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Racial Traits
Hello people, yep its yet another post by me regarding traits. what now is, im curious to see how other people use racial traits.
i tend to favor crystallurgy or organic manip but im looking forward to try another trait in my next PBW game. Anyone with useful ways of using the traits, any? i know of some basic stuff for religious and so on, but i mean something more interesting? For example a BattleShip loaded with like 15 crystalline armors is almost immune to any damage, provided the shield gen's are intact. anyone else? http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Racial Traits
Temporal Organic is a nice combo...
But I think Crystal - Psychic would make for a nasty combo... Natually you would play Gas Meth... Ha Ha.... |
Re: Racial Traits
well tesco im all against combos myself, just plain not for me http://forum.shrapnelgames.com/images/icons/icon7.gif
as for gas, once again im principally against playing gas myself - i like ice/co2 or rock/methane or rock/co2 or ice/methane http://forum.shrapnelgames.com/images/icons/icon10.gif and yes, all combos are powerful. crys/organic shouldnt be too powerful because they're basicly counters - but temp/crys should be because of the shield accelerator. |
Re: Racial Traits
If you can manage it:
Advanced Storage Techniques + Hardy Industrialists + Natural Merchants + High maintenance trait + (optional) Temporal Technology + (optional) high reproduction/tolerance For added effect, choose gas as your planet type. Your larger worlds will be capable of insane rates of production (and just imagine ring and sphere worlds), and you can get instant benefits from your colony worlds. With reduced maintenance, you can maintain larger fleets than your enemies. |
Re: Racial Traits
Don't do Religious in PBW games. It is IMO the coward's way out, as the talismans are undeniably unbalanced. And if you don't believe me, go watch battles where I have outnumbered the talisman-equipped enemy _and_ have been many tech levels ahead, and still lost the battle horribly, solely because of the unbalanced talisman. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Racial Traits
interesting one hotfoot, somehow never crossed my mind. actually, it've been a while since i used the other (non-tech) traits, and guess i should.
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i have never played religous in a pbw game.
Which right now numbers about 30 games. |
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does adv storage boost your population up a modifier? becuase i know it doesn't in classic.
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Re: Racial Traits
"well, it's quite impressive, especially on a huge gas giant."
Just to clear up a misconception many have.. huge is huge. A huge Rock world has the same number of facility slots and population size as a huge Gas world. And you want a ringworld for max population bonuses anyway http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Racial Traits
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P-D: Quote:
[ May 15, 2003, 07:24: Message edited by: Imperator Fyron ] |
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"For a maximum of 10% more bonus. Pop modifiers stop at 10 bil."
Which is why I said Ring and not sphere; either one works. Can't get it with a normal planet though. |
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hehe, i actually meant the topic to be racial techs lol
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Re: Racial Traits
When will you learn Taera? You can't control the direction of a thread. http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon6.gif
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Re: Racial Traits
i said pop modidifier, which in classic goes from 7999 to 9999.
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Re: Racial Traits
muwauahahaha fyron you dont know the power of uhh... BUG! yea, thats right BUG! err...
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