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-   -   map editor questions (http://forum.shrapnelgames.com/showthread.php?t=9753)

BeenAssimilated June 24th, 2003 02:46 AM

map editor questions
 
Is there a way to give a player multiple specific starting planets?

If a starting location is placed over a sector with both a planet and a moon, which is selected to be the starting planet?

I'm new to the forums and apologize if these questions have already been answered elsewhere. Your help would be greatly appreciated.

Baron Grazic June 24th, 2003 04:02 AM

Re: map editor questions
 
Welcome to the forums.

I just did some testing with Gold and I couldn't select multiple planet starts for the same player either.
It ignored any extra start planets and just built new planets in the same home system as the first assigned planet - strange... http://forum.shrapnelgames.com/image...s/confused.gif
I thought Gold would have looked at this issue.

One PBW Game I hosted (Pre-Gold), I used this to my advantage. You assign a Huge World as the Starting planet, and then in the game setup, select 3 Home Planets with 'Average' value. In effect this gives you the Huge World you assigned and 2 Medium Home Worlds, all in the same system.

Starting planets seems to take the largest planet in any given sector for the Home World, so it shouldn't assign a moon as the Home World.

narf poit chez BOOM June 24th, 2003 04:04 AM

Re: map editor questions
 
welcome to the seiv forums.
we're really glad to have you here.
i'm sure you will prove a valuable addition here.
we'll be happy to assimalate you.
nice to meet you.
hi, i'm narf. how are you?
so, what do you think of the forums?
do you want some toast? http://forum.shrapnelgames.com/images/icons/icon10.gif
what do you think of seiv?
pleased to meet you.

no, i have no idea about which is picked. but ther'll be lots of reletivily 'sane' members around to answer your question. probably more than it needs, in greater detail than you wanted.
aww, someone got here before me.

[ June 24, 2003, 03:04: Message edited by: narf poit chez BOOM ]

BeenAssimilated June 24th, 2003 04:16 AM

Re: map editor questions
 
Thanks alot guys! Now I'll finally get to do that Star Trek map I've been planning. http://forum.shrapnelgames.com/images/icons/icon7.gif

Looks like I'll be getting assimilated pretty quickly http://forum.shrapnelgames.com/images/icons/icon10.gif Thanks for making me feel so at home.

tesco samoa June 24th, 2003 04:17 AM

Re: map editor questions
 
Hi. It would be determined by the game settings.

As the game would adjust the planet to fit the settings.

Or this is what I believe from my map making...

BeenAssimilated June 24th, 2003 04:32 AM

Re: map editor questions
 
Anyway, narf(French, right?), to answer your questions:

How am I?
Actually, I'm not sure. I'm more of a geek who spends WAY http://forum.shrapnelgames.com/images/icons/icon7.gif too much oh Star Trek.

What do I think of the forums?
I've been reading occasionally for a while and just decided to join a few days ago. I'm surprised about devoted people are to this game. Atrocitie's Star Trek Mod looks fantastic. I've just read about Captain Kwok's great loss of his TNG Mod data http://forum.shrapnelgames.com/images/icons/icon9.gif and am deeply saddened by it. I really hope that he will be able to recover his data. now I'm considering starting my abandoned Star Trek mod again.

Do I want some toast?
Uh, ok... http://forum.shrapnelgames.com/image...s/confused.gif

What do I think of SEIV?
It's a very good game!! I've been playing it for a long time and have had much fun with it!!! I'm really looking forward to all the mods out there.

narf poit chez BOOM June 24th, 2003 06:38 AM

Re: map editor questions
 
no, it's pinky and the brain.

well, each time someone asks a question here, it generally gets more answers than i think some questions need, so i was thinking 'why not something different?'

you havn't seen red dwarf? that's horrible. it's a tv series, sci-fi comedy, see it the first chance you get. on it, for some of the episodes, is an intelligetn toaster with only one thing on it's mind, come rain, sleet, hail, asteriod storm, desperate space battle, medical emergency, space time distortion or anything..."do you want some toast?" "i can do bagels." "how about a biscut?"

Baron Grazic June 24th, 2003 08:08 AM

Re: map editor questions
 
do you want some toast? [Big Grin]

Boy you left that joke hidden in their. I completely missed it and love RedDwarf http://forum.shrapnelgames.com/images/icons/icon12.gif

BeenAssimilated June 24th, 2003 11:17 PM

Re: map editor questions
 
Thanks Arkcon.
Quote:

you havn't seen red dwarf? that's horrible. it's a tv series, sci-fi comedy, see it the first chance you get. on it, for some of the episodes, is an intelligetn toaster with only one thing on it's mind, come rain, sleet, hail, asteriod storm, desperate space battle, medical emergency, space time distortion or anything..."do you want some toast?" "i can do bagels." "how about a biscut?"

<font size="2" face="Verdana, Helvetica, sans-serif">Never seen it. Is it an old TV show?

Arkcon June 25th, 2003 01:05 AM

Re: map editor questions
 
Quote:

Originally posted by BeenAssimilated:
Is there a way to give a player multiple specific starting planets?
<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, there is that option. If the game is set to "All player's planets the same size", then your carefully designed selections may be overridden.

Quote:

If a starting location is placed over a sector with both a planet and a moon, which is selected to be the starting planet?
<font size="2" face="Verdana, Helvetica, sans-serif">You can't be sure of exactly what would happen, but the game would change that sector as it needs to.
Example:Hydrogen gas giant with tiny ice and tiny rock moon, selected as home planet for the Terrans, may end up with any of the 3 altered to suit.

If selected for the Eee, which are a Carbon Dioxide gas race, you'd just change the atmosphere of the gas giant and go, but the game isn't that smart, and will again change a random planet. Or erase the entire sector and just put the planet it needs.

[ June 24, 2003, 12:09: Message edited by: Arkcon ]

narf poit chez BOOM June 25th, 2003 02:50 AM

Re: map editor questions
 
it was cancelled a few years ago, so if your looking for it your either going to have to rely on luck or bug your local tv station.

Jack Simth June 25th, 2003 02:56 AM

Re: map editor questions
 
Quote:

Originally posted by narf poit chez BOOM:
it was cancelled a few years ago, so if your looking for it your either going to have to rely on luck or bug your local tv station.
<font size="2" face="Verdana, Helvetica, sans-serif">It wasn't so much cancelled as they decided to make movies; check the Red Dwarf homepage.

narf poit chez BOOM June 25th, 2003 02:59 AM

Re: map editor questions
 
TOAST! http://forum.shrapnelgames.com/images/icons/icon10.gif
ok, no more nonsense. this is a question thread.

BeenAssimilated June 25th, 2003 09:24 PM

Re: map editor questions
 
Thanks guys. I have another question: Is there a way to change the stardate on which the game starts? (Something other than 2400.0)

Ragnarok June 25th, 2003 09:26 PM

Re: map editor questions
 
Quote:

Originally posted by BeenAssimilated:
Thanks guys. I have another question: Is there a way to change the stardate on which the game starts? (Something other than 2400.0)
<font size="2" face="Verdana, Helvetica, sans-serif">No, you cannot change this. The closest you can come is to make the number higher. To do so, start your game and put all AI under your control. Then keep pressing End Turn (F12) until you get to a higher date. But remember not to do anything to your empire with research, designs, etc. It would be a long process if you take the turn number very high.

[ June 25, 2003, 20:26: Message edited by: Ragnarok ]

BeenAssimilated June 27th, 2003 02:21 AM

Re: map editor questions
 
Thank You Ragnarok. Also, is there any way to change the number of light-years per square unit in the galaxy map and/or change the dimensions of the galaxy map to more than 67x46?

[ June 27, 2003, 01:21: Message edited by: BeenAssimilated ]

Ragnarok June 27th, 2003 04:43 AM

Re: map editor questions
 
Quote:

Originally posted by BeenAssimilated:
Thank You Ragnarok. Also, is there any way to change the number of light-years per square unit in the galaxy map?
<font size="2" face="Verdana, Helvetica, sans-serif">What exactly do you mean by this? I assume you are referring to the "every square is 10 light years" rule? If so then you can say they are anything. But when it comes to opening warp points and calculating the distance then no, you cannot change the light years. http://forum.shrapnelgames.com/images/icons/icon9.gif

Quote:

Originally posted by BeenAssimilated:
and/or change the dimensions of the galaxy map to more than 67x46?
<font size="2" face="Verdana, Helvetica, sans-serif">Not that I know of. http://forum.shrapnelgames.com/images/icons/icon7.gif

BeenAssimilated June 27th, 2003 06:14 AM

Re: map editor questions
 
Oh, thats too bad. http://forum.shrapnelgames.com/images/icons/icon9.gif A feature like that would be very useful in making bigger maps. This is something that should be included in SEV.

Erax June 28th, 2003 01:37 AM

Re: map editor questions
 
You can edit the warp opener component descriptions to create another scale - 1 ly per square, 100 ly, 1 parsec, whatever you want. The map will still be the same but it will have a different scale (if it helps any).


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