colony mod....

Gandalph May 12th, 2003 05:50 AM

Re: New PBW RPG Game: Strange Races 2
 
Quote:

Originally posted by tesco samoa:
Hey Gand. How about trades and gifts all together. And make it a rule NO TRADES NO GIFTS.

That way if you want something you will have to go to war for it....

<font size="2" face="Verdana, Helvetica, sans-serif">I may take this to a vote. It does seem, in some of the games that I have played, that Tech Trading gets out of hand. It may be better in this type of game to only get what you research or take by force.

Gandalph May 15th, 2003 08:10 AM

Re: New PBW RPG Game: Strange Races 2
 
Bumping this back to page 1 in the hopes of generating more interest.

Unknown_Enemy May 16th, 2003 02:30 PM

Re: New PBW RPG Game: Strange Races 2
 
temptation...temptation.....

I'll be damned !

http://forum.shrapnelgames.com/images/icons/icon10.gif

Roanon May 16th, 2003 07:20 PM

Re: New PBW RPG Game: Strange Races 2
 
High Tech Cost and Tech Trading allowed - makes the actual gaming irrelevant, only problem is to form a good and effective tech trading alliance. Though tempted, I'll not join a PBW game with tech trading allowed (ship trading and analysing is bad enough) - unless its a 1-on-1 http://forum.shrapnelgames.com/images/icons/icon12.gif

I know that from similar games, it is too much emphasis on diplomacy and/or prearranged alliances due to personal knowledge (happens), and the actual strategy game aspect has little effect. I prefer planing, managing and solving problems like too many borders for too few fleets http://forum.shrapnelgames.com/image...s/rolleyes.gif

LGM May 16th, 2003 07:32 PM

Re: New PBW RPG Game: Strange Races 2
 
I would be interested, but I am in the top 3 for the three games that I am in already. I frequently put restrictions like yours on race and tech to create more interesting games when I host.

[ May 16, 2003, 18:33: Message edited by: LGM ]

Gandalph May 17th, 2003 03:43 AM

Re: New PBW RPG Game: Strange Races 2
 
Quote:

Originally posted by Roanon:
High Tech Cost and Tech Trading allowed - makes the actual gaming irrelevant, only problem is to form a good and effective tech trading alliance. Though tempted, I'll not join a PBW game with tech trading allowed (ship trading and analysing is bad enough) - unless its a 1-on-1 http://forum.shrapnelgames.com/images/icons/icon12.gif

I know that from similar games, it is too much emphasis on diplomacy and/or prearranged alliances due to personal knowledge (happens), and the actual strategy game aspect has little effect. I prefer planing, managing and solving problems like too many borders for too few fleets http://forum.shrapnelgames.com/image...s/rolleyes.gif

<font size="2" face="Verdana, Helvetica, sans-serif">You may have misread. There will be NO tech trades and ship trades are allowed with Military Alliance or higher. We are also considering disallowing gifts of any kind.

tesco samoa May 17th, 2003 05:22 AM

Re: New PBW RPG Game: Strange Races 2
 
gand. everyone will have military alliances...

You should ban all tech trading and gifts.

We are strange races after all...

So our tech should be incompatable...

Captain Kwok May 17th, 2003 06:02 AM

Re: New PBW RPG Game: Strange Races 2
 
Quote:

Originally posted by tesco samoa:
gand. everyone will have military alliances...

You should ban all tech trading and gifts.

We are strange races after all...

So our tech should be incompatable...

<font size="2" face="Verdana, Helvetica, sans-serif">This from a guy who is exchanging ships and population in strange races 1...that's right...I can see all...

geoschmo May 17th, 2003 02:54 PM

Re: New PBW RPG Game: Strange Races 2
 
Quote:

Originally posted by Captain Kwok:
This from a guy who is exchanging ships and population in strange races 1...that's right...I can see all...
<font size="2" face="Verdana, Helvetica, sans-serif">Since it's not disallowed in SR1, why would he not do it? What's the point of purposly putting yourself at a disadvantage? But that doesn't mean he particularly enjoys doing it. That would be why he would like to see it disallowed in SR2.

Geoschmo

tesco samoa May 17th, 2003 03:29 PM

Re: New PBW RPG Game: Strange Races 2
 
Kwok... about a quater of the way into the game... I looked at the treaty grid.... Almost everyone had a MA...

Gandalph May 17th, 2003 07:21 PM

Re: New PBW RPG Game: Strange Races 2
 
I had stated below that we may take the No Trade to a vote, but the point seen in SR1 with everyone at MA, seems convincing. We will make this game a No Trade, No Gift, game. As far as technology goes, you either research yourself, or steal it from thine enemy.

Captain Kwok May 17th, 2003 07:34 PM

Re: New PBW RPG Game: Strange Races 2
 
I do not have military alliance with anyone. I was under the assumption that the game was a roleplay in most regards, but it seems it's turned into the same let's trade colony techs and populations as most pbw games do. Oh well, it's till a decent game though and I'm happy with my races development.

I would join strange races II but I'm already in six games and that is enough for me. http://forum.shrapnelgames.com/images/icons/tongue.gif

Unknown_Enemy May 17th, 2003 08:25 PM

Re: New PBW RPG Game: Strange Races 2
 
So, no tech trade, no pop trade and no ship trade.

Fair enough as long it is stated clearly from the beginning.

Mathias_Ice May 18th, 2003 06:10 AM

Re: New PBW RPG Game: Strange Races 2
 
Although a fairly new player, I would love to join this game. I have been working on a "Strange Race" of my own. I am currently waiting for permission to Ship set bash a little to get the desired mix of race and ship set that I want. But I went ahead and applied for the game anyway. And for my two cents, I agree with the no tech, no ship trading idea. You want it, you take it.

Gandalph May 20th, 2003 04:01 AM

Re: New PBW RPG Game: Strange Races 2
 
5 spots left in this great game! http://forum.shrapnelgames.com/images/icons/icon7.gif

[ May 20, 2003, 03:01: Message edited by: Gandalph ]

Gandalph May 23rd, 2003 02:44 AM

Re: New PBW RPG Game: Strange Races 2
 
Geesh, had to bump this off of page 2 again. Still have 5 open spots for you roleplayers out there.

tesco samoa May 23rd, 2003 03:03 AM

Re: New PBW RPG Game: Strange Races 2
 
wait and they will come.

Set a dead line for when the game is going to start....

That way they know when times up..

Your a good host... So players need not worry about that...

Gandalph May 23rd, 2003 04:20 PM

Re: New PBW RPG Game: Strange Races 2
 
I have updated the description and rules, so I am reposting them so you don't have to go to page 2 to read.

For many generations, your scientists have been studying the stars. It was only 100 years ago that they discovered there were other planetary systems within your galaxy. They have yet to be able to explain the limits of your galaxy, much is still unknown. Talk and rumors of alien life out there has been running rampant within your populace. Most of your population is anxious, although some are wary, as the day of your first intergalactic colony ship deployment draws near and your scientists promise even more advances as the years go by. Will you find extraterrestrial existence? If you do, will they be friendly? Will you be able to establish a mutually beneficial alliance or bring war upon your people? The answers can only be found in the stars so lead your race into the future!

Starting resources: 100000
Starting planets: 1
Home planet value: Good
Score display: Own
Technology level: Low
Racial points: 5000
Quadrant type: FQM Dense Paradise
Quadrant size: Medium
Event frequency: Medium
Event severity: Medium
Technology cost: High
Victory conditions: Last Man/ Last Alliance (Max 2 in alliance)
Maximum units: 5000
Maximum ships: 2000
Computer players: None
Computer difficulty: N/A
Computer player bonus: N/A
Neutral empires: No
Other game settings:

NO: PPB, APB, MB, Mines, Intel, Stellar Manip., Ancient Race, Religious Technology, Technology Trades, Ship Trades, Pop Swapping

Must take 1 and only 1 Advanced Racial Technology (i.e. Temporal, Organic, Psychic, Crystalline)

Surrender allowed to attacking empire only.

RPG STRONGLY encouraged.

10 players

Prefer non-stock races (i.e. custom shipsets and RPG your race)

Race Description, Biological Description, Society Description, General History Description, are a must and you should play your race accordingly.

All Treaties allowed, but max 2 alliance accepted as victory.

Game will start with 10 players or June 1st.

[ May 24, 2003, 01:42: Message edited by: Gandalph ]

Gandalph May 24th, 2003 02:43 AM

Re: New PBW RPG Game: Strange Races 2
 
Now only 4 spots left. Come you RPGer's, this is the game you have been waiting for!!

Mathias_Ice May 26th, 2003 05:18 AM

Re: New PBW RPG Game: Strange Races 2
 
I'm about ready to upload my race file. I'm going to use the Hedres shipset, but would like to use a different race pic and flag, one more suited to my race's description(I have the ok of the ship set's author.) I have a couple of pics I have been trying to Gimp together for this but my graphic arts skills are somewhere between pathetic and nonexistant. If someone with a higher level skill would be willing to put me together a decent race pic and flag (and maybe make those files I need that those two things go into) I could do my part to get this show on the road.

Thanks.

Mathias Ice

Taera May 26th, 2003 05:50 AM

Re: New PBW RPG Game: Strange Races 2
 
still open? can i join in?

Unknown_Enemy May 26th, 2003 09:48 AM

Re: New PBW RPG Game: Strange Races 2
 
Quote:

still open? can i join in?
<font size="2" face="Verdana, Helvetica, sans-serif">WHAT ARE YOU WAITING FOR YOU LAZY SON OF A PHONG ?

RAGE'S CHRISTMAS ? JOIN IT YOU ORK-FACE !

http://forum.shrapnelgames.com/images/icons/icon10.gif

Gandalph May 27th, 2003 08:38 PM

Re: New PBW RPG Game: Strange Races 2
 
In kinder words. Yes the game is still open. Come on in and join up!!

Gandalph May 30th, 2003 09:07 PM

Re: New PBW RPG Game: Strange Races 2
 
Bumping this time to keep it from going to page 2.
Game will start on this Sunday night, June 1st, so this would be your Last chance to enjoy a really good, open RPG, experience.

Taera May 30th, 2003 10:52 PM

Re: New PBW RPG Game: Strange Races 2
 
come on and taste my shards! http://forum.shrapnelgames.com/images/icons/icon7.gif

Gandalph June 1st, 2003 09:11 PM

Re: New PBW RPG Game: Strange Races 2
 
I am closing this game to new players at 6pm PST. This is definately your Last chance to join up!!

tesco samoa June 1st, 2003 11:00 PM

Re: New PBW RPG Game: Strange Races 2
 
hey only 1 advanced research trait... booo... what will the nos do without both...


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