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-   -   Racial Traits (http://forum.shrapnelgames.com/showthread.php?t=9446)

Taera May 15th, 2003 05:13 AM

Racial Traits
 
Hello people, yep its yet another post by me regarding traits. what now is, im curious to see how other people use racial traits.

i tend to favor crystallurgy or organic manip but im looking forward to try another trait in my next PBW game.

Anyone with useful ways of using the traits, any? i know of some basic stuff for religious and so on, but i mean something more interesting?

For example a BattleShip loaded with like 15 crystalline armors is almost immune to any damage, provided the shield gen's are intact. anyone else? http://forum.shrapnelgames.com/images/icons/icon7.gif

tesco samoa May 15th, 2003 05:47 AM

Re: Racial Traits
 
Temporal Organic is a nice combo...

But I think Crystal - Psychic would make for a nasty combo... Natually you would play Gas Meth...

Ha Ha....

Taera May 15th, 2003 05:50 AM

Re: Racial Traits
 
well tesco im all against combos myself, just plain not for me http://forum.shrapnelgames.com/images/icons/icon7.gif

as for gas, once again im principally against playing gas myself - i like ice/co2 or rock/methane or rock/co2 or ice/methane http://forum.shrapnelgames.com/images/icons/icon10.gif

and yes, all combos are powerful. crys/organic shouldnt be too powerful because they're basicly counters - but temp/crys should be because of the shield accelerator.

Hotfoot May 15th, 2003 05:57 AM

Re: Racial Traits
 
If you can manage it:

Advanced Storage Techniques + Hardy Industrialists + Natural Merchants + High maintenance trait + (optional) Temporal Technology + (optional) high reproduction/tolerance

For added effect, choose gas as your planet type. Your larger worlds will be capable of insane rates of production (and just imagine ring and sphere worlds), and you can get instant benefits from your colony worlds. With reduced maintenance, you can maintain larger fleets than your enemies.

Fyron May 15th, 2003 05:59 AM

Re: Racial Traits
 
Don't do Religious in PBW games. It is IMO the coward's way out, as the talismans are undeniably unbalanced. And if you don't believe me, go watch battles where I have outnumbered the talisman-equipped enemy _and_ have been many tech levels ahead, and still lost the battle horribly, solely because of the unbalanced talisman. http://forum.shrapnelgames.com/images/icons/icon12.gif

Taera May 15th, 2003 06:04 AM

Re: Racial Traits
 
interesting one hotfoot, somehow never crossed my mind. actually, it've been a while since i used the other (non-tech) traits, and guess i should.

Hotfoot May 15th, 2003 06:09 AM

Re: Racial Traits
 
Quote:

Originally posted by Taera:
interesting one hotfoot, somehow never crossed my mind. actually, it've been a while since i used the other (non-tech) traits, and guess i should.
<font size="2" face="Verdana, Helvetica, sans-serif">The really evil thing about it is when you combine the three (Advanced Storage Techniques, Hardy Industrialist, Temporal Technology). Your planetary spaceyards will have improved construction from the Hardy Industrialist trait, meanwhile the extra population on the planet from advanced storage techniques will add another bonus, and when you combine that with temporal shipyards, well, it's quite impressive, especially on a huge gas giant. http://forum.shrapnelgames.com/images/icons/icon10.gif

tesco samoa May 15th, 2003 06:14 AM

Re: Racial Traits
 
i have never played religous in a pbw game.

Which right now numbers about 30 games.

narf poit chez BOOM May 15th, 2003 06:38 AM

Re: Racial Traits
 
does adv storage boost your population up a modifier? becuase i know it doesn't in classic.

Phoenix-D May 15th, 2003 06:40 AM

Re: Racial Traits
 
"well, it's quite impressive, especially on a huge gas giant."

Just to clear up a misconception many have.. huge is huge. A huge Rock world has the same number of facility slots and population size as a huge Gas world.

And you want a ringworld for max population bonuses anyway http://forum.shrapnelgames.com/images/icons/icon12.gif

Fyron May 15th, 2003 08:23 AM

Re: Racial Traits
 
Quote:

Originally posted by narf poit chez BOOM:
does adv storage boost your population up a modifier? becuase i know it doesn't in classic.
<font size="2" face="Verdana, Helvetica, sans-serif">No, it allows you to have more population on each planet, and so they can sometimes allow you to get into the next level of bonus. With a huge planet, the max goes from 8000 to 9600, which allows the planet to get a 10% higher bonus than normal (if it gets 9000 or more pop on it).

P-D:
Quote:

And you want a ringworld for max population bonuses anyway
<font size="2" face="Verdana, Helvetica, sans-serif">For a maximum of 10% more bonus. http://forum.shrapnelgames.com/images/icons/icon12.gif Pop modifiers stop at 10 bil.

[ May 15, 2003, 07:24: Message edited by: Imperator Fyron ]

Dingocat85 May 15th, 2003 08:28 AM

Re: Racial Traits
 
Quote:

Originally posted by narf poit chez BOOM:
...becuase i know [advanced storage] doesn't [boost population] in classic.
<font size="2" face="Verdana, Helvetica, sans-serif">I have classic, and the few times I've used advanced storage, I've seen the population go up. Mind you, it doesn't go up much - 400M extra people on a Medium-sized homeplanet - but it's something.

Phoenix-D May 15th, 2003 08:41 AM

Re: Racial Traits
 
"For a maximum of 10% more bonus. Pop modifiers stop at 10 bil."

Which is why I said Ring and not sphere; either one works. Can't get it with a normal planet though.

Fyron May 15th, 2003 08:51 AM

Re: Racial Traits
 
Quote:

Originally posted by Dingocat85:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by narf poit chez BOOM:
...becuase i know [advanced storage] doesn't [boost population] in classic.

<font size="2" face="Verdana, Helvetica, sans-serif">I have classic, and the few times I've used advanced storage, I've seen the population go up. Mind you, it doesn't go up much - 400M extra people on a Medium-sized homeplanet - but it's something.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">His question was does it boost it up a modifier, not just increase the pop level.

Taera May 15th, 2003 08:58 AM

Re: Racial Traits
 
hehe, i actually meant the topic to be racial techs lol

Fyron May 15th, 2003 09:00 AM

Re: Racial Traits
 
When will you learn Taera? You can't control the direction of a thread. http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon6.gif

narf poit chez BOOM May 15th, 2003 09:12 AM

Re: Racial Traits
 
i said pop modidifier, which in classic goes from 7999 to 9999.

Taera May 16th, 2003 12:16 AM

Re: Racial Traits
 
muwauahahaha fyron you dont know the power of uhh... BUG! yea, thats right BUG! err...


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