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++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Well, you can all finally rejoice. I am releasing parts of the LR mod Alpha in different portions. When ive finished everything ill lump the goodies together and release them to you all in my Alpha.
First up should be Vehicle Sizes which should be followed by Necromancy. Expect Vehicle Sizes sometime this month unless something goes catastrophicly wrong, which shouldent, as ive taken MANY precautions this time ^_^ [ June 02, 2003, 06:59: Message edited by: Lord Kodos ] |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Its about time! http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
LEGACY OF THE RA'SHRAKIL ALPHA VERSION 1.0.0
1054241058.zip Features: -New Ship Sizes -Organic Ship Sizes -Energy Ship Sizes -Null-Matter Ship Sizes -Omnipotent Ship Sizes Please note that this extremely early vesion of the alpha includes only the vehicle sizes and the traits and racial techs to build them. This mod is designed to be compliant with the Neo-Shipset expansion pack developed by Dogscoff. Please keep in mind that you must pick Standard Race as a trait in order to play. The othe traits are currently only there to show ship sizes, but do not have any components as of yet. Please report any bugs or anything here. Feel free to modify this to suit your own needs, but do not include this in any mods. Next Version will probably be the Necromancy racial trait. |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Fantastic! KodosYou've been tempting us for months (years?) with your mod ideas, and I'm really looking forward to seeing them in the flesh (er... code.)
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Thanks, and yeah, its been years. ^_^
Anyhow, for the next Version which would you all like, remember im only adding one feature per Version to make it managable for me. -New Standard Components -Necromancy Racial Trait -Mechanoids Racial Trait -Psionics -Racial Quirks (minor traits) |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Thanks, and yeah, its been years. ^_^
Anyhow, for the next Version which would you all like, remember im only adding one feature per Version to make it managable for me. -New Standard Components -Necromancy Racial Trait -Mechanoids Racial Trait -Psionics -Racial Quirks (minor traits) |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
^_^ Well Psionics is 4 levels each one building uon the other and each one requiring a special trait.
Mechanoids was a planned feature wayyy back in the day. ^_^ Its mostly a few high end Energy Cannons(Lightning Cannons) Population bonuses, and some other shtuff ^_^ |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
You should make whatever you'll have the most fun making. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
bug with BEHEMOTHS and a few other huge ships, they cant move ^_^ its fixed and will be in the next Version which should have Necromancy and a few other goodies i have got for you ^_^
Besides, those ships arent practical anyway, just for fun, and for Omnipotent races...who dont even need them anyway ^_^ |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Space Empires IV Legacy of the Ra'shrakil
Alpha Version: 1.1.0 1054527830.zip New Features -Overspace System Types -Infantry Component -Hero Components -Empty System Type -Negative Racial Traits Changes -Some Armor Components now use different images -Organic Infestations now cause random movement Bug Fixes -Heavy Vehicles are now buildable -Omnipotent Ship Sizes can now move [ June 03, 2003, 03:01: Message edited by: Lord Kodos ] |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Space Empires IV Legacy of the Ra'shrakil
Alpha Version 1.2.0 Teaser Features: -Quasi Newtonian Propulsion (Hopefully) -Necromancy -More Infantry Types -Omnipotent Components -Null Space Manipulation Components -New Standard Components -Mechanoid Tech Tree(Hopefully) |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Can I make a long range boarding party?
Oh, and can I get some feedback ^_^ |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
No you cannot.
Boading is a command only ship can execute (cannot use drone or fighters) and only when 1 square from target. |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Well I dont mean on a fighter. I meant like make a "laser" or "missile" that lets you board ^_^ but I geuss not. Thanks anyway.
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
The
Change Population - System Value1 = Population in M that will be added each turn for entire system. Value2 = Can it be changed to Change Population - Planet Value1 = Population in M that will be added each turn for entire planet. Value2 = and still function? |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
You can not make up new abilities. The only valid abilities are in Abilities.txt. Check out SE4 Modding 101 if you haven't already. It has a chapter on abilities now. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Well its for necromancy. I dont want it to bored automatically, i want the game to take into effect Security, etc etc
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Can i get some feedback? please?
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Version Alpha 1.2.0
Preview Update and Status Report -Quasi Newtonian Propulsion-Possibly -Necromancy-Most of it -More Infantry Types-Yep -Omnipotent Components-Yes -Null Space Manipulation Components-Yes -New Standard Components-Yes -Mechanoid Tech Tree-No -Feral Primitives-Yes, at least most of it. -More components will have different names, and/or graphics New Features: Reactors:Ships now require some kind of reactor to move. A reactor carries fuel, but is highly volatile and will explode if struck. Needless to say Reactors replace Supply Storage, and Engines no longer carry any. Please note that Quantum Reactors count as a reactor and still explode. |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
I want some feedback on a few issues before i implement them.
Should I make Supply a full fledged resource? Should I make all Reactors have the Self Destruct power and remove self destruct devices? |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
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I'm not sure I would make all reactors have the SD power. Maybe after level 2 or 3 start adding the SD ability to them. (Assuming you have different levels of reactors that is.) |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Reactor types corrospond to engine types. So as of now we have:
-Fusion Reactor -Anti-Matter Reactor -Photon Reactor -Quantum Reactor Ion engines are renamed Fusion Engines. All reactors take up 10(or 20 I dont remember off hand) KT and have 5 KT of HP to represent their volatile nature. Reactors become available when you research the Engine they corrospond to. I also like this because now Engine Targeting Weapons dont disable other stuff that uses supplies. By making Supplies a resource I mean disabling Quantum Reactors from making endless supply, so that Supplies become like a resource. |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
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As for Supplies. I think having them as a "resource" in that sense would be a good idea. It certainly adds more to the game by having to resupply and manage your amount of supply. One thing I would do if you did this though, is to make the advanced levels of reactors produce enough supplies to have almost infinate Lasting supplies. And to where only in certain situations will you run out of supplies. (Certain SM componants that use alot of supply if used) |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Removed the Quantum Reactor ability, and added a new Reactor, and engine, type, Plasma Engines. Okay its realy Raw-Energy but Plasma Reactor sounds better then Raw Energy Reactor ^__^
Reactors dont all detonate. I decided it would unbalance too much, and besides, not all captains are willing to kill themselves for their nation. Im not sure if I mentioned, but heroes have been given the Self-Destruct ability. Yeah, this is "the" patch to have. When its done it will add a bunch of traits and features. |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
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Edit: w00t! My 2100 post! http://forum.shrapnelgames.com/images/icons/icon10.gif [ June 10, 2003, 03:56: Message edited by: Ragnarok ] |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
What is wrong with Ion Engines? They are a very good propulsion mechanism, and should replace chemical rockets for our spacecraft in the next decade or so (assuming they have not already, of course http://forum.shrapnelgames.com/images/icons/icon12.gif ).
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
But Plasma is just a fully Ionised gas. He can call the same thing either Ion engines or Plasma engines.
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Plasma is super-heated matter, and it is not actually a gas. It is another phase of matter, with some properties similar to gases. http://forum.shrapnelgames.com/images/icons/icon12.gif Ions are not super-heated, so an Ion and a Plasma Engine are not the same thing at all.
[ June 10, 2003, 20:41: Message edited by: Imperator Fyron ] |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
ACK! My PC went out again and I am stuck on my mac. But do not fear! Though my work on Alpha 1.2.0 was lost i shall still continue. I will probably release 1.1.1 first for you
Legacy of the Ra'shrakil Alpha Version 1.1.1 Teaser Features -Reactors -More Infantry Types -New Generic Components -Null Space Manipulation -Nomads -Scavengers Changes -Many Components with new names and/or images V 1.2.0 is still coming and shall include the stuff i mentioned below. Sorry for the delay, but since i use my PC for Skool, and they lack adequate Virus scans...and so do I...stuff happens...sorry ^_^ |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
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IIRC, the ions emitted by an ion engine are super-heated, thus they would be considered a plasma. |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Uhh what exactly does a Quantum Engine run on?
And are Ion Engines and Plasma Engines different? Revised Engine/Reactor list Fusion Ion Plasma? Anti-Matter Photon Quantum Raw Energy |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
So uhh are Plasma and Ion engines different? What does a Quantum Engine run on? What would some means of organic propulsion be besides Explosive Flatulance...^_^
1.2.0 should also include some of the balance changes namely making nearly all weapons ineffective against planet except specialty weapons, which shall also be weakened, thus making Troops much more important. Some of the new traits im thinking of adding are: Scavengers:You can scrap things for a greater percentage of resources returned, your repair and maintanence costs go down, but your construction costs go up. Automatons:This is the companion to Mechanoids. Your race is one of machines, and as such you can simply build new population. Vacuum Breathers:Your race requires no atmosphere to survive. Among some of the more minor changes, Bridges, and Life Support have new names for bases, namely Command Centers and Atmospheric Generators. |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Okay I still need ideas for Organic propulsion.
Also I require some images: -A starship background for a system, think the Highliners interior, something like that, but as a system image, nothing copyrighted. -Chaos. I need an image for a system where the laws of physics have ceased. Think something like the Warp from Warhammer 4OK, or think of Hell. I want something evil looking, and of course, Non-Euclidian. Well thats all for now, 1.1.1. is on its way! W007! |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Good news. If things go well, and I finish my Ra'shrakil, and get/find/make a Legion set in time, and if I get an image for systems in the Void(that chaos/hell thing I mentioned earlier) the next Version may include the first Campaign, the War in Heaven fought aproximately 8 Billion years ago between the forces of the Ra'shrakil and those of the demonic Jonol. For this campaign expect lots of nice, dangerous, omnipotent weapons!
Of course, due to the immense scale of this conflict the Campaign I am including represents only the key battles of The War in Heaven. In other LR related news, seeing as how 1.2.0 is being rebuilt from the ground up heres the new teaser that reflects what you will get. Space Empires IV Legacy of the Ra'shrakil Version: Alpha 1.2.0 Teaser Features -The War in Heaven Campaign -Azlokian, Ra'shrakil, UTE, Pheonix Battlegroup, Taera Republic, and Jonol shipsets -Reactors -Elite Infantry -More Planet Types -New Standard Components -Necromancy -Omnipotence -Energy Manipulation -Null Space Manipulation Changes -New Images for Several Components -New Images for Several Events -New Images for Several Systems Bug Fixes -New System Types Now Appear In Game Several of these things may appear in 1.1.1 if I get the time, otherwise 1.1.1 just adds Elite Infantry, and Reactors. |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
what do u mean u need ideas for organic engines? do u mean u need ideas and how it should work for technical info or ideas on how to change the stats of an engine to make it work however u want it to work?
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
I mean technical information and names and such. Gamewise they are identical to mechanical engines.
ALso i still need images for: Systems -Ship Interior(THink being inside a huge ship, one the size of a system.) -Void System(the Chaos/Hell/Insanity i mentioned) -Fluidic System(think like STs fluidic space. A system that instead of being filled with empty space, it is filled with liquid.) Components -Zombies -Skeletons -Bone Armor thats it. Once I find a suitable temp shipset for the Jonol Shadow, and get images for Void Systems, I can begine work on LR mods first campaign, the first war of the Lusinon universe, the War in Heaven. Basically in the War in Heaven you play as the omnipotent and rightous Ra'shrakil as you ward off the onslaught of the Darkness(that be the Jonol!). Basically you and the AI both are omnipotent races and you will have a nice huge map with which to wage war over, as well as a slew of mighty weapons with which to devastate the universe! Although this is a one map campaign, most of the others would be multi-map. Campaigns use special tech trees. Also, in Campaigns you cannot build heroes but are given them at the start, and should they die, you fail the mission. |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
bu-bump
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Im thinking of making Infantry only buildable on the Infantry troop size Any objections?
Also I may make a new trait "Unchecked Mutation" which allows you to build Mutant Infantry. Mutant Infantry are like normal infantry, except you get to pick "mutations" from a list. Some are good, and increase your mutants cost, others are negative, and decrease his cost. Im thinking of doing a similer thing for the technology "Genetic Manipulation". I am making some new components for the next Version and here are some: -Reinforced Hull -Plasma Thrower -Railgun -Gravity Generator -Reverse Gravity Generator -Gravity Imploder Obviously im adding Gravity Manipulation as a technology. Also I intend to add FTL travel eventually, just not sure when. But when I do here are the methods. -Temporal Drive -Slipstream Drive -Reality Distortion Drive -Overspace Drive -Null-Space Drive Basically FTL Drives give you insane movement on the Map, but no movement in combat. Also FTL takes ALOT of supplies, and you need another Engine as these provide only bonus movement, not basic. Im pretty sure this is possible. Right? ALso the Last 3 FTL are omnipotent only. Obviously FTL travel comes very very high up on the tech tree. |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
http://forum.shrapnelgames.com/images/icons/shock.gif this looks like its gonna be a great mod, ive got a few ideas for the technical info for organic engines but i need well write it down, one idea is for a jet type engine interms of the way to creates thrust but everything else is different.
also kodos im in kings of chaos aswell and im guessin ur more powerful than i am so need an officer? my character name is Davey Crocket |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Okay so far, due to laziness, my cousin coming in from florida, and a healthy dose of madness, this is what i have added so far:
-Reactors -Infantry(they work as i want them to now) -Slipstream Drive Currently im doing Null-Space Manipulation, omnipotence, and Necromancy, these will be ready for 1.2.0. Energy wont be ready by 1.2.0 that much I can definately say. Oh and thanks for the words of praise ^_^ BTW, I STILL need those images! lol. |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Okay update!
-Got ship interior images courtasy of Hugh Manatee -I still need that Chaos image, several if possible. Im currently working on Parasitic and Necromantic races. |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Eh. Just figured I would let you in on the information regarding the official release.
When LR mod Version: 1.0.0 comes out I intend to release several Versions. There will be: -Space Empires IV: Legacy of the Ra'shrakil Lite Which includes only the data files. -Space Empires IV: Legacy of the Ra'shrakil Which includes the standard package -Space Empires IV: Legacy of the Ra'shrakil Directors Cut which includes, EVERYTHING plus the extras which are: Racestyles, Planetary Invasion, Galactic Empires, Space Empires the Odyssey, Xenobiological, and Historical data on the Lusinon universe, extra artwork and possibly even cinamatics! If I could get Shrapnels and MMs permission I would like to actually sell the Directors Cut directly from my upcoming site, on cd for the low cost of 10 dollers with profits going to support the site. Basically its for people like me who want to donate but want at least a little something in return ^__^. Basically I wanted to bump this thread and give you something. We are still a LONG way from the final release folks. Hell the Alpha, let alone Beta, testing is not even finished yet. |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Updates.
Zero has agreed to host LR mod, and also is working on the Chaos images. I may have a possible taker for a Jonol shipset as well which means that The War in Heaven campaign may not be too far off. Out of curiousity, the Combat Movement bonus, can I set this to a negative number, in order to disallow Slipstream Drives from being used in combat? If not I shall probably remove FTL travel. Psionics have been totally revamped. Psionic Powers, or Components, take up no space on a starship but their costs have been increased. A new minor trait is Soulless, which renders your crews undetectable by Psionic Scanning. Yes cloaking has also been revamped. In 1.3.0 I hope to have re-worked orbital bombardment. Now only special weapons can effect planets, and are not as effective as Troops. |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
BUMPBUMPBUMP
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
You should also make master computers undetectable by psionic scanning...
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