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#SE4 Open Topic Modding - Balance Mod 03-07-30 17:00 PT
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Re: #SE4 Open Topic Modding - Balance Mod 03-07-30 17:00 PT
I would like to take this time to thank everyone for joining in.
I look forward to next weeks guest speaker. #se4 channel admins will post the info ahead of time... so those who cannot attend can post questions to be asked before hand. |
Re: #SE4 Open Topic Modding - Balance Mod 03-07-30 17:00 PT
I wouldn't mind hosting a Kwok Skool of Planet Design in a couple of weeks when I'm back to 100% capacity.
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Re: #SE4 Open Topic Modding - Balance Mod 03-07-30 17:00 PT
It was a great session for me and very informative!
I think sometime in the future we should have an open forum debate on different styles of play, and combat views |
Re: #SE4 Open Topic Modding - Balance Mod 03-07-30 17:00 PT
I'll be a guest speaker! Me! Me! I can talk about... um... you know, that thing I'm really good at... umm... oh.
never mind... |
Re: #SE4 Open Topic Modding - Balance Mod 03-07-30 17:00 PT
Quote:
Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: #SE4 Open Topic Modding - Balance Mod 03-07-30 17:00 PT
Your on the list then..
That makes one. |
Re: #SE4 Open Topic Modding - Balance Mod 03-07-30 17:00 PT
and i could talk about waking people over the head with a hammer. and give demonstrations.
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Re: #SE4 Open Topic Modding - Balance Mod 03-07-30 17:00 PT
I really enjoyed that.
So I think it will become a regular thing. I believe Fyron enjoyed it as well |
Re: #SE4 Open Topic Modding - Balance Mod 03-07-30 17:00 PT
I could talk about AI modding or (after release of course) Starfury modding.
Rollo |
Re: #SE4 Open Topic Modding - Balance Mod 03-07-30 17:00 PT
Hi guys this week at 5pm pacific 8 pm eastern on wed we will have an open topic on modding.
Everyone is welcome to join in. The following week we will have a guest speaker again. I will post the details on Wed. This open topic will be a continuation on the topic of modding. Everyone will be able to talk and help each other out. The secondary topic will be what would you like to see in the up coming weeks. Right now I have 4 more guest speakers lined up. Later |
Re: #SE4 Open Topic Modding - Balance Mod 03-07-30 17:00 PT
Hey just a reminder !
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Re: #SE4 Open Topic Modding - Balance Mod 03-07-30 17:00 PT
Tesco:
There was a slight delay in the shipping of my new computer, so it will not arrive until Monday or so next week. I would like to host a chat on Wed 3 July of that week if I'm up and running at full power. http://forum.shrapnelgames.com/images/icons/tongue.gif Either way, I'll let you know before then. |
Re: #SE4 Open Topic Modding - Balance Mod 03-07-30 17:00 PT
Hi Kwok... I will be sending out an email to all upcoming guest speakers tomorrow to find out their available dates.... And work on a *gasp* schedule So I can post it....
More tomorrow... P.S. 2 weeks off after thursday.... Lets go see a ball game some time over that span. |
Re: #SE4 Open Topic Modding - Balance Mod 03-07-30 17:00 PT
Reminder that this will be occuring tonight on #se4
MC's will be Fryon and I. All are welcome to attend. I have to go sit on a patio and have a pint of german beer and some wings before hand. To calm the nerves http://forum.shrapnelgames.com/images/icons/icon12.gif before the open topic. If you cannot make it and need a question or topic you would like asked / talked about .... post it here. We will bring it up. |
Re: #SE4 Open Topic Modding - Balance Mod 03-07-30 17:00 PT
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Re: #SE4 Open Topic Modding - Balance Mod 03-07-30 17:00 PT
I'll be at the next open topic for sure.
Have I given you guys (Tesco, Fyron, etc) props yet for this series? I think it's one of the best things to hit the community since PBW debuted! |
Re: #SE4 Open Topic Modding - Balance Mod 03-07-30 17:00 PT
p.s. kwok your next
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Re: #SE4 Open Topic Modding - Balance Mod 03-07-30 17:00 PT
Quote:
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Re: #SE4 Open Topic Modding - Balance Mod 03-07-30 17:00 PT
Is this Wednesday just going to be a pot-luck discussion forum on #se4?
I'll try to be there, here's hoping to see alot of you there Wednesday. Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: #SE4 Open Topic Modding - Balance Mod 03-07-30 17:00 PT
Fyron is correct....
Mentioned once..... Ping........ |
Re: #SE4 Open Topic Modding - Balance Mod 03-07-30 17:00 PT
Should be a good one this wednesday? How about we discuss making the AI's? I never could understand how to fix the error script myself
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Re: #SE4 Open Topic Modding - Balance Mod 03-07-30 17:00 PT
sure it is an open forum...
We have some good ai topics coming up... down the road |
Re: #SE4 Open Topic Modding - Balance Mod 03-07-30 17:00 PT
I will probably miss this one... http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: #SE4 Open Topic Modding - Balance Mod 03-07-30 17:00 PT
I am sorry I missed the ship set one.
[ July 09, 2003, 23:52: Message edited by: Atrocities ] |
Re: #SE4 Open Topic Modding - Balance Mod 03-07-30 17:00 PT
at did not miss the ship set one
and you the reader will not either if you get there within the hour |
Re: #SE4 Open Topic Modding - Balance Mod 03-07-30 17:00 PT
Tonight It is the Balance mod.
Lets iron this out in real time. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: #SE4 Open Topic Modding - Balance Mod 03-07-30 17:00 PT
well it was a long one. over 90 minutes. The minutes will be posted today.
Thanks everyone who attended the open forum |
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