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-   -   Woe, to be an Ice-ish race... (http://forum.shrapnelgames.com/showthread.php?t=9436)

Dingocat85 May 14th, 2003 01:30 AM

Woe, to be an Ice-ish race...
 
Gas Giants are the biggest, and since they can't have an atmosphere of 'None', are more likely to be your atmospheric type. Rock Planets are the most numerous, and have a greater chance to hold ruins than other planet types.

Is there **any** advantage to being an Ice-dwelling race? http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/images/icons/icon9.gif

I can think of only two advantages to being an Ice-ish race, and they only work in PBW:
1) Nobody picks Ice planets, so if you decide to get Ice planets, you have hardly any competition, if not no competition at all.
2) Nobody picks Ice planets, so everybody has to get in line & pay ridiculous prices, if they want to trade for your 'Ice Colonization' Tech.

Might Ice planets have better resource values, or better conditions, than other planets? There has to be *some* advantage to being an Ice-ish race http://forum.shrapnelgames.com/images/icons/icon9.gif

Desdinova May 14th, 2003 02:30 AM

Re: Woe, to be an Ice-ish race...
 
the reasons listed for pbw work well in solo play as well. few of the races are ice so in early game when none/few of the other races have ice planet colonization you can populate without the others trying to compete. though i dont trade my homeworld type with other races i will trade the other (ice/rock, i prefer to play gas-hydrogen) to get the third if necessary. i usually trade starmaps for the colonization techs.

[ May 14, 2003, 01:31: Message edited by: Desdinova ]

Joachim May 14th, 2003 03:45 AM

Re: Woe, to be an Ice-ish race...
 
Despite all the strategy guides saying that you should not play icy planets, I for one like to. Just one of those wierd preference things I guess.

As for PBW advantage - that seems to be the case of most not taking and thus you can trade the tech at a premium. Of course this can be a little rock-paper-scissors at times....
Or like in a current game you choose Ice/Methane (cause the deep bluey/purple is pretty!)and discover that your nearest negihbour is also Ice/Methane and you are both trapped in a small cluster by another player.....

Lets not forget the roleplaying as well - do you play a race from a very cold, dark world differently to the squishy gas giant or hard rock planet?

Joachim.

Taera May 14th, 2003 04:02 AM

Re: Woe, to be an Ice-ish race...
 
ice is cool http://forum.shrapnelgames.com/images/icons/icon7.gif seriously though, ice is great for role-playing purposes as well as for the stated fact they are rarely picked (though as it seems this is soon to change).

Another point is that ice planets are commonly spread on the outer part of the system. this means a much better chair of protection. debatable advantage though.

one (two) Last thing is that ice planets seem to have better organic values and worse mineral values. also ice planets seem to contain ruins more often that other types.

on the cons though they seem to be usually of the smaller sizes.

overall i believe its a well-balanced type of a planet. it might give you disadvantages during early game but its all luck and chance - often enough i get ice/[breathable] planets in my homesystem. sometimes i dont. some systems only have ice planets, others have none at all. and so on.

Dingocat85 May 14th, 2003 04:26 AM

Re: Woe, to be an Ice-ish race...
 
Quote:

Originally posted by DESDINOVA:
I usually trade starmaps for the colonization techs.
<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif

Does the AI really value Starmaps so much, that you can trade just a few of them for a Colonization Tech - one of the most expensive techs in the game?

(Unless you have Ancient Race - but still, I'm surprised the AI values starmaps that much. Tech trading is too complicated for me, you never know what the AI wants...that's why I disable tech trading with all of my games. If I ever want to purchase a Gas/Ice Colonization Tech from the AI, I just buy one of their colony ships & analyze it http://forum.shrapnelgames.com/images/icons/icon12.gif )

Desdinova May 14th, 2003 04:39 AM

Re: Woe, to be an Ice-ish race...
 
i explore the starmap early. i dont know if they value it but early on in the game most of the races will trade once you first meet them. later on your reputation will affect trades.

Suicide Junkie May 14th, 2003 04:44 AM

Re: Woe, to be an Ice-ish race...
 
As I recall, the statistics compiled show that Ice planets will provide just as many facility slots as the other types.

Methane/Ice was only slightly disadvantaged in favour of Methane/Rock by something like 1%

PvK May 14th, 2003 06:11 AM

Re: Woe, to be an Ice-ish race...
 
People who worry so much about what planet/atmosphere type has an advantage are wasting too much of their attention on too unimportant an aspect of play, IMO.

PvK

Fyron May 14th, 2003 06:15 AM

Re: Woe, to be an Ice-ish race...
 
Quote:

and have a greater chance to hold ruins than other planet types.

<font size="2" face="Verdana, Helvetica, sans-serif">A rock planet is no more or less likely than an ice or gas one to have ruins on it.

Ragnarok May 14th, 2003 06:17 AM

Re: Woe, to be an Ice-ish race...
 
Quote:

Originally posted by PvK:
People who worry so much about what planet/atmosphere type has an advantage are wasting too much of their attention on too unimportant an aspect of play, IMO.

PvK

<font size="2" face="Verdana, Helvetica, sans-serif">Very true. You will all fall before my might empire no matter what your planet/atmosphere type is. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif

I like to think so at least. http://forum.shrapnelgames.com/image...s/rolleyes.gif

Taera May 14th, 2003 06:50 AM

Re: Woe, to be an Ice-ish race...
 
well you do care, you care what atmosphere they breathe so you might conquer their planets http://forum.shrapnelgames.com/images/icons/icon12.gif

Krsqk May 14th, 2003 03:41 PM

Re: Woe, to be an Ice-ish race...
 
I prefer to trade things like Satellites lvl 1, Weapons Platforms lvl 1, Ship Construction lvl 1, and four or five other assorted level 1 starting techs. http://forum.shrapnelgames.com/images/icons/icon7.gif It usually works. So does trading twelve levels of Space Yards when you only have one. http://forum.shrapnelgames.com/images/icons/icon10.gif Of course, I rarely take advantage of the AI like this (unless I'm playing at a severe disadvantage). http://forum.shrapnelgames.com/image...s/rolleyes.gif

PvK May 14th, 2003 07:37 PM

Re: Woe, to be an Ice-ish race...
 
Sigh...

Puke May 14th, 2003 10:04 PM

Re: Woe, to be an Ice-ish race...
 
Quote:

Originally posted by PvK:
Sigh...
<font size="2" face="Verdana, Helvetica, sans-serif">yep.

geoschmo May 15th, 2003 01:59 AM

Re: Woe, to be an Ice-ish race...
 
Quote:

Originally posted by Dingocat85:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by DESDINOVA:
I usually trade starmaps for the colonization techs.

<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif

Does the AI really value Starmaps so much, that you can trade just a few of them for a Colonization Tech - one of the most expensive techs in the game?
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Not only this, but the AI is so stupid they will trade you colonization tech for a handfull of starmaps THEY ALREADY HAVE. http://forum.shrapnelgames.com/images/icons/icon10.gif You can keep giving them the same maps over and over again and they'll happily accept them in trade. If their mood is such that they will accept trades from you in the first place.

One nice thing to choosing ice in solo games is the AI doesn't get mad at you as quickly if you have a different planet type then they do.

Geoschmo

Taera May 15th, 2003 05:16 AM

Re: Woe, to be an Ice-ish race...
 
*shrugs at the people who pointlessly exploit AI weaknesses even though they can usually beat them anyways*

Krsqk May 15th, 2003 05:18 AM

Re: Woe, to be an Ice-ish race...
 
Well, you don't do that unless you're playing at 0 RP and taking a racial trait and the AI's on 5000 RP with high bonus. Then, you do what it takes. http://forum.shrapnelgames.com/images/icons/icon7.gif Or just start over with easier settings.

Andrés May 15th, 2003 05:33 AM

Re: Woe, to be an Ice-ish race...
 
Ice planets are a seriously unbalanced.
Picking them is a serious handicap in the early game if you can't get another colonization tech quickly.
Those "advantages" are just players adapting to the existing misbalance.
No, in the stock game there's nothing that places ice planets in the edge of a system.

Taera May 15th, 2003 05:52 AM

Re: Woe, to be an Ice-ish race...
 
andres, some people plain like ice planets. not all people are gamey, especially not myself.
yes, ice may be disbalanced. but there is another dimension - if you can win on ice planets... well, woe to your enemies once you move to rocks http://forum.shrapnelgames.com/images/icons/icon7.gif or gases http://forum.shrapnelgames.com/images/icons/icon10.gif

Andrés May 17th, 2003 05:20 AM

Re: Woe, to be an Ice-ish race...
 
What I meant is that I consider the disbalance to be a bug.
If you can't get another colonization tech by trade or analizing captured ships you will be in disadvantage. Rock and Gas natives can also get another colonization tech quickly and keep their advantage.

Phoenix-D May 17th, 2003 06:09 AM

Re: Woe, to be an Ice-ish race...
 
Test game:
Out of 752 planets:
172 were Gas (22.8%)
215 were ice (28.5%)
365 were Rock (48.5%)

Same conditions, another test:
Out of 737 planets:
168 were gas (22.8%)
360 were rock (48.8%)
209 were ice (28.3%)

Krsqk May 17th, 2003 06:14 AM

Re: Woe, to be an Ice-ish race...
 
That would explain why I'm only finding 25% colonizable planets in one of my current PBW games (no trading). http://forum.shrapnelgames.com/images/icons/icon9.gif I knew there was a reason to take rock. http://forum.shrapnelgames.com/images/icons/icon7.gif

Ruatha May 17th, 2003 06:28 AM

Re: Woe, to be an Ice-ish race...
 
Quote:

Originally posted by Andrés Lescano:
Ok I revised again my graphic and realized of the error I had made when counting moons.
Here you have it, more than half of the tiny planets are none atmosphere.

To answer the topic question, I made some calculations by multipliying the number of each size of planet by the number of facilities it gives and adding them.
Here are my conclussions:

Without Domes:
Methane-Ice 477.33 facilities (4.69%)
Oxygen/Hydrogen/C Dioxide-Ice 500.44 facilities (4.92%)
None-Ice 619.11 facilities (6.09%)
Oxygen/Hydrogen/C Dioxide - Rock 800.89 facilities (7.88%)
Methane-Rock 824 facilities (8.10%)
Oxygen/Hydrogen/C Dioxide/Methane - Gas Giant 854.22 facilities (8.40%)
None-Rock 928.67 facilities (9.13%)

Considering domes:
Methane-Ice 901.42 facilities (5.12%)
Oxygen/Hydrogen/C Dioxide-Ice 919.91 (5.22%)
None-Ice 1014.8 facilities (5.76%)
Oxygen/Hydrogen/C Dioxide/Methane - Gas Giant 1366.8 facilities (7.76%)
Oxygen/Hydrogen/C Dioxide - Rock 1471.8 facilities (8.35%)
Methane-Rock 1490.3 facilities (8.46%)
None-Rock 1574 facilities (8.93%)

The difference between Methane and other atmospheres is that they have 1 more small-rock and one less small-ice planet. Maybe a bug in sectorabilities.txt, it gives a slight advantage to methane-rock and a slight dissadvantage to methane-ice.

Advantage of rock-none is compensated by the fact that they'll have less non-domed planets when researching extra colonization techs (no none-gas giants), and that they will not be able to use atmospheric mod plants on gas giants for the same reason.

Note that gas giants are comparatively better if we don't consider domes.
This advantage is compensated by the comparatively lower number of domed facilities in large and huge planets.
Difference between atmospheres and none is also acentuated (still putting rock-none in first place above gas giants), since there will be no domed moons that make up a good part of the domed space.

So in conclusion:
The best combination in the early game is allways rock-none. That advantage goes away once extra colonization techs and atmosphere converters come into play.
Then best ones are rock and then gas if domes are allowed (as usual), if not gas and then rock.
Ice planets are always a large dissadvantage, none-ice is better than other-ice.

<font size="2" face="Verdana, Helvetica, sans-serif">Still a good post.


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