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Woe, to be an Ice-ish race...
Gas Giants are the biggest, and since they can't have an atmosphere of 'None', are more likely to be your atmospheric type. Rock Planets are the most numerous, and have a greater chance to hold ruins than other planet types.
Is there **any** advantage to being an Ice-dwelling race? http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/images/icons/icon9.gif I can think of only two advantages to being an Ice-ish race, and they only work in PBW: 1) Nobody picks Ice planets, so if you decide to get Ice planets, you have hardly any competition, if not no competition at all. 2) Nobody picks Ice planets, so everybody has to get in line & pay ridiculous prices, if they want to trade for your 'Ice Colonization' Tech. Might Ice planets have better resource values, or better conditions, than other planets? There has to be *some* advantage to being an Ice-ish race http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: Woe, to be an Ice-ish race...
the reasons listed for pbw work well in solo play as well. few of the races are ice so in early game when none/few of the other races have ice planet colonization you can populate without the others trying to compete. though i dont trade my homeworld type with other races i will trade the other (ice/rock, i prefer to play gas-hydrogen) to get the third if necessary. i usually trade starmaps for the colonization techs.
[ May 14, 2003, 01:31: Message edited by: Desdinova ] |
Re: Woe, to be an Ice-ish race...
Despite all the strategy guides saying that you should not play icy planets, I for one like to. Just one of those wierd preference things I guess.
As for PBW advantage - that seems to be the case of most not taking and thus you can trade the tech at a premium. Of course this can be a little rock-paper-scissors at times.... Or like in a current game you choose Ice/Methane (cause the deep bluey/purple is pretty!)and discover that your nearest negihbour is also Ice/Methane and you are both trapped in a small cluster by another player..... Lets not forget the roleplaying as well - do you play a race from a very cold, dark world differently to the squishy gas giant or hard rock planet? Joachim. |
Re: Woe, to be an Ice-ish race...
ice is cool http://forum.shrapnelgames.com/images/icons/icon7.gif seriously though, ice is great for role-playing purposes as well as for the stated fact they are rarely picked (though as it seems this is soon to change).
Another point is that ice planets are commonly spread on the outer part of the system. this means a much better chair of protection. debatable advantage though. one (two) Last thing is that ice planets seem to have better organic values and worse mineral values. also ice planets seem to contain ruins more often that other types. on the cons though they seem to be usually of the smaller sizes. overall i believe its a well-balanced type of a planet. it might give you disadvantages during early game but its all luck and chance - often enough i get ice/[breathable] planets in my homesystem. sometimes i dont. some systems only have ice planets, others have none at all. and so on. |
Re: Woe, to be an Ice-ish race...
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Does the AI really value Starmaps so much, that you can trade just a few of them for a Colonization Tech - one of the most expensive techs in the game? (Unless you have Ancient Race - but still, I'm surprised the AI values starmaps that much. Tech trading is too complicated for me, you never know what the AI wants...that's why I disable tech trading with all of my games. If I ever want to purchase a Gas/Ice Colonization Tech from the AI, I just buy one of their colony ships & analyze it http://forum.shrapnelgames.com/images/icons/icon12.gif ) |
Re: Woe, to be an Ice-ish race...
i explore the starmap early. i dont know if they value it but early on in the game most of the races will trade once you first meet them. later on your reputation will affect trades.
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Re: Woe, to be an Ice-ish race...
As I recall, the statistics compiled show that Ice planets will provide just as many facility slots as the other types.
Methane/Ice was only slightly disadvantaged in favour of Methane/Rock by something like 1% |
Re: Woe, to be an Ice-ish race...
People who worry so much about what planet/atmosphere type has an advantage are wasting too much of their attention on too unimportant an aspect of play, IMO.
PvK |
Re: Woe, to be an Ice-ish race...
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Re: Woe, to be an Ice-ish race...
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I like to think so at least. http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: Woe, to be an Ice-ish race...
well you do care, you care what atmosphere they breathe so you might conquer their planets http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Woe, to be an Ice-ish race...
I prefer to trade things like Satellites lvl 1, Weapons Platforms lvl 1, Ship Construction lvl 1, and four or five other assorted level 1 starting techs. http://forum.shrapnelgames.com/images/icons/icon7.gif It usually works. So does trading twelve levels of Space Yards when you only have one. http://forum.shrapnelgames.com/images/icons/icon10.gif Of course, I rarely take advantage of the AI like this (unless I'm playing at a severe disadvantage). http://forum.shrapnelgames.com/image...s/rolleyes.gif
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Re: Woe, to be an Ice-ish race...
Sigh...
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Re: Woe, to be an Ice-ish race...
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Re: Woe, to be an Ice-ish race...
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Does the AI really value Starmaps so much, that you can trade just a few of them for a Colonization Tech - one of the most expensive techs in the game? </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Not only this, but the AI is so stupid they will trade you colonization tech for a handfull of starmaps THEY ALREADY HAVE. http://forum.shrapnelgames.com/images/icons/icon10.gif You can keep giving them the same maps over and over again and they'll happily accept them in trade. If their mood is such that they will accept trades from you in the first place. One nice thing to choosing ice in solo games is the AI doesn't get mad at you as quickly if you have a different planet type then they do. Geoschmo |
Re: Woe, to be an Ice-ish race...
*shrugs at the people who pointlessly exploit AI weaknesses even though they can usually beat them anyways*
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Re: Woe, to be an Ice-ish race...
Well, you don't do that unless you're playing at 0 RP and taking a racial trait and the AI's on 5000 RP with high bonus. Then, you do what it takes. http://forum.shrapnelgames.com/images/icons/icon7.gif Or just start over with easier settings.
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Re: Woe, to be an Ice-ish race...
Ice planets are a seriously unbalanced.
Picking them is a serious handicap in the early game if you can't get another colonization tech quickly. Those "advantages" are just players adapting to the existing misbalance. No, in the stock game there's nothing that places ice planets in the edge of a system. |
Re: Woe, to be an Ice-ish race...
andres, some people plain like ice planets. not all people are gamey, especially not myself.
yes, ice may be disbalanced. but there is another dimension - if you can win on ice planets... well, woe to your enemies once you move to rocks http://forum.shrapnelgames.com/images/icons/icon7.gif or gases http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Woe, to be an Ice-ish race...
What I meant is that I consider the disbalance to be a bug.
If you can't get another colonization tech by trade or analizing captured ships you will be in disadvantage. Rock and Gas natives can also get another colonization tech quickly and keep their advantage. |
Re: Woe, to be an Ice-ish race...
Test game:
Out of 752 planets: 172 were Gas (22.8%) 215 were ice (28.5%) 365 were Rock (48.5%) Same conditions, another test: Out of 737 planets: 168 were gas (22.8%) 360 were rock (48.8%) 209 were ice (28.3%) |
Re: Woe, to be an Ice-ish race...
That would explain why I'm only finding 25% colonizable planets in one of my current PBW games (no trading). http://forum.shrapnelgames.com/images/icons/icon9.gif I knew there was a reason to take rock. http://forum.shrapnelgames.com/images/icons/icon7.gif
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