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Computer Combat ?
Hmmm...
I just spent an hour trying to find the info on this, that search can be so useless sometimes :/ So, what, excatly, does those numbers mean in the 'computer virus' component ? |
Re: Computer Combat ?
That is the amount of damage it will do against master computers.
Most ships only have one MC component, so if the damage value is greater than the hitpoints of the MC, the MC will be destroyed. Shields and armor do not protect against this weapon. |
Re: Computer Combat ?
Ahhh...
So, it skips armor and shields but only destroys Master Computer component. Well, its totally useless weapon then http://forum.shrapnelgames.com/images/icons/tongue.gif Well, if the enemy has also bridge etc, like the TDM AIs all do. When i got Psycic trait, anyway. |
Re: Computer Combat ?
Actually, it is an extremely useful weapon. Why do you suppose those TDM AIs have redundant bridges and such? http://forum.shrapnelgames.com/images/icons/icon12.gif
If you have gold (latest patch), then a damaged MC still protects a ship from Allegience Subverters. |
Re: Computer Combat ?
Yeah, thats why its so useless. It would make allegience subverter atleast SOME what usefull if you could first attack MC and THEN use AS on it.
Right now Psycic blows. I can't think any usefull psycic gadjet worth the 1500 points http://forum.shrapnelgames.com/images/icons/icon9.gif Organic / religious combo is my fav atm. (coss i got my *** kicked far, far away by flora empire in Last game http://forum.shrapnelgames.com/images/icons/tongue.gif ) [ June 23, 2003, 20:23: Message edited by: Me Loonn ] |
Re: Computer Combat ?
You need to get the AS faster, before they get MCs. Before the change was made, Comp Virus + AS was way too powerful.
Psychic certainly does not blow. Their training facilities make it so you can get your ships trained while they are moving to the front lines instead of having to wait around for a while. Their Telekinitic Projectors are fairly powerful weapons (nearly on par with APBs, for less research). [ June 23, 2003, 20:42: Message edited by: Imperator Fyron ] |
Re: Computer Combat ?
Also, against humans, the threat of an AS forces them to put an MC on their ships, and an AS/Virus mix can get them to put MC + bridge/LS/CQ, which is quite expensive.
Psychic also has at least one other evil weapon, IIRC. PvK |
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OK, newbie question time : does a Master Computer prevent capture via Boarding Parties ? I've done a partial scan of the FAQ and I think it doesn't.
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Slick. |
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No, MCs have no boarding defense ability.
The troopers will just unplug your MC and reprogram it. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Computer Combat ?
Nope.
Those "master" computers have OS on floppy disks (?), so succesful boardin will take ship just the same as one using crew quaters. A better source than FAQ for SEIV info can be found here. -edit- Gah ! Just 2 mins too late http://forum.shrapnelgames.com/images/icons/tongue.gif [ July 09, 2003, 16:44: Message edited by: Me Loonn ] |
Re: Computer Combat ?
*twirls his mouse around his finger with blinding speed then holsters it and tips his hat* http://forum.shrapnelgames.com/images/icons/tongue.gif
Slick. |
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Actually, floppy disk is a perfectly legitimate term. Most people do not talk about diskettes, but disks.
[quote]Originally posted by Loser: Quote:
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Play it yourself or don't play with it at all? But seriously, what kind of fix would you recommend? Is making it cost more enough? Is making it less effective enough? What about making the ship easier to hit? [ July 09, 2003, 20:36: Message edited by: Loser ] |
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Before the five-and-a-quarter where the eight-inch diskettes. I have a large number of them I picked up at a surplus store. I have made a mural on my wall of them. |
Re: Computer Combat ?
The 5 1/2" were Sloppy Floppies.
The 3 1/4" are Hard Floppies. |
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Havn't heard much from you, or your sock, in a while. Nothing to say about the thread implosion?
Oh, and I think you have the fractions mixed up. |
Re: Computer Combat ?
Hello Loser,
I have been busy. If it's not overtime, then it is vacation time. Take care. |
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I tried it once with a 3 1/2", well, they aren't as "flexible" http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Computer Combat ?
Thanks, everybody. I ended up using the Simulator to test boarding ships vs. MC ships. Works like a charm.
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[ July 10, 2003, 08:39: Message edited by: Imperator Fyron ] |
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That took FOREVER to load! [ July 10, 2003, 09:02: Message edited by: Rojero ] |
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Some code is misselled on that page or something. Well, only refressh the page and it works fine. |
Re: Computer Combat ?
Well, since we've gone off on a Talisman tangent, why not make the Talisman cost supplies? If it ate 200 supplies a turn, just to be installed on a ship, that would be a trade-off, wouldn't it?
--Ed |
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Yes, but not much of one. It would essentially just make it 70 kT, as you would add a solar collector to offset that.
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Re: Computer Combat ?
I like the idea of making the Talisman make ships easier to hit. Or make the thing terribly expensive, as that will inflict cost during construction but also cost during usage.
Hell, you could make the thing make every ship in the fleet easier to hit, every ship in the system if you wanted to. It is possible to penalize the Talisman, but will that ever balance it? |
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Even so I check my pockets just to be sure... http://forum.shrapnelgames.com/images/icons/icon7.gif Geoschmo |
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Even so I check my pockets just to be sure... http://forum.shrapnelgames.com/images/icons/icon7.gif Geoschmo</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">That's nothing to the hazards of my occupation - it involves 600MHz NMR spectrometer. Any kind of magnetic media inside 1.5m is erased. My bank should charge me extra for all credit cards it had to replace http://forum.shrapnelgames.com/images/icons/icon7.gif And yes, I once had to reload some Atrocities' shipsets because I had the Zipdisk with me while loading samples http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Computer Combat ?
Well it is just a magnetized piece of metal after all. Why would water damage that? http://forum.shrapnelgames.com/images/icons/icon7.gif
Loser, no. It is not really possible to ever truly balance a 100% guarantee. |
Re: Computer Combat ?
Fyron, if everyone else had a to-hit of 99%, the Talisman wouldn't be unbalanced. 1%. Whoopdido. It is possible to balance, just tricky (since the nastier the opponents ECM, the better the Talisman gets in comparison to combat sensors)
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Re: Computer Combat ?
Make it bigger. Around 200 kT, off the top of my head. That way you trade weapon space for that 100% chance to hit.
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Re: Computer Combat ?
Or better, make it a mount so that you do not get every advantage. http://forum.shrapnelgames.com/images/icons/icon12.gif
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The scenario where everyone has a 99% to hit is technically balanced, but is a very bad situation to set up as it makes the game even more of a statistical calculation instead of having random chance as a factor. |
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