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Supply storage + quantum generators, what is it good for?
I've seen some enemy ships with both quantum generators and supply storage, why?
I have only quantum generators on mine. If my baseship has only 1000 supply storage, will it run out of supplies during combat or will the quantum generator also generate supplies during combat as well as when travelling around the universe? |
Re: Supply storage + quantum generators, what is it good for?
QRs don't generate supplies during combat, or store any. So if you have only a QR and get hit with engine-killing weapons..all your supply goes away.
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Re: Supply storage + quantum generators, what is it good for?
Umm... that isn't true. QR makes you have infinite supplies as long as it is operational, even in combat. They have endless supplies. Being hit by an ID in combat does not stop a ship with a QR from being able to fire it's weapons.
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Re: Supply storage + quantum generators, what is it good for?
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If it is human ships - well, he just like shiny blue containers http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Supply storage + quantum generators, what is it good for?
ooh, shiny.
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Re: Supply storage + quantum generators, what is it good for?
Doesn't scan as well as the original, I feel:
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Supply storage + quantum generators, Huh! what is it good for? Abosultely nothin' Didn't we have this conversation before? [ May 29, 2003, 10:04: Message edited by: dogscoff ] |
Re: Supply storage + quantum generators, what is it good for?
If you place the Quantum reactor before the Supply storage the AI will only add the Quantum reactor. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Supply storage + quantum generators, what is it good for?
If your QR gets blown out during a battle, yet the ship survives, it can use the storage supplies to limp home... at least that's my guess.
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Re: Supply storage + quantum generators, what is it good for?
A repair ship or two fixes that problem up right away. Set supply storage to be the first comp group to be repaired, and QRs should get repaired first. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Supply storage + quantum generators, what is it good for?
And slightly off the subject, but still concerning resupply, what is the purpose of quantum reactors (and also solar collectors) on satellites?
Is it just related to component family? |
Re: Supply storage + quantum generators, what is it good for?
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Re: Supply storage + quantum generators, what is it good for?
What about running out of supplies DURING combat (or am I wrong then in my assumption that supplies are shared at the end of the game turn and not the combat)?
...or am I lost from a few patches ago.... http://forum.shrapnelgames.com/images/icons/shock.gif IOW when exactly are supplies distributed to other ships in the fleet???? |
Re: Supply storage + quantum generators, what is it good for?
A ship with a functional Quantum Reactor can NEVER run out of supplies. So, having a supply storage component on it is useless. This is the question that was asked. Now for your question. You should always have at least one supply storage _OR_ a QR on all warships, to help against Ionic Dispersers. QRs share supplies sometime between game turns, so they do not help other ships in the fleet in combat. But having a QR on each ship means it will never be able to run out of supplies. So if all ships have a QR, you don't need to worry about it. http://forum.shrapnelgames.com/images/icons/icon12.gif But if you have one ship in the fleet with a QR, then there is no chance of your ships running out of supplies in any combat unless their engines and all supply storage components are destroyed, in which case a QR can't ever help them. http://forum.shrapnelgames.com/images/icons/icon12.gif All the ships start each turn fresh with full supplies, and no amount of combat and movement possible in a single turn can possibly deplete every Last supply from a ship that starts off full (combat movement uses no supplies).
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Re: Supply storage + quantum generators, what is it good for?
I apologize for my ignorance, but when you say:
"All the ships start each turn fresh with full supplies..." do you mean combat turn? If so, it doesn't seem very fair... http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Supply storage + quantum generators, what is it good for?
No, game turn. QR does two things: prevent the ship it is on from ever running out of supplies, and fill up every single ship in the fleet with supplies at the beginning of each game turn (not combat round).
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Re: Supply storage + quantum generators, what is it good for?
So, in theory at least, you can deplete a ship without a QR by sending waves of ships at it reguardless of if there is a QR in the fleet or not?
Sorry, don't want to beat this Q up; just trying to be clear in my own mind.... |
Re: Supply storage + quantum generators, what is it good for?
In combat, the only thing that uses up supplies is firing the guns...
So if you send enough suicide ships in a single month for the enemy to run out of ammo, then yes, you can deplete their supplies... Given 6 engines x500 supplies = 3000 supplies... Assuming 10 supplies per shot, and 40 damage per shot, that gives you 12k damage you must dodge or absorb per month per enemy ship. Next month, they'll be given more from the QR ship, and you'll have to start over. |
Re: Supply storage + quantum generators, what is it good for?
Yes it is possible, but unlikely that you will have enough spare ships to do it with. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Supply storage + quantum generators, what is it good for?
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Well, what we need now is a supply-reducing weapon... I know, I know, my thinking may be a little warped, but I like to work on possible strategies that are way 'outside the box'. Been playing this game since SEII and I'm just now getting ready for a PBW game... http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: Supply storage + quantum generators, what is it good for?
Missles require a lot of supplies to fire.
Your early game missle ships can't go far and fight much. |
Re: Supply storage + quantum generators, what is it good for?
If only SEIV could handle negative numbers properly...
The gun that has a negative supply usage for example. Some kind of space vampire IV http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Supply storage + quantum generators, what is it good for?
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Now, my question is: Does game simulator work differently than real combat concerning supplies and QR? Oleg: that would be most devious weapon. A gun that drains others supplies. Oh, then would boarding be soooooo easy. Would it not? [ June 02, 2003, 21:44: Message edited by: Karibu ] |
Re: Supply storage + quantum generators, what is it good for?
No, no no!
That is for a ship with NO quantum reactor, in a fleet that has some other ship with a QR. |
Re: Supply storage + quantum generators, what is it good for?
Karibu, did you read my Posts? I was clear on that distinction. http://forum.shrapnelgames.com/images/icons/icon12.gif
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