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-   -   mod idea (http://forum.shrapnelgames.com/showthread.php?t=9845)

narf poit chez BOOM July 3rd, 2003 03:08 AM

mod idea
 
as it popped up, breifly, on se4. in a sort of stars! mod? no the game way.
stars! style research, with only 6-10 research paths. each path would give a different type of bonus, so empire diversity would be in wether you had fast ships or strong weapons.

Taera July 3rd, 2003 03:34 AM

Re: mod idea
 
HMMM
a good idea

but can be exploited and abused dont you think? the winning strategy would be to get big research ASAP and go to the tree most opposed to yours.

still a good idea http://forum.shrapnelgames.com/images/icons/icon7.gif

narf poit chez BOOM July 3rd, 2003 03:39 AM

Re: mod idea
 
huh?

Taera July 3rd, 2003 03:43 AM

Re: mod idea
 
did you mean racial techs?

narf poit chez BOOM July 3rd, 2003 03:48 AM

Re: mod idea
 
no, things like construction, biology, propulsion, weapons. so, research would be very general.

Taera July 3rd, 2003 03:49 AM

Re: mod idea
 
so what would prevent one from having the strongest, fastest, biggest ships?
(sorry i didnt play Stars! so if im realy missing the point tell me now)

narf poit chez BOOM July 3rd, 2003 03:58 AM

Re: mod idea
 
well, if you researched say eight levels in construction when everybody else only had five, that would leave you less for weapons. or electronics or whatever. i don't know if you missing the point. um, what do you think the point is?

Taera July 3rd, 2003 03:59 AM

Re: mod idea
 
isnt it the same in SE right now? if you went straight up for DN's you'd have them way before everyone else - but then remember the Eee, who have DN's running around with shields I, sensors I, ECM I and APB I.

narf poit chez BOOM July 3rd, 2003 04:03 AM

Re: mod idea
 
well, yeah. escept research would be a lot more general with only 6-10 techs. i imagine mostly people who like stars would play it. we could even give the techs and stars funny names like wammalammadingdong.

Taera July 3rd, 2003 04:17 AM

Re: mod idea
 
okay got you http://forum.shrapnelgames.com/images/icons/icon7.gif works

Ed Kolis July 3rd, 2003 04:27 AM

Re: mod idea
 
Taera, it sounds like basically what Narf is suggesting is you condense the tech tree into a small number of general areas - so instead of researching "Missile Weapons", "Point Defense Weapons", "Torpedo Weapons", "High Energy Discharge Weapons", etc., you just research "Weapons". Why you'd want to do that, I don't know, it just seems like it cuts down on the strategic possibilities for empires with different strategies coming in contact - remember SE2, where there was only one "tech area" - and it was insanely cheap to research? http://forum.shrapnelgames.com/images/icons/icon10.gif

narf poit chez BOOM July 3rd, 2003 04:35 AM

Re: mod idea
 
stars! noglestia. and cutting down on deep thought. only reasons. unless someone else can think of more.

Fyron July 3rd, 2003 04:45 AM

Re: mod idea
 
The only reason that old games did that is because it was a part of measures to minimize the system resources need to play the game.

Gryphin July 4th, 2003 01:37 AM

Re: mod idea
 
Narf
You could do the
Rock Paper Succors mod
SJ can describe it best.
I can't find the thread.

Suicide Junkie July 4th, 2003 01:57 AM

Re: mod idea
 
http://www.shrapnelgames.com/cgi-bin...=008609#000007

Come get your Rock-Paper-Scissors mod!
Great smashing, cutting and wrapping action for all!

Comes with 3 shipsets including the generic one!


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