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Oh, this is fun!
It's getting later in the game now. I developed opening and closing warp points early. So now I open a warp to a star system,send in my battle fleet,wipe everyone out and retreat back to my home system,closing the warp points behind me.
I've isolated myself from all the other races. Sometimes I'll take over and settle the now vacent star system but usually just abandon it. I guess sooner or later I need to just destroy those systems I don't need. Of course I'm just doing this against the AI.How would a human player defend against these tactics? |
Re: Oh, this is fun!
I think he would act the same way...
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He will kill you first http://forum.shrapnelgames.com/images/icons/icon7.gif If he failed, then you will kill him.
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The AI might as well, still. If this is the TDM Mod, the AI will get you, sooner or later http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Oh, this is fun!
Yeh, I was thinking he'd have to copy those tactics as having large defending fleets in all your systems isn't practical.
I guess if it's late in the game and you have the technology you could make a few systems with ring/sphere worlds and have large fleets in those. I'm playing on the endless winner take all type of victory conditions so that tactic would be possible even tho it'd take hundreds of years I suppose. Anyrate,it make for a fun game so far. http://www.click-smilie.de/sammlung/...l/Fool/bud.gif [ June 12, 2003, 16:48: Message edited by: dbt1949 ] |
Re: Oh, this is fun!
If you isolate yourself into a small pocket of the galaxy, you will eventually lose because your opponent will grow much much larger than you. Also, if he builds system graviational shield facilities in all systems and/or 10 WPs per system, you won't be able to get out. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Oh, this is fun!
You've got a good point. I've managed to build a couple of those systems where asteroids are around a star and then built a couple of ring worlds. Then I transfered populations like crazy into them as well as building planets from all the asteroids.
Now assuming your opponent lets you do that,(a big IF when the opponent is human) that's about all you need to support all the ships you can make. Add that to the stellar torpedoes(or whatever they're called) that destroys a system.Add some stealth and maybe mine detectors to them and it makes for some awesome destruction. Of course I'm only playing against the AI and if faced with a human opponent would have to do something else,but it does make for a fun game. I played a large galaxy with many opponents and only had about 10 systems but they supported one big uber fleet that would pop in and out of a system and cause lots of carnage. Anyrate,it is fun trying out these wierd strategies and seeing what works.Altho I'm sure I'd get my butt whipped against a human opponent trying these things out. http://www.click-smilie.de/sammlung/...smiley-018.gif |
Re: Oh, this is fun!
All I have to say is; bring your fleet into one of my controlled systems late in the game and watch what happens to them. Muwahahahahahaaaha
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I know what you mean.Sometimes the planets will be armed to the gills with large weapons platforms and with the latest tech they'll take out a fleet of 30 ships in no time.
Then I have to redesign my ships and increase the fleet sizes. Unless they don't have any system wide defenses.Then it's poof! rubble! http://www.kurts-smilies.de/hahaha.gif |
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Dang 100+ ships in a fleet....I see I need to re-think my games http://forum.shrapnelgames.com/images/icons/shock.gif
[ June 13, 2003, 14:01: Message edited by: mottlee ] |
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Wow, so many hundreds of ships, this seems like so much work to control and keep track of.
Plus you have Ring Worlds, dbt1949. http://forum.shrapnelgames.com/images/icons/icon10.gif I have yet to be able to do this in se4. Can somebody help me on how this is done http://forum.shrapnelgames.com/image...s/confused.gif [ June 13, 2003, 14:35: Message edited by: QBrigid ] |
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Mines are cheap and any planet can build them. Only one hundred per sector, but by late game you've had time, and it ought to be able to seriously dent a little ten-ship fleet. Do TDM AIs always keep Sweepers with their fleets? I was under the impression that they only sent Sweepers to known fields. Since this will be a known field behind your lines, any Sweeper attempting to get there will be hard pressed to make it. If I recall correctly, the AI will not warp-tunnel into a system that it knows. Give them the star charts and they shouldn't even knock a hole in your wall. |
Re: Oh, this is fun!
To keep my costs down I usually have swarms of DDs and CLs even in the end game.Then I play tactical battles if I'm not overwhelming.
The AI seems to like to ignore the smaller ships and makes a beeline for the larger ones. By the end game there's so many point defense weapons out there that fighter and missles don't have much of a chance. Of course I haven't used the big heavy fighters yet.....hmmm,maybe I should try those. I made my first sphereworld yesterday.Wow.200 facilities.Something like 72 billion population. I've been transfering people to it like crazy.Have it over half filled now. Of course now I'm having to rebuild my battle fleet after that fiasco with the heavily defended planet.Fortunately there's no warp points out of my empire so the AI can't attack. In order to increase my other racial stats my physical strength is only 50% so ground combat is out. |
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I usually use 200 dread or 100 baseship fleets.
I develp myslef only in 3-4 systems developed to the max... I contstruct o tone of Black Hole Creators I kick the AI's *** http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif |
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Lots more Troops. Big Troops with many Ground Cannons and maybe some shields. And toast, you definately need toast. |
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Lots more Troops. Big Troops with many Ground Cannons and maybe some shields. And toast, you definately need toast.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I have a habit of setting Physical strength low, too, dbt1949. Around 80% works for me. Some planets can only hold a few troops http://forum.shrapnelgames.com/images/icons/icon12.gif Don't forget adding Armor, for those troops. [ June 13, 2003, 15:51: Message edited by: JLS ] |
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I can see I still have a lot to learn about this game!
I finally developed heavy fighters and just produced enough for a heavy carrier.Now to see how they fare against point defense guns! http://www.stopstart.freeserve.co.uk/smilie/monkes.gif |
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What have you been seeing for Point Defense with the AI desighns, dbt1949?
[ June 13, 2003, 17:18: Message edited by: JLS ] |
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From light cruisers on up there seem to be 2-3 point defense guns per ship.
There doesn't seem to be too many(if any) on weapons platforms tho,from what I see. I seldom run across base ships but there's only 2-3 on them too. AI small satellites are a joke but their mines can be trouble whenever I forget to take a minesweeper or two with me. The AI,once it researchs dreadnaughts never makes anything smaller,altho it will use old light cruisers and such. The largest fleet I've ever seen is 16 dreadnaughts.I took it apart with only a couple of dreadnaughts and hordes of DDs and CLs. |
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[ June 13, 2003, 20:16: Message edited by: Imperator Fyron ] |
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You're right about the designations of the ship sizes.
However,I'm old school(and very old too!) and I like to use the designations used in WW2 for my ships rather than names.Makes it much easier for me to know what I have. http://www.smilies-world.de/Smilies/...behindsofa.gif |
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Yeah, in SE3 you could change those without modding the game data.
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Did you tackle the 16 dreadnaughts with any of your fighters? |
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. . In that particular battle I didn't. I've now got a good size battle fleet,for me,(44 ships) and I've got a heavy carrier with heavy(large) fighters,but haven't had a chance to go tactical yet to see how they work out. I did build a large cargo ship to carry extra fighter to replace those that are lost. It holds almost 300 heavy fighters.It travels with the fleet too. The AI is starting to stiffen up somemore so I may be going to tactical again pretty soon . http://www.stopstart.fsnet.co.uk/aircraft2/f117a.gif |
Re: Oh, this is fun!
30 ship fleets is what i call a backup system defense fleet. For catching small enemy fleets.
In the endgame I usually have some 100-200 spare DB's lying around mothballed. I have 2 100+ fleets. So when a war is coming my way, i can bump the fleet up to 200 with the mothballed onces and still have some smaller fleets in the backsystems. Once i have installed system shields, i can bring those smaller fleets to the front also. Anway, then the real fun is going to start: in my recent game against TDM AI, i have 2 ringworlds, 2 almost finised and another 4 will be finished within 8 turns. Yummy. I cut down my fleet size down by mothballing ships so the AI doesn't immediately attack me. That would slow things down because of the heavy cost of constructing 6 ringworlds at the same time. If they would do it now, i'm ready. Only 1 system has an open waypoint to another system of the AI (so i can jump in and toy with their planets). I already began concentrating forces there since the AI will probably start an attack soon as i am completing the ringworlds. On of my gripes with SEIV is that while you are at peace with a race, they send in smaller fleets (+-8 to 10 ships) into your space and once they are at war, these little fleets can cause problems so you always have to keep some smaller fleets around yourself. I use the smaller fleets and large WP for that. Not sure what's best for this kind of defense. Maybe fighters are better, i don't know. I do know that building WP on all your planets ( what i did ) is very costly. Anyway, that's why i like war, you always can keep your systems clean from those little enemy fleets and once you have system shields, nobody can come in through the back door so you know when and where they are going to come http://forum.shrapnelgames.com/images/icons/icon7.gif Makes for a "cleaner" less chaotic game |
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Of course, if I tried this against a human player, I'd have to be much more cautious. With the AI, you can get away with two minesweepers at the warps, and move freely past that point, and less is needed to guard the remaining warps against reinforcements. Which is why PBW games routinely see 100+ ship attack fleets, and why single-player AI games get away with no fleet needing to go above 40 ships. But that just adds to the fun! http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Oh, this is fun!
That's interesting!
I like heavy satellites myself.40-50 of those will take out any AI fleets. If I arm them with missles I seem to lose quit a few.So I stick to something like the phased energy beams. I've seen too many enemy dreadnaughts equiped as mine sweepers to trust mines in the end game. I assume everybody uses master computers for their ships too. For some reason I've never seen the AI use computer virus weapons. |
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I've never played this game against a human and I'm sure I'd get my butt beat a few times before I learned the ropes.
In other games where I've played pbem it always amazes me how different humans play as opposed to the AI. In my latest game I think I'll drag it out so the computer gets bigger and more powerful fleets to give some of my tactics a serious try. One problem I have tho is unless I choose a warlike race my people are always getting unhappy when I defeat an invading fleet. Even with religous facilities or urban pacification centers. Stupid ingrates! http://www.click-smilie.de/sammlung/...smiley-008.gif |
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Okay I finally got my butt whipped at a heavily defended planet.
I had 45 ships,about 4 dreadnaugts,3battleships ,1 heavy aircraft carrier w/large(heavy) fighters and the rest cruisers and destroyers. I entered the enemy system had no prolem for the first 6 planets.Then lost a battleship and a dreadnaught to the next planet. The Last one I could see was armed to the teeth,so I went tactical. In addition to 25 satellites,a base station and a small warship of some sort his main planet had like 100 weapons platforms. I took out about a third and was lucky to have one badly damaged battleship limp away. Next time I came back with a few dreadnaughts and two basestations armed with 23 large drones each. Each drone had 2 shields and 2 antiplanet warheads. They were able to defeat the point defense weapons and wiped out the planet(and moons) while all my ships stayed back out of range. Looks like thats going to be my tactics for awhile until I come across something more difficult. What a great battle! |
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Well,I tried some ground assaults with my troops with only 50% strength.
By the time I send 2-400 large troops in against 85 militia there's no contest. By this time the AI has really heavily defended planets,so I seal him off from his reinforcements by closing the warp points and either use anti planet drones or invade with troops. Been working out pretty good. My next experiment is to try boarding parties. I've never use those before. |
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