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-   -   A complete newbie's questions... (http://forum.shrapnelgames.com/showthread.php?t=9584)

deccan June 3rd, 2003 12:32 AM

A complete newbie\'s questions...
 
Hello,

Just to introduce myself a bit, I'm a complete newbie player, a MOO3 defector. Ordered SEIV Gold Online and received it a couple of weeks ago. This game just rocks by the way.

I've been playing with the Proportions mod (because I just like long, slow games) and I have some questions:

1) Does anyone else think that PD is incredibly powerful? I keep wishing that I could make it my main weapon and hit ships with it.

2) Why does everyone seem to think that torpedoes suck? They seem alright to me, stat-wise. (Yes, I know about the reload rate.) Am I missing something else?

3) How do I keep my fighters from running out of ammo in mid-battle? If I max them out on engines, they run far, far ahead of my main fleet. I can't add supply storage components to them. Use less weapons and more armor on them?

4) What the heck are meson bLasters for? They seem to suck to me.

5) I need some suggestions for ship designs. I notice that the AI doesn't tend to put supply components in combat vessels, but then they tend not to travel very far. Is it better to put supply components on every ship that needs to travel to attack the enemy (uses up precious space that could go towards weapons and armor) or is it better to build specialized supply tankers (game's "sharing of supplies evenly among all ships in a fleet" seems very inefficient)?

6) What makes "Neutral" dispositioned races happy? I find that if I pick "Peaceful" races, I get keep them on "Happy" and "Jubilant" most of the time. However, if I pick "Neutral", they spend most of their time on "Indifferent".

7) I find that once an AI declares war on me, I can't seem to end it, even if they are "Brotherly" to me and no one actually engages in combat for ages and ages.

8) How do tech trades work? The AI keeps giving me tech that I have already.

Sorry, if some of my questions seem silly. I haven't really played all that much yet and I'm nowhere near to completing a game.

Ragnarok June 3rd, 2003 01:03 AM

Re: A complete newbie\'s questions...
 
Edit: Oh shoot, I didn't catch that you were using Proportions Mod. Some of my answers may not apply then. If one of the Proportions players wants to correct me in areas feel free.

Quote:

Originally posted by deccan:
1) Does anyone else think that PD is incredibly powerful? I keep wishing that I could make it my main weapon and hit ships with it.
<font size="2" face="Verdana, Helvetica, sans-serif">I do not believe it is too powerful. Just wait until you meet a large (150+) stack of fighters and 100 sats, then you won't mind having powerful PD. http://forum.shrapnelgames.com/images/icons/icon7.gif

Quote:

2) Why does everyone seem to think that torpedoes suck? They seem alright to me, stat-wise. (Yes, I know about the reload rate.) Am I missing something else?
<font size="2" face="Verdana, Helvetica, sans-serif">Reload rate is the main downside of torps. Some mods make using torps more benificial however.(I don't know which mods but I know some do)

Also, damage to weight ratio is taken into consideration. Take for example the Quantum Torps vs. Phased Polaron Beams. With Large mount the Quantum Torps take up 80kt of space of a ship, do 300 damage to range 6 with a reload of 2. PPB however, take up only 60kt of space, do 150 damage out to range 6 (300 damage in two turns) plus they skip normal shields. Thus making PPBs more efficient. This is just one example.

Quote:

3) How do I keep my fighters from running out of ammo in mid-battle? If I max them out on engines, they run far, far ahead of my main fleet. I can't add supply storage components to them. Use less weapons and more armor on them?
<font size="2" face="Verdana, Helvetica, sans-serif">I don't know about this one. I'm not the best with Fighters.

Quote:

4) What the heck are meson bLasters for? They seem to suck to me.
<font size="2" face="Verdana, Helvetica, sans-serif">They sort of do suck. http://forum.shrapnelgames.com/images/icons/icon12.gif Not very many people use them except for RP purposes.

Quote:

5) Is it better to put supply components on every ship that needs to travel to attack the enemy (uses up precious space that could go towards weapons and armor) or is it better to build specialized supply tankers (game's "sharing of supplies evenly among all ships in a fleet" seems very inefficient)?
<font size="2" face="Verdana, Helvetica, sans-serif">Either way works. It has been mentioned before that you want at least 1 or 2 supply storage on each warship that you have. But I would suggest having a few supply tankers in your fleets as well to resupply the fleet once the battle is over. Or just go straight for the QR and have unlimited supplies no matter what. http://forum.shrapnelgames.com/images/icons/icon7.gif

Quote:

6) What makes "Neutral" dispositioned races happy? I find that if I pick "Peaceful" races, I get keep them on "Happy" and "Jubilant" most of the time. However, if I pick "Neutral", they spend most of their time on "Indifferent".
<font size="2" face="Verdana, Helvetica, sans-serif">Never pick Neutral, it is a pain in the arse to keep them happy. Any treaty, war, new alien race, alien ships in your system will make them very unhappy and possibly cause riots ruining your empire. Peaceful is the easiest to keep happy and probably the best happiness type to take at the beginning of a game.

Quote:

7) I find that once an AI declares war on me, I can't seem to end it, even if they are "Brotherly" to me and no one actually engages in combat for ages and ages.
<font size="2" face="Verdana, Helvetica, sans-serif">I believe in the AI_Settings.txt file for that particular AI is a line that makes it not accept any treaties for X amount of turns after the Last battle with you. Just don't fight with them and they will eventually turn around and allie with you once more. http://forum.shrapnelgames.com/images/icons/icon7.gif

Quote:

8) How do tech trades work? The AI keeps giving me tech that I have already.
<font size="2" face="Verdana, Helvetica, sans-serif">I would explain this one but I'm not very good at explaining tech trades so I'll let someone else handle it. http://forum.shrapnelgames.com/images/icons/icon12.gif

Quote:

Sorry, if some of my questions seem silly. I haven't really played all that much yet and I'm nowhere near to completing a game.
<font size="2" face="Verdana, Helvetica, sans-serif">NO question is silly, we've all asked them and the only stupid question is one that doesn't get asked. Ask here and we shall answer without hesitation. http://forum.shrapnelgames.com/images/icons/icon7.gif Check out the FAQ at the top of this forum, that will help you ALOT in your games.

Oh, and welcome to the forum! I hope I have helped you and you enjoy your stay here.

[ June 03, 2003, 00:05: Message edited by: Ragnarok ]

Fyron June 3rd, 2003 01:08 AM

Re: A complete newbie\'s questions...
 
Quote:

Either way works. It has been mentioned before that you want at least 1 or 2 supply storage on each warship that you have. But I would suggest having a few supply tankers in your fleets as well to resupply the fleet once the battle is over.
<font size="2" face="Verdana, Helvetica, sans-serif">Those suggestions never excluded having resupply ships with lots of solar collectors on them. http://forum.shrapnelgames.com/images/icons/icon12.gif

Quote:

8) How do tech trades work? The AI keeps giving me tech that I have already.
<font size="2" face="Verdana, Helvetica, sans-serif">Each tech offered is one level of that tech area. You can not be given more levels of a tech than the offering player possesses. If I have APB 5, I can not give you APB 6. If you have APB 2, me offering you one level of APB would bring you up to 3. If you have 3, then me offering you a level brings you up to 4. If you have 2, and I offer you two levels, that would bring you up to 4. If you have 4 (and I still have 5) and I offer you 2 levels, you would only be able to go up to 5. The extra level is wasted in this case. Not knowing directly what tech levels your opponent has is not only realistic, but it makes the game more fun by providing many more RP opportunities (mostly in MP games http://forum.shrapnelgames.com/images/icons/icon12.gif ).

[ June 03, 2003, 00:12: Message edited by: Imperator Fyron ]

deccan June 3rd, 2003 02:41 AM

Re: A complete newbie\'s questions...
 
Quote:

Originally posted by Ragnarok:
They sort of do suck. http://forum.shrapnelgames.com/images/icons/icon12.gif Not very many people use them except for RP purposes.
<font size="2" face="Verdana, Helvetica, sans-serif">FYI, I do tend to RP more than chase for max efficiency all the time. Still, extreme imbalances annoy me. Same goes for the "Neutral" thing. I wanted to RP a Romulan-type empire, no traffic with other empires, god-like spying abilities, quick tech to cloaking devices etc., but the weakness of having a "Neutral" disposition is a real killer.

Quote:

Originally posted by Ragnarok:
Either way works. It has been mentioned before that you want at least 1 or 2 supply storage on each warship that you have. But I would suggest having a few supply tankers in your fleets as well to resupply the fleet once the battle is over. Or just go straight for the QR and have unlimited supplies no matter what. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">I would prefer to use supply tankers but the way resupplying works is so crude and inefficient. I wish resupply ships could be given a "Resupply" ability so that they can transfer set amounts to supply to target ships. SEV maybe.

Quote:

Originally posted by Ragnarok:
Oh, and welcome to the forum! I hope I have helped you and you enjoy your stay here.
<font size="2" face="Verdana, Helvetica, sans-serif">Thanks! http://forum.shrapnelgames.com/images/icons/icon7.gif

PvK June 3rd, 2003 02:59 AM

Re: A complete newbie\'s questions...
 
Quote:

Originally posted by Ragnarok:

</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by deccan:
1) Does anyone else think that PD is incredibly powerful? I keep wishing that I could make it my main weapon and hit ships with it.

<font size="2" face="Verdana, Helvetica, sans-serif">I do not believe it is too powerful. Just wait until you meet a large (150+) stack of fighters and 100 sats, then you won't mind having powerful PD. http://forum.shrapnelgames.com/images/icons/icon7.gif
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">

It is also much less accurate than in the unmodded game, where PD is probably way too effective. Lots of fighters or seekers or drones (or all of three) though, will call for lots of PD, especially in Proportions.

If I ever do a Proportion 3.0, I may make it less accurate against seekers, though. There was no way to make seekers harder to hit in SE4 when I designed the values, so I did what I could and still keep the balance I wanted with other weapons and target types.
Quote:


</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">2) Why does everyone seem to think that torpedoes suck? They seem alright to me, stat-wise. (Yes, I know about the reload rate.) Am I missing something else?
<font size="2" face="Verdana, Helvetica, sans-serif">Reload rate is the main downside of torps. Some mods make using torps more benificial however.(I don't know which mods but I know some do)

</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Proportions is one of the mods that improves the effectiveness of torpedoes. They are good weapons in Proportions, against ships.
Quote:


</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">3) How do I keep my fighters from running out of ammo in mid-battle? If I max them out on engines, they run far, far ahead of my main fleet. I can't add supply storage components to them. Use less weapons and more armor on them?
<font size="2" face="Verdana, Helvetica, sans-serif">
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">There are several fighter designs possible, as you've seen. I don't usually see them running out of supplies, but I tend to give them more engines and let them outrun the fleet. I tend to design fighters in two varieties - superiority fighters, which are supposed to intercept enemy fighters, and anti-ship or anti-planet bombers. In any case, I usually try to use the fighters to protect my ships, so I'm content for them to outrun the ships. More armor, sensors, and shields, and larger fighters, will all do the trick you're looking for, I think. Some weapons will also use fewer supplies per turn per kT, although it would make sense to add some supply storage options to fighters.
Quote:


</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">4) What the heck are meson bLasters for? They seem to suck to me.
<font size="2" face="Verdana, Helvetica, sans-serif">They sort of do suck. http://forum.shrapnelgames.com/images/icons/icon12.gif Not very many people use them except for RP purposes.
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I disagree, both in unmodded and in Proportions.

In unmodded, they are pretty easy to research, do almost as much damage/kT/turn as the best weapons, they get more shots than larger weapons, are more cost-efficient than PPBs, their small size makes for more flexibility in ship design, and Last but not least, against the hardest-to-hit opponents, their max range of 6 rather than APB's 8 can actually be an advantage.

In Proportions, they have many of the same advantages. The low research entry level, and the efficient cost are more important in Proportions. Researching them also gives a good fighter weapon and a good anti-fighter PD weapon. They do have an added disadvantage in Proportions, in that there are many types of armor which reduce the amount of damage per hit, which has more of an effect against lighter weapons.

Quote:

</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">5) Is it better to put supply components on every ship that needs to travel to attack the enemy (uses up precious space that could go towards weapons and armor) or is it better to build specialized supply tankers (game's "sharing of supplies evenly among all ships in a fleet" seems very inefficient)?
<font size="2" face="Verdana, Helvetica, sans-serif">Either way works. It has been mentioned before that you want at least 1 or 2 supply storage on each warship that you have. But I would suggest having a few supply tankers in your fleets as well to resupply the fleet once the battle is over. Or just go straight for the QR and have unlimited supplies no matter what. http://forum.shrapnelgames.com/images/icons/icon7.gif
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">The QR option is much less feasible and attractive in Proportions. Supply issues are much more improtant, as well. There are a number of considerations, but the most basic one is whether it is going to be used as an offensive or frontier ship for operating far from a base or not. If so, then you should probably consider using some efficient engines and supply storage on the ship itself. If instead it is a defensive ship that will always be near a resupply depot, then you can maximize abilities at the expense of range. You could even have zero storage components on a defensive ship, and use an ionic shield generator to protect against engine-destroying weapons.

Tankers are more effective that they might seem in Proportions. Use a hull type with a good combination of size and maintenance reduction, like a destroyer for fast fleets, or a transport for slower fleets. However realize that if you rely on tankers, and the tankers get killed, your fleet may suddenly become stranded.

Quote:

</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">6) What makes "Neutral" dispositioned races happy? I find that if I pick "Peaceful" races, I get keep them on "Happy" and "Jubilant" most of the time. However, if I pick "Neutral", they spend most of their time on "Indifferent".
<font size="2" face="Verdana, Helvetica, sans-serif">Never pick Neutral, it is a pain in the arse to keep them happy. Any treaty, war, new alien race, alien ships in your system will make them very unhappy and possibly cause riots ruining your empire. Peaceful is the easiest to keep happy and probably the best happiness type to take at the beginning of a game.
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Yeah, more or less. If you want to roleplay a neutral, you want to avoid contact with aliens, and then do something else to keep happiness up (facilities, bunches of "civillian ships" (i.e. unequipped scouts) in orbit, etc).
Quote:

</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">7) I find that once an AI declares war on me, I can't seem to end it, even if they are "Brotherly" to me and no one actually engages in combat for ages and ages.
<font size="2" face="Verdana, Helvetica, sans-serif">I believe in the AI_Settings.txt file for that particular AI is a line that makes it not accept any treaties for X amount of turns after the Last battle with you. Just don't fight with them and they will eventually turn around and allie with you once more. http://forum.shrapnelgames.com/images/icons/icon7.gif
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Avoiding systems the AI claims is a big one. Giving them things can help.
The Proportions AI's are all modded and many have increased the time required to arrive at peace. They are different from each other, too. The Xi'Chung will pretty much always want you for lunch.

PvK

oleg June 3rd, 2003 03:09 AM

Re: A complete newbie\'s questions...
 
Since most questions are related to Proportions, I'll try to answer questions with it in mind.

Proportions' torpedos do not suck http://forum.shrapnelgames.com/images/icons/icon7.gif PvK improved them. In stock SE torpedos are (almost) useless.

Meson bLaster is a very good weapon. Just remember it has size 20, while APB, DUC, etc. take 30 space ! you can put 50% more MB then APB on ship.

Proportions' fighters use supplies during strategic turns. Do not keep in space for long.

To increase range of your ships, use efficient engines. You will lose some speed though. It is a good idea to have 1-2 supply bays on each ship. It may save you when enemy uses engine killers. Still, few supply ships is a good idea.

deccan June 3rd, 2003 06:20 AM

Re: A complete newbie\'s questions...
 
Thanks for the replies.

I missed one question though and it's a biggie: how does the "Mounts" interface work? I click on the Mounts button, a list of available mounts come up, I select one, the window closes, and then ... nothing?

I guess I might seem slow but I was expecting it to work something like in MOO3, in which you get to choose to mount a particular weapon as a spinal, or light mount, or heavy mount or whatever. Is this true for SEIV or does this game do it differently?

narf poit chez BOOM June 3rd, 2003 06:55 AM

Re: A complete newbie\'s questions...
 
the mount is applied to the weapons it applies to, like direct fire or missiles. you can see if you've got a mount selected because there's a letter in the corner, upper left i think, of the icon.

Erax June 3rd, 2003 02:44 PM

Re: A complete newbie\'s questions...
 
Just to clarify a bit more : after you select the Large mount (for example) all direct fire weapons options will have an 'L' in the corner of their icon. Any weapons you install are now automatically Large. If you want to install a normal-sized weapon (maybe because you can't fit another Large one in) then you must select Mounts, then Normal Mount, which makes all direct fire weapons options normal-sized again.

Atrocities June 3rd, 2003 03:46 PM

Re: A complete newbie\'s questions...
 
Quote:

Originally posted by deccan:
Hello,

Just to introduce myself a bit, I'm a complete newbie player, a MOO3 defector. Ordered SEIV Gold Online and received it a couple of weeks ago. This game just rocks by the way.

I've been playing with the Proportions mod (because I just like long, slow games) and I have some questions:

<font size="2" face="Verdana, Helvetica, sans-serif">

Greetings and welcome to SEIV.
Quote:



1) Does anyone else think that PD is incredibly powerful? I keep wishing that I could make it my main weapon and hit ships with it.

<font size="2" face="Verdana, Helvetica, sans-serif">

Yes, I would have to tent to agree that Point Defense is a tad more effective in Proportions than in a standard game, but then again, I could be wrong.

Quote:


2) Why does everyone seem to think that torpedoes suck? They seem alright to me, stat-wise. (Yes, I know about the reload rate.) Am I missing something else?

<font size="2" face="Verdana, Helvetica, sans-serif">

I have never really paid much attention to this debate, and feel that if people do not like the way something is set up, they can mod it. After all, the game is easily modable and one can tune the game or a mod to one desires.
Quote:



3) How do I keep my fighters from running out of ammo in mid-battle? If I max them out on engines, they run far, far ahead of my main fleet. I can't add supply storage components to them. Use less weapons and more armor on them?

<font size="2" face="Verdana, Helvetica, sans-serif">

http://forum.shrapnelgames.com/images/icons/icon7.gif First off, I wouldn't help "your" fighters from running out of ammo in mid-battle as that would only help me. http://forum.shrapnelgames.com/images/icons/icon10.gif Seriously, you can either change your design and add the extra storage mod, or you can mod a fighter component to allow for more storage. I.E. the engines can carry more storage or use less supplies.
Quote:



4) What the heck are meson bLasters for? They seem to suck to me.

<font size="2" face="Verdana, Helvetica, sans-serif">

Some weapons, like the Meson BLasters, do sometimes suck and I honestly never use them, but I am told, and have read that they do serve a purpose, what that is exactly I honestly have not GD idea. Perhaps one of the other Posts will shed some like on this, and I to will become "informed." (You see, there is no dumb question.)
Quote:



5) I need some suggestions for ship designs. I notice that the AI doesn't tend to put supply components in combat vessels, but then they tend not to travel very far. Is it better to put supply components on every ship that needs to travel to attack the enemy (uses up precious space that could go towards weapons and armor) or is it better to build specialized supply tankers (game's "sharing of supplies evenly among all ships in a fleet" seems very inefficient)?

<font size="2" face="Verdana, Helvetica, sans-serif">

It is not nessassary to put more than one or two supply storages on a standard design. You can design ships that are STORAGE specific that are considered support ships and have nothing but supply storage.

Or you can build a forward base and on that base, normally a moon, build a resupply base.
Quote:



6) What makes "Neutral" dispositioned races happy? I find that if I pick "Peaceful" races, I get keep them on "Happy" and "Jubilant" most of the time. However, if I pick "Neutral", they spend most of their time on "Indifferent".

<font size="2" face="Verdana, Helvetica, sans-serif">

It has been my experience that the AI diplomacy and politics system is broken therefore this is no way to effectively keep a "neutral" or other dispositioned race happy.

You can again modify the Anger and Politics.txt files, but that still really has only a small effect over all.
Quote:



7) I find that once an AI declares war on me, I can't seem to end it, even if they are "Brotherly" to me and no one actually engages in combat for ages and ages.

<font size="2" face="Verdana, Helvetica, sans-serif">

A repeat answer:
It has been my experience that the AI diplomacy and politics system is broken therefore this is no way to effectively keep a "neutral" or other dispositioned race happy.

You can again modify the Anger and Politics.txt files, but that still really has only a small effect over all.
Quote:



8) How do tech trades work? The AI keeps giving me tech that I have already.

<font size="2" face="Verdana, Helvetica, sans-serif">

The Ai can only give you technology that is considered and advancement if you do not already have it. I.E., if you have PPB II and the AI has PPB III, you would received a Technology increase if the AI agreed to exchange technology with you and your received PPB III in that trade. However, if you and the AI both had PPB II, and the AI traded PPB technology with you, the trade would not benifit you.
Quote:



Sorry, if some of my questions seem silly. I haven't really played all that much yet and I'm nowhere near to completing a game.

<font size="2" face="Verdana, Helvetica, sans-serif">Friend there are no silly questions here. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ June 03, 2003, 14:53: Message edited by: Atrocities ]

rdouglass June 3rd, 2003 06:49 PM

Re: A complete newbie\'s questions...
 
<$.02>

One thing that was not mentioned reguarding the AI forever being at war with you - if you're MEE (Mega Evil Empire) then the AI will always be at war with you (IIRC). That is something that can be turned off during game setup or values adjusted in the Settings.txt file (again IIRC)...

</$.02>

Phoenix-D June 3rd, 2003 07:37 PM

Re: A complete newbie\'s questions...
 
Atrocities: Meson BLasters have a very good damage to KT ratio- actually they're the third best weapon in the game based on that, edging out PPBs.

They're also a lot cheaper to research; with the way SE4's tech tree works, 6 levels at 10000 to start ends up being cheaper than 12 levels at 5000; I can have MB VIs about the same time my opponent has APB VIIIs..and the meson wins in that contest.

EDIT: And yes, PD is -insane- in the standard game. The best damage/KT in the game, actually tying the Anti Proton Beam for straight out damage, AND a 70% to-hit bonus.

[ June 03, 2003, 18:38: Message edited by: Phoenix-D ]

Voidhawk June 3rd, 2003 07:46 PM

Re: A complete newbie\'s questions...
 
Oh great, now we've got those "MOO3" people showing up.

Of course I'm kidding deccan, I really enjoyed your Posts over at that *ahem* other forum. Welcome home. http://forum.shrapnelgames.com/images/icons/icon12.gif

And Atrocities is right, there are no silly questions here. But I think you'll find that the sheer amount of silly people more than makes up for that. http://forum.shrapnelgames.com/images/icons/icon10.gif

narf poit chez BOOM June 3rd, 2003 11:00 PM

Re: A complete newbie\'s questions...
 
*narf's hand shoots up*
i think he means me. among others.
i always liked meson bLasters, but the other weapons where starting to look better. guess not. http://forum.shrapnelgames.com/images/icons/icon7.gif
and i always rp'd that it was standerd damage points, and the PD does 0.007 of a standard damage point.

[ June 03, 2003, 22:03: Message edited by: narf poit chez BOOM ]

deccan June 3rd, 2003 11:53 PM

Re: A complete newbie\'s questions...
 
Quote:

Originally posted by Voidhawk:
Oh great, now we've got those "MOO3" people showing up.

Of course I'm kidding deccan, I really enjoyed your Posts over at that *ahem* other forum. Welcome home. http://forum.shrapnelgames.com/images/icons/icon12.gif

And Atrocities is right, there are no silly questions here. But I think you'll find that the sheer amount of silly people more than makes up for that. http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Thanks for the welcome. People over here do seem to be less uptight than in that other forum.

deccan June 3rd, 2003 11:59 PM

Re: A complete newbie\'s questions...
 
I don't particularly want to sound like I want everything on a silver platter, but is there a Weapons Report for Proportions like the one in the main FAQ?

Incidentally, I want to commend PVK on the excellent work and attention to detail he's done on this mod. It really feels like part of the standard game. Maybe it's just me, but I'm annoyed by the spelling mistakes and text styling inconsistencies in some other mods.

oleg June 4th, 2003 12:03 PM

Re: A complete newbie\'s questions...
 
Quote:

Originally posted by deccan:
I don't particularly want to sound like I want everything on a silver platter, but is there a Weapons Report for Proportions like the one in the main FAQ?

...

<font size="2" face="Verdana, Helvetica, sans-serif">No, and we'll be very grateful if you make one http://forum.shrapnelgames.com/images/icons/icon7.gif

Slick June 4th, 2003 12:11 PM

Re: A complete newbie\'s questions...
 
Here's how to do it:
Edit the following line in settings.txt:

"Allow Export of Weapon And Component Data"

To have a value of "True"

Then start a High Tech game in Proportions, pull up the Weapons Report and you will have an "Export" button which will export the weapons data to a text file.

Slick.

deccan June 4th, 2003 02:21 PM

Re: A complete newbie\'s questions...
 
Okay, this is what I got.

</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Name Damage Reload Space CostM CostO CostR Damage Type
---------------------------------------------------------------------------------------------------------------------------------------------------------------------
Anti - Proton Beam I 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 50 0 10 Normal
Anti - Proton Beam II 20 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 75 0 20 Normal
Anti - Proton Beam III 25 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 100 0 30 Normal
Anti - Proton Beam IV 30 25 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 125 0 40 Normal
Anti - Proton Beam V 35 30 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 150 0 50 Normal
Anti - Proton Beam VI 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 175 0 60 Normal
Anti - Proton Beam VII 40 40 35 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 200 0 70 Normal
Anti - Proton Beam VIII 45 40 40 35 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 225 0 80 Normal
Anti - Proton Beam IX 50 45 45 40 40 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 250 0 90 Normal
Anti - Proton Beam X 55 50 50 45 45 40 40 35 0 0 0 0 0 0 0 0 0 0 0 0 1 30 300 0 100 Normal
Anti - Proton Beam XI 60 55 55 50 50 45 45 40 0 0 0 0 0 0 0 0 0 0 0 0 1 30 350 0 110 Normal
Anti - Proton Beam XII 65 60 60 55 55 50 50 45 0 0 0 0 0 0 0 0 0 0 0 0 1 30 400 0 120 Normal
Capital Ship Missile I 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 3 50 400 0 80 Normal
Capital Ship Missile II 75 75 75 75 75 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0 3 50 550 0 110 Normal
Capital Ship Missile III 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 3 50 600 0 140 Normal
Capital Ship Missile IV 105 105 105 105 105 105 105 105 105 105 105 105 105 105 0 0 0 0 0 0 3 50 700 0 170 Normal
Capital Ship Missile V 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 0 0 0 0 3 50 800 0 200 Normal
Light Missile System I 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 60 400 0 80 Normal
Light Missile System II 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 1 55 550 0 110 Normal
Light Missile System III 30 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 1 50 600 0 140 Normal
Light Missile System IV 35 35 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 1 45 700 0 170 Normal
Light Missile System V 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 1 40 800 0 200 Normal
Meson BLaster I 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 50 0 20 Normal
Meson BLaster II 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 100 0 40 Normal
Meson BLaster III 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 150 0 60 Normal
Meson BLaster IV 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 200 0 80 Normal
Meson BLaster V 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 250 0 100 Normal
Meson BLaster VI 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 300 0 120 Normal
Anti - Matter Torpedo I 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 40 50 0 10 Normal
Anti - Matter Torpedo II 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 40 100 0 20 Normal
Anti - Matter Torpedo III 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 40 150 0 30 Normal
Anti - Matter Torpedo IV 55 55 55 55 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 40 200 0 40 Normal
Anti - Matter Torpedo V 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 40 250 0 50 Normal
Quantum Torpedo I 75 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 40 300 0 60 Normal
Quantum Torpedo II 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 40 350 0 70 Normal
Quantum Torpedo III 105 105 105 105 105 105 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 40 400 0 80 Normal
Quantum Torpedo IV 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 40 450 0 90 Normal
Quantum Torpedo V 135 135 135 135 135 135 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 40 500 0 100 Normal
Plasma Missile I 70 65 60 55 50 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 50 200 0 40 Normal
Plasma Missile II 90 85 80 75 70 65 60 55 50 45 0 0 0 0 0 0 0 0 0 0 3 50 400 0 80 Normal
Plasma Missile III 110 105 100 95 90 85 80 75 70 65 60 55 50 45 0 0 0 0 0 0 3 50 600 0 120 Normal
Plasma Missile IV 130 125 120 115 110 105 100 95 90 85 80 75 70 65 60 50 40 30 0 0 3 50 800 0 160 Normal
Plasma Missile V 150 145 140 135 130 125 120 115 110 105 100 95 90 85 80 70 60 50 40 0 3 50 1000 0 200 Normal
Self - Defense Cannons I 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 10 40 0 0 Normal
Self - Defense Cannons II 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 10 60 0 0 Normal
Self - Defense Cannons III 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 10 80 0 0 Normal
Self - Defense Cannons IV 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 10 100 0 0 Normal
Self - Defense Cannons V 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 10 120 0 0 Normal
Point - Defense Cannons I 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 50 0 0 Normal
Point - Defense Cannons II 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 100 0 0 Normal
Point - Defense Cannons III 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 200 0 0 Normal
Point - Defense Cannons IV 55 55 55 55 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 300 0 0 Normal
Point - Defense Cannons V 65 65 65 65 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 400 0 0 Normal
Point - Defense Beam I 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 15 100 0 0 Normal
Point - Defense Beam II 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 15 200 0 0 Normal
Point - Defense Beam III 13 13 13 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 15 300 0 0 Normal
Point - Defense Beam IV 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 15 400 0 0 Normal
Point - Defense Beam V 17 17 17 17 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 15 500 0 0 Normal
Plague Bomb I 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 100 200 0 Plague Level 1
Plague Bomb II 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 100 250 0 Plague Level 2
Plague Bomb III 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 100 300 0 Plague Level 3
Plague Bomb IV 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 100 350 0 Plague Level 4
Plague Bomb V 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 100 400 0 Plague Level 5
Phased - Polaron Beam I 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 175 0 40 Skips Normal Shields
Phased - Polaron Beam II 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 200 0 50 Skips Normal Shields
Phased - Polaron Beam III 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 225 0 60 Skips Normal Shields
Phased - Polaron Beam IV 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 250 0 70 Skips Normal Shields
Phased - Polaron Beam V 25 20 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 275 0 80 Skips Normal Shields
Phased - Polaron Beam VI 30 25 25 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 300 0 100 Skips Normal Shields
Phased - Polaron Beam VII 35 30 30 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 350 0 150 Skips Normal Shields
Phased - Polaron Beam VIII 40 35 35 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 400 0 200 Skips Normal Shields
Phased - Polaron Beam IX 45 40 40 40 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 450 0 250 Skips Normal Shields
Phased - Polaron Beam X 50 45 45 45 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 500 0 300 Skips Normal Shields
Phased - Polaron Beam XI 55 50 50 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 550 0 350 Skips Normal Shields
Phased - Polaron Beam XII 60 55 55 55 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 600 0 400 Skips Normal Shields
Ripper Beam I 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 50 0 40 Normal
Ripper Beam II 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 100 0 80 Normal
Ripper Beam III 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 150 0 120 Normal
Ripper Beam IV 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 200 0 160 Normal
Incinerator Beam I 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 50 300 0 200 Normal
Incinerator Beam II 117 117 117 117 117 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 50 400 0 240 Normal
Incinerator Beam III 142 142 142 142 142 142 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 50 500 0 280 Normal
Wave - Motion Gun I 130 130 130 130 130 130 130 130 0 0 0 0 0 0 0 0 0 0 0 0 3 70 600 0 320 Normal
Wave - Motion Gun II 157 157 157 157 157 157 157 157 0 0 0 0 0 0 0 0 0 0 0 0 3 70 700 0 360 Normal
Wave - Motion Gun III 183 183 183 183 183 183 183 183 0 0 0 0 0 0 0 0 0 0 0 0 3 70 800 0 400 Normal
Tachyon Projection Cannon I 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 40 400 0 100 Only Weapons
Tachyon Projection Cannon II 30 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 40 600 0 200 Only Weapons
Tachyon Projection Cannon III 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 40 800 0 300 Only Weapons
Tachyon Projection Cannon IV 50 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 40 1000 0 400 Only Weapons
Tachyon Projection Cannon V 60 50 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 40 1200 0 500 Only Weapons
Ionic Disperser I 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 200 0 50 Only Engines
Ionic Disperser II 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 300 0 100 Only Engines
Ionic Disperser III 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 400 0 150 Only Engines
Ionic Disperser IV 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 500 0 200 Only Engines
Ionic Disperser V 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 600 0 250 Only Engines
Ionic Pulse Missile I 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 3 40 200 0 100 Only Engines
Ionic Pulse Missile II 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 3 40 300 0 200 Only Engines
Ionic Pulse Missile III 55 55 55 55 55 55 55 55 55 55 0 0 0 0 0 0 0 0 0 0 3 40 400 0 300 Only Engines
Ionic Pulse Missile IV 65 65 65 65 65 65 65 65 65 65 0 0 0 0 0 0 0 0 0 0 3 40 500 0 400 Only Engines
Ionic Pulse Missile V 75 75 75 75 75 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0 3 40 600 0 500 Only Engines
Planetary Napalm I 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 20 100 30 0 Normal
Planetary Napalm II 300 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 20 150 60 0 Normal
Planetary Napalm III 400 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 20 200 90 0 Normal
Planetary Napalm IV 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 20 250 120 0 Normal
Planetary Napalm V 600 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 20 300 150 0 Normal
Neutron Bomb I 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 20 100 0 30 Only Planet Population
Neutron Bomb II 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 20 200 0 60 Only Planet Population
Neutron Bomb III 300 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 20 300 0 90 Only Planet Population
Neutron Bomb IV 400 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 20 400 0 120 Only Planet Population
Neutron Bomb V 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 20 500 0 150 Only Planet Population
Radiation Bomb I 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 20 100 0 30 Only Planet Conditions
Radiation Bomb II 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 20 200 0 60 Only Planet Conditions
Radiation Bomb III 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 20 300 0 90 Only Planet Conditions
Radiation Bomb IV 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 20 400 0 120 Only Planet Conditions
Radiation Bomb V 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 20 500 0 150 Only Planet Conditions
Smart Bomb I 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 20 500 0 50 Skips All Shields
Smart Bomb II 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 20 500 0 250 Skips All Shields
Smart Bomb III 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 20 500 0 500 Skips All Shields
Smart Missile I 400 400 400 400 400 400 400 400 400 400 0 0 0 0 0 0 0 0 0 0 3 40 500 0 100 Skips All Shields
Smart Missile II 600 600 600 600 600 600 600 600 600 600 600 600 600 600 0 0 0 0 0 0 3 40 550 0 300 Skips All Shields
Smart Missile III 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 0 0 3 40 600 0 500 Skips All Shields
Repulser Beam I 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 100 0 20 Pushes Target
Repulser Beam II 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 150 0 40 Pushes Target
Repulser Beam III 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 200 0 60 Pushes Target
Tractor Beam I 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 100 0 20 Pulls Target
Tractor Beam II 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 150 0 40 Pulls Target
Tractor Beam III 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 200 0 60 Pulls Target
Graviton Hellbore I 45 30 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 60 150 0 25 Skips All Shields
Graviton Hellbore II 70 55 40 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 60 200 0 50 Skips All Shields
Graviton Hellbore III 95 80 65 50 35 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 60 250 0 75 Skips All Shields
Graviton Hellbore IV 120 105 90 75 60 45 30 15 0 0 0 0 0 0 0 0 0 0 0 0 2 60 300 0 100 Skips All Shields
Graviton Hellbore V 145 130 115 100 85 70 55 40 0 0 0 0 0 0 0 0 0 0 0 0 2 60 350 0 125 Skips All Shields
Wormhole Beam I 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 30 200 0 100 Random Target Movement
Wormhole Beam II 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 30 300 0 200 Random Target Movement
Wormhole Beam III 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 2 30 400 0 300 Random Target Movement
Shield Depleter I 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 75 0 50 Shields Only
Shield Depleter II 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 150 0 100 Shields Only
Shield Depleter III 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 225 0 150 Shields Only
Shield Depleter IV 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 300 0 200 Shields Only
Shield Depleter V 150 150 150 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 375 0 250 Shields Only
Shield Disrupter I 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 40 700 0 200 Only Shield Generators
Shield Disrupter II 30 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 40 900 0 400 Only Shield Generators
Shield Disrupter III 40 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 40 1100 0 600 Only Shield Generators
Shield Disrupter IV 50 35 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 40 1300 0 800 Only Shield Generators
Shield Disrupter V 60 45 30 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 40 1500 0 1000 Only Shield Generators
Mine Warhead I 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 50 0 20 Normal
Mine Warhead II 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 75 0 40 Normal
Mine Warhead III 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 100 0 60 Normal
Depleted Uranium Cannon I 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 100 0 5 Normal
Depleted Uranium Cannon II 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 150 0 10 Normal
Depleted Uranium Cannon III 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 200 0 15 Normal
Depleted Uranium Cannon IV 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 250 0 20 Normal
Depleted Uranium Cannon V 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 300 0 25 Normal
Plasma Charge I 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 0 150 0 Normal
Plasma Charge II 25 20 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 0 200 0 Normal
Plasma Charge III 30 25 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 0 250 0 Normal
Plasma Charge IV 35 30 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 0 300 0 Normal
Plasma Charge V 40 35 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 0 350 0 Normal
Hyper - Plasma Bolt I 40 35 30 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 0 400 0 Normal
Hyper - Plasma Bolt II 40 35 30 30 30 25 10 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 0 450 0 Normal
Hyper - Plasma Bolt III 45 40 35 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 0 500 0 Normal
Hyper - Plasma Bolt IV 45 40 35 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 1 30 0 550 0 Normal
Hyper - Plasma Bolt V 50 45 40 40 40 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 1 30 0 600 0 Normal
Electric Discharge I 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 0 200 0 Normal
Electric Discharge II 20 20 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 0 240 0 Normal
Electric Discharge III 30 20 20 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 0 280 0 Normal
Lightning Ray I 30 30 20 20 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 0 320 0 Normal
Lightning Ray II 40 30 30 20 20 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 0 360 0 Normal
Lightning Ray III 40 40 30 30 20 20 10 10 0 0 0 0 0 0 0 0 0 0 0 0 1 20 0 400 0 Normal
Seeking Parasite I 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 2 50 50 300 0 Normal
Seeking Parasite II 70 70 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 2 50 50 400 0 Normal
Seeking Parasite III 80 80 80 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 2 50 50 500 0 Normal
Seeking Parasite IV 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 2 50 50 600 0 Normal
Seeking Parasite V 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 2 50 50 700 0 Normal
Acid Globule I 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 40 50 200 20 Normal
Acid Globule II 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 40 50 230 20 Normal
Acid Globule III 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 40 50 260 20 Normal
Acid Globule IV 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 2 40 50 290 20 Normal
Acid Globule V 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 2 40 50 320 20 Normal
Enveloping Acid Globule I 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 2 40 50 350 20 Normal
Enveloping Acid Globule II 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 2 40 50 380 20 Normal
Enveloping Acid Globule III 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0 0 0 2 40 50 410 20 Normal
Enveloping Acid Globule IV 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 2 40 50 440 20 Normal
Enveloping Acid Globule V 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 2 40 50 470 20 Normal
Shard Cannon I 21 21 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 100 0 100 Skips Armor
Shard Cannon II 21 21 21 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 110 0 100 Skips Armor
Shard Cannon III 21 21 21 21 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 120 0 100 Skips Armor
Shard Cannon IV 21 21 21 21 21 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 130 0 100 Skips Armor
Shard Cannon V 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 150 0 100 Skips Armor
Shard Cannon VI 28 28 28 28 28 28 28 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 170 0 100 Skips Armor
Shard Cannon VII 36 36 36 36 36 36 36 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 200 0 100 Skips Armor
Shard Cannon VIII 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 225 0 100 Skips Armor
Shard Cannon IX 42 42 42 42 42 42 42 42 0 0 0 0 0 0 0 0 0 0 0 0 1 30 250 0 100 Skips Armor
Shard Cannon X 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 1 30 300 0 100 Skips Armor
High - Energy Magnifier I 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 60 300 0 140 Normal
High - Energy Magnifier II 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 60 400 0 140 Normal
High - Energy Magnifier III 110 110 110 110 110 110 110 0 0 0 0 0 0 0 0 0 0 0 0 0 2 60 500 0 140 Normal
High - Energy Magnifier IV 130 130 130 130 130 130 130 0 0 0 0 0 0 0 0 0 0 0 0 0 2 60 650 0 150 Normal
High - Energy Magnifier V 150 150 150 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 2 60 900 0 200 Normal
Time Distortion Burst I 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 400 0 200 Quad Damage To Shields
Time Distortion Burst II 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 400 0 300 Quad Damage To Shields
Time Distortion Burst III 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 400 0 400 Quad Damage To Shields
Time Distortion Burst IV 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 400 0 500 Quad Damage To Shields
Time Distortion Burst V 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 400 0 600 Quad Damage To Shields
Temporal Shifter I 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 50 300 0 100 Skips Shields And Armor
Temporal Shifter II 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 50 400 0 150 Skips Shields And Armor
Temporal Shifter III 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 50 500 0 200 Skips Shields And Armor
Telekinetic Projector I 30 29 27 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 40 180 0 20 Normal
Telekinetic Projector II 40 39 37 33 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 40 230 0 20 Normal
Telekinetic Projector III 50 49 47 43 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 40 260 0 20 Normal
Telekinetic Projector IV 60 59 57 53 48 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 40 290 0 20 Normal
Telekinetic Projector V 70 69 67 63 58 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 40 320 0 20 Normal
Mental Flailer I 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 50 300 0 200 Increase Reload Time
Mental Flailer II 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 50 340 0 300 Increase Reload Time
Mental Flailer III 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 50 380 0 400 Increase Reload Time
Allegiance Subverter I 50 40 30 20 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 50 450 0 80 Crew ConVersion
Allegiance Subverter II 60 50 40 30 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 50 500 0 80 Crew ConVersion
Allegiance Subverter III 70 60 50 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 50 550 0 80 Crew ConVersion
Cobalt Warhead I 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 1000 0 200 Normal
Cobalt Warhead II 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 1000 0 300 Normal
Cobalt Warhead III 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 1000 0 400 Normal
Small Anti - Proton Beam I 4 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 5 20 0 0 Normal
Small Anti - Proton Beam II 6 4 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 5 30 0 0 Normal
Small Anti - Proton Beam III 8 6 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 5 45 0 0 Normal
Small Depleted Uranium Cannon I 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 10 0 2 Normal
Small Depleted Uranium Cannon II 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 15 0 2 Normal
Small Depleted Uranium Cannon III 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 20 0 2 Normal
Massive Shield Depleter 10001000100010001000100010000 0 0 0 0 0 0 0 0 0 0 0 0 30 100 2000 0 500 Shields Only
Massive Ionic Disperser 500 500 500 500 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 100 2000 0 500 Only Engines
Small Meson BLaster I 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 30 0 0 Normal
Small Meson BLaster II 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 40 0 0 Normal
Small Meson BLaster III 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 50 0 0 Normal
Small Phased - Polaron Beam I 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 6 50 0 0 Skips Normal Shields
Small Phased - Polaron Beam II 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 6 55 0 0 Skips Normal Shields
Small Phased - Polaron Beam III 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 6 60 0 0 Skips Normal Shields
Small Phased - Polaron Beam IV 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 6 65 0 0 Skips Normal Shields
Small Phased - Polaron Beam V 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 6 70 0 0 Skips Normal Shields
Small Phased - Polaron Beam VI 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 6 75 0 0 Skips Normal Shields
Small Incinerator Beam I 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 5 50 0 0 Normal
Small Incinerator Beam II 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 5 60 0 0 Normal
Small Incinerator Beam III 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 5 75 0 0 Normal
Small Anti - Matter Torpedo I 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 10 100 0 5 Normal
Small Anti - Matter Torpedo II 48 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 10 200 0 25 Normal
Small Anti - Matter Torpedo III 67 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 10 300 0 45 Normal
Kamikaze Warhead I 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 80 0 10 Normal
Kamikaze Warhead II 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 80 0 10 Normal
Kamikaze Warhead III 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 80 0 10 Normal
Small Cluster Bomb I 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 3 30 0 5 Normal
Small Cluster Bomb II 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 3 50 0 5 Normal
Small Cluster Bomb III 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 3 75 0 5 Normal
Small Rocket Pods I 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 6 60 0 5 Normal
Small Rocket Pods II 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 6 60 0 5 Normal
Small Rocket Pods III 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 6 60 0 5 Normal
Small Shard Cannon I 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 4 40 0 10 Skips Armor
Small Shard Cannon II 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 4 45 0 15 Skips Armor
Small Shard Cannon III 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 4 50 0 20 Skips Armor
Small Electric Discharge I 3 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 0 30 0 Normal
Small Electric Discharge II 5 4 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 0 45 0 Normal
Small Electric Discharge III 7 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 0 60 0 Normal
Small Acid Globule I 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 4 5 20 2 Normal
Small Acid Globule II 13 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 4 5 32 3 Normal
Small Acid Globule III 18 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 4 5 55 4 Normal
Small Time Distortion Burst I 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 30 0 8 Quad Damage To Shields
Small Time Distortion Burst II 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 60 0 24 Quad Damage To Shields
Small Time Distortion Burst III 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 120 0 72 Quad Damage To Shields
Small Telekinetic Projector I 2 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 4 40 0 5 Normal
Small Telekinetic Projector II 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 4 120 0 15 Normal
Small Telekinetic Projector III 10 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 4 200 0 25 Normal
Small Graviton Beam I 15 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 6 60 0 5 Normal
Small Graviton Beam II 22 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 6 80 0 15 Normal
Small Graviton Beam III 29 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 6 100 0 25 Normal
Small Shield Depleter I 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 20 0 1 Shields Only
Small Shield Depleter II 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 40 0 5 Shields Only
Small Shield Depleter III 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 100 0 15 Shields Only
Computer Virus I 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 50 500 0 500 Only Master Computers
Computer Virus II 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 40 500 0 500 Only Master Computers
Computer Virus III 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 30 500 0 500 Only Master Computers
Small Arms I 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 5 0 0 Normal
Small Arms II 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 10 0 0 Normal
Small Arms III 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 15 0 15 Normal
Small Arms IV 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 20 0 0 Normal
Heavy Infantry Weapons I 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 10 0 0 Normal
Heavy Infantry Weapons II 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 15 0 0 Normal
Heavy Infantry Weapons III 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 20 0 0 Normal
Heavy Infantry Weapons IV 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 30 0 0 Normal
Ground Cannon I 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 20 0 2 Normal
Ground Cannon II 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 30 0 4 Normal
Ground Cannon III 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 40 0 6 Normal
Null - Space Projector I 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 50 800 0 800 Skips Shields And Armor
Null - Space Projector II 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 50 900 0 900 Skips Shields And Armor
Null - Space Projector III 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 50 1000 0 1000 Skips Shields And Armor
Null - Space Projector IV 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 50 1100 0 1100 Skips Shields And Armor
Null - Space Projector V 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 50 1200 0 1200 Skips Shields And Armor
Crystalline Torpedo I 25 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 2 50 200 0 300 Skips Armor
Crystalline Torpedo II 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 2 50 200 0 400 Skips Armor
Crystalline Torpedo III 35 35 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 2 50 200 0 500 Skips Armor
Crystalline Torpedo IV 40 40 40 40 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0 0 2 50 200 0 600 Skips Armor
Crystalline Torpedo V 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 2 50 200 0 700 Skips Armor
Energy Dampener I 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 50 500 0 200 Disrupt Reload Time
Energy Dampener II 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 50 600 0 200 Disrupt Reload Time
Energy Dampener III 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 50 700 0 200 Disrupt Reload Time
Shield Accelerator I 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 100 0 100 Shields Only
Shield Accelerator II 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 200 0 200 Shields Only
Shield Accelerator III 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 300 0 300 Shields Only
Shield Accelerator IV 150 150 150 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 400 0 400 Shields Only
Shield Accelerator V 180 180 180 180 180 180 180 180 0 0 0 0 0 0 0 0 0 0 0 0 1 20 500 0 500 Shields Only
Tachyon Cannon I 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 50 400 0 300 Normal
Tachyon Cannon II 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 50 500 0 400 Normal
Tachyon Cannon III 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0 2 50 600 0 500 Normal
Mental Singularity Generator I 130 130 130 130 130 130 130 130 0 0 0 0 0 0 0 0 0 0 0 0 4 70 700 0 300 Normal
Mental Singularity Generator II 160 160 160 160 160 160 160 160 0 0 0 0 0 0 0 0 0 0 0 0 4 70 700 0 400 Normal
Mental Singularity Generator III 190 190 190 190 190 190 190 190 0 0 0 0 0 0 0 0 0 0 0 0 4 70 700 0 500 Normal
Mental Singularity Generator IV 200 200 200 200 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 4 70 700 0 550 Normal
Mental Singularity Generator V 210 210 210 210 210 210 210 210 0 0 0 0 0 0 0 0 0 0 0 0 4 70 700 0 600 Normal
Mental Singularity Generator VI 220 220 220 220 220 220 220 220 0 0 0 0 0 0 0 0 0 0 0 0 4 70 700 0 650 Normal
Anti - Ship Warhead I 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 500 0 200 Normal
Anti - Ship Warhead II 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 500 0 300 Normal
Anti - Ship Warhead III 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 500 0 400 Normal
Anti - Planet Warhead I 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 500 0 200 Normal
Anti - Planet Warhead II 700 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 500 0 300 Normal
Anti - Planet Warhead III 10000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 500 0 400 Normal
AFV Anti-Proton Beam I 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 5 10 0 0 Normal
AFV Anti-Proton Beam II 15 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 5 15 0 0 Normal
AFV Anti-Proton Beam III 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 5 20 0 0 Normal
AFV Depleted Uranium Cannon I 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 10 0 2 Normal
AFV Depleted Uranium Cannon II 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 15 0 2 Normal
AFV Depleted Uranium Cannon III 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 20 0 2 Normal
AFV Meson BLaster I 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 30 0 0 Normal
AFV Meson BLaster II 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 30 0 0 Normal
AFV Meson BLaster III 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 30 0 0 Normal
AFV Phased Polaron Beam I 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 6 60 0 0 Skips Normal Shields
AFV Phased Polaron Beam II 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 6 60 0 0 Skips Normal Shields
AFV Phased Polaron Beam III 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 6 60 0 0 Skips Normal Shields
AFV Incinerator Beam I 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 5 50 0 0 Normal
AFV Incinerator Beam II 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 5 50 0 0 Normal
AFV Incinerator Beam III 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 5 50 0 0 Normal
AFV Anti - Matter Torpedo I 25 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 10 100 0 5 Normal
AFV Anti - Matter Torpedo II 42 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 10 100 0 5 Normal
AFV Anti - Matter Torpedo III 58 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 10 100 0 5 Normal
AFV Shard Cannon I 17 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 4 40 0 10 Skips Armor
AFV Shard Cannon II 24 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 4 40 0 10 Skips Armor
AFV Shard Cannon III 31 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 4 40 0 10 Skips Armor
Surface Electric Discharge I 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 0 30 0 Normal
Surface Electric Discharge II 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 0 33 0 Normal
Surface Electric Discharge III 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 0 36 0 Normal
Surface Acid Globule I 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 4 5 20 2 Normal
Surface Acid Globule II 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 4 5 20 2 Normal
Surface Acid Globule III 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 4 5 20 2 Normal
AFV Time Distortion Burst I 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 30 0 8 Quad Damage To Shields
AFV Time Distortion Burst II 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 30 0 16 Quad Damage To Shields
AFV Time Distortion Burst III 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 30 0 25 Quad Damage To Shields
AFV Telekinetic Projector I 5 4 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 4 40 0 5 Normal
AFV Telekinetic Projector II 15 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 4 40 0 15 Normal
AFV Telekinetic Projector III 25 22 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 4 40 0 25 Normal
AFV Shield Depleter I 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 20 0 1 Shields Only
AFV Shield Depleter II 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 30 0 1 Shields Only
AFV Shield Depleter III 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 40 0 1 Shields Only
Temporal Shifter IV 58 58 58 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 50 600 0 250 Skips Shields And Armor
Temporal Shifter V 64 64 64 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 50 700 0 300 Skips Shields And Armor
Temporal Shifter VI 68 68 68 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 50 800 0 350 Skips Shields And Armor
Massive Shield Depleter I 10001000100010001000100010000 0 0 0 0 0 0 0 0 0 0 0 0 30 100 2000 0 500 Shields Only
Massive Shield Depleter II 12501250125012501250125012500 0 0 0 0 0 0 0 0 0 0 0 0 15 100 2100 0 550 Shields Only
Massive Shield Depleter III 15001500150015001500150015000 0 0 0 0 0 0 0 0 0 0 0 0 10 100 2200 0 600 Shields Only
Massive Shield Depleter IV 17501750175017501750175017500 0 0 0 0 0 0 0 0 0 0 0 0 7 100 2300 0 650 Shields Only
Massive Shield Depleter V 20002000200020002000200020000 0 0 0 0 0 0 0 0 0 0 0 0 5 100 2400 0 700 Shields Only
Defense Cannons 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 50 0 0 Normal
Short-Ranged Allegiance Subverter I 50 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 50 400 0 80 Crew ConVersion
Short-Ranged Allegiance Subverter II 60 50 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 50 450 0 80 Crew ConVersion
Short-Ranged Allegiance Subverter III 70 60 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 50 500 0 80 C

oleg June 4th, 2003 02:26 PM

Re: A complete newbie\'s questions...
 
And now you need to compress it to the form as in the FAQ http://forum.shrapnelgames.com/images/icons/icon7.gif

mottlee June 4th, 2003 02:33 PM

Re: A complete newbie\'s questions...
 
Has ANYONE ever used the "Worm Hole" weapon? that one I wealy see no use for...now IF it moved one to a different part of the system and OUT of combat that would be very usefull (my $0.02)

oleg June 4th, 2003 03:55 PM

Re: A complete newbie\'s questions...
 
Quote:

Originally posted by mottlee:
Has ANYONE ever used the "Worm Hole" weapon? that one I wealy see no use for...now IF it moved one to a different part of the system and OUT of combat that would be very usefull (my $0.02)
<font size="2" face="Verdana, Helvetica, sans-serif">Sure. Very usefull weapon. Check out weapon platforms of Master Belizarious' AI. Engine killer + WH beam. Any ship attacking such planet will end up motionless in the corner http://forum.shrapnelgames.com/images/icons/icon10.gif

Suicide Junkie June 4th, 2003 04:19 PM

Re: A complete newbie\'s questions...
 
Tractor beam + Ripper Beams + many Wormhole Beams = one tough customer.

Reel in the nearest ship, pound it to dust, and then scatter all its friends to the far corners of the combat map...

Even having a pure-wormhole beam support ship would be excellent.

With wormhole beams, you don't have to fight fair http://forum.shrapnelgames.com/images/icons/icon7.gif Instead, you get to fight the ships in ones and twos as they fly back from wherever they were flung.

Slick June 4th, 2003 04:54 PM

Re: A complete newbie\'s questions...
 
Quote:

Okay, this is what I got.
<font size="2" face="Verdana, Helvetica, sans-serif">deccan: Please upload the text file to the uploads section and post the link in this thread and I will put the link into the FAQ. Thanks for taking the effort.

Slick.

deccan June 5th, 2003 12:26 AM

Re: A complete newbie\'s questions...
 
Quote:

Originally posted by Slick:
Please upload the text file to the uploads section and post the link in this thread and I will put the link into the FAQ. Thanks for taking the effort.
<font size="2" face="Verdana, Helvetica, sans-serif">It wasn't much of an effort http://forum.shrapnelgames.com/images/icons/icon12.gif
At work now, so I don't have the text file. I'll do it if no one else does it by tonight (my time).

Hmm, so many weapons to play with, so little time...

narf poit chez BOOM June 5th, 2003 03:02 AM

Re: A complete newbie\'s questions...
 
deccan's scaring me!

deccan June 5th, 2003 03:29 PM

Re: A complete newbie\'s questions...
 
Here it is:

1054819708.txt

deccan June 5th, 2003 03:35 PM

Re: A complete newbie\'s questions...
 
A couple of questions:

1) On the Scores screen, does the Intel Point and Research Point count include racial bonuses or exclude them? I'm wondering because I'm playing a high research bonus race and I found that I had a far lower RP count than most other races, but a far higher tech level count.

2) In Proportions, I just began a game with a race that took the restricted storage space thingy so my homeworld had a max population of 1600 m. However it still started with 2000 m pop? Shouldn't those guys be automatically killed off for lack of living space?

deccan June 9th, 2003 12:50 AM

Re: A complete newbie\'s questions...
 
I take back what I said about PD being too powerful. Now my PD-packed ships can't hit fighters. http://forum.shrapnelgames.com/image...s/confused.gif

oleg June 9th, 2003 12:52 AM

Re: A complete newbie\'s questions...
 
Quote:

Originally posted by deccan:
I take back what I said about PD being too powerful. Now my PD-packed ships can't hit fighters. http://forum.shrapnelgames.com/image...s/confused.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Yeap, use point-defence beams for anti-fighter ships and PDC against missiles. It's quite complex in Proportions http://forum.shrapnelgames.com/images/icons/icon7.gif

deccan June 9th, 2003 02:37 PM

Re: A complete newbie\'s questions...
 
Quote:

Originally posted by oleg:
Yeap, use point-defence beams for anti-fighter ships and PDC against missiles. It's quite complex in Proportions http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Okay, that worked. I'm attacking a neutral's homeworld now. I've managed to wipe out his fleet of some 100 defending fighters and a dozen of so bases, but then I discovered that he has a whole heap of CSM-equipped weapon platforms! Not to mention the fact that he has thousands and thousands of defending infantry! What should I do? Use planetary weapons or just invade? Incidentally does the AFV Anti-Matter Torpedo work on other troops?

mottlee June 10th, 2003 01:04 AM

Re: A complete newbie\'s questions...
 
Quote:

Originally posted by deccan:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by oleg:
Yeap, use point-defence beams for anti-fighter ships and PDC against missiles. It's quite complex in Proportions http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Okay, that worked. I'm attacking a neutral's homeworld now. I've managed to wipe out his fleet of some 100 defending fighters and a dozen of so bases, but then I discovered that he has a whole heap of CSM-equipped weapon platforms! Not to mention the fact that he has thousands and thousands of defending infantry! What should I do? Use planetary weapons or just invade? Incidentally does the AFV Anti-Matter Torpedo work on other troops?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">You will need to:
1, have MORE troops than AI IF you invade

2, you can dart in and out of range till you kill off WP's

3, Pray http://forum.shrapnelgames.com/images/icons/icon12.gif

tbontob June 10th, 2003 02:44 AM

Re: A complete newbie\'s questions...
 
Quote:

Originally posted by Slick:
Here's how to do it:
Edit the following line in settings.txt:

"Allow Export of Weapon And Component Data"

To have a value of "True"

Then start a High Tech game in Proportions, pull up the Weapons Report and you will have an "Export" button which will export the weapons data to a text file.

Slick.

<font size="2" face="Verdana, Helvetica, sans-serif">Is there a way of doing this for components?

Slick June 10th, 2003 08:25 AM

Re: A complete newbie\'s questions...
 
Quote:

Originally posted by tbontob:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slick:
Here's how to do it:
Edit the following line in settings.txt:

"Allow Export of Weapon And Component Data"

To have a value of "True"

Then start a High Tech game in Proportions, pull up the Weapons Report and you will have an "Export" button which will export the weapons data to a text file.

Slick.

<font size="2" face="Verdana, Helvetica, sans-serif">Is there a way of doing this for components?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I tried looking for a way to export the components file to a text file since the entry in settings.txt implies that you can export components as well, but I couldn't figure it out. Maybe someone else can describe the process if it is possible.

However, you can easily look in "components.txt" to see component data. There are also user-made utilities to view the components file: I think there is a html viewer and I believe that DavidG's component modder program lets you view all the components as well.

[edit: tbontob, check your private Messages.]

Slick.

[ June 10, 2003, 07:27: Message edited by: Slick ]


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