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A complete newbie\'s questions...
Hello,
Just to introduce myself a bit, I'm a complete newbie player, a MOO3 defector. Ordered SEIV Gold Online and received it a couple of weeks ago. This game just rocks by the way. I've been playing with the Proportions mod (because I just like long, slow games) and I have some questions: 1) Does anyone else think that PD is incredibly powerful? I keep wishing that I could make it my main weapon and hit ships with it. 2) Why does everyone seem to think that torpedoes suck? They seem alright to me, stat-wise. (Yes, I know about the reload rate.) Am I missing something else? 3) How do I keep my fighters from running out of ammo in mid-battle? If I max them out on engines, they run far, far ahead of my main fleet. I can't add supply storage components to them. Use less weapons and more armor on them? 4) What the heck are meson bLasters for? They seem to suck to me. 5) I need some suggestions for ship designs. I notice that the AI doesn't tend to put supply components in combat vessels, but then they tend not to travel very far. Is it better to put supply components on every ship that needs to travel to attack the enemy (uses up precious space that could go towards weapons and armor) or is it better to build specialized supply tankers (game's "sharing of supplies evenly among all ships in a fleet" seems very inefficient)? 6) What makes "Neutral" dispositioned races happy? I find that if I pick "Peaceful" races, I get keep them on "Happy" and "Jubilant" most of the time. However, if I pick "Neutral", they spend most of their time on "Indifferent". 7) I find that once an AI declares war on me, I can't seem to end it, even if they are "Brotherly" to me and no one actually engages in combat for ages and ages. 8) How do tech trades work? The AI keeps giving me tech that I have already. Sorry, if some of my questions seem silly. I haven't really played all that much yet and I'm nowhere near to completing a game. |
Re: A complete newbie\'s questions...
Edit: Oh shoot, I didn't catch that you were using Proportions Mod. Some of my answers may not apply then. If one of the Proportions players wants to correct me in areas feel free.
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Also, damage to weight ratio is taken into consideration. Take for example the Quantum Torps vs. Phased Polaron Beams. With Large mount the Quantum Torps take up 80kt of space of a ship, do 300 damage to range 6 with a reload of 2. PPB however, take up only 60kt of space, do 150 damage out to range 6 (300 damage in two turns) plus they skip normal shields. Thus making PPBs more efficient. This is just one example. Quote:
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Oh, and welcome to the forum! I hope I have helped you and you enjoy your stay here. [ June 03, 2003, 00:05: Message edited by: Ragnarok ] |
Re: A complete newbie\'s questions...
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[ June 03, 2003, 00:12: Message edited by: Imperator Fyron ] |
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</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif"> It is also much less accurate than in the unmodded game, where PD is probably way too effective. Lots of fighters or seekers or drones (or all of three) though, will call for lots of PD, especially in Proportions. If I ever do a Proportion 3.0, I may make it less accurate against seekers, though. There was no way to make seekers harder to hit in SE4 when I designed the values, so I did what I could and still keep the balance I wanted with other weapons and target types. Quote:
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Proportions is one of the mods that improves the effectiveness of torpedoes. They are good weapons in Proportions, against ships. Quote:
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</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I disagree, both in unmodded and in Proportions. In unmodded, they are pretty easy to research, do almost as much damage/kT/turn as the best weapons, they get more shots than larger weapons, are more cost-efficient than PPBs, their small size makes for more flexibility in ship design, and Last but not least, against the hardest-to-hit opponents, their max range of 6 rather than APB's 8 can actually be an advantage. In Proportions, they have many of the same advantages. The low research entry level, and the efficient cost are more important in Proportions. Researching them also gives a good fighter weapon and a good anti-fighter PD weapon. They do have an added disadvantage in Proportions, in that there are many types of armor which reduce the amount of damage per hit, which has more of an effect against lighter weapons. Quote:
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">The QR option is much less feasible and attractive in Proportions. Supply issues are much more improtant, as well. There are a number of considerations, but the most basic one is whether it is going to be used as an offensive or frontier ship for operating far from a base or not. If so, then you should probably consider using some efficient engines and supply storage on the ship itself. If instead it is a defensive ship that will always be near a resupply depot, then you can maximize abilities at the expense of range. You could even have zero storage components on a defensive ship, and use an ionic shield generator to protect against engine-destroying weapons. Tankers are more effective that they might seem in Proportions. Use a hull type with a good combination of size and maintenance reduction, like a destroyer for fast fleets, or a transport for slower fleets. However realize that if you rely on tankers, and the tankers get killed, your fleet may suddenly become stranded. Quote:
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Yeah, more or less. If you want to roleplay a neutral, you want to avoid contact with aliens, and then do something else to keep happiness up (facilities, bunches of "civillian ships" (i.e. unequipped scouts) in orbit, etc). Quote:
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Avoiding systems the AI claims is a big one. Giving them things can help. The Proportions AI's are all modded and many have increased the time required to arrive at peace. They are different from each other, too. The Xi'Chung will pretty much always want you for lunch. PvK |
Re: A complete newbie\'s questions...
Since most questions are related to Proportions, I'll try to answer questions with it in mind.
Proportions' torpedos do not suck http://forum.shrapnelgames.com/images/icons/icon7.gif PvK improved them. In stock SE torpedos are (almost) useless. Meson bLaster is a very good weapon. Just remember it has size 20, while APB, DUC, etc. take 30 space ! you can put 50% more MB then APB on ship. Proportions' fighters use supplies during strategic turns. Do not keep in space for long. To increase range of your ships, use efficient engines. You will lose some speed though. It is a good idea to have 1-2 supply bays on each ship. It may save you when enemy uses engine killers. Still, few supply ships is a good idea. |
Re: A complete newbie\'s questions...
Thanks for the replies.
I missed one question though and it's a biggie: how does the "Mounts" interface work? I click on the Mounts button, a list of available mounts come up, I select one, the window closes, and then ... nothing? I guess I might seem slow but I was expecting it to work something like in MOO3, in which you get to choose to mount a particular weapon as a spinal, or light mount, or heavy mount or whatever. Is this true for SEIV or does this game do it differently? |
Re: A complete newbie\'s questions...
the mount is applied to the weapons it applies to, like direct fire or missiles. you can see if you've got a mount selected because there's a letter in the corner, upper left i think, of the icon.
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Just to clarify a bit more : after you select the Large mount (for example) all direct fire weapons options will have an 'L' in the corner of their icon. Any weapons you install are now automatically Large. If you want to install a normal-sized weapon (maybe because you can't fit another Large one in) then you must select Mounts, then Normal Mount, which makes all direct fire weapons options normal-sized again.
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Greetings and welcome to SEIV. Quote:
Yes, I would have to tent to agree that Point Defense is a tad more effective in Proportions than in a standard game, but then again, I could be wrong. Quote:
I have never really paid much attention to this debate, and feel that if people do not like the way something is set up, they can mod it. After all, the game is easily modable and one can tune the game or a mod to one desires. Quote:
http://forum.shrapnelgames.com/images/icons/icon7.gif First off, I wouldn't help "your" fighters from running out of ammo in mid-battle as that would only help me. http://forum.shrapnelgames.com/images/icons/icon10.gif Seriously, you can either change your design and add the extra storage mod, or you can mod a fighter component to allow for more storage. I.E. the engines can carry more storage or use less supplies. Quote:
Some weapons, like the Meson BLasters, do sometimes suck and I honestly never use them, but I am told, and have read that they do serve a purpose, what that is exactly I honestly have not GD idea. Perhaps one of the other Posts will shed some like on this, and I to will become "informed." (You see, there is no dumb question.) Quote:
It is not nessassary to put more than one or two supply storages on a standard design. You can design ships that are STORAGE specific that are considered support ships and have nothing but supply storage. Or you can build a forward base and on that base, normally a moon, build a resupply base. Quote:
It has been my experience that the AI diplomacy and politics system is broken therefore this is no way to effectively keep a "neutral" or other dispositioned race happy. You can again modify the Anger and Politics.txt files, but that still really has only a small effect over all. Quote:
A repeat answer: It has been my experience that the AI diplomacy and politics system is broken therefore this is no way to effectively keep a "neutral" or other dispositioned race happy. You can again modify the Anger and Politics.txt files, but that still really has only a small effect over all. Quote:
The Ai can only give you technology that is considered and advancement if you do not already have it. I.E., if you have PPB II and the AI has PPB III, you would received a Technology increase if the AI agreed to exchange technology with you and your received PPB III in that trade. However, if you and the AI both had PPB II, and the AI traded PPB technology with you, the trade would not benifit you. Quote:
[ June 03, 2003, 14:53: Message edited by: Atrocities ] |
Re: A complete newbie\'s questions...
<$.02>
One thing that was not mentioned reguarding the AI forever being at war with you - if you're MEE (Mega Evil Empire) then the AI will always be at war with you (IIRC). That is something that can be turned off during game setup or values adjusted in the Settings.txt file (again IIRC)... </$.02> |
Re: A complete newbie\'s questions...
Atrocities: Meson BLasters have a very good damage to KT ratio- actually they're the third best weapon in the game based on that, edging out PPBs.
They're also a lot cheaper to research; with the way SE4's tech tree works, 6 levels at 10000 to start ends up being cheaper than 12 levels at 5000; I can have MB VIs about the same time my opponent has APB VIIIs..and the meson wins in that contest. EDIT: And yes, PD is -insane- in the standard game. The best damage/KT in the game, actually tying the Anti Proton Beam for straight out damage, AND a 70% to-hit bonus. [ June 03, 2003, 18:38: Message edited by: Phoenix-D ] |
Re: A complete newbie\'s questions...
Oh great, now we've got those "MOO3" people showing up.
Of course I'm kidding deccan, I really enjoyed your Posts over at that *ahem* other forum. Welcome home. http://forum.shrapnelgames.com/images/icons/icon12.gif And Atrocities is right, there are no silly questions here. But I think you'll find that the sheer amount of silly people more than makes up for that. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: A complete newbie\'s questions...
*narf's hand shoots up*
i think he means me. among others. i always liked meson bLasters, but the other weapons where starting to look better. guess not. http://forum.shrapnelgames.com/images/icons/icon7.gif and i always rp'd that it was standerd damage points, and the PD does 0.007 of a standard damage point. [ June 03, 2003, 22:03: Message edited by: narf poit chez BOOM ] |
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I don't particularly want to sound like I want everything on a silver platter, but is there a Weapons Report for Proportions like the one in the main FAQ?
Incidentally, I want to commend PVK on the excellent work and attention to detail he's done on this mod. It really feels like part of the standard game. Maybe it's just me, but I'm annoyed by the spelling mistakes and text styling inconsistencies in some other mods. |
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Re: A complete newbie\'s questions...
Here's how to do it:
Edit the following line in settings.txt: "Allow Export of Weapon And Component Data" To have a value of "True" Then start a High Tech game in Proportions, pull up the Weapons Report and you will have an "Export" button which will export the weapons data to a text file. Slick. |
Re: A complete newbie\'s questions...
Okay, this is what I got.
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Name Damage Reload Space CostM CostO CostR Damage Type --------------------------------------------------------------------------------------------------------------------------------------------------------------------- Anti - Proton Beam I 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 50 0 10 Normal Anti - Proton Beam II 20 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 75 0 20 Normal Anti - Proton Beam III 25 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 100 0 30 Normal Anti - Proton Beam IV 30 25 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 125 0 40 Normal Anti - Proton Beam V 35 30 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 150 0 50 Normal Anti - Proton Beam VI 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 175 0 60 Normal Anti - Proton Beam VII 40 40 35 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 200 0 70 Normal Anti - Proton Beam VIII 45 40 40 35 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 225 0 80 Normal Anti - Proton Beam IX 50 45 45 40 40 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 250 0 90 Normal Anti - Proton Beam X 55 50 50 45 45 40 40 35 0 0 0 0 0 0 0 0 0 0 0 0 1 30 300 0 100 Normal Anti - Proton Beam XI 60 55 55 50 50 45 45 40 0 0 0 0 0 0 0 0 0 0 0 0 1 30 350 0 110 Normal Anti - Proton Beam XII 65 60 60 55 55 50 50 45 0 0 0 0 0 0 0 0 0 0 0 0 1 30 400 0 120 Normal Capital Ship Missile I 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 3 50 400 0 80 Normal Capital Ship Missile II 75 75 75 75 75 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0 3 50 550 0 110 Normal Capital Ship Missile III 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 3 50 600 0 140 Normal Capital Ship Missile IV 105 105 105 105 105 105 105 105 105 105 105 105 105 105 0 0 0 0 0 0 3 50 700 0 170 Normal Capital Ship Missile V 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 0 0 0 0 3 50 800 0 200 Normal Light Missile System I 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 60 400 0 80 Normal Light Missile System II 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 1 55 550 0 110 Normal Light Missile System III 30 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 1 50 600 0 140 Normal Light Missile System IV 35 35 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 1 45 700 0 170 Normal Light Missile System V 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 1 40 800 0 200 Normal Meson BLaster I 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 50 0 20 Normal Meson BLaster II 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 100 0 40 Normal Meson BLaster III 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 150 0 60 Normal Meson BLaster IV 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 200 0 80 Normal Meson BLaster V 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 250 0 100 Normal Meson BLaster VI 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 300 0 120 Normal Anti - Matter Torpedo I 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 40 50 0 10 Normal Anti - Matter Torpedo II 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 40 100 0 20 Normal Anti - Matter Torpedo III 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 40 150 0 30 Normal Anti - Matter Torpedo IV 55 55 55 55 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 40 200 0 40 Normal Anti - Matter Torpedo V 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 40 250 0 50 Normal Quantum Torpedo I 75 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 40 300 0 60 Normal Quantum Torpedo II 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 40 350 0 70 Normal Quantum Torpedo III 105 105 105 105 105 105 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 40 400 0 80 Normal Quantum Torpedo IV 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 40 450 0 90 Normal Quantum Torpedo V 135 135 135 135 135 135 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 40 500 0 100 Normal Plasma Missile I 70 65 60 55 50 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 50 200 0 40 Normal Plasma Missile II 90 85 80 75 70 65 60 55 50 45 0 0 0 0 0 0 0 0 0 0 3 50 400 0 80 Normal Plasma Missile III 110 105 100 95 90 85 80 75 70 65 60 55 50 45 0 0 0 0 0 0 3 50 600 0 120 Normal Plasma Missile IV 130 125 120 115 110 105 100 95 90 85 80 75 70 65 60 50 40 30 0 0 3 50 800 0 160 Normal Plasma Missile V 150 145 140 135 130 125 120 115 110 105 100 95 90 85 80 70 60 50 40 0 3 50 1000 0 200 Normal Self - Defense Cannons I 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 10 40 0 0 Normal Self - Defense Cannons II 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 10 60 0 0 Normal Self - Defense Cannons III 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 10 80 0 0 Normal Self - Defense Cannons IV 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 10 100 0 0 Normal Self - Defense Cannons V 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 10 120 0 0 Normal Point - Defense Cannons I 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 50 0 0 Normal Point - Defense Cannons II 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 100 0 0 Normal Point - Defense Cannons III 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 200 0 0 Normal Point - Defense Cannons IV 55 55 55 55 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 300 0 0 Normal Point - Defense Cannons V 65 65 65 65 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 400 0 0 Normal Point - Defense Beam I 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 15 100 0 0 Normal Point - Defense Beam II 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 15 200 0 0 Normal Point - Defense Beam III 13 13 13 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 15 300 0 0 Normal Point - Defense Beam IV 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 15 400 0 0 Normal Point - Defense Beam V 17 17 17 17 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 15 500 0 0 Normal Plague Bomb I 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 100 200 0 Plague Level 1 Plague Bomb II 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 100 250 0 Plague Level 2 Plague Bomb III 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 100 300 0 Plague Level 3 Plague Bomb IV 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 100 350 0 Plague Level 4 Plague Bomb V 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 100 400 0 Plague Level 5 Phased - Polaron Beam I 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 175 0 40 Skips Normal Shields Phased - Polaron Beam II 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 200 0 50 Skips Normal Shields Phased - Polaron Beam III 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 225 0 60 Skips Normal Shields Phased - Polaron Beam IV 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 250 0 70 Skips Normal Shields Phased - Polaron Beam V 25 20 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 275 0 80 Skips Normal Shields Phased - Polaron Beam VI 30 25 25 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 300 0 100 Skips Normal Shields Phased - Polaron Beam VII 35 30 30 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 350 0 150 Skips Normal Shields Phased - Polaron Beam VIII 40 35 35 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 400 0 200 Skips Normal Shields Phased - Polaron Beam IX 45 40 40 40 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 450 0 250 Skips Normal Shields Phased - Polaron Beam X 50 45 45 45 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 500 0 300 Skips Normal Shields Phased - Polaron Beam XI 55 50 50 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 550 0 350 Skips Normal Shields Phased - Polaron Beam XII 60 55 55 55 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 600 0 400 Skips Normal Shields Ripper Beam I 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 50 0 40 Normal Ripper Beam II 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 100 0 80 Normal Ripper Beam III 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 150 0 120 Normal Ripper Beam IV 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 200 0 160 Normal Incinerator Beam I 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 50 300 0 200 Normal Incinerator Beam II 117 117 117 117 117 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 50 400 0 240 Normal Incinerator Beam III 142 142 142 142 142 142 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 50 500 0 280 Normal Wave - Motion Gun I 130 130 130 130 130 130 130 130 0 0 0 0 0 0 0 0 0 0 0 0 3 70 600 0 320 Normal Wave - Motion Gun II 157 157 157 157 157 157 157 157 0 0 0 0 0 0 0 0 0 0 0 0 3 70 700 0 360 Normal Wave - Motion Gun III 183 183 183 183 183 183 183 183 0 0 0 0 0 0 0 0 0 0 0 0 3 70 800 0 400 Normal Tachyon Projection Cannon I 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 40 400 0 100 Only Weapons Tachyon Projection Cannon II 30 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 40 600 0 200 Only Weapons Tachyon Projection Cannon III 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 40 800 0 300 Only Weapons Tachyon Projection Cannon IV 50 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 40 1000 0 400 Only Weapons Tachyon Projection Cannon V 60 50 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 40 1200 0 500 Only Weapons Ionic Disperser I 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 200 0 50 Only Engines Ionic Disperser II 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 300 0 100 Only Engines Ionic Disperser III 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 400 0 150 Only Engines Ionic Disperser IV 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 500 0 200 Only Engines Ionic Disperser V 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 600 0 250 Only Engines Ionic Pulse Missile I 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 3 40 200 0 100 Only Engines Ionic Pulse Missile II 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 3 40 300 0 200 Only Engines Ionic Pulse Missile III 55 55 55 55 55 55 55 55 55 55 0 0 0 0 0 0 0 0 0 0 3 40 400 0 300 Only Engines Ionic Pulse Missile IV 65 65 65 65 65 65 65 65 65 65 0 0 0 0 0 0 0 0 0 0 3 40 500 0 400 Only Engines Ionic Pulse Missile V 75 75 75 75 75 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0 3 40 600 0 500 Only Engines Planetary Napalm I 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 20 100 30 0 Normal Planetary Napalm II 300 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 20 150 60 0 Normal Planetary Napalm III 400 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 20 200 90 0 Normal Planetary Napalm IV 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 20 250 120 0 Normal Planetary Napalm V 600 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 20 300 150 0 Normal Neutron Bomb I 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 20 100 0 30 Only Planet Population Neutron Bomb II 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 20 200 0 60 Only Planet Population Neutron Bomb III 300 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 20 300 0 90 Only Planet Population Neutron Bomb IV 400 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 20 400 0 120 Only Planet Population Neutron Bomb V 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 20 500 0 150 Only Planet Population Radiation Bomb I 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 20 100 0 30 Only Planet Conditions Radiation Bomb II 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 20 200 0 60 Only Planet Conditions Radiation Bomb III 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 20 300 0 90 Only Planet Conditions Radiation Bomb IV 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 20 400 0 120 Only Planet Conditions Radiation Bomb V 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 20 500 0 150 Only Planet Conditions Smart Bomb I 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 20 500 0 50 Skips All Shields Smart Bomb II 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 20 500 0 250 Skips All Shields Smart Bomb III 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 20 500 0 500 Skips All Shields Smart Missile I 400 400 400 400 400 400 400 400 400 400 0 0 0 0 0 0 0 0 0 0 3 40 500 0 100 Skips All Shields Smart Missile II 600 600 600 600 600 600 600 600 600 600 600 600 600 600 0 0 0 0 0 0 3 40 550 0 300 Skips All Shields Smart Missile III 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 0 0 3 40 600 0 500 Skips All Shields Repulser Beam I 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 100 0 20 Pushes Target Repulser Beam II 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 150 0 40 Pushes Target Repulser Beam III 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 200 0 60 Pushes Target Tractor Beam I 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 100 0 20 Pulls Target Tractor Beam II 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 150 0 40 Pulls Target Tractor Beam III 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 200 0 60 Pulls Target Graviton Hellbore I 45 30 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 60 150 0 25 Skips All Shields Graviton Hellbore II 70 55 40 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 60 200 0 50 Skips All Shields Graviton Hellbore III 95 80 65 50 35 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 60 250 0 75 Skips All Shields Graviton Hellbore IV 120 105 90 75 60 45 30 15 0 0 0 0 0 0 0 0 0 0 0 0 2 60 300 0 100 Skips All Shields Graviton Hellbore V 145 130 115 100 85 70 55 40 0 0 0 0 0 0 0 0 0 0 0 0 2 60 350 0 125 Skips All Shields Wormhole Beam I 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 30 200 0 100 Random Target Movement Wormhole Beam II 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 30 300 0 200 Random Target Movement Wormhole Beam III 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 2 30 400 0 300 Random Target Movement Shield Depleter I 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 75 0 50 Shields Only Shield Depleter II 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 150 0 100 Shields Only Shield Depleter III 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 225 0 150 Shields Only Shield Depleter IV 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 300 0 200 Shields Only Shield Depleter V 150 150 150 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 375 0 250 Shields Only Shield Disrupter I 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 40 700 0 200 Only Shield Generators Shield Disrupter II 30 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 40 900 0 400 Only Shield Generators Shield Disrupter III 40 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 40 1100 0 600 Only Shield Generators Shield Disrupter IV 50 35 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 40 1300 0 800 Only Shield Generators Shield Disrupter V 60 45 30 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 40 1500 0 1000 Only Shield Generators Mine Warhead I 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 50 0 20 Normal Mine Warhead II 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 75 0 40 Normal Mine Warhead III 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 100 0 60 Normal Depleted Uranium Cannon I 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 100 0 5 Normal Depleted Uranium Cannon II 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 150 0 10 Normal Depleted Uranium Cannon III 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 200 0 15 Normal Depleted Uranium Cannon IV 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 250 0 20 Normal Depleted Uranium Cannon V 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 300 0 25 Normal Plasma Charge I 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 0 150 0 Normal Plasma Charge II 25 20 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 0 200 0 Normal Plasma Charge III 30 25 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 0 250 0 Normal Plasma Charge IV 35 30 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 0 300 0 Normal Plasma Charge V 40 35 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 0 350 0 Normal Hyper - Plasma Bolt I 40 35 30 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 0 400 0 Normal Hyper - Plasma Bolt II 40 35 30 30 30 25 10 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 0 450 0 Normal Hyper - Plasma Bolt III 45 40 35 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 0 500 0 Normal Hyper - Plasma Bolt IV 45 40 35 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 1 30 0 550 0 Normal Hyper - Plasma Bolt V 50 45 40 40 40 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 1 30 0 600 0 Normal Electric Discharge I 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 0 200 0 Normal Electric Discharge II 20 20 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 0 240 0 Normal Electric Discharge III 30 20 20 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 0 280 0 Normal Lightning Ray I 30 30 20 20 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 0 320 0 Normal Lightning Ray II 40 30 30 20 20 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 0 360 0 Normal Lightning Ray III 40 40 30 30 20 20 10 10 0 0 0 0 0 0 0 0 0 0 0 0 1 20 0 400 0 Normal Seeking Parasite I 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 2 50 50 300 0 Normal Seeking Parasite II 70 70 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 2 50 50 400 0 Normal Seeking Parasite III 80 80 80 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 2 50 50 500 0 Normal Seeking Parasite IV 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 2 50 50 600 0 Normal Seeking Parasite V 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 2 50 50 700 0 Normal Acid Globule I 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 40 50 200 20 Normal Acid Globule II 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 40 50 230 20 Normal Acid Globule III 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 40 50 260 20 Normal Acid Globule IV 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 2 40 50 290 20 Normal Acid Globule V 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 2 40 50 320 20 Normal Enveloping Acid Globule I 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 2 40 50 350 20 Normal Enveloping Acid Globule II 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 2 40 50 380 20 Normal Enveloping Acid Globule III 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0 0 0 2 40 50 410 20 Normal Enveloping Acid Globule IV 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 2 40 50 440 20 Normal Enveloping Acid Globule V 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 2 40 50 470 20 Normal Shard Cannon I 21 21 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 100 0 100 Skips Armor Shard Cannon II 21 21 21 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 110 0 100 Skips Armor Shard Cannon III 21 21 21 21 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 120 0 100 Skips Armor Shard Cannon IV 21 21 21 21 21 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 130 0 100 Skips Armor Shard Cannon V 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 150 0 100 Skips Armor Shard Cannon VI 28 28 28 28 28 28 28 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 170 0 100 Skips Armor Shard Cannon VII 36 36 36 36 36 36 36 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 200 0 100 Skips Armor Shard Cannon VIII 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 225 0 100 Skips Armor Shard Cannon IX 42 42 42 42 42 42 42 42 0 0 0 0 0 0 0 0 0 0 0 0 1 30 250 0 100 Skips Armor Shard Cannon X 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 1 30 300 0 100 Skips Armor High - Energy Magnifier I 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 60 300 0 140 Normal High - Energy Magnifier II 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 60 400 0 140 Normal High - Energy Magnifier III 110 110 110 110 110 110 110 0 0 0 0 0 0 0 0 0 0 0 0 0 2 60 500 0 140 Normal High - Energy Magnifier IV 130 130 130 130 130 130 130 0 0 0 0 0 0 0 0 0 0 0 0 0 2 60 650 0 150 Normal High - Energy Magnifier V 150 150 150 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 2 60 900 0 200 Normal Time Distortion Burst I 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 400 0 200 Quad Damage To Shields Time Distortion Burst II 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 400 0 300 Quad Damage To Shields Time Distortion Burst III 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 400 0 400 Quad Damage To Shields Time Distortion Burst IV 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 400 0 500 Quad Damage To Shields Time Distortion Burst V 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 1 30 400 0 600 Quad Damage To Shields Temporal Shifter I 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 50 300 0 100 Skips Shields And Armor Temporal Shifter II 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 50 400 0 150 Skips Shields And Armor Temporal Shifter III 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 50 500 0 200 Skips Shields And Armor Telekinetic Projector I 30 29 27 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 40 180 0 20 Normal Telekinetic Projector II 40 39 37 33 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 40 230 0 20 Normal Telekinetic Projector III 50 49 47 43 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 40 260 0 20 Normal Telekinetic Projector IV 60 59 57 53 48 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 40 290 0 20 Normal Telekinetic Projector V 70 69 67 63 58 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 40 320 0 20 Normal Mental Flailer I 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 50 300 0 200 Increase Reload Time Mental Flailer II 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 50 340 0 300 Increase Reload Time Mental Flailer III 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 50 380 0 400 Increase Reload Time Allegiance Subverter I 50 40 30 20 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 50 450 0 80 Crew ConVersion Allegiance Subverter II 60 50 40 30 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 50 500 0 80 Crew ConVersion Allegiance Subverter III 70 60 50 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 50 550 0 80 Crew ConVersion Cobalt Warhead I 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 1000 0 200 Normal Cobalt Warhead II 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 1000 0 300 Normal Cobalt Warhead III 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 1000 0 400 Normal Small Anti - Proton Beam I 4 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 5 20 0 0 Normal Small Anti - Proton Beam II 6 4 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 5 30 0 0 Normal Small Anti - Proton Beam III 8 6 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 5 45 0 0 Normal Small Depleted Uranium Cannon I 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 10 0 2 Normal Small Depleted Uranium Cannon II 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 15 0 2 Normal Small Depleted Uranium Cannon III 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 20 0 2 Normal Massive Shield Depleter 10001000100010001000100010000 0 0 0 0 0 0 0 0 0 0 0 0 30 100 2000 0 500 Shields Only Massive Ionic Disperser 500 500 500 500 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 100 2000 0 500 Only Engines Small Meson BLaster I 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 30 0 0 Normal Small Meson BLaster II 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 40 0 0 Normal Small Meson BLaster III 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 50 0 0 Normal Small Phased - Polaron Beam I 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 6 50 0 0 Skips Normal Shields Small Phased - Polaron Beam II 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 6 55 0 0 Skips Normal Shields Small Phased - Polaron Beam III 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 6 60 0 0 Skips Normal Shields Small Phased - Polaron Beam IV 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 6 65 0 0 Skips Normal Shields Small Phased - Polaron Beam V 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 6 70 0 0 Skips Normal Shields Small Phased - Polaron Beam VI 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 6 75 0 0 Skips Normal Shields Small Incinerator Beam I 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 5 50 0 0 Normal Small Incinerator Beam II 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 5 60 0 0 Normal Small Incinerator Beam III 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 5 75 0 0 Normal Small Anti - Matter Torpedo I 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 10 100 0 5 Normal Small Anti - Matter Torpedo II 48 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 10 200 0 25 Normal Small Anti - Matter Torpedo III 67 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 10 300 0 45 Normal Kamikaze Warhead I 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 80 0 10 Normal Kamikaze Warhead II 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 80 0 10 Normal Kamikaze Warhead III 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 80 0 10 Normal Small Cluster Bomb I 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 3 30 0 5 Normal Small Cluster Bomb II 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 3 50 0 5 Normal Small Cluster Bomb III 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 3 75 0 5 Normal Small Rocket Pods I 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 6 60 0 5 Normal Small Rocket Pods II 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 6 60 0 5 Normal Small Rocket Pods III 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 6 60 0 5 Normal Small Shard Cannon I 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 4 40 0 10 Skips Armor Small Shard Cannon II 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 4 45 0 15 Skips Armor Small Shard Cannon III 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 4 50 0 20 Skips Armor Small Electric Discharge I 3 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 0 30 0 Normal Small Electric Discharge II 5 4 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 0 45 0 Normal Small Electric Discharge III 7 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 0 60 0 Normal Small Acid Globule I 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 4 5 20 2 Normal Small Acid Globule II 13 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 4 5 32 3 Normal Small Acid Globule III 18 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 4 5 55 4 Normal Small Time Distortion Burst I 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 30 0 8 Quad Damage To Shields Small Time Distortion Burst II 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 60 0 24 Quad Damage To Shields Small Time Distortion Burst III 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 120 0 72 Quad Damage To Shields Small Telekinetic Projector I 2 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 4 40 0 5 Normal Small Telekinetic Projector II 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 4 120 0 15 Normal Small Telekinetic Projector III 10 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 4 200 0 25 Normal Small Graviton Beam I 15 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 6 60 0 5 Normal Small Graviton Beam II 22 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 6 80 0 15 Normal Small Graviton Beam III 29 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 6 100 0 25 Normal Small Shield Depleter I 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 20 0 1 Shields Only Small Shield Depleter II 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 40 0 5 Shields Only Small Shield Depleter III 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 100 0 15 Shields Only Computer Virus I 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 50 500 0 500 Only Master Computers Computer Virus II 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 40 500 0 500 Only Master Computers Computer Virus III 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 30 500 0 500 Only Master Computers Small Arms I 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 5 0 0 Normal Small Arms II 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 10 0 0 Normal Small Arms III 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 15 0 15 Normal Small Arms IV 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 20 0 0 Normal Heavy Infantry Weapons I 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 10 0 0 Normal Heavy Infantry Weapons II 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 15 0 0 Normal Heavy Infantry Weapons III 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 20 0 0 Normal Heavy Infantry Weapons IV 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 30 0 0 Normal Ground Cannon I 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 20 0 2 Normal Ground Cannon II 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 30 0 4 Normal Ground Cannon III 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 40 0 6 Normal Null - Space Projector I 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 50 800 0 800 Skips Shields And Armor Null - Space Projector II 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 50 900 0 900 Skips Shields And Armor Null - Space Projector III 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 50 1000 0 1000 Skips Shields And Armor Null - Space Projector IV 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 50 1100 0 1100 Skips Shields And Armor Null - Space Projector V 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 50 1200 0 1200 Skips Shields And Armor Crystalline Torpedo I 25 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 2 50 200 0 300 Skips Armor Crystalline Torpedo II 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 2 50 200 0 400 Skips Armor Crystalline Torpedo III 35 35 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 2 50 200 0 500 Skips Armor Crystalline Torpedo IV 40 40 40 40 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0 0 2 50 200 0 600 Skips Armor Crystalline Torpedo V 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 2 50 200 0 700 Skips Armor Energy Dampener I 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 50 500 0 200 Disrupt Reload Time Energy Dampener II 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 50 600 0 200 Disrupt Reload Time Energy Dampener III 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 50 700 0 200 Disrupt Reload Time Shield Accelerator I 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 100 0 100 Shields Only Shield Accelerator II 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 200 0 200 Shields Only Shield Accelerator III 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 300 0 300 Shields Only Shield Accelerator IV 150 150 150 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 400 0 400 Shields Only Shield Accelerator V 180 180 180 180 180 180 180 180 0 0 0 0 0 0 0 0 0 0 0 0 1 20 500 0 500 Shields Only Tachyon Cannon I 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 50 400 0 300 Normal Tachyon Cannon II 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 50 500 0 400 Normal Tachyon Cannon III 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0 2 50 600 0 500 Normal Mental Singularity Generator I 130 130 130 130 130 130 130 130 0 0 0 0 0 0 0 0 0 0 0 0 4 70 700 0 300 Normal Mental Singularity Generator II 160 160 160 160 160 160 160 160 0 0 0 0 0 0 0 0 0 0 0 0 4 70 700 0 400 Normal Mental Singularity Generator III 190 190 190 190 190 190 190 190 0 0 0 0 0 0 0 0 0 0 0 0 4 70 700 0 500 Normal Mental Singularity Generator IV 200 200 200 200 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 4 70 700 0 550 Normal Mental Singularity Generator V 210 210 210 210 210 210 210 210 0 0 0 0 0 0 0 0 0 0 0 0 4 70 700 0 600 Normal Mental Singularity Generator VI 220 220 220 220 220 220 220 220 0 0 0 0 0 0 0 0 0 0 0 0 4 70 700 0 650 Normal Anti - Ship Warhead I 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 500 0 200 Normal Anti - Ship Warhead II 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 500 0 300 Normal Anti - Ship Warhead III 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 500 0 400 Normal Anti - Planet Warhead I 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 500 0 200 Normal Anti - Planet Warhead II 700 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 500 0 300 Normal Anti - Planet Warhead III 10000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 500 0 400 Normal AFV Anti-Proton Beam I 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 5 10 0 0 Normal AFV Anti-Proton Beam II 15 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 5 15 0 0 Normal AFV Anti-Proton Beam III 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 5 20 0 0 Normal AFV Depleted Uranium Cannon I 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 10 0 2 Normal AFV Depleted Uranium Cannon II 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 15 0 2 Normal AFV Depleted Uranium Cannon III 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 20 0 2 Normal AFV Meson BLaster I 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 30 0 0 Normal AFV Meson BLaster II 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 30 0 0 Normal AFV Meson BLaster III 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 30 0 0 Normal AFV Phased Polaron Beam I 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 6 60 0 0 Skips Normal Shields AFV Phased Polaron Beam II 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 6 60 0 0 Skips Normal Shields AFV Phased Polaron Beam III 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 6 60 0 0 Skips Normal Shields AFV Incinerator Beam I 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 5 50 0 0 Normal AFV Incinerator Beam II 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 5 50 0 0 Normal AFV Incinerator Beam III 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 5 50 0 0 Normal AFV Anti - Matter Torpedo I 25 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 10 100 0 5 Normal AFV Anti - Matter Torpedo II 42 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 10 100 0 5 Normal AFV Anti - Matter Torpedo III 58 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 10 100 0 5 Normal AFV Shard Cannon I 17 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 4 40 0 10 Skips Armor AFV Shard Cannon II 24 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 4 40 0 10 Skips Armor AFV Shard Cannon III 31 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 4 40 0 10 Skips Armor Surface Electric Discharge I 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 0 30 0 Normal Surface Electric Discharge II 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 0 33 0 Normal Surface Electric Discharge III 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 0 36 0 Normal Surface Acid Globule I 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 4 5 20 2 Normal Surface Acid Globule II 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 4 5 20 2 Normal Surface Acid Globule III 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 4 5 20 2 Normal AFV Time Distortion Burst I 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 30 0 8 Quad Damage To Shields AFV Time Distortion Burst II 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 30 0 16 Quad Damage To Shields AFV Time Distortion Burst III 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 30 0 25 Quad Damage To Shields AFV Telekinetic Projector I 5 4 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 4 40 0 5 Normal AFV Telekinetic Projector II 15 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 4 40 0 15 Normal AFV Telekinetic Projector III 25 22 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 4 40 0 25 Normal AFV Shield Depleter I 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 20 0 1 Shields Only AFV Shield Depleter II 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 30 0 1 Shields Only AFV Shield Depleter III 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 40 0 1 Shields Only Temporal Shifter IV 58 58 58 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 50 600 0 250 Skips Shields And Armor Temporal Shifter V 64 64 64 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 50 700 0 300 Skips Shields And Armor Temporal Shifter VI 68 68 68 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 50 800 0 350 Skips Shields And Armor Massive Shield Depleter I 10001000100010001000100010000 0 0 0 0 0 0 0 0 0 0 0 0 30 100 2000 0 500 Shields Only Massive Shield Depleter II 12501250125012501250125012500 0 0 0 0 0 0 0 0 0 0 0 0 15 100 2100 0 550 Shields Only Massive Shield Depleter III 15001500150015001500150015000 0 0 0 0 0 0 0 0 0 0 0 0 10 100 2200 0 600 Shields Only Massive Shield Depleter IV 17501750175017501750175017500 0 0 0 0 0 0 0 0 0 0 0 0 7 100 2300 0 650 Shields Only Massive Shield Depleter V 20002000200020002000200020000 0 0 0 0 0 0 0 0 0 0 0 0 5 100 2400 0 700 Shields Only Defense Cannons 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 20 50 0 0 Normal Short-Ranged Allegiance Subverter I 50 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 50 400 0 80 Crew ConVersion Short-Ranged Allegiance Subverter II 60 50 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 50 450 0 80 Crew ConVersion Short-Ranged Allegiance Subverter III 70 60 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 50 500 0 80 C |
Re: A complete newbie\'s questions...
And now you need to compress it to the form as in the FAQ http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: A complete newbie\'s questions...
Has ANYONE ever used the "Worm Hole" weapon? that one I wealy see no use for...now IF it moved one to a different part of the system and OUT of combat that would be very usefull (my $0.02)
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Re: A complete newbie\'s questions...
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Re: A complete newbie\'s questions...
Tractor beam + Ripper Beams + many Wormhole Beams = one tough customer.
Reel in the nearest ship, pound it to dust, and then scatter all its friends to the far corners of the combat map... Even having a pure-wormhole beam support ship would be excellent. With wormhole beams, you don't have to fight fair http://forum.shrapnelgames.com/images/icons/icon7.gif Instead, you get to fight the ships in ones and twos as they fly back from wherever they were flung. |
Re: A complete newbie\'s questions...
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Slick. |
Re: A complete newbie\'s questions...
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At work now, so I don't have the text file. I'll do it if no one else does it by tonight (my time). Hmm, so many weapons to play with, so little time... |
Re: A complete newbie\'s questions...
deccan's scaring me!
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Re: A complete newbie\'s questions...
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Re: A complete newbie\'s questions...
A couple of questions:
1) On the Scores screen, does the Intel Point and Research Point count include racial bonuses or exclude them? I'm wondering because I'm playing a high research bonus race and I found that I had a far lower RP count than most other races, but a far higher tech level count. 2) In Proportions, I just began a game with a race that took the restricted storage space thingy so my homeworld had a max population of 1600 m. However it still started with 2000 m pop? Shouldn't those guys be automatically killed off for lack of living space? |
Re: A complete newbie\'s questions...
I take back what I said about PD being too powerful. Now my PD-packed ships can't hit fighters. http://forum.shrapnelgames.com/image...s/confused.gif
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Re: A complete newbie\'s questions...
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Re: A complete newbie\'s questions...
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Re: A complete newbie\'s questions...
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1, have MORE troops than AI IF you invade 2, you can dart in and out of range till you kill off WP's 3, Pray http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: A complete newbie\'s questions...
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Re: A complete newbie\'s questions...
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However, you can easily look in "components.txt" to see component data. There are also user-made utilities to view the components file: I think there is a html viewer and I believe that DavidG's component modder program lets you view all the components as well. [edit: tbontob, check your private Messages.] Slick. [ June 10, 2003, 07:27: Message edited by: Slick ] |
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